The farthest I've gotten this working is retexturing the cylinder and ejector objects, but cannot find a way to apply these to the magnum itself. I assume I'd need to modify something with the magnum_base, but I'm not sure. Asked more knowledgeable folks if they have any ideas.
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Feb 6 2024
Feb 3 2024
Jan 30 2024
Jan 29 2024
Jan 28 2024
A stupid example when done within the game.
Jan 27 2024
Jan 26 2024
@JerseyD911 That's for real maps, not mod methods like DayZ editor.
It won't update with time, you need to generate new navmesh and add it as a custom addon to the server, so there AI will see new buildings. Right now if you haven't done nothing with navmes - they are completely blind, can see only vanilla objects. This video explains pretty everything. https://www.youtube.com/watch?v=dQc7q0j64vc&ab_channel=MatthewLongtime
This essay is excellent and really helpful. I've been silently practicing this, and I'm becoming better at it slope! Enjoy yourself, work harder, and develop your impressiveness
Jan 25 2024
Okay, that's what I expected, so we have to either spawn items only client side or try to hide it for other players.
Thanks for the answer anyways.
Nice. Seems to be fixed with the last 1.24.157353 update
Jan 24 2024
@Geez no problem I am PlayStation so I will have to wait till the 1.24 release the memorial looks awesome with the seat though can’t wait to hang out there.
If playstation then yes, as playstation does not have 1.24 experimental. (And you will have to wait for the stable release)
If on xbox, you need to play on the experimental branch.
Mine doesn’t even have the seat, as I mentioned we are console so does that make a difference? @Geez
Jan 23 2024
Jan 22 2024
Hello LBmaster.
The devs have gone over this internally but unfortunately it would not be possible to implement without impact to performance with regards to the number of objects tracked in the world. Therefore there are no plans to introduce this for the future versions of the game.
Regards,
Geez
Jan 21 2024
can be closed, but please think about some more accurate documentation and bugfixes of workbech
hmm looks like I am missing make gproj and add paths there... unfortunately workbench not works out of the box and there also no official documentation howto properly setup
Jan 19 2024
@Progger it does thanks so much, assuming the red dot near the drink tap. And ironically near the grave sight.
Jan 18 2024
Hey @Geez thanks so much for the update, what would be the best way to track the coordinates? using a gps In game? I tried typing the coordinates into iZurvive to get an idea of a town he was near but it didn’t seem to work.
Jan 17 2024
Hello Benimbz.
The players last log out position was at Position X : 6484.38 Y : 7.377979 Z : 2335.3242
I hope they will fix this by the stable release 1.24 because I can’t add some mods to myself because there’s a conflict
@Geez Any hope on this one?
I think one of the biggest elephants in the room for Bohemia is "why aren't more modders making mods for the new Enfusion engine on reforger?" