Relates to T178695
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Mon, Feb 10
Fri, Feb 7
Thu, Feb 6
It might be worthwhile to automatically recognize a player's specialization based on their gear.
Most likely related to T181019
The introduction of gear restrictions based on rank in version 1.3 will most likely solve this problem to a greater extent.
Most likely in all these cases the supplies are too close to the base and because of this we do not get experience for their delivery
Sun, Feb 2
TY 😍
With T169880 the process can become more interesting
@Geez hi :)
Maybe relates to T176584
Good idea.
Open chat
Or Group menu
Or Game menu
Fri, Jan 31
BRDM has 8 wheels
Fixed: Refuel actions on BRDM-2
In T169062#2396457, @Cthulhu.616 wrote:make a line where you have the 1k mark, measure further, next mark etc... why make it casual?
Most likely will become obsolete after the release of version 1.3
This should be if not critical, then at least important.
Since the character cannot leave the equipment - pressing the buttons does not produce an effect.
I managed to reproduce it.
Thu, Jan 30
In T188020#2748642, @Jetty wrote:Why not place helipad before heli?
Wed, Jan 29
There are no changes in 1.3
If you set limits, it's not a bad system.
In T188059#2734078, @byNautiic wrote:But then what would happen if the "Captain" wanted to leave, & rejoins the server later? Should the rest of players be demoted again?
It could probably also be exploited?
When a player leaves the server and returns, he also does not receive a reward for unloading supplies.
In T169724#2624917, @Yamachinu wrote:For those who don't know you can fix it. but it's situational. If you drop from a far enough height it resets your character to what it's really doing. This obviously isn't always possible especially if you can't do actions, but it has saved me before for what it's worth. Sand bags, armories, small ledges, and decent sized rocks will all snap you out of it.
In T169724#2747589, @SDA_stockerdanieladolf wrote:I have thrown 100 grenades locally no problems
I have thrown 100 grenades on the official Gamemaster server no problems (Latency 22 ms )
I changed my position several times and threw grenades all the time, so to say I did a stress test. I see that this was a US server and the latency is 130 ms.
That could be a reason ?
If there are any new developments I will write here again.
@DarkWolf hi 👋
Thanks for answering
Mon, Jan 27
Same behaviour
nice nickname
@Geez hi :)
7 players - 92% budget
https://community.bistudio.com/wiki/Arma_Reforger:Diag_Menu
Performance -> AI Limits -> true
Sat, Jan 25
No, the problem still hasn't gone away...
Mon, Jan 20
It seems that the problem has gone away.
Jan 15 2025
Thank you for the detailed and comprehensive answer.
Thank you for feedback, we are receiving it and understanding it.
HOTAS and other peripherals are very important for all of us, fliers.
It just adds a lot of complexity so it fell down in our priority list siginificantly.
I still hope to get it on the schedule, but currently no promises.
It is possible that this has already been done.
Jan 13 2025
Added: Server name display in the top right corner. This can be turned off in the Interface settings.
It may be partly related to T178172
Like DayZ style - https://community.bistudio.com/wiki/DayZ:Server_Configuration
Additional Parameters
timeStampFormat = "Short"; // Format for timestamps in the .rpt file (value Full/Short)
Changed: Friendly fire kills in the kill feed are now visible to the entire team of the players involved, showing both the killer and the victim. The game master is still able to change the setting to the default killfeed, as well as the players involved only killfeed setting.
As far as I understand, this can be done in 1.3
Relates to T182162
Players automatically reconnecting back to the servers are not regaining their roles in the group
If you don't return to the game for a long time, you will be kicked from the server for this reason, when your game freezes
https://reforger.armaplatform.com/known-issues
It is not currently listed as a known issue, but it is still relevant.
In 1.2.1.173 same behavior
This is not a critical issue for the vanilla version of the game.
Same behaviour for 1.2.1.173