In T186423#2705473, @Geez wrote:Hello Kiker.
We will require the files you use to build it and as well as the settings of addon builder you use.
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Nov 20 2024
Nov 20 2024
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Nov 18 2024
Hello Kiker.
We will require the files you use to build it and as well as the settings of addon builder you use.
Nov 17 2024
Nov 17 2024
Did anything ever happen here?
Nov 15 2024
Nov 15 2024
Nov 14 2024
Nov 14 2024
Nov 13 2024
Nov 13 2024
Hello @Geez
Thank you! In release 1.26 the server debug side works fine!!!
This ticket can be closed.
Nov 12 2024
Nov 12 2024
Geez closed T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle) as Resolved.
JohnMcLane added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).
Solved. Thx for the support. Adding @CF wont crash my navmesh anymore.
Good but I only ask because I don’t know otherwise.
In T185783#2702050, @TheRealTDog wrote:How is this not getting looked at?
How is this not getting looked at?
wont allow me to upload crash dump file but i have it
sneakiesocks changed Reproducibility from reproducibility:none to reproducibility:always on T186346: game crashing repeatedly.
sneakiesocks changed Severity from severity:none to severity:crash on T186346: game crashing repeatedly.
Nov 11 2024
Nov 11 2024
dBodyActive hint in mentioned ticket helps! Thank you, ticket can be closed
Hunterz added a comment to T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.
Gravity already disabling, but that deactivation body helps! Thank you so much. Mentioned ticket can be closed as solved. Many thanks again, now is movement of rider on horse much better even during horse turning
Geez added a comment to T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.
Try calling 'dBodyActive(player, ActiveState.INACTIVE);' and 'dBodyEnableGravity(player, false);' after performing 'LinkToLocalSpaceOf'. When the player is active, it will still attempt to do some simulation which will force it to always align upwards.
Nov 10 2024
Nov 10 2024
Hunterz edited Additional Information on T186298: Client simulation when attached to other entity not correct.
Hunterz added a comment to T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.
after more deep testing, method with addchild is useless, I also found another issue with client simulation: T186298
Hunterz added a comment to T160243: [Feature Request] get texture from attached object (wall camonet).
Any feedback after more than 3 years?
3 years and nothing happens, sad (I mean first ticket from 2021)
Hunterz renamed T186298: Client simulation when attached to other entity not correct from Client simulation when attached to other entity to Client simulation when attached to other entity not correct.
Hunterz updated the task description for T186298: Client simulation when attached to other entity not correct.
Nov 7 2024
Nov 7 2024
Geez changed the status of T186207: Allow GetAttachedOptics & GetAttachedSuppressor to be overridden from New to Feedback.
Resolved for the upcoming update to 1.26
Same problem here any fix?
Nov 6 2024
Nov 6 2024
Nov 5 2024
Nov 5 2024
Resolved for the upcoming patch for 1.26
Nov 4 2024
Nov 4 2024
Geez changed the status of T186059: Wrong image provided in the CE Tool for Sakhal from New to Assigned.
yeah dolphin has updated us that its an issue with pboP.
I was able to pack using latest version of pboP but im told its because the error was commented off.
I also helped ketch today to pack his and it packed
Nov 3 2024
Nov 3 2024
Can be closed from my side
But a Reaction , sign of life, recognizing or just even a comment here would be nice... But yeah think i dont have the correct Name.
In T185424#2697279, @TrueDolphin wrote:Be clear that this is a mikeros issue, not a vanilla file issue.
Be clear that this is a mikeros issue, not a vanilla file issue.
Nov 2 2024
Nov 2 2024
Problem solved - defective server hardware...
Nov 1 2024
Nov 1 2024
Good day mr Geez it will be wonderful to get any info about this topic.
Thank you
Geez changed the status of T186031: [Request] Add possibility to mod Sakhal dynamic police cars from New to Feedback.
Oct 31 2024
Oct 31 2024
Ahhh, I've been wondering why that error was there..
I've been skipping it for the past week 😅
This definitely needs changing. People just dump boats and then they are never found again. Then new ones don't respawn. Makes them useless on my server. :/
Liven edited Steps To Reproduce on T186031: [Request] Add possibility to mod Sakhal dynamic police cars.
The other duplicates are ignorable. they mearly share the same name as another p3d in another folder but the ice p3d is the same name but with an empty space prefix.
Hunterz added a comment to T185900: Mod crashes server on Sakhlal map but not on Chernarus or Livonia.
after commenting this part of my vehicle config.cpp
OnStoreSave can be used as an indicator when a player is saved.
TrueDolphin added a comment to T182211: GameInventory::FindFreeLocationFor and FindFreeLocationForNewEntity don't attempt to rotate entities prior to placement.
But as a separate function I guess.
Geez added a comment to T182211: GameInventory::FindFreeLocationFor and FindFreeLocationForNewEntity don't attempt to rotate entities prior to placement.
Hello InclementDab.
Can you please describe in greater detail what would you like us to implement?
And what is the use case for this new proposed functionality? What would this new functionality help you achieve that you are currently not able to achieve?
Thank you!
Hello kawasaki.
We are aiming to fix this in the upcoming hotfix.
Regards,
Geez
Oct 30 2024
Oct 30 2024
Any word would be great add for new map
I am doing it same way like is introduced in vanilla with cinematic control of animals. Thts why I am curious why some types of inputs works out of the box and some not.
can you link duplicate please?
