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Dec 31 2022

BIS_fnc_KK added a comment to T167446: Vehicle Service EH.

rev 150153 (slightly different)

Dec 31 2022, 6:28 PM · Arma 3
BIS_fnc_KK claimed T169525: [Feature Request] New SQF command: getter for forceSpeed.
Dec 31 2022, 5:41 PM · Arma 3

Dec 30 2022

BIS_fnc_KK changed the status of T153969: Hidden bushes keep playing vegetationSounds[] on player touch from New to Feedback.
Dec 30 2022, 11:03 PM · Arma 3
BIS_fnc_KK added a comment to T153969: Hidden bushes keep playing vegetationSounds[] on player touch.

rev 150160

Dec 30 2022, 11:03 PM · Arma 3
BIS_fnc_KK changed the status of T166542: [Feature Request] Return AIPathOffset in getRoadInfo from New to Feedback.
Dec 30 2022, 7:18 PM · Arma 3
BIS_fnc_KK added a comment to T166542: [Feature Request] Return AIPathOffset in getRoadInfo.

rev 150159

Dec 30 2022, 7:18 PM · Arma 3
BIS_fnc_KK changed the status of T167797: SetDamage applies physX force from above model center from New to Feedback.
Dec 30 2022, 6:50 PM · Arma 3
BIS_fnc_KK added a comment to T167797: SetDamage applies physX force from above model center.

rev 150158

Dec 30 2022, 6:49 PM · Arma 3
BIS_fnc_KK changed the status of T169481: <classname> canSlingLoad <classname> from Need More Info to Feedback.
Dec 30 2022, 5:18 PM · Arma 3
BIS_fnc_KK added a comment to T169481: <classname> canSlingLoad <classname>.

revision 150157

Dec 30 2022, 5:18 PM · Arma 3
BIS_fnc_KK changed the edit policy for T162294: PRC-77 backpacks cause "bad vehicle type" error when trying to copy in the Editor.
Dec 30 2022, 5:09 PM · Arma 3 Creator DLC - CSLA Iron Curtain

Dec 29 2022

BIS_fnc_KK changed the status of T169481: <classname> canSlingLoad <classname> from New to Need More Info.
Dec 29 2022, 11:44 PM · Arma 3
BIS_fnc_KK added a comment to T169481: <classname> canSlingLoad <classname>.

Could you provide a couple of examples
type canslingload type
for success and for failure

Dec 29 2022, 11:44 PM · Arma 3
BIS_fnc_KK claimed T169494: VTOL Throttle goes to 100 without user input.
Dec 29 2022, 10:31 AM · Arma 3

Dec 28 2022

BIS_fnc_KK claimed T169481: <classname> canSlingLoad <classname>.
Dec 28 2022, 11:06 AM · Arma 3

Dec 26 2022

BIS_fnc_KK updated subscribers of T169450: diag_captureSlowFrame doesn't work as mentioned in BIKI.
Dec 26 2022, 10:39 PM · Arma 3
BIS_fnc_KK added a comment to T169450: diag_captureSlowFrame doesn't work as mentioned in BIKI.

It's for diagnostic branch, dunno if available on perfprof @dedmen

Dec 26 2022, 10:37 PM · Arma 3

Dec 25 2022

BIS_fnc_KK added a comment to T169417: [RPT spam] ThingX 20a61497580# 1976630: dummyweapon.p3d was falling under terrain! Position corrected to ground [x, z, y]. Disable simulation to keep object under terrain..

are you creating simulated weaponholder by script elsewhere and when player is close to it you get rpt message?

Dec 25 2022, 8:33 AM · Arma 3

Dec 23 2022

BIS_fnc_KK changed the status of T167446: Vehicle Service EH from New to Need More Info.
Dec 23 2022, 11:52 PM · Arma 3
BIS_fnc_KK added a comment to T167446: Vehicle Service EH.

When you approach rearm vehicle in a tank that needs rearming for example you have automatic rearming engaged, at the same time you have a manual option for rearming. What is the manual option all about? @MDCCLXXVI

Dec 23 2022, 11:51 PM · Arma 3

Dec 22 2022

BIS_fnc_KK claimed T167384: Composition Issue with both variants of CH-67 Huron and Falcon Drone Texture/Material Issue.
Dec 22 2022, 10:27 PM · Arma 3

Dec 1 2022

BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

What do you mean? The detection radius cannot be less than vehicle precision, because of the path planning, it will plan path in chunks of the size of vehicle precision so it cannot be less. If you you think the precision is too rough, make a mod and change it, since it is config value it cannot be changed on per vehicle basis.

