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Nov 20 2024

Kornflakes created T186596: Textured Objects Have No Texture.
Nov 20 2024, 2:08 AM · DayZ Modding, DayZ

Nov 19 2024

Smoblikat created T186579: InventorySlotsOffsets do not properly show in inventory view.
Nov 19 2024, 5:39 PM · DayZ Modding, DayZ

Nov 18 2024

Kiker added a comment to T186423: Error Binarise WRP.

Hello Kiker.
We will require the files you use to build it and as well as the settings of addon builder you use.

Nov 18 2024, 5:48 PM · DayZ Modding, DayZ
Geez changed the status of T186486: simpleHiddenSelections config weapons from New to Assigned.
Nov 18 2024, 2:22 PM · DayZ Modding, DayZ
Geez added a comment to T186423: Error Binarise WRP.

Hello Kiker.
We will require the files you use to build it and as well as the settings of addon builder you use.

Nov 18 2024, 2:04 PM · DayZ Modding, DayZ

Nov 17 2024

JinieJ added a comment to T151913: Add a way to have WebSocket with curl API.

Did anything ever happen here?

Nov 17 2024, 5:21 PM · DayZ Modding, DayZ
DrZiLLo updated the task description for T186486: simpleHiddenSelections config weapons.
Nov 17 2024, 1:08 AM · DayZ Modding, DayZ
DrZiLLo created T186486: simpleHiddenSelections config weapons.
Nov 17 2024, 1:08 AM · DayZ Modding, DayZ

Nov 15 2024

Geez changed the status of T186423: Error Binarise WRP from New to Assigned.
Nov 15 2024, 10:41 AM · DayZ Modding, DayZ

Nov 14 2024

Kiker created T186423: Error Binarise WRP.
Nov 14 2024, 7:47 PM · DayZ Modding, DayZ

Nov 13 2024

Geez closed T168235: Server debugging isn't working as Resolved.
Nov 13 2024, 11:32 AM · DayZ Modding, DayZ
Nytlenc added a comment to T168235: Server debugging isn't working.

Hello @Geez
Thank you! In release 1.26 the server debug side works fine!!!
This ticket can be closed.

Nov 13 2024, 11:18 AM · DayZ Modding, DayZ

Nov 12 2024

Geez closed T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle) as Resolved.
Nov 12 2024, 5:18 PM · DayZ Modding, DayZ
JohnMcLane added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).

Solved. Thx for the support. Adding @CF wont crash my navmesh anymore.

Nov 12 2024, 3:51 PM · DayZ Modding, DayZ
TheRealTDog added a comment to T185783: Respawning boats on lifetime.

Good but I only ask because I don’t know otherwise.

Nov 12 2024, 1:44 PM · DayZ Modding, DayZ
Geez added a comment to T185783: Respawning boats on lifetime.

How is this not getting looked at?

Nov 12 2024, 1:27 PM · DayZ Modding, DayZ
TheRealTDog added a comment to T185783: Respawning boats on lifetime.

How is this not getting looked at?

Nov 12 2024, 1:24 PM · DayZ Modding, DayZ
Geez changed the status of T186346: game crashing repeatedly from New to Need More Info.

wont allow me to upload crash dump file but i have it

Nov 12 2024, 11:07 AM · DayZ Modding, DayZ
Geez closed T186298: Client simulation when attached to other entity not correct as Resolved.
Nov 12 2024, 10:52 AM · DayZ Modding, DayZ
neenonw89 added a comment to T186346: game crashing repeatedly.
Nov 12 2024, 10:22 AM · DayZ Modding, DayZ
sneakiesocks edited Additional Information on T186346: game crashing repeatedly.
Nov 12 2024, 9:59 AM · DayZ Modding, DayZ
sneakiesocks changed Reproducibility from reproducibility:none to reproducibility:always on T186346: game crashing repeatedly.
Nov 12 2024, 9:39 AM · DayZ Modding, DayZ
sneakiesocks changed Severity from severity:none to severity:crash on T186346: game crashing repeatedly.
Nov 12 2024, 9:37 AM · DayZ Modding, DayZ
sneakiesocks created T186346: game crashing repeatedly.
Nov 12 2024, 9:37 AM · DayZ Modding, DayZ

Nov 11 2024

Hunterz added a comment to T186298: Client simulation when attached to other entity not correct.

dBodyActive hint in mentioned ticket helps! Thank you, ticket can be closed

Nov 11 2024, 6:42 PM · DayZ Modding, DayZ
Hunterz added a comment to T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.

