Hello FMX-MrBlueSky.
Have you tried to verify the game data through Steam? Also please make sure Steam cloud sync is disabled before doing so and also try to delete the DayZ documents folder after disabling the cloud sync.
Regards,
Geez
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Oct 24 2024
Hello tr0haq.
Both of the crash dumps are from instance when the game is being launched with -bulldozer parameter.
Please make sure to remove the parameter from the launcher / steam and try to relaunch the game.
Regards,
Geez
Hello CiforDayZServer.
Can you please try to verify the game data in Steam? Before doing so, please make sure Steam cloud sync is disabled and delete the DayZ documents folder.
Also upon doing so please try to reset server filters in the server browser
Regards,
Geez
Thank you vartas.
We will investigate with BattlEye.
Regards,
Geez
@Geez Thank we have seen that the Ambient spawns has changed and that we had to use the new way some of our Animals we use is not working on Both for example Crocodile did not work on Animal or Ambient spawn and it use to work on both, Bears does work on both we have ended up testing that.
Hello,
Please understand that the diagnostic executable is intentionally stricter to ensure mods are written safely. Not addressing script errors is considered an "unsupported behavior." We've only kept this leniency in the retail version of the game for the sake of backwards compatibility with older mods that are no longer actively maintained by their creators. However, for any new or actively supported mods, it's important to fix these errors to ensure proper functionality and stability.
If you encounter the message "Can't compile "" script module," we highly recommend to not ignore it. Doing so will make the game run in an unstable state as not all required scripts are loaded.
The reason why this functionality exists is because of Workbench, which is a special build of DayZ that needs to be able to run without working scripts. However, in the retail version of the game, this would lead to a crash. While you've been able to generate a navmesh without issues in the past, which has been fortunate, it's important to note that this won't be reliable in the long term, and you're likely to encounter more problems if the errors aren't addressed.
To resolve this, make sure to load all required dependencies—such as Community Framework in this case. Additionally, we highly recommend setting this as a required dependency on your Steam Workshop item page to avoid confusion.
Hope this is helpful!
Thank you.
Unfortunately without the crash dump file (the .mdmp) there is nothing we can go by to analyse the issue and find its cause.
Hello PapaSmurf.
can you please upload the mission files from the server + logs from the server? Thank you
Confirmed! :)
In T185719#2691074, @DarkFrog wrote:Reinstalled OS and still nothing.
Thank you, if you switch back to frostline now on official, does it still crash? If so, can you try to verify the game data through Steam? (And make sure Steam cloud sync is disabled before doing so)
Thank you, will forward all of the provided information to the QA team and they will have another look
In T185454#2691046, @Nate_LapT wrote:Can be heard in this clip
https://www.twitch.tv/therunningmanz/clip/GorgeousProductiveGarageUnSane-IF5lI-T-YQw4wZdp
Yeah maybe, I know bottles have always been like that as far as I know. It's usually a sign of having too many dynamic events and not enough deloot to go around lol. Heli crashes spawning bottles is a classic example.
@cflynn93 You're right..
Maybe bottles should get a category assigned to them so these 3 item spawn high tier loot points don't end up spawning 2 bottles.
I for one welcome these new ambient sounds. I'm with @Geez here. I can't reproduce player footstep sounds at all. All I hear is dear Mother Earth's breath, exhaled amidst her rather prickley body.. hair..
So I didn't understand, will the problem be solved with the release of a new patch? When will this happen? We are really looking forward to the return of the Deer Isle card, which currently has no alternative in Dayz.
I actually just had the same issue yesterday with a VSS w/ PS01 scope upon logging into the server and right clicking to aim for the first time. The weapon was on automatic at the time. I dropped the weapon on the ground to pick it back up again and that seemed to fix it. I also had a CR 550 equipped which I dropped and picked up again to be safe and it did not fire when I pressed right click. So far it's only occurred shortly after logging in.
also no sounds when filling CanisterGasoline
@DarkFrog Did you try emptying Documents\DayZ and %localappdata%\DayZ?
So, can I assume from the lack of acknowledgement, discussion, or feedback that this falls into the 'it is what it is' category? I have to say that the lack of any kind of response is very unprofessional and disheartening.
Glass and plastic bottles can effectively spawn anywhere, as they don't have usages, tiers, or categories assigned in the vanilla types file. Sounds like there's too many containers with not enough of the assigned loot to go around, so the economy places whatever is spare where it can.
Hi Geez, I just played vanilla Chernarusplus on official, for 45 minutes, no crash, exited fine. Seems to be just Frostline, crashed each time.