The idea is not to change vehicle precision itself. the idea is to make it changeable if the value is taken into account for path planning at all. The default would be "yes". When mission creator decides by additional optional parameter of completion radius to switch off precision value, the path planning would take into account only the given completion radius of the specific waypoint.

Dec 1 2022, 11:54 PM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@BIS_fnc_KK
After some testing, I would appreciate the ability to influence the safety range. Maybe as an optional parameter to switch off safety distance.
As new, optional parameter it would not break the default setup and give the chance for existing missions to "react" to the new cirmustances with minimum effort.
An advantage of this would be, that the multplier can be introduced again for Non-PLaer AI groups

Dec 1 2022, 8:05 PM · Arma 3
BIS_fnc_KK claimed T153136: [Feature Request] New scripting command: assignedVehicles.
Dec 1 2022, 8:47 AM · Arma 3

Nov 30 2022

BIS_fnc_KK changed the status of T123262: Fog banding issue from Confirmed Internally to Feedback.
Nov 30 2022, 11:06 PM · Arma 3
BIS_fnc_KK added a comment to T123262: Fog banding issue.

should be fixed in rev 150110

Nov 30 2022, 11:05 PM · Arma 3
BIS_fnc_KK changed the status of T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups from Assigned to Feedback.
Nov 30 2022, 9:54 PM · Arma 3
BIS_fnc_KK changed the status of T167798: Trigger condition check interval is not linear from New to Feedback.
Nov 30 2022, 9:53 PM · Arma 3
BIS_fnc_KK added a comment to T167798: Trigger condition check interval is not linear.

Should be fixed in rev 150108

Nov 30 2022, 9:53 PM · Arma 3
BIS_fnc_KK changed the status of T167270: Issue with vehicle spawn since update 2.10 from Need More Info to Feedback.
Nov 30 2022, 8:21 PM · Arma 3
BIS_fnc_KK added a comment to T167270: Issue with vehicle spawn since update 2.10.

should be fixed in next dev

Nov 30 2022, 8:21 PM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Could you remove this multiplier?

Nov 30 2022, 10:29 AM · Arma 3
BIS_fnc_KK closed T161243: Getter for ctrlMapSetPosition as Resolved.
Nov 30 2022, 10:20 AM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

rev 150093

Nov 30 2022, 1:37 AM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Thanks for the thorough investigation

Nov 30 2022, 1:22 AM · Arma 3

Nov 29 2022

BIS_fnc_KK added a comment to T164242: [Feature Request] New variant of vehicles command: allVehicles/buildings.

alt syntax rev 150092

Nov 29 2022, 11:01 PM · Arma 3
BIS_fnc_KK closed T168937: allObjects command doesn't return houses as Resolved.
Nov 29 2022, 10:55 PM · Arma 3
BIS_fnc_KK added a comment to T168937: allObjects command doesn't return houses.

If those buildings are not added to slow vehicles by the engine, then they wont return, use nearestTerrainObjects for those

Nov 29 2022, 10:55 PM · Arma 3
BIS_fnc_KK changed the status of T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups from Feedback to Assigned.
Nov 29 2022, 8:49 PM · Arma 3
BIS_fnc_KK claimed T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Nov 29 2022, 8:49 PM · Arma 3

Sep 28 2022

BIS_fnc_KK closed T128594: "BackFromUAV" action doesn't work when controlling turret as Resolved.
Sep 28 2022, 3:37 PM · Arma 3

Sep 27 2022

BIS_fnc_KK added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

I have edited it to the correct description already, don’t think you need a note

Sep 27 2022, 8:41 PM · Arma 3

Sep 26 2022

BIS_fnc_KK edited projects for T167784: Hold Breath Sound Bugged, added: DayZ; removed Arma 3.
Sep 26 2022, 11:42 PM · DayZ
BIS_fnc_KK changed the status of T128594: "BackFromUAV" action doesn't work when controlling turret from Reviewed to Feedback.
Sep 26 2022, 11:35 PM · Arma 3
BIS_fnc_KK added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

Well, not sure why it even worked in the first place. The syntax of the action was wrong, and it doesnt take any additional arguments apart from the unit which player controls. https://community.bistudio.com/wiki/Arma_3:_Actions#BackFromUAV I corrected the syntax on wiki, please let me know if it works in all cases

Sep 26 2022, 11:34 PM · Arma 3
BIS_fnc_KK added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

Reproed

Sep 26 2022, 10:39 PM · Arma 3
BIS_fnc_KK claimed T128594: "BackFromUAV" action doesn't work when controlling turret.
Sep 26 2022, 10:39 PM · Arma 3
BIS_fnc_KK added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.