Gravity already disabling, but that deactivation body helps! Thank you so much. Mentioned ticket can be closed as solved. Many thanks again, now is movement of rider on horse much better even during horse turning

Nov 11 2024, 6:27 PM · DayZ Modding, DayZ
Geez added a comment to T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.

Try calling 'dBodyActive(player, ActiveState.INACTIVE);' and 'dBodyEnableGravity(player, false);' after performing 'LinkToLocalSpaceOf'. When the player is active, it will still attempt to do some simulation which will force it to always align upwards.

Nov 11 2024, 10:46 AM · DayZ Modding, DayZ

Nov 10 2024

Hunterz edited Additional Information on T186298: Client simulation when attached to other entity not correct.
Nov 10 2024, 8:32 AM · DayZ Modding, DayZ
Hunterz added a comment to T167549: [Feature Request] - LinkToLocalSpaceOf allow attach to specific bone.

after more deep testing, method with addchild is useless, I also found another issue with client simulation: T186298

Nov 10 2024, 8:31 AM · DayZ Modding, DayZ
Hunterz added a comment to T160243: [Feature Request] get texture from attached object (wall camonet).

Any feedback after more than 3 years?

Nov 10 2024, 8:28 AM · DayZ Modding, DayZ
Hunterz added a comment to T168249: Missing Hidden Selection on CamoNet.

3 years and nothing happens, sad (I mean first ticket from 2021)

Nov 10 2024, 8:25 AM · DayZ Modding, DayZ
Hunterz added a comment to T168249: Missing Hidden Selection on CamoNet.

Duplicate of T163485 T160243

Nov 10 2024, 8:23 AM · DayZ Modding, DayZ
Hunterz renamed T186298: Client simulation when attached to other entity not correct from Client simulation when attached to other entity to Client simulation when attached to other entity not correct.
Nov 10 2024, 8:06 AM · DayZ Modding, DayZ
Hunterz updated the task description for T186298: Client simulation when attached to other entity not correct.
Nov 10 2024, 8:05 AM · DayZ Modding, DayZ
Hunterz created T186298: Client simulation when attached to other entity not correct.
Nov 10 2024, 8:04 AM · DayZ Modding, DayZ

Nov 7 2024

Geez changed the status of T186207: Allow GetAttachedOptics & GetAttachedSuppressor to be overridden from New to Feedback.
Nov 7 2024, 11:02 AM · DayZ Modding, DayZ
Geez closed T186059: Wrong image provided in the CE Tool for Sakhal as Resolved.

Resolved for the upcoming update to 1.26

Nov 7 2024, 10:32 AM · DayZ Modding, DayZ
mCaverylow added a comment to T149087: Launcher Server Browser Mod Limit.

Same problem here any fix?

Nov 7 2024, 7:07 AM · DayZ Modding, DayZ

Nov 6 2024

TheAdmiral created T186207: Allow GetAttachedOptics & GetAttachedSuppressor to be overridden .
Nov 6 2024, 7:42 PM · DayZ Modding, DayZ
xaerorazor added a member for DayZ Modding: xaerorazor.
Nov 6 2024, 8:08 AM

Nov 5 2024

Geez closed T185611: Grenades no longer work with diag.exe as Resolved.

Resolved for the upcoming patch for 1.26

Nov 5 2024, 2:51 PM · DayZ Modding, DayZ

Nov 4 2024

Geez changed the status of T186059: Wrong image provided in the CE Tool for Sakhal from New to Assigned.
Nov 4 2024, 10:37 AM · DayZ Modding, DayZ
Geez closed T185632: Severe FPS problems when player logging in as Resolved.
Nov 4 2024, 9:24 AM · DayZ Modding, DayZ
Harkness added a comment to T185424: wrp File.

yeah dolphin has updated us that its an issue with pboP.
I was able to pack using latest version of pboP but im told its because the error was commented off.
I also helped ketch today to pack his and it packed

Nov 4 2024, 12:49 AM · DayZ Modding, DayZ

Nov 3 2024

fenris0997 added a comment to T185424: wrp File.

Can be closed from my side

Nov 3 2024, 6:38 PM · DayZ Modding, DayZ
fenris0997 added a comment to T185424: wrp File.

But a Reaction , sign of life, recognizing or just even a comment here would be nice... But yeah think i dont have the correct Name.

Nov 3 2024, 6:32 PM · DayZ Modding, DayZ
Harkness added a comment to T185424: wrp File.

Be clear that this is a mikeros issue, not a vanilla file issue.

Nov 3 2024, 5:01 PM · DayZ Modding, DayZ
TrueDolphin added a comment to T185424: wrp File.

