In T152005#2139472, @philippjoos wrote:Hello @Geez ,
The issue is still there.
This is everything I have done:
- Download DayZ server via SteamCMD (v 1.10.153598)
- Open CMD as Administrator
- Navigate to installation directory
- Start server via start /wait ./DayZServer_x64.exe -config=serverDZ.cfg -port=2302 -profiles=profiles
- Test file writeable state using Notepad
During these steps the above mentioned script was persistently running and writing "WRITEABLE"; Around 5 seconds after the server has been started, the file becomes LOCKED.
I tested on these operating systems:- Windows 10 (Bare metal)
- Windows 10 (VM)
- Windows Server 2016 (VM)
- Windows Server 2019 (Bare metal)
- Windows Server 2019 (VM)
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Dec 15 2020
Dec 15 2020
Dec 14 2020
Dec 14 2020
The issue is still there.
Hello,
Are there still problems with the file not being editable? Can you try to list everything you have tried so far?
Regards,
Geez
Dec 10 2020
Dec 10 2020
Geez changed the status of T155643: Static definitions not reads in mission scripts from New to Assigned.
Dec 9 2020
Dec 9 2020
Dec 7 2020
Dec 7 2020
Geez changed the status of T155565: Add a threaded version of 'CGame::GetObjectsAtPosition' from New to Assigned.
+1
Dec 5 2020
Dec 5 2020
Hmmm, what exactly are you trying to do?
ItemBase handItem = PlayerBase.Cast(GetGame().GetPlayer()).GetItemInHands(); if (!handItem) { return; } TransmitterBase transmitter = TransmitterBase.Cast(handItem); if (!transmitter) { return; } GetRPCManager().SendRPC( "ProjetAthena", "ChooseFrequency", null, true, null, transmitter );
I can confirm that it *does* work; we implemented Push To Talk on Kinship the day 1.10 was released. You need to ensure that you're calling SetSynchDirty() on the transmitter after setting the broadcast states.
Hello Geez,
Dec 1 2020
Dec 1 2020
I have embedded the wrong script, sorry about that.
Do you have issues editing the file even after restarting the server and shutting down all the processes?
Also, we have tested the
" 2>nul (
>>priority.txt echo off
) && (echo Locked) || (echo Success)"
script but it gives a "locked" result even if the server is not running.
Regards,
Geez
True, we modders need these selections!
Nov 30 2020
Nov 30 2020
Nov 27 2020
Nov 27 2020
Hello Geez,
Hello philippjoos.
When you cannot edit the priority.txt file, can you check if there is a dayz executable running in your task manager in the "background processes" tab rather than the running applications tab on top?
Regards,
Geez
Following steps to reproduce the issue:
- Download DayZ server from Steam using SteamCMD or Steam Client
- Create empty priority.txt in server root
- Start server using following command from a shell: start ./DayZServer_x64.exe -config=serverDZ.cfg -port=2302
- Open priority.txt using Notepad, adding a SteamID64, Click File->Save
Hello again.
We have tested this several times but we do not seem to have any issues editing priority.txt file while the server is running. Can you please provide more details regarding to the problem and possibly list what do you do step by step?
Regards,
Geez
Hello Arkensor.
The issue has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez
Nov 26 2020
Nov 26 2020
you have already created the same report
https://feedback.bistudio.com/T153385
Add in a separate Building::SetDoorDisabled(int index, boolean disabled), which freezes the door in whatever state it was before.
Hello killcarter.
The crashes appear to be caused by some kind of a mod - possibly related to weapons.
Regards,
Geez
Geez changed the status of T155331: [REQUEST] A way to obtain Objects via their ID from New to Assigned.
Nov 25 2020
Nov 25 2020
Yes, the 1.10 Changelogs indicate this feature was implemented, but it either does not work, or it is not clear on how to use it. Priority.txt is locked during runtime so it's not possible to edit it on the fly.
@Geez this didn't come in 1.10, when will it come?
A character was moving lightning fast and appearing then disappearing. I don't understand the purpose of cheating like that, but I've seen it a few times on this server.
I support this proposal from InclementDab!
This advances the game and the community and has great futures for both of them
DayZReport_Log_20201125T090148_Admin.zip16 MBDownload
Jacob_Mango renamed T155262: Workbench: "Recompile file on host" will crash the game if the function is being called while reloading from Wokrbench: "Recompile file on host" will crash the game if the function is being called while reloading to Workbench: "Recompile file on host" will crash the game if the function is being called while reloading.
InclementDab added a comment to T155262: Workbench: "Recompile file on host" will crash the game if the function is being called while reloading.
Please pass on to the Enfusion team
Needs to be done
Nov 24 2020
Nov 24 2020
i fully support this suggestion! InclementDab and his guys is doing amazing things for the Dayz community it has made me fall in love with the game again :-)
Nov 23 2020
Nov 23 2020
Geez changed the status of T155262: Workbench: "Recompile file on host" will crash the game if the function is being called while reloading from New to Assigned.
Nov 22 2020
Nov 22 2020
Nov 21 2020
Nov 21 2020
Nov 19 2020
Nov 19 2020
NoNameUltima edited Steps To Reproduce on T155102: SetMapPos it doesn't work correctly if the widget size is set to small.
