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InventorySlotsOffsets do not properly show in inventory view
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Description

Big thank you for introducing a way for us to change the position/orientation of attached proxies, this is a huge help. One thing ive noticed is that the actual change in object location is not reflected in the players tab/inventory menu preview, the items will still appear to be in their default position. Viewing everything in game/3rd person shows that all objects are being oriented properly, its just this change isnt being reflected in the inventory screen. The little player preview you get when entering/exiting a server shows the appropriately oriented objects as well.

Not a huge deal since the objects are displayed properly when it counts (in game) but its a bit jarring to open your inventory and see stuff kind of all over the place :)

Details

Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Add the new InventorySlotOffsets class to any item, assign it a slot, modify its orientation. The items position will only be changed in game, not in the inventory menu.

class InventorySlotsOffsets
{
class Belt_Left
{

		position[]={0.050000001,0.050000001,0};
		orientation[]={-3,180,180};

};
};

Event Timeline