Be clear that this is a mikeros issue, not a vanilla file issue.

Nov 3 2024, 3:56 PM · DayZ Modding, DayZ

Nov 2 2024

KowalskiZ added a comment to T185632: Severe FPS problems when player logging in.

Problem solved - defective server hardware...

Nov 2 2024, 11:49 PM · DayZ Modding, DayZ

Nov 1 2024

Helkhiana created T186059: Wrong image provided in the CE Tool for Sakhal.
Nov 1 2024, 9:38 PM · DayZ Modding, DayZ
sysrover added a comment to T179444: Can not change vanilla stringtable.csv from my mod.

Good day mr Geez it will be wonderful to get any info about this topic.
Thank you

Nov 1 2024, 3:51 PM · DayZ Modding, DayZ
Geez changed the status of T186031: [Request] Add possibility to mod Sakhal dynamic police cars from New to Feedback.
Nov 1 2024, 11:24 AM · DayZ Modding, DayZ
Geez changed the status of T186030: "Duplicate" p3d names from New to Assigned.
Nov 1 2024, 11:22 AM · DayZ Modding, DayZ

Oct 31 2024

Nate_LapT added a comment to T186030: "Duplicate" p3d names.

Ahhh, I've been wondering why that error was there..
I've been skipping it for the past week 😅

Oct 31 2024, 10:13 PM · DayZ Modding, DayZ
TheRealTDog added a comment to T185783: Respawning boats on lifetime.

This definitely needs changing. People just dump boats and then they are never found again. Then new ones don't respawn. Makes them useless on my server. :/

Oct 31 2024, 9:03 PM · DayZ Modding, DayZ
Liven edited Steps To Reproduce on T186031: [Request] Add possibility to mod Sakhal dynamic police cars.
Oct 31 2024, 8:01 PM · DayZ Modding, DayZ
Liven created T186031: [Request] Add possibility to mod Sakhal dynamic police cars.
Oct 31 2024, 8:01 PM · DayZ Modding, DayZ
ItsATreee added a comment to T186030: "Duplicate" p3d names.

The other duplicates are ignorable. they mearly share the same name as another p3d in another folder but the ice p3d is the same name but with an empty space prefix.

Oct 31 2024, 6:30 PM · DayZ Modding, DayZ
ItsATreee created T186030: "Duplicate" p3d names.
Oct 31 2024, 6:24 PM · DayZ Modding, DayZ
Hunterz added a comment to T185900: Mod crashes server on Sakhlal map but not on Chernarus or Livonia.

after commenting this part of my vehicle config.cpp

Oct 31 2024, 6:23 PM · DayZ Modding, DayZ
lava76 added a comment to T169112: Hive Character Event.

OnStoreSave can be used as an indicator when a player is saved.

Oct 31 2024, 2:48 PM · DayZ Modding, DayZ
TrueDolphin added a comment to T182211: GameInventory::FindFreeLocationFor and FindFreeLocationForNewEntity don't attempt to rotate entities prior to placement.

But as a separate function I guess.

Oct 31 2024, 11:31 AM · DayZ Modding, DayZ
Geez added a comment to T182211: GameInventory::FindFreeLocationFor and FindFreeLocationForNewEntity don't attempt to rotate entities prior to placement.

Hello InclementDab.
Can you please describe in greater detail what would you like us to implement?
And what is the use case for this new proposed functionality? What would this new functionality help you achieve that you are currently not able to achieve?
Thank you!

Oct 31 2024, 10:09 AM · DayZ Modding, DayZ
Geez added a comment to T185987: Illegal read by 0x7ff6bc3c672e at 0xffffffffffffffff.

Hello kawasaki.
We are aiming to fix this in the upcoming hotfix.
Regards,
Geez

Oct 31 2024, 9:05 AM · DayZ Modding, DayZ

Oct 30 2024

OldManvape added a comment to T168249: Missing Hidden Selection on CamoNet.

Any word would be great add for new map

Oct 30 2024, 10:00 PM · DayZ Modding, DayZ
Hunterz added a comment to T185950: Custom Input not synchronized to server?.

I am doing it same way like is introduced in vanilla with cinematic control of animals. Thts why I am curious why some types of inputs works out of the box and some not.

Oct 30 2024, 5:56 PM · DayZ Modding, DayZ
kawasaki added a comment to T185987: Illegal read by 0x7ff6bc3c672e at 0xffffffffffffffff.

can you link duplicate please?

