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Turning off shadows doesn't disable shadow calculations
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Description

Turning off shadows doesn't disable shadow calculations. They only get disabled by reducing shadow drawing distance, greatly impacting FPS.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
19045.3448
Category
Performance
Steps To Reproduce

Event Timeline

kajschak created this task.Sep 20 2023, 3:33 PM
This comment was removed by dedmen.

If you turn off shadows, you don’t get the full performance gain you should get. You get much better fps if you reduce shadow drawing distance, while this should not be happening as the shadows are turned off already ?

I’ve also tested it with ambient occlusion on/off and it also doesn’t make any difference

dedmen added a subscriber: dedmen.Sep 26 2023, 1:55 PM
dedmen changed the task status from New to Assigned.Sep 27 2023, 4:06 PM
dedmen set Ref Ticket to AIII-56007.
dedmen changed the task status from Assigned to Feedback.Aug 14 2024, 10:18 AM

When shadows are to be drawn. The game needs to render objects that are not inside field of view, because objects outside of it, might throw shadows into the visible area.
So what it did on max shadow view distance, was render all objects in 3km radius, even if they are not visible to player. Because they might show shadows. That code forgot to check if shadows are even enabled.

TRAGER added a subscriber: TRAGER.Aug 14 2024, 10:42 AM