In T189821#2768194, @Yamachinu wrote:Slow down the reload and draw animation a bit, and safety cap/tab should be added to the animations.
If we really want to get into the weeds we could also look at how wind effects accuracy or booster pack integration.
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Fri, May 30
Fri, May 30
PR9INICHEK updated the task description for T192246: [1.4.0.29] Cheater on official Stress-test server 17119005 EU-FFM.
PR9INICHEK edited Additional Information on T192246: [1.4.0.29] Cheater on official Stress-test server 17119005 EU-FFM.
PR9INICHEK added a comment to T189821: [Feature Request] (Conflict) {USSR} Move "Veshmeshok Backpack" pickup from Corporal to Sergeant.
Tue, May 20
Tue, May 20
PR9INICHEK updated the task description for T183008: [1.2.0.92] Player body disappear when he leave a server.
Mon, May 19
Mon, May 19
PR9INICHEK edited Additional Information on T189597: [Feature Request] (Conflict) A collection of tickets for improving earning experience(XP).
PR9INICHEK edited Additional Information on T189188: [Feature Request] (Medic role) A collection of tickets.
PR9INICHEK edited Additional Information on T189188: [Feature Request] (Medic role) A collection of tickets.
Tue, May 13
Tue, May 13
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..
If you move the 930 supply area closer to the base, it will solve the problem.
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..
Building board sees only 175 and does not see 930, although the map shows that it should see
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..
It is also not clear why the base itself always has 0 supplies
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..
In T191835#2807363, @Geez wrote:Building board shows only supplies reachable/present inside of the Main tent
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..
And in the main tent warehouse there is 0
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..
But only 175 are available
Mon, May 12
Mon, May 12
PR9INICHEK updated subscribers of T190873: [1.3.0.144] Enemy team map markers visible on map when joining a server (Conflict).
@Geez hi :)
Sun, May 11
Sun, May 11
PR9INICHEK added a comment to T191835: [1.3.0.170] (Durras) The map shows that this base has more supplies after being captured, but they cannot be used for construction..
It seems to happen when the base radius captures supplies nearby.
PR9INICHEK updated subscribers of T189429: [1.3.0.84] (LAV-25) When the gun barrel is raised up to the maximum values, the sight begins to pass through the hull and nothing is visible.
The bug is not reproducible
PR9INICHEK added a comment to T189251: [1.3.0.84] (LAV-25) The driver sits too low and cannot see what is in front of him.
Fixed: Fixed the headlook camera for the turnout state in the LAV-25
PR9INICHEK edited Additional Information on T189178: [Feature Request] (Conflict) Add a Match Event Review Function(Replay).
PR9INICHEK added a comment to T183711: [1.2.0.102] (Coastal Base Chotain) Helipad sometimes doesn't see supplies in containers in base.
PR9INICHEK updated the task description for T191834: [Feature Request] {Vehicle Management Point} Show how many supplies the vehicle can accommodate.
Can you show this problem in screenshots?
PR9INICHEK updated the task description for T191829: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get in to helicopter.
PR9INICHEK updated the task description for T191829: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get in to helicopter.
PR9INICHEK updated the task description for T191829: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get in to helicopter.
PR9INICHEK edited Additional Information on T191829: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get in to helicopter.
PR9INICHEK edited Additional Information on T191829: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get in to helicopter.
PR9INICHEK edited Additional Information on T191829: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get in to helicopter.
PR9INICHEK renamed T191829: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get in to helicopter from [Feature Request] {AI Behavior} (Mi-8MT) Make it easier to get in to helicopter to [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get in to helicopter.
PR9INICHEK edited Additional Information on T191829: [Feature Request] {AI Behavior} (Mi-8MT) Make it easier and more professional to get in to helicopter.
Wed, May 7
Wed, May 7
PR9INICHEK added a comment to T191448: [1.3.0.157] The Linux server stopped working for no apparent reason.