Oct 30 2024, 2:09 PM · DayZ Modding, DayZ
Geez merged task T185987: Illegal read by 0x7ff6bc3c672e at 0xffffffffffffffff into Restricted Maniphest Task.
Oct 30 2024, 2:06 PM · DayZ Modding, DayZ
kawasaki edited Additional Information on T185987: Illegal read by 0x7ff6bc3c672e at 0xffffffffffffffff.
Oct 30 2024, 1:58 PM · DayZ Modding, DayZ
kawasaki created T185987: Illegal read by 0x7ff6bc3c672e at 0xffffffffffffffff.
Oct 30 2024, 1:52 PM · DayZ Modding, DayZ
Geez changed the status of T185957: DayZ-Misc repository missing new 1.26 unbinarized road parts from New to Feedback.
Oct 30 2024, 10:20 AM · DayZ Modding, DayZ
Geez changed the status of T185950: Custom Input not synchronized to server? from Assigned to Reviewed.

The values are only synchronized when the client also calls any function inside InputInterface on the same player simulation timestamp (Entity.GetSimulationTimestamp) as the server. Additionally, any calls to InputInterface must only be done inside only the players command handler.

Oct 30 2024, 10:05 AM · DayZ Modding, DayZ

Oct 29 2024

ItsATreee created T185957: DayZ-Misc repository missing new 1.26 unbinarized road parts.
Oct 29 2024, 5:51 PM · DayZ Modding, DayZ
Hunterz added a comment to T183844: Animal collision geometry does not work properly.

Any feedback? will be possible fix that geometry collisions? Right now trying use ugly workarounds which can leads to more glitches.

Oct 29 2024, 5:11 PM · DayZ Modding, DayZ
Geez changed the status of T185950: Custom Input not synchronized to server? from New to Assigned.
Oct 29 2024, 12:40 PM · DayZ Modding, DayZ
Geez changed the status of T185900: Mod crashes server on Sakhlal map but not on Chernarus or Livonia from New to Awaiting internal Testing.
Oct 29 2024, 12:27 PM · DayZ Modding, DayZ
Geez changed the status of T185900: Mod crashes server on Sakhlal map but not on Chernarus or Livonia from Awaiting internal Testing to Assigned.
Oct 29 2024, 12:27 PM · DayZ Modding, DayZ
Hunterz created T185950: Custom Input not synchronized to server?.
Oct 29 2024, 12:24 PM · DayZ Modding, DayZ
Geez closed T185870: DayZ PC editor as Resolved.

Hello krena560.
Nothing we can do on our end as DayZ editor is a 3rd party tool/mod.
Regards,
Geez

Oct 29 2024, 10:23 AM · DayZ Modding, DayZ
Hunterz added a comment to T181304: Wrong soundshaders of steps in water for big animals.

still not fixed in 1.26 when fix is super easy and described above

Oct 29 2024, 9:59 AM · DayZ Modding, DayZ

Oct 28 2024

Nate_LapT created T185932: Steam not announcing mod updates? Maybe Omegamanager specific?.
Oct 28 2024, 8:32 PM · DayZ Modding, DayZ
Nate_LapT changed Operating System from os:w7 to os:w11x64 on T185932: Steam not announcing mod updates? Maybe Omegamanager specific?.
Oct 28 2024, 8:32 PM · DayZ Modding, DayZ
inkihh added a comment to T185870: DayZ PC editor .

@krena560 It's a great mod, and it has autosave and undo functions.

Oct 28 2024, 12:33 PM · DayZ Modding, DayZ

Oct 27 2024

Hunterz created T185900: Mod crashes server on Sakhlal map but not on Chernarus or Livonia.
Oct 27 2024, 4:35 PM · DayZ Modding, DayZ

Oct 26 2024

Nate_LapT added a comment to T185870: DayZ PC editor .

Editor is a 3rd party mod.
That error shows up for most mods.

Oct 26 2024, 9:20 PM · DayZ Modding, DayZ
krena560 created T185870: DayZ PC editor .
Oct 26 2024, 9:09 PM · DayZ Modding, DayZ

Oct 24 2024

TheRealTDog added a comment to T185783: Respawning boats on lifetime.

Im having the same issue. Also wanna note that DayzDiag cannot detect the new boats as a type, therefore it wont allow me to spawn it in via an event.

Oct 24 2024, 8:45 PM · DayZ Modding, DayZ
Geez changed the status of T185783: Respawning boats on lifetime from New to Assigned.
Oct 24 2024, 5:32 PM · DayZ Modding, DayZ
JohnMcLane added a comment to T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle).

