Low FPS with low GPU utilization if set shadow distance to high value (500m, 1km, 2km and etc) in heavy forest area even if shadows are disabled.
If set objects quality to the worst preset ("Very Low") it will return your FPS to normal, but no any other preset and/or setting affect this:
- Maxed out:
- Minimal (Except Objects quality is Standard)
Looks like CPU-bound somewhere in preparation of objects (that are often found in forests) for render shadow maps.
PC Specs: i7-13700K, RTX 3070, 32GB@6000MHz DDR5, SSDs (game on sata ssd, system on another nvme ssd)
Settings: 1440p (100% sampling), capped 60fps (through nvidia control panel framerate limiter) + G-sync, 3.5km total + objects view distance, everything on "Extreme" preset, except low PiP (200m distance) and disabled SSR on water.