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Dec 7 2023

dedmen edited projects for T177386: Aimbot Hacker caugt on Chernarus, added: DayZ; removed Arma 3.
Dec 7 2023, 6:06 PM · DayZ
dedmen set Ref Ticket to AIII-56134 on T177369: One side of the VR Slope (10x5x4) object has stretched texture/material mapping.
Dec 7 2023, 6:05 PM · Arma 3
dedmen added a comment to T177395: No Sound for Arma 3 at all.

16:54:54 Error: Create XAudio2 device failed, error 800700c1
16:54:54 Warning: Audio device creation failed, attempt to create default audio:
16:54:54 SamplesPerSec: 44100, channels: 2
16:54:54 Error: Create XAudio2 device failed, error 800700c1

Dec 7 2023, 6:03 PM · Arma 3
dedmen added a comment to T177500: ERROR.

Your GPU is being disconnected, not much we can do about that.
Maybe check that your graphics drivers are up-to-date

Dec 7 2023, 5:59 PM · Arma 3
dedmen closed T177540: oyundan beklenmedik şekilde atıldım as Resolved.
Dec 7 2023, 5:53 PM · Arma 3
dedmen closed T177544: crash upon attempting to join servers as Resolved.

See https://feedback.bistudio.com/T139766
or https://forums.bohemia.net/forums/topic/231305-the-cloud-file-provider-is-not-running/

Dec 7 2023, 5:51 PM · Arma 3
dedmen changed the status of T177559: arma3_x64.exe from New to Feedback.

See https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Dec 7 2023, 5:48 PM · Arma 3
dedmen added a comment to T177593: [Feature Request] skyColorInfluencesHorizonColor and fogColorInfluencesHorizonColor .

I suspect this color influence might be in the shaders. Which might make it problematic and potentially not feasible to change.

Dec 7 2023, 5:45 PM · Arma 3
dedmen changed the status of T177629: 0xC000009A - STATUS_INSUFFICIENT_RESOURCES from New to Need More Info.

It indeed indicates that BattlEye is blocking something.
Your Arma Launcher's BattlEye tab will say what it is.
The issue will likely resolve itself by waiting a bit.

Dec 7 2023, 5:38 PM · Arma 3
dedmen closed T177630: Units page not working as Resolved.
Dec 7 2023, 5:35 PM · Arma 3
dedmen merged T177650: Cannot load saves into T177651: Missing VR map.
Dec 7 2023, 5:31 PM · Arma 3
dedmen merged task T177650: Cannot load saves into T177651: Missing VR map.
Dec 7 2023, 5:31 PM · Arma 3
dedmen changed the status of T177651: Missing VR map from New to Need More Info.

Need your log file as described here: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Dec 7 2023, 5:31 PM · Arma 3
dedmen changed the status of T177674: Exit code: 0x00000035 from New to Need More Info.

The logs you sent, are from 4th december (one day before your report), and show that you have been playing the game for almost 2 hours in multiplayer.
I can't see any problem there.

Dec 7 2023, 5:23 PM · Arma 3
dedmen edited projects for T177693: Server fps , added: Arma Reforger Xbox; removed Arma 3.
Dec 7 2023, 5:18 PM · Arma Reforger Xbox
dedmen closed T177709: toggle view not working after latest patch as Resolved.

Broken on profiling branch v9, fixed today on profiling branch v10

Dec 7 2023, 5:16 PM · Arma 3

Nov 28 2023

dedmen added a comment to T175775: Eden Collab - Wish List.

Dev-branch next week (in december)

Nov 28 2023, 6:26 PM · Arma 3

Nov 27 2023

dedmen merged T177342: removeAllMagazines into T177284: [Request] removeAllMagazines/Turret.
Nov 27 2023, 4:37 PM · Arma 3
dedmen merged task T177342: removeAllMagazines into T177284: [Request] removeAllMagazines/Turret.
Nov 27 2023, 4:37 PM · Arma 3

Nov 17 2023

dedmen added a comment to T176296: Workbench crashes when I change the world tree structure.

We figured it out.