Hello,
Please understand that the diagnostic executable is intentionally stricter to ensure mods are written safely. Not addressing script errors is considered an "unsupported behavior." We've only kept this leniency in the retail version of the game for the sake of backwards compatibility with older mods that are no longer actively maintained by their creators. However, for any new or actively supported mods, it's important to fix these errors to ensure proper functionality and stability.
If you encounter the message "Can't compile "" script module," we highly recommend to not ignore it. Doing so will make the game run in an unstable state as not all required scripts are loaded.
The reason why this functionality exists is because of Workbench, which is a special build of DayZ that needs to be able to run without working scripts. However, in the retail version of the game, this would lead to a crash. While you've been able to generate a navmesh without issues in the past, which has been fortunate, it's important to note that this won't be reliable in the long term, and you're likely to encounter more problems if the errors aren't addressed.
To resolve this, make sure to load all required dependencies—such as Community Framework in this case. Additionally, we highly recommend setting this as a required dependency on your Steam Workshop item page to avoid confusion.
Hope this is helpful!

Oct 24 2024, 4:19 PM · DayZ Modding, DayZ
Geez changed the status of T185750: OnPlayerSave to sync mod data with player data from New to Feedback.
Oct 24 2024, 3:26 PM · DayZ Modding, DayZ
Sgt.Pepper created T185783: Respawning boats on lifetime.
Oct 24 2024, 3:09 PM · DayZ Modding, DayZ
Geez changed the status of T185452: Crashing Navmeshserver while Navmeshgeneration is running (Deerisle) from Need More Info to Reviewed.

Hello,
Please understand that the diagnostic executable is intentionally stricter to ensure mods are written safely. Not addressing script errors is considered an "unsupported behavior." We've only kept this leniency in the retail version of the game for the sake of backwards compatibility with older mods that are no longer actively maintained by their creators. However, for any new or actively supported mods, it's important to fix these errors to ensure proper functionality and stability.
If you encounter the message "Can't compile "" script module," we highly recommend to not ignore it. Doing so will make the game run in an unstable state as not all required scripts are loaded.
The reason why this functionality exists is because of Workbench, which is a special build of DayZ that needs to be able to run without working scripts. However, in the retail version of the game, this would lead to a crash. While you've been able to generate a navmesh without issues in the past, which has been fortunate, it's important to note that this won't be reliable in the long term, and you're likely to encounter more problems if the errors aren't addressed.
To resolve this, make sure to load all required dependencies—such as Community Framework in this case. Additionally, we highly recommend setting this as a required dependency on your Steam Workshop item page to avoid confusion.
Hope this is helpful!

Oct 24 2024, 2:13 PM · DayZ Modding, DayZ
m1cRoSoFt added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.
Oct 24 2024, 11:02 AM · DayZ Modding, DayZ
m1cRoSoFt added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

So I didn't understand, will the problem be solved with the release of a new patch? When will this happen? We are really looking forward to the return of the Deer Isle card, which currently has no alternative in Dayz.

Oct 24 2024, 6:04 AM · DayZ Modding, DayZ
RedFalcon added a comment to T185395: In 1.26, LinkToLocalSpaceOf to a non-vanilla boat vehicle causes 'strobing' and a potential trip to debug.

So, can I assume from the lack of acknowledgement, discussion, or feedback that this falls into the 'it is what it is' category? I have to say that the lack of any kind of response is very unprofessional and disheartening.

Oct 24 2024, 1:59 AM · DayZ Modding, DayZ

Oct 23 2024

MastaHiggins added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

WTF, why it's "Resolved" when it's not?!

Oct 23 2024, 7:20 PM · DayZ Modding, DayZ
Hellmaker2a added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Personally, I don't see what the problem is...
Rollback of tools and add old files on next patch... that's enough to fix all problems, EXCEPT if we don't have a backup and we've screwed up our project files, but that's bad management and has nothing to do with 1.26.
On the other hand, “experimental” builds allow you to test and avoid problems once stable.

Oct 23 2024, 5:48 PM · DayZ Modding, DayZ
inkihh updated subscribers of T169112: Hive Character Event.

@Geez Any update on this?

Oct 23 2024, 4:50 PM · DayZ Modding, DayZ
KowalskiZ added a comment to T185632: Severe FPS problems when player logging in.

I can only give you data under player load from our modded server, our community is not interested in a vanilla server.

Oct 23 2024, 4:27 PM · DayZ Modding, DayZ
AmazingHorst added a comment to T184094: 1.26 panel_concrete_1 floating in 1.26 but not 1.25.

Honestly, you should all sit down and talk about it directly. This ridiculous crap is not helping anyone. Too many misunderstandings. This is going in completely the wrong direction.

Oct 23 2024, 4:26 PM · DayZ Modding, DayZ