Geez merged task T185987: Illegal read by 0x7ff6bc3c672e at 0xffffffffffffffff into Restricted Maniphest Task.
kawasaki edited Additional Information on T185987: Illegal read by 0x7ff6bc3c672e at 0xffffffffffffffff.
Geez changed the status of T185957: DayZ-Misc repository missing new 1.26 unbinarized road parts from New to Feedback.
Geez changed the status of T185950: Custom Input not synchronized to server? from Assigned to Reviewed.
The values are only synchronized when the client also calls any function inside InputInterface on the same player simulation timestamp (Entity.GetSimulationTimestamp) as the server. Additionally, any calls to InputInterface must only be done inside only the players command handler.
Oct 29 2024
Oct 29 2024
Any feedback? will be possible fix that geometry collisions? Right now trying use ugly workarounds which can leads to more glitches.
Geez changed the status of T185900: Mod crashes server on Sakhlal map but not on Chernarus or Livonia from New to Awaiting internal Testing.
Geez changed the status of T185900: Mod crashes server on Sakhlal map but not on Chernarus or Livonia from Awaiting internal Testing to Assigned.
Hello krena560.
Nothing we can do on our end as DayZ editor is a 3rd party tool/mod.
Regards,
Geez
still not fixed in 1.26 when fix is super easy and described above
Oct 28 2024
Oct 28 2024
Nate_LapT changed Operating System from os:w7 to os:w11x64 on T185932: Steam not announcing mod updates? Maybe Omegamanager specific?.
@krena560 It's a great mod, and it has autosave and undo functions.
Oct 27 2024
Oct 27 2024
Oct 26 2024
Oct 26 2024
Editor is a 3rd party mod.
That error shows up for most mods.
Oct 24 2024
Oct 24 2024
Im having the same issue. Also wanna note that DayzDiag cannot detect the new boats as a type, therefore it wont allow me to spawn it in via an event.
JohnMcLane added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).
In T185452#2691327, @Geez wrote:Hello,
Please understand that the diagnostic executable is intentionally stricter to ensure mods are written safely. Not addressing script errors is considered an "unsupported behavior." We've only kept this leniency in the retail version of the game for the sake of backwards compatibility with older mods that are no longer actively maintained by their creators. However, for any new or actively supported mods, it's important to fix these errors to ensure proper functionality and stability.
If you encounter the message "Can't compile "" script module," we highly recommend to not ignore it. Doing so will make the game run in an unstable state as not all required scripts are loaded.
The reason why this functionality exists is because of Workbench, which is a special build of DayZ that needs to be able to run without working scripts. However, in the retail version of the game, this would lead to a crash. While you've been able to generate a navmesh without issues in the past, which has been fortunate, it's important to note that this won't be reliable in the long term, and you're likely to encounter more problems if the errors aren't addressed.
To resolve this, make sure to load all required dependencies—such as Community Framework in this case. Additionally, we highly recommend setting this as a required dependency on your Steam Workshop item page to avoid confusion.
Hope this is helpful!
Geez changed the status of T185750: OnPlayerSave to sync mod data with player data from New to Feedback.
Geez changed the status of T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle) from Need More Info to Reviewed.
Hello,
Please understand that the diagnostic executable is intentionally stricter to ensure mods are written safely. Not addressing script errors is considered an "unsupported behavior." We've only kept this leniency in the retail version of the game for the sake of backwards compatibility with older mods that are no longer actively maintained by their creators. However, for any new or actively supported mods, it's important to fix these errors to ensure proper functionality and stability.
If you encounter the message "Can't compile "" script module," we highly recommend to not ignore it. Doing so will make the game run in an unstable state as not all required scripts are loaded.
The reason why this functionality exists is because of Workbench, which is a special build of DayZ that needs to be able to run without working scripts. However, in the retail version of the game, this would lead to a crash. While you've been able to generate a navmesh without issues in the past, which has been fortunate, it's important to note that this won't be reliable in the long term, and you're likely to encounter more problems if the errors aren't addressed.
To resolve this, make sure to load all required dependencies—such as Community Framework in this case. Additionally, we highly recommend setting this as a required dependency on your Steam Workshop item page to avoid confusion.
Hope this is helpful!
So I didn't understand, will the problem be solved with the release of a new patch? When will this happen? We are really looking forward to the return of the Deer Isle card, which currently has no alternative in Dayz.
RedFalcon added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.
So, can I assume from the lack of acknowledgement, discussion, or feedback that this falls into the 'it is what it is' category? I have to say that the lack of any kind of response is very unprofessional and disheartening.
Oct 23 2024
Oct 23 2024
WTF, why it's "Resolved" when it's not?!
Personally, I don't see what the problem is...
Rollback of tools and add old files on next patch... that's enough to fix all problems, EXCEPT if we don't have a backup and we've screwed up our project files, but that's bad management and has nothing to do with 1.26.
On the other hand, “experimental” builds allow you to test and avoid problems once stable.
@Geez Any update on this?
I can only give you data under player load from our modded server, our community is not interested in a vanilla server.
Honestly, you should all sit down and talk about it directly. This ridiculous crap is not helping anyone. Too many misunderstandings. This is going in completely the wrong direction.
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