It will be closed after it is dealt with and tested

Sep 26 2022, 1:41 PM · Arma 3
BIS_fnc_KK claimed T167804: fn_initModules creates a group for each cfgfactionclasses.
Sep 26 2022, 1:34 PM · Arma 3
BIS_fnc_KK added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.

Practically everything in Arma 3 has localization in many languages, this is why adding things to UI requires localization and it is painful process. But we have other UI tasks planned as well so I guess we can add the tickbox

Sep 26 2022, 1:30 PM · Arma 3
BIS_fnc_KK closed T167536: setUnitFreefallHeight dosent broadcast as Resolved.
Sep 26 2022, 1:27 PM · Arma 3
BIS_fnc_KK added a comment to T167536: setUnitFreefallHeight dosent broadcast.

No it doesn't broadcast and by global effect this means that the unit will not get into free fall animation globally not that getUnitFreefall will return the same value globally. In fact the getUnitFreefall has local argument meaning executing it on remote machine is not going to work.

Sep 26 2022, 1:26 PM · Arma 3
BIS_fnc_KK added a comment to T128594: "BackFromUAV" action doesn't work when controlling turret.

This is still broken for 2.10, would be nice if this could be addressed.

Sep 26 2022, 1:19 PM · Arma 3
BIS_fnc_KK added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.

Maybe, tickbox -> localization -> pain

Sep 26 2022, 1:15 PM · Arma 3
BIS_fnc_KK claimed T167798: Trigger condition check interval is not linear.
Sep 26 2022, 1:14 PM · Arma 3
BIS_fnc_KK added a comment to T167798: Trigger condition check interval is not linear.

Good find, scripted interval works fine, it is EDEN that is broken

Sep 26 2022, 1:14 PM · Arma 3
BIS_fnc_KK claimed T167797: SetDamage applies physX force from above model center.
Sep 26 2022, 1:07 PM · Arma 3
BIS_fnc_KK claimed T167799: Non-repeatable trigger condition is checked even when trigger has been activated.
Sep 26 2022, 1:05 PM · Arma 3
BIS_fnc_KK added a comment to T167799: Non-repeatable trigger condition is checked even when trigger has been activated.

yeah yeah yeah we know, unfortunately this cannot be fixed globally due to backward compatibility so it will be an option in either createTrigger or setTriggerActivation ...or both

Sep 26 2022, 1:05 PM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

@jaj22 how do you check what the actual radius is

Sep 26 2022, 10:23 AM · Arma 3

Sep 23 2022

BIS_fnc_KK claimed T123262: Fog banding issue.
Sep 23 2022, 1:08 PM · Arma 3

Sep 18 2022

BIS_fnc_KK closed T162218: Weaponstate not returning the correct fire mod as Resolved.
Sep 18 2022, 8:16 PM · Arma 3

Sep 16 2022

BIS_fnc_KK claimed T166542: [Feature Request] Return AIPathOffset in getRoadInfo.
Sep 16 2022, 8:04 PM · Arma 3

Sep 14 2022

BIS_fnc_KK added a comment to T167473: deleteVehicleCrew doesn't work.

rev 149943

Sep 14 2022, 5:16 PM · Arma 3
BIS_fnc_KK edited projects for T167481: 10 - 20 FPS after opening map, added: Arma Reforger; removed Arma 3.
Sep 14 2022, 9:56 AM · Arma Reforger
BIS_fnc_KK added a comment to T167481: 10 - 20 FPS after opening map.

Then why have you posted in Arma 3?

Sep 14 2022, 9:56 AM · Arma Reforger

Sep 12 2022

BIS_fnc_KK claimed T77175: GroundWeaponHolder identifiable only by nearestObjects unlike WeaponHolderSimulated.
Sep 12 2022, 11:10 AM · Arma 3

Sep 11 2022

BIS_fnc_KK edited Steps To Reproduce on T167473: deleteVehicleCrew doesn't work.
Sep 11 2022, 4:27 PM · Arma 3
BIS_fnc_KK renamed T167473: deleteVehicleCrew doesn't work from createVehicleCrew doesn't work to deleteVehicleCrew doesn't work.
Sep 11 2022, 4:27 PM · Arma 3
BIS_fnc_KK changed the status of T167473: deleteVehicleCrew doesn't work from New to Feedback.
Sep 11 2022, 4:20 PM · Arma 3
BIS_fnc_KK added a comment to T167473: deleteVehicleCrew doesn't work.

