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Wed, Jun 18
Mon, Jun 16
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Tue, Jun 3
Still a problem
This was fixed a long time ago
This was fixed a long time ago.
Fri, May 30
In T189821#2768194, @Yamachinu wrote:Slow down the reload and draw animation a bit, and safety cap/tab should be added to the animations.
If we really want to get into the weeds we could also look at how wind effects accuracy or booster pack integration.
May 20 2025
May 19 2025
May 13 2025
If you move the 930 supply area closer to the base, it will solve the problem.
Building board sees only 175 and does not see 930, although the map shows that it should see
It is also not clear why the base itself always has 0 supplies
In T191835#2807363, @Geez wrote:Building board shows only supplies reachable/present inside of the Main tent
And in the main tent warehouse there is 0
But only 175 are available
2030 = 500(main tent) + 600(Hidden Supply Cache #1) + 930(Hidden Supply Cache #2)
May 12 2025
@Geez hi :)
May 11 2025
It seems to happen when the base radius captures supplies nearby.
The bug is not reproducible
Fixed: Fixed the headlook camera for the turnout state in the LAV-25
Can you show this problem in screenshots?
May 7 2025
The situation repeated itself
May 2 2025
@Geez hi 👋
@Geez hi 👋
@Geez hi 👋
Apr 29 2025
It's possible that it was just a feature of that version. You can close the ticket.
Apr 28 2025
In T189597#2797802, @Ciberdead wrote:I’m not sure what servers you play on, but on the French servers I frequent, most people reach Captain in about one-to-two hours. Our sessions often run 8–12 hours, so that progression feels perfectly balanced.
Apr 27 2025
In T189597#2798057, @Slap_Life wrote:You should gain passive xp for staying near your squad lead and the squad lead should get passive xp for being near their squad mates. Nothing crazy but similar to how you get passive xp for staying at a base. The XP should stack with the veterans bonus too.
This would encourage teamwork and make the new rank grind slightly less brutal when you join a match that’s already in progress.
Apr 24 2025
In T189597#2797511, @Ciberdead wrote:Most of these suggestions simply ramp up XP, which won’t keep the game balanced. Because you’re also asking to lower rank requirements, it’ll feel like there are practically no XP barriers at all.
😭😭😭
Apr 22 2025
@Geez hi :)
Not relevant, since the radio backpack is now a static object on the ground
Apr 21 2025
Long ago changed
In T190304#2792755, @Geez wrote:As designed.
You can move your cursor to check the remaining base supplies at the base icon.
It seems like a duplicate of this T182387
In T190760#2787758, @Ciberdead wrote:I'm quite divided with your suggestion, I agree having a way to make easier the "filling" of a vehicle's ammo would be great.
However it doesn't make a sens to remove ammo from an arsenal.
One thing I could think is to be able to change the right pannel in the arsenal. Instead of having the player, we could be able to select a nearby vehicle and load and unload stuff from the arsenal much easier.
Apr 12 2025
@Geez Hi :)