  1. The data structure change just deleted one of the layer files Tanin.layer
  2. For some reason the loading order is messed up. GenericWorldEntity must be loaded first, but after the data structure change it was loaded later and that crashed in all the generator entities. Moving contents of Zimnitrita.layer into default.layer fixes that.
Nov 17 2023, 3:38 PM · Arma Reforger Modding

Nov 16 2023

dedmen changed the visibility for T176200: (Game Master Mode) Supplies not being saved in storage points .
Nov 16 2023, 2:56 PM · Arma Reforger

Nov 3 2023

dedmen set Ref Ticket to AIII-56058 on T176526: VisualSensor Component.
Nov 3 2023, 5:19 PM · Arma 3
dedmen added a comment to T176526: VisualSensor Component.

Also this is new with 2.14

Nov 3 2023, 5:18 PM · Arma 3
dedmen changed the status of T176181: Game Keeps Crashing when Loading in from New to Need More Info.

note: Minidump has been generated into the file C:\Users\venui\AppData\Local\Arma 3\Arma3_x64_2023-10-12_22-46-44.mdmp

Nov 3 2023, 1:56 PM · Arma 3
dedmen merged T176183: Vehicles continue to blow up and don't stop blowing up into T175731: Neverending cook off tank explosions in Multiplayer.
Nov 3 2023, 1:54 PM · Arma 3
dedmen merged task T176183: Vehicles continue to blow up and don't stop blowing up into T175731: Neverending cook off tank explosions in Multiplayer.
Nov 3 2023, 1:54 PM · Arma 3
dedmen changed the status of T176250: 3DEN OnHistoryChange event not triggered when placing comment and pressing cancel from New to Feedback.

Not just when pressing cancel. Didn't trigger at all.
The trigger you get when pressing OK, is the second "Attributes changed" history entry.

Nov 3 2023, 1:52 PM · Arma 3
dedmen added a comment to T176456: arma3_x64.exe - System Error ( Arma 3 doesn't start) OxC0000135 - Status_DLL_NOT_FOUND.

https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Nov 3 2023, 1:25 PM · Arma 3
dedmen changed the status of T176398: 0x0000DEAD - from New to Need More Info.

0xDEAD means the game displayed a error message to you before it closed itself. What was the error message?

Nov 3 2023, 1:24 PM · Arma 3
dedmen changed the status of T176535: HashmapObject - using flag "unscheduled" causes all code 'methods' in the hashmapobject to not execute from Need More Info to Feedback.

Fixed next dev branch

Nov 3 2023, 1:19 PM · Arma 3
dedmen added a comment to T176535: HashmapObject - using flag "unscheduled" causes all code 'methods' in the hashmapobject to not execute.

Found it. There was a missing return line in the unscheduled execution.
Because the scheduled execution actually returns nil intentionally, but the unscheduled should've exited earlier

Nov 3 2023, 1:15 PM · Arma 3
dedmen added a comment to T175273: Game crash while playing in MP.

As I wrote above. Its fixed on profiling branch.

Nov 3 2023, 1:02 PM · Arma 3
dedmen merged task T176543: Game crash while playing in MP into T175273: Game crash while playing in MP.
Nov 3 2023, 1:01 PM · Arma 3
dedmen merged T176543: Game crash while playing in MP into T175273: Game crash while playing in MP.
Nov 3 2023, 1:01 PM · Arma 3
dedmen added a comment to T176591: Arma 3 fails to verify signature on some mods on Linux on Profiling branch even though they're correct.

I had a report from another user about this. But turns out his PBO's were actually broken and somehow windows server didn't throw him out for that.
What tools were used to pack/sign these PBO's?

Nov 3 2023, 12:26 PM · Arma 3

Nov 1 2023

dedmen added a comment to T175775: Eden Collab - Wish List.

Thinking, is that naming bad? should it be get3DENEntityLayer/get3DENEntityParent ?
Though I wouldn't know of why we would have any non-Entity ones

Nov 1 2023, 2:51 PM · Arma 3

Oct 30 2023

dedmen added a comment to T175775: Eden Collab - Wish List.

