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May 31 2024
May 30 2024
This would be very helpful indeed.
May 29 2024
May 27 2024
https://feedback.bistudio.com/T171341 duplicate
An update was released, but this problem was not fixed(
In T181415#2611910, @BooBooSpooky wrote:Now I have solved all such problems. By moving the game to another SSD, it can be said that all the problems that occurred were caused by my own SSD. Therefore, I would like to thank Mr. Geez for taking care of the problems that occurred. Thank you very much. You can now close this ticket.
May 26 2024
May 25 2024
Now I have solved all such problems. By moving the game to another SSD, it can be said that all the problems that occurred were caused by my own SSD. Therefore, I would like to thank Mr. Geez for taking care of the problems that occurred. Thank you very much. You can now close this ticket.
May 24 2024
In T181415#2611422, @BooBooSpooky wrote:Now I've followed Mr. Geez's advice, but it still doesn't seem to help with the lag or freezes. Moreover, the symptom of not being able to render texure is not just the trees. But there are some items in the game. If you have any further suggestions please help. Thank you very much.
Now I've followed Mr. Geez's advice, but it still doesn't seem to help with the lag or freezes. Moreover, the symptom of not being able to render texure is not just the trees. But there are some items in the game. If you have any further suggestions please help. Thank you very much.
so it looks like that some game update break that
May 23 2024
у меня такая же ошибка выходит, получилось у вас решить? я все испробовал ничего не помогает
There might be something wrong with addons/plants.pbo as well.
Please make sure it got replaced during the verification or delete that specific addon before the verification to make sure it is replaced.
Regards,
Geez
Hello BooBooSpooky.
Plese try to verify the game data through Steam (also please make sure Steam cloud sync is disabled before doing so).
Regards,
Geez
May 22 2024
May 21 2024
May 20 2024
May 19 2024
May 15 2024
May 14 2024
@Geez Ticket can be closed. Bug is gone. I have nothing changed... .
May 13 2024
oh, apologies then - well, this mistake made me create that page at least ;-) it seems to "just" be a "pointer keeper" but I unfortunately do not know DayZ code so I cannot help on this matter. Hope you find out everything you need!
In T180931#2604842, @LouMontana wrote:Hi, please see Class Template Example (for Arma Reforger though, but it would still give you a good idea)
Cheers
Hi, please see Class Template Example (for Arma Reforger though, but it would still give you a good idea)
Cheers
Resolved for the 1.25 stable update.
Regards,
Geez
May 10 2024
This will be used to copy additional data from object to object. I have a serializeablebase class that exists in DF that gets used VERY constantly. Often data will exceed this limit, and being able to copy data from point to point is critical for something like trader (weapons alone is 10kb).
@Geez bot or spam post above.
May 9 2024
May 8 2024
May 6 2024
!
May 5 2024
In T179349#2573141, @Geez wrote:Hello everyone.
Sounds like what you want to be using is HumanInputController.OverrideRaise. Here is some example code that works:modded class PlayerBase { override void CommandHandler(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished) { HumanInputController hic = GetInputController(); float movementSpeed; vector movementDirection; hic.GetMovement(movementSpeed, movementDirection); // Only raise if player is moving if (movementSpeed > 0) { hic.OverrideRaise(HumanInputControllerOverrideType.ONE_FRAME, true); } super.CommandHandler(pDt, pCurrentCommandID, pCurrentCommandFinished); } }
May 4 2024
Looks like it should work. I found that node type in infected animgraph. It looks like problem is I am trying use IK anim as additive (want have modified fingers). I apologize, ticket can be closed.
May 3 2024
May 2 2024
In T180598#2596218, @Geez wrote:Just to specify:
This crash is caused by the dynamic lights with shadows. If one creates a light source (with shadows on) with too big of a radius, the client may crash depending on how complex the surroundings may be. We are aware of the crash, but sadly, lack solid repro at the moment.
Looking to close up some of my tickets, and figured out the cause of this specific issue.
May 1 2024
In T177818#2600164, @d146ales wrote:There is ways to see binarized P3ds, as a text form from Mikeros Eliteness or as complete debin tool, i dont see a reason why not to use them for learning purpose. The tools arent hard to find (simple google search found it) if you want to invest a time in modding.
Yes such things are possible and Eliteness does get you part of the way, but the point is that debin tools are not actually allowed (despite their availability). The main thrust here is to make such things legit and sanctioned rather than a "don't ask, don't tell" policy.
There is ways to see binarized P3ds, as a text form from Mikeros Eliteness or as complete debin tool, i dont see a reason why not to use them for learning purpose. The tools arent hard to find (simple google search found it) if you want to invest a time in modding.
Apr 30 2024
There are all kinds of things we can learn from unbinarized models. One example is memory points positions.
A lot can be learned at beginning by just mimicking vanilla even if it might not all be best practices. Those get improved in time as you learn and discover things. That's how i started with modding. Mimicked vanilla and other mods and improved over time after understanding what I'm doing.
"3.Modders can learn from vanilla models about good practices..." you think of them way too high dude ;) Believe me, not everything is so shiny in that town )
We suggest to try disabling one mod at once to try to find the one that is faulty.
in this case, how can I find the cause of the server crashes? they weren't there, then they appeared. Perhaps there are some tools or ways to identify the cause?
Hello everyone.
Currently we do not plan to provide the unbinarized models. This might possibly change in the future.
It has been almost 5 months since the ticket has been made. Asking for an update close to half of year is not unreasonable.
I am trying to open a discussion between DayZ devs and modders.
I am very pesimistic with this ticket. It will open pandora's box if will be not refused. And honestly making pressure for answer is not good way in my opinion.
Hello Helkhiana.
Unfortunately no new information I can share.
Apr 29 2024
Hello @Geez Sorry for chasing this. It would be nice to get an update on where we are with this request.
Hello intenso2891.
These crashes are related to the modded content you are running. Unfortunately there is no other information we can decipher from the dumps.
Regards,
Geez
Apr 28 2024
Apr 27 2024
Apr 26 2024
Yeah, sending custom Headers and not only content type headers would be a great addition too
Have the same issue now also at my second PC. I have not changed everything except windows updates... .