The situation repeated itself
Fri, May 2
Fri, May 2
PR9INICHEK updated the task description for T191608: [1.3.0.157] Garbage collector doesn't remove destroyed vehicles on stress test server(128 players) for a long time.
@Geez hi 👋
PR9INICHEK added a comment to T177614: Conflict: Official servers; bodies & entities do not de-spawn .
@Geez hi 👋
PR9INICHEK updated subscribers of T179130: [1.0.0.80]Built razor wire gets deleted by the garbage collector?.
@Geez hi 👋
Apr 29 2025
Apr 29 2025
PR9INICHEK added a comment to T188022: [1.3.0.25] A missile hit causes the player to be ejected from the helicopter..
It's possible that it was just a feature of that version. You can close the ticket.
Apr 28 2025
Apr 28 2025
PR9INICHEK added a comment to T189597: [Feature Request] (Conflict) A collection of tickets for improving earning experience(XP).
In T189597#2797802, @Ciberdead wrote:I’m not sure what servers you play on, but on the French servers I frequent, most people reach Captain in about one-to-two hours. Our sessions often run 8–12 hours, so that progression feels perfectly balanced.
Apr 27 2025
Apr 27 2025
PR9INICHEK edited Additional Information on T191448: [1.3.0.157] The Linux server stopped working for no apparent reason.
PR9INICHEK edited Additional Information on T191448: [1.3.0.157] The Linux server stopped working for no apparent reason.
PR9INICHEK edited Additional Information on T191448: [1.3.0.157] The Linux server stopped working for no apparent reason.
PR9INICHEK edited Additional Information on T191448: [1.3.0.157] The Linux server stopped working for no apparent reason.
PR9INICHEK added a comment to T189597: [Feature Request] (Conflict) A collection of tickets for improving earning experience(XP).
In T189597#2798057, @Slap_Life wrote:You should gain passive xp for staying near your squad lead and the squad lead should get passive xp for being near their squad mates. Nothing crazy but similar to how you get passive xp for staying at a base. The XP should stack with the veterans bonus too.
This would encourage teamwork and make the new rank grind slightly less brutal when you join a match that’s already in progress.
Apr 24 2025
Apr 24 2025
PR9INICHEK added a comment to T189597: [Feature Request] (Conflict) A collection of tickets for improving earning experience(XP).
In T189597#2797511, @Ciberdead wrote:Most of these suggestions simply ramp up XP, which won’t keep the game balanced. Because you’re also asking to lower rank requirements, it’ll feel like there are practically no XP barriers at all.
PR9INICHEK added a comment to T189251: [1.3.0.84] (LAV-25) The driver sits too low and cannot see what is in front of him.
😭😭😭
Apr 22 2025
Apr 22 2025
PR9INICHEK updated subscribers of T174150: [Feature request] (UI) More clearly show where the player with the radio backpack is. For example, add blinking or a colliding circle to it.
@Geez hi :)
PR9INICHEK updated subscribers of T174320: [Feature request] (UI) Add information about the vehicle the player with the radio backpack is in.
Not relevant, since the radio backpack is now a static object on the ground
Apr 21 2025
Apr 21 2025
PR9INICHEK edited Additional Information on T191270: [Feature Request] (Conflict) Create a FIA Field Hospital at random bases.
Long ago changed
PR9INICHEK renamed T171964: [Feature Request] (Conflict) Please add ability to save loadout for Armory sign from [Feature request] (Conflict) Please add ability to save loadout for Armory sign to [Feature Request] (Conflict) Please add ability to save loadout for Armory sign.
PR9INICHEK renamed T174901: [Feature Request] (Conflict) Add ability to save loadout at Field Hospital boxes from [Feature request] Add ability to save loadout at Field Hospital boxes to [Feature Request] (Conflict) Add ability to save loadout at Field Hospital boxes.
PR9INICHEK added a comment to T190304: [1.2.1.202] The caption "Not enough supplies" is not shown until the timer expires.
In T190304#2792755, @Geez wrote:As designed.
You can move your cursor to check the remaining base supplies at the base icon.