rev 149928

Sep 11 2022, 4:20 PM · Arma 3
BIS_fnc_KK closed T161512: Game crashes to desktop when using 'lbClear' and a couple of mods as Resolved.
Sep 11 2022, 1:18 PM · Arma 3
BIS_fnc_KK claimed T167466: [Request] Getter for disableNVGEquipment and disableTIEquipment.
Sep 11 2022, 9:00 AM · Arma 3

Sep 9 2022

BIS_fnc_KK placed T167429: allMissionObjects "custom" broken since 2.10 update up for grabs.
Sep 9 2022, 1:19 PM · Arma 3
BIS_fnc_KK changed the status of T167444: nearestObjects no longer finding certain terrain objects after last hotfix from New to Feedback.
Sep 9 2022, 12:28 PM · Arma 3
BIS_fnc_KK added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.

rev 149916

Sep 9 2022, 12:28 PM · Arma 3
BIS_fnc_KK claimed T167444: nearestObjects no longer finding certain terrain objects after last hotfix.
Sep 9 2022, 10:38 AM · Arma 3
BIS_fnc_KK added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.

Reproed, [] broken

Sep 9 2022, 10:37 AM · Arma 3
BIS_fnc_KK added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.

I’m not sure the versions are correct, here is screenshot in 2.08 https://feedback.bistudio.com/T167429#2354350

Sep 9 2022, 10:07 AM · Arma 3
BIS_fnc_KK claimed T167446: Vehicle Service EH.
Sep 9 2022, 10:04 AM · Arma 3

Sep 8 2022

BIS_fnc_KK added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Sep 8 2022, 8:07 PM · Arma 3
BIS_fnc_KK added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

I tested in 2.08 on Altis, the return is [] Could you give me Altis position of ATM so I could verify that’s the case?

Sep 8 2022, 5:11 PM · Arma 3
BIS_fnc_KK added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Please provide exact steps how to reproduce this as well. If I place Land_Atm_01_F or Land_Atm_02_F both get detected. Are you sure you didn place Land_Atm_01_malden_F for example

Sep 8 2022, 4:18 PM · Arma 3
BIS_fnc_KK changed the status of T167429: allMissionObjects "custom" broken since 2.10 update from New to Need More Info.
Sep 8 2022, 3:00 PM · Arma 3
BIS_fnc_KK added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

what map is this?

Sep 8 2022, 3:00 PM · Arma 3
BIS_fnc_KK changed the status of T167434: A command to return value from hashmap by key and calculate default value only if key is missing from New to Feedback.
Sep 8 2022, 1:58 PM · Arma 3
BIS_fnc_KK added a comment to T167434: A command to return value from hashmap by key and calculate default value only if key is missing.

rev 149910

Sep 8 2022, 1:58 PM · Arma 3

Sep 7 2022

BIS_fnc_KK claimed T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.
Sep 7 2022, 11:45 PM · Arma 3
BIS_fnc_KK added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

I’m going to talk to OP

Sep 7 2022, 11:45 PM · Arma 3
BIS_fnc_KK claimed T167429: allMissionObjects "custom" broken since 2.10 update.
Sep 7 2022, 11:26 PM · Arma 3

Sep 6 2022

BIS_fnc_KK changed the status of T167414: getDirVisual alternative syntax from New to Feedback.
Sep 6 2022, 6:55 PM · Arma 3
BIS_fnc_KK added a comment to T167414: getDirVisual alternative syntax.

rev 149907

Sep 6 2022, 6:55 PM · Arma 3
BIS_fnc_KK claimed T167414: getDirVisual alternative syntax.
Sep 6 2022, 5:42 PM · Arma 3
BIS_fnc_KK added a comment to T166710: Preprocessor bug - file is empty if there's nested defines.

And me?

Sep 6 2022, 2:49 PM · Arma 3

Sep 5 2022

BIS_fnc_KK closed T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does) as Resolved.
Sep 5 2022, 11:08 PM · Arma 3
BIS_fnc_KK added a comment to T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does).

Wont fix, it could change how dialogs handling key presses now, and break something

Sep 5 2022, 11:08 PM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

no, fleeing units should not accidentally complete waypoints when they run for cover

Sep 5 2022, 8:13 AM · Arma 3

Sep 4 2022

BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

It is fixed in rev 149887 but not for fleeing units, clearer now?

Sep 4 2022, 8:57 PM · Arma 3
BIS_fnc_KK changed the status of T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups from New to Feedback.
Sep 4 2022, 3:06 PM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

rev 149887

Sep 4 2022, 3:06 PM · Arma 3