Oct 23 2024
In T185442#2690606, @Geez wrote:Hello sileed.
We have tested this thoroughly but we were unable to produce this issue on our end.
Regards,
Geez
Reinstalled OS and still nothing.
Nebo to alespoň napište do nápovědy v loadingscreenu pro nováčky hned po "v noci je tma jako v pytli..." , aby je neumlátily zombíci, když se seknou v animaci uporostřed mili. XDD
Děkuji
Can be heard in this clip
https://www.twitch.tv/therunningmanz/clip/GorgeousProductiveGarageUnSane-IF5lI-T-YQw4wZdp
Když o této chybě víte minimálně 1 rok a 6 měsíců proč to neopravíte?
S deštěm který mění hmotnost a tedy i staminu je to ještě otravněší.
@Geez Allow us to help you reproduce the issue. The sound seems more pronounced at higher wind magnitudes when your character is near a conifer. It's a constantly repeating "tsh tsh tsh tsh..." sound. I don't see how you can miss it. Video below.
I have updated Windows, all drivers are newest. No problems in other games. I have verify game files through Steam twice and still the same. No cpu or GPU overclocking. Windows game mode is on and hardware accelerated GPU scheduling is on. No thermal throttling.
Same thing with Land_Tank_Big2
WTF, why it's "Resolved" when it's not?!
Haven't seen the error message though.
can confirm.
There is "A Sound" probably supposed to be sticks falling, cracking ect...
that sounds like steps.
If you're around a few trees, the sound happens more often.
it's enough to mess with the players perception of their environment and keeps them on edge when there is no threat at all.
Hello Geez.
No problem! Glad to hear it worked <3
Personally, I don't see what the problem is...
Rollback of tools and add old files on next patch... that's enough to fix all problems, EXCEPT if we don't have a backup and we've screwed up our project files, but that's bad management and has nothing to do with 1.26.
On the other hand, “experimental” builds allow you to test and avoid problems once stable.
@Geez Any update on this?
I can only give you data under player load from our modded server, our community is not interested in a vanilla server.
Honestly, you should all sit down and talk about it directly. This ridiculous crap is not helping anyone. Too many misunderstandings. This is going in completely the wrong direction.
nobody missread anything
In T184094#2690302, @Geez wrote:Hello everyone.
In the upcoming patch of 1.26, we will introduce new objects in the game files:
\DZ\structures\Roads\Panels\Panel_Concrete_1_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_2_Legacy.p3d
\DZ\structures\Roads\Panels\Panel_Concrete_Dam_Legacy.p3d
\DZ\structures\Roads\Panels\Panels_Concrete_Legacy.p3dThese variants are pre-1.26 version and can be used by anyone who finds it too difficult to adjust their maps.
Regards,
Geez
Thank you I'll give it a go.
Thanks for the answer, it's generally clear, it's a pity that it works exactly like this, I'll be more careful in the future :D
disregard. I think I found the issue. one of the dynamic.bin s was oversize
Hello, I would like to ask, I do not quite understand what file you are talking about in your message, if possible, could you please specify in more detail, thank you in advance.
RaSp1zDYaY
Hello Nate_LapT.
We have tested this on our end but could not reproduce the issue.
Regards,
Geez
Unable to reproduce, will be fixed in next update if it is not on live yet.
Hello Ranervil.
Ballistic vest and Bushlat jacket have maximum wetness status "wet" and items inside cargo are getting wet status when parent item (clothes where those items are) is at "soaked" level or higher. So in this case it is as designed and items inside these specific clothes will always be dry.
Regards,
Geez
Hello ihatedrums.
we have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Hello everyone.
We have tested this thoroughly but we were unable to reproduce the issue.
Regards,
Geez
Hello Leviathanl.
we have tested this on our end but could not find any issues.
Regards,
Geez
Hello sileed.
We have tested this thoroughly but we were unable to produce this issue on our end.
Regards,
Geez
Hello FUBAR88.
According to the devs, The issue with this is that not all animals can be re-defined as "ambient".
Every animal has its own behavior set and defined in the db and renaming "AnimalBear" to "AmbientBear" will not magically change its behavior and spawning methods. Also was reported during our internal testing that the server is not crashing instantly, but popping VME which then results in the crash/termination of the server. (correct as server cannot be started with these false definitions in bd).
In T185718#2690554, @Geez wrote:Hello JohnMcLane.
We suggest to try to use the unbinarized roads from https://github.com/BohemiaInteractive/DayZ-Misc
Regards,
Geez