An other solution that would work fine for me is an EH for when dragging is done, this way I wouldn't need to add 1 to 2 frames of delay.

Oct 30 2023, 3:49 PM · Arma 3
dedmen added a comment to T175775: Eden Collab - Wish List.

Doesnt trigger for waypoints and units.

Oct 30 2023, 3:35 PM · Arma 3
dedmen added a comment to T175775: Eden Collab - Wish List.

For making sure undo/redo can be synced as long as the position change of that entity triggers an OnEntityAttributeChanged its fine.

Oct 30 2023, 2:34 PM · Arma 3

Oct 26 2023

dedmen changed the status of T176535: HashmapObject - using flag "unscheduled" causes all code 'methods' in the hashmapobject to not execute from New to Need More Info.
Oct 26 2023, 11:25 AM · Arma 3
dedmen added a comment to T176535: HashmapObject - using flag "unscheduled" causes all code 'methods' in the hashmapobject to not execute.
_def = [ ["#type","Test"], ["#flags",["unscheduled"]], ["HintTest", { hint "Test"; MyVar = 1;}] ];
_obj = createHashmapObject [_def];
_obj call ["HintTest"]; // returns <null> - MyVar never gets assigned

Can't reproduce

Oct 26 2023, 11:24 AM · Arma 3
dedmen closed T176345: createHashmapObject - using a hashmap as a definition for "#base" causes memory leak and CTD as Resolved.

Fixed on dev-branch yesterday, and profiling branch

Oct 26 2023, 11:11 AM · Arma 3

Oct 24 2023

dedmen added a comment to T175775: Eden Collab - Wish List.

Current state will be in tomorrows Profiling branch (and dev branch) updates. I just briefly tested stuff, there might be bugs in there.

Oct 24 2023, 6:12 PM · Arma 3
dedmen added a comment to T175775: Eden Collab - Wish List.

2.6 Allow 1.5 (load3DENScenario) to be used from main menu

Oct 24 2023, 4:51 PM · Arma 3
dedmen added a comment to T175775: Eden Collab - Wish List.

Done by this point

Oct 24 2023, 2:06 PM · Arma 3
dedmen added a comment to T170168: Add Eden Editor EH "entityCreated".

Replaced by OnEditableObjectAdded https://feedback.bistudio.com/T175775#2518321

Oct 24 2023, 1:58 PM · Arma 3
dedmen added a comment to T175775: Eden Collab - Wish List.

For the unit created.
Do you want duplicate fires then?
OnPasteUnitOrig
OnPaste

Oct 24 2023, 1:55 PM · Arma 3
dedmen added a comment to T175775: Eden Collab - Wish List.

OnEntityDragged
For all Rotation/Move of entity. But again there is the question with undo history. It doesn't re-fire if a drag was undo/redo'd.
What do?

Oct 24 2023, 1:25 PM · Arma 3
dedmen added a comment to T175775: Eden Collab - Wish List.

OnMissionAttibuteChanged gets two parameters.
The attribute type (Intel, Multiplayer, GarbageCollection, Scenario, Preferences) and the attribute classname

Oct 24 2023, 1:14 PM · Arma 3
dedmen added a comment to T175775: Eden Collab - Wish List.

OnEntityAttributeChanged (notice the changed name from your proposal)
gets two arguments, entity and the classname of the attribute

12:13:47 [B Alpha 1-1:1,"Name"]
12:13:47 [B Alpha 1-1:1,"Init"]
12:13:47 [B Alpha 1-1:1,"Position"]
12:13:47 [B Alpha 1-1:1,"Description"]
12:13:50 [B Alpha 1-1:1,"unitName"]
12:13:50 [B Alpha 1-1:1,"speaker"]
12:13:50 [B Alpha 1-1:1,"pitch"]

Though, I didn't edit speaker/pitch values, it fires anyway 🤔

Oct 24 2023, 12:18 PM · Arma 3
dedmen added a comment to T175775: Eden Collab - Wish List.

For multiplayer (Via Play->Preview in MP menu) there are two possibilities here.