Geez changed the status of T155102: SetMapPos it doesn't work correctly if the widget size is set to small from New to Assigned.
Thanks!
ok i have discovered the issue is with the events from the metallurgy and forging mod
Ximien changed Severity from severity:none to severity:crash on T155111: Server crashing on startup.
Nov 18 2020
Nov 18 2020
titalyfi56 added a comment to T155102: SetMapPos it doesn't work correctly if the widget size is set to small.
This is a DayZ bug.
to implement what you need, you just need to use these functions:
ModelToWorld
WorldToModel
RaycastRV
Nov 16 2020
Nov 16 2020
fixit! fixit! fixit! fixit! fixit! fixit!
honestly that is a problem indeed.
Geez changed the status of T155052: Livonia DLC map have wrong center in config from New to Assigned.
Thats a bummer since SOO many modders are effected by this.. and its only getting worse as more mods are being released..
here... this will do most of it on the vanilla side..
Nov 15 2020
Nov 15 2020
Nov 14 2020
Nov 14 2020
This has also plagued one of my up coming mods as well.. this feature works on ANY other base class EXCEPT anything inherited from Car. Can this be a script inheritance issue? In my mod, when you attach the base item to the car in ANY slot.. its attachments are not visible, however oyu can still target and interact with said attachments....
I would not expect something to happen quickly in this regard.
Is there ANY progress on this issue.. mods are becoming more and more conflicting with each other for this VERY reason...
Nov 9 2020
Nov 9 2020
Geez changed the status of T154927: [TOOLS] Object builder: result from FBX import into object builder dayz leads to a model with skinning weights totally wrong from New to Assigned.
Geez changed the status of T154937: change the functions OnInputForRemote and OnInputFromServer from New to Assigned.
Nov 8 2020
Nov 8 2020
SgtMajorTrip added a comment to T152514: dayz "You were kicked off the game. (Database error: DB ERROR)".
Hi Gamertag SgtMajorTrip I can't Access offical server DE 5635 First person only server do you know why or can you help an fix it Xbox
bl3ut3n added a comment to T154927: [TOOLS] Object builder: result from FBX import into object builder dayz leads to a model with skinning weights totally wrong.
I tested with multiples models
Nov 7 2020
Nov 7 2020
In T151736#2125225, @komer wrote:functions partially worked up to version 1.8, and in version 1.8 they completely broke functions.
although in patch 1.8 they wrote that they fixed it, Expansion also had a theme, but they idiots did not see that the functions did not work, and so on.
idiots wrote the countdown, but could not check the functions.in patch 1.8 it was written that it was fixed
Added: Ability to set aimChange for non-player entities
Fixed: Spawning projectiles fired by non-player entities https://feedback.bistudio.com/T149517but in fact that nifiga does not work, I will even say more, it has become even more inoperative.
In addition to this report, I wrote in the off-forum, as well as in the personal messages of ImpulZ and Sumrak, as a result, everyone ignored me.
and keep in mind that the game is for Ukraine, the game costs a lot of money compared to other countriesfor a whole year they cannot fix 2 small functions, I am not saying that they do not add anything to modding at all,
promised a major patch in 1.10, but in fact it turned out to be a dummy
functions partially worked up to version 1.8, and in version 1.8 they completely broke functions.
although in patch 1.8 they wrote that they fixed it, Expansion also had a theme, but they idiots did not see that the functions did not work, and so on.
idiots wrote the countdown, but could not check the functions.
if you just need to change stance watch this
/*
STANCEIDX_ERECT,
STANCEIDX_CROUCH,
STANCEIDX_PRONE,
STANCEIDX_RAISEDERECT,
STANCEIDX_RAISEDCROUCH,
STANCEIDX_RAISEDPRONE
*/
//code
HumanCommandMove command = m_botPlayer.GetCommand_Move();
if(command)command.ForceStance(DayZPlayer.STANCEIDX_RAISEDERECT);
Nov 6 2020
Nov 6 2020
In T151736#2113254, @komer wrote:Geez, I would like to clarify, should we expect a fix for this issue in version 1.10?
kestreleon added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.
@Geez
Any news when this update will be pushed?
It's still an issue
Nov 5 2020
Nov 5 2020
Please update wiki, there is also need add overview entry into config.cpp of mod, then will start this feature. Also regarding localization there are need update of wiki. Use strings like $STR_yourmodname_overview and add it to stringtable.csv. Then everything started working.
Geez changed the status of T154855: Incorrect documentation for string::Split method from New to Assigned.
Nov 4 2020
Nov 4 2020
New patch 1.10 has added the ability to read from the globlas.xml, you could make use of that.
The problem with the server.cfg is that it contains sensitive data that malicious mods could access. Such as Rcon access and admin password.
AWG added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.
In T149789#2117378, @Geez wrote:Hello everyone.
The issue with Can't find variable 'DEFAULT' has been fixed internally and will be fixed on Steam in one of the upcoming updates.
Regards,
Geez
Nov 3 2020
Nov 3 2020
Geez changed the status of T154794: Game crashes when trying to open with mods from New to Need More Info.
Hello Wiiing.
If this is related to a specific mod and the vanilla game works without any issues, then the issue has to be sorted out by the mod creator.
Regards,
Geez
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