It seems like a duplicate of this T182387
PR9INICHEK added a comment to T190760: [Feature Request] (Ammunition Supply Point|Armory|Arsenal) Move 200rnd M240 Belts to Heavy Vehicle Depot(Maintenance Point) ammo box.
In T190760#2787758, @Ciberdead wrote:I'm quite divided with your suggestion, I agree having a way to make easier the "filling" of a vehicle's ammo would be great.
However it doesn't make a sens to remove ammo from an arsenal.
One thing I could think is to be able to change the right pannel in the arsenal. Instead of having the player, we could be able to select a nearby vehicle and load and unload stuff from the arsenal much easier.
PR9INICHEK edited Additional Information on T189597: [Feature Request] (Conflict) A collection of tickets for improving earning experience(XP).
PR9INICHEK updated the task description for T190770: [Feature Request] (Conflict) Give a reward for transporting supplies during delivery from point A to point B.
PR9INICHEK updated the task description for T190770: [Feature Request] (Conflict) Give a reward for transporting supplies during delivery from point A to point B.
PR9INICHEK edited Additional Information on T190769: [Feature Request] (Conflict) Reduce the amount of experience required to obtain the Captain rank.
PR9INICHEK updated the task description for T190769: [Feature Request] (Conflict) Reduce the amount of experience required to obtain the Captain rank.
PR9INICHEK updated the task description for T190769: [Feature Request] (Conflict) Reduce the amount of experience required to obtain the Captain rank.
PR9INICHEK updated the task description for T190769: [Feature Request] (Conflict) Reduce the amount of experience required to obtain the Captain rank.
PR9INICHEK edited Additional Information on T191262: [Feature Request] (Conflict) Show warning that experience will not be gained if supplies travel less than 200 meters.
PR9INICHEK edited Additional Information on T189597: [Feature Request] (Conflict) A collection of tickets for improving earning experience(XP).
Apr 12 2025
Apr 12 2025
PR9INICHEK updated subscribers of T171851: [0.9.7.106] (Everon) Rough road in one place. From Morton to Simon's wood. 063 048.
@Geez Hi :)
PR9INICHEK updated the task description for T190933: [Feature Request] (Conflict) Change default value for fuel for random vehicles from 75 to random(10, 50).
PR9INICHEK edited Additional Information on T190933: [Feature Request] (Conflict) Change default value for fuel for random vehicles from 75 to random(10, 50).
PR9INICHEK updated subscribers of T165805: [0.9.5.66] (BTR-70) [Gamemaster] Vehicle spawn with 75% of fuel.
@Geez Hi :)
PR9INICHEK updated the task description for T190931: [Feature Request] (Conflict) {Simon's Wood} Change the position of some defensive buildings.
PR9INICHEK updated the task description for T190931: [Feature Request] (Conflict) {Simon's Wood} Change the position of some defensive buildings.
PR9INICHEK updated the task description for T190931: [Feature Request] (Conflict) {Simon's Wood} Change the position of some defensive buildings.
PR9INICHEK updated the task description for T190931: [Feature Request] (Conflict) {Simon's Wood} Change the position of some defensive buildings.
PR9INICHEK updated the task description for T190931: [Feature Request] (Conflict) {Simon's Wood} Change the position of some defensive buildings.
PR9INICHEK updated the task description for T190931: [Feature Request] (Conflict) {Simon's Wood} Change the position of some defensive buildings.
@Geez Hi :)
Apr 9 2025
Apr 9 2025
PR9INICHEK added a comment to T190760: [Feature Request] (Ammunition Supply Point|Armory|Arsenal) Move 200rnd M240 Belts to Heavy Vehicle Depot(Maintenance Point) ammo box.
In T190760#2787677, @Ponezun wrote:I think it would be better if both the carrier repair point and the armory provided corresponding ammo supplies, and it makes sense that the armory would provide all ammo supplies, and it makes sense that the carrier repair point would only provide ammo supplies for all carriers. It's always better to have more options, isn't it?
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