  • If Eden is in SP mode, it first switches to MP mode and then starts Preview
  • If Eden is MP mode it starts preview immediately
Oct 24 2023, 11:44 AM · Arma 3

Oct 23 2023

dedmen claimed T175775: Eden Collab - Wish List.
Oct 23 2023, 6:56 PM · Arma 3

Oct 19 2023

dedmen added a comment to T176325: macOS 14.0 ARM64 Native Runtime USB HID Joystick not detected (game can see the BT HID PS5 controller)..

On Windows, there are two major joystick/gamepad APIs - the old one, DirectInput, which allowed much configuration, and the relatively new and simpler one, XInput, which simulates every gamepad as an XBox one.
On Mac, there is Gamepad API, which corresponds to the XInput one. Essentially, macOS talks with the gamepad or joystick, and it presents it to us as a kind of a gamepad, similar to XBox one, PS one, etc.
In theory, on Mac there is also an older HID API, which is supposed to support more exotic gamepads, more in depth. The problem is, hardly any company submits drivers to Apple to support it properly, so HID doesn’t detect most joysticks.
In fact, using it, we were less successful in getting even the standard gamepads to work as well as Apple’s Gamepad API does.
We just can’t do it all in-house, the best solution we came up with was per-gamepad-model configuration files, similar to what Steam and SDL do, and then, in most cases, the gamer can’t be relied upon to put in the work to figure out the proper configuration file. So it was a dead-end way of trying to support everything possible.
With the newest Arma 3 port we stuck with the Gaamepad API, since that’s what Apple recommends, and that’s the only way we could be sure the popular joysticks and gamepads are supported well. So we are restricted to what Apple’s Gamepad API detects. When it works, it works out of the box. It work with many more gamepad and joystick models than we could buy and test in-house.
But if it doesn’t detect Thrustmaster FlightStickX, the game won’t either.

Oct 19 2023, 3:53 PM · Arma 3

Oct 18 2023

dedmen added a comment to T173561: Damage material swap function ignores materials applied with hiddenSelections.

I didn't have VN to test with, but I could reproduce same issue in Spearhead, tested it there and fixed it there.

Oct 18 2023, 3:43 PM · Arma 3

Oct 17 2023

dedmen set Ref Ticket to AIII-56028 on T167029: [Feature Request] getLockedTarget / setLockedTarget; getLockedState.
Oct 17 2023, 11:05 AM · Arma 3

Oct 9 2023

dedmen changed the status of T175841: 0x0000 dead from New to Feedback.
23:58:35 DX11 - Initializing DX11 engine.
23:58:35 DX11 - Detecting best GPU adapter.
23:58:35 DX11 - Failed to detect best GPU adapter.
23:58:35 DX11 - Unable to detect adapter - selecting default one.
23:58:35 DX11 - Failed to select DXGI adapter.
23:58:35 DX11 error : Failed to initialize graphics adapter. : E_FAIL
23:58:35 Cannot destroy TriQueue, it was never allocated!
23:58:35 Cannot destroy TriQueue, it was never allocated!
23:58:35 ErrorMessage: Error creating Direct3D 11 graphical engine
23:58:35 Application terminated intentionally
ErrorMessage: Error creating Direct3D 11 graphical engine
Oct 9 2023, 2:12 PM · Arma 3
dedmen closed T176069: Application hang and crash on 2.14 stable as Resolved.

It is frozen inside your graphics drivers. nvwgf2umx.dll
Nvidia graphics drivers.

Oct 9 2023, 2:09 PM · Arma 3
dedmen changed the status of T176075: Unplayable due to STATUS_ACCESS_VIOLATION from New to Feedback.

Switch to profiling branch in Steam, see https://community.bistudio.com/wiki/Arma_3:_Steam_Branches
I think that should have a fix.

Oct 9 2023, 2:08 PM · Arma 3
dedmen closed T176065: EU11 Crash as Resolved.

Your RPT doesn't indicate any crash or unexpected errors

Oct 9 2023, 2:06 PM · Arma 3
dedmen closed T151354: Particles should have a vectorUp parameter as Resolved.

was released in 2.12

Oct 9 2023, 12:17 PM · Arma 3

Sep 27 2023

dedmen closed T124460: "EntityCreated" and "EntityDeleted" mission events as Resolved.

2.10

Sep 27 2023, 6:40 PM · Arma 3
dedmen merged task T155096: entityCreated mission event handler into T124460: "EntityCreated" and "EntityDeleted" mission events.
Sep 27 2023, 6:40 PM · Arma 3
dedmen merged T155096: entityCreated mission event handler into T124460: "EntityCreated" and "EntityDeleted" mission events.
Sep 27 2023, 6:40 PM · Arma 3
dedmen added a comment to T175722: Expand radioChannelCreate/radioChannelSetCallsign to apply callsign to VON indicator.

can you photoshop some image showing how you imagine it to look like?

Sep 27 2023, 5:48 PM · Arma 3
dedmen set Ref Ticket to AIII-56010 on T175658: AnimDone - EH fires constanly for dead units.
Sep 27 2023, 5:45 PM · Arma 3
dedmen set Ref Ticket to AIII-56007 on T175509: Long shadow distance = low gpu utilization in forest area.
Sep 27 2023, 5:44 PM · Arma 3
dedmen set Ref Ticket to AIII-56009 on T175589: [Feature Request] Append/Subtract Mods/DLCs to/from the current list using a Preset.
Sep 27 2023, 5:38 PM · Arma 3
dedmen set Ref Ticket to AIII-56008 on T175562: Add weapon animation sources for aiming and optics mode.
Sep 27 2023, 5:35 PM · Arma 3
dedmen changed the status of T175612: Turning off shadows doesn't disable shadow calculations from New to Assigned.
Sep 27 2023, 4:06 PM · Arma 3
dedmen set Ref Ticket to AIII-56006 on T175342: Game crashing after ungrouping units synced to a trigger in zeus.
Sep 27 2023, 4:06 PM · Arma 3
dedmen changed the status of T175604: Arma3 keeps closing from New to Need More Info.

You posted no useful information.
Please describe what your actual problem is.
If you mean that your game is crashing, then follow this guide: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Sep 27 2023, 4:04 PM · Arma 3
dedmen changed the status of T175342: Game crashing after ungrouping units synced to a trigger in zeus from Need More Info to Feedback.
Sep 27 2023, 3:39 PM · Arma 3
dedmen added a comment to T175342: Game crashing after ungrouping units synced to a trigger in zeus.

I left the trigger sync connection there.
Fixed in next profiling branch

Sep 27 2023, 3:39 PM · Arma 3
dedmen added a comment to T175342: Game crashing after ungrouping units synced to a trigger in zeus.

And a extra question. Its trying to disconnect the synced trigger.
But should it even do that, why would assigning a unit to a different group, unsync it from the trigger? Do you think it should?

Sep 27 2023, 2:04 PM · Arma 3
dedmen added a comment to T175342: Game crashing after ungrouping units synced to a trigger in zeus.

Wow I really somehow posted about:blank :D
Should've been this https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Sep 27 2023, 1:09 PM · Arma 3
dedmen added a comment to T175587: Add command for value addition.
  1. A script command (like add or +) doesn't know where the value came from.

It cannot differentiate between 0 add 5 or _variable add 5

Sep 27 2023, 12:59 PM · Arma 3
dedmen added a comment to T175681: Arma 64 bit crashing right after loadup. .

The illegal instruction is inside your graphics drivers. dxgi.dll/nvcuda64.dll
Part of Nvidia's graphics drivers, we can't do anything about that

Sep 27 2023, 12:50 PM · Arma 3
dedmen changed the status of T175683: Arma was crassed from New to Need More Info.

You dumped a ton of information that is useless for me. But didn't provide the actual crash dump that we need.
Please follow this guide: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Sep 27 2023, 12:40 PM · Arma 3
dedmen closed T175702: Game crash after alt+tab switch back from another application as Resolved.

There are several freezes. But the freezes are inside Windows code
The crashes all gave you the message

Sep 27 2023, 12:38 PM · Arma 3
dedmen changed the status of T175703: Single player campaign and main menu fatal game crash from New to Feedback.

I don't know how this happens, cannot reproduce.
You even had that crash when not loading any mods.

Sep 27 2023, 12:32 PM · Arma 3
dedmen changed the status of T175728: Hard Freeze and Crash from New to Need More Info.

Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Sep 27 2023, 11:32 AM · Arma 3
dedmen added a comment to T175720: [Feature Request] Improve the Moon and Stars, maybe add planets too..
  1. No
  2. Unlikely
  3. No
  4. No
  5. No
Sep 27 2023, 11:31 AM · Arma 3

Sep 26 2023

dedmen changed the status of T175632: 2.14 HashMapObject functionality broken (CTOR mostly) from New to Feedback.
Sep 26 2023, 2:25 PM · Arma 3
dedmen changed the status of T83476: SQF Expression Global Variable Instruction Performance Enhancement from New to Acknowledged.
Sep 26 2023, 2:24 PM · Arma 3
dedmen merged T167783: groups and objects as HashMap entry values are not restored after loading game into T162726: HashMaps don't retain reference to groups or objects on loading saves.
Sep 26 2023, 2:21 PM · Arma 3
dedmen merged task T167783: groups and objects as HashMap entry values are not restored after loading game into T162726: HashMaps don't retain reference to groups or objects on loading saves.
Sep 26 2023, 2:21 PM · Arma 3
dedmen closed T160982: [Feature Request] New parameter for hashmap set to only set data if it doesn't exist as Resolved.
Sep 26 2023, 2:21 PM · Arma 3
dedmen closed T165862: [Feature Request] New syntax for `resize` as Resolved.
Sep 26 2023, 2:21 PM · Arma 3
dedmen reopened T83476: SQF Expression Global Variable Instruction Performance Enhancement as "New".
Sep 26 2023, 2:18 PM · Arma 3
dedmen closed T83476: SQF Expression Global Variable Instruction Performance Enhancement as Resolved.
Sep 26 2023, 2:17 PM · Arma 3
dedmen closed T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support) as Resolved.
Sep 26 2023, 2:16 PM · Arma 3
dedmen closed T158639: SQF hash map idea - event handler which is called when the hash map is deleted as Resolved.

https://community.bistudio.com/wiki/createHashMapObject 2.14

Sep 26 2023, 2:15 PM · Arma 3
dedmen closed T175633: [Feature Request] Provide access to HashMapObject parent "class" as Resolved.
Sep 26 2023, 2:14 PM · Arma 3
dedmen added a comment to T175633: [Feature Request] Provide access to HashMapObject parent "class".

The bases actually don't exist as separate objects. They are all merged (and partially overwritten) when the object is created. So to link to them, we would also have to create instances of the base classes. I don't want to waste that memory/processing time.

Sep 26 2023, 2:13 PM · Arma 3
dedmen set Ref Ticket to AIII-55574 on T175632: 2.14 HashMapObject functionality broken (CTOR mostly).
Sep 26 2023, 2:07 PM · Arma 3
dedmen added a comment to T175632: 2.14 HashMapObject functionality broken (CTOR mostly).

Wow. I indeed F'ed up the variable passing in scheduled execution.
Instead of the new map, it passes the argument that you passed to createHashMapObject.

Sep 26 2023, 2:06 PM · Arma 3
dedmen added a comment to T175632: 2.14 HashMapObject functionality broken (CTOR mostly).

The constructor call environment depends on the caller.
its just a call. So if called from scheduled, it will also be scheduled. If called from unscheduled, it will

Sep 26 2023, 1:56 PM · Arma 3
dedmen closed T167311: A command to check if two variables reference same array or hashmap as Resolved.
Sep 26 2023, 1:53 PM · Arma 3
dedmen closed T162536: Request - Alternative syntax for namedProperties that will return HashMap. as Resolved.
Sep 26 2023, 1:53 PM · Arma 3
dedmen closed T167434: A command to return value from hashmap by key and calculate default value only if key is missing as Resolved.
Sep 26 2023, 1:53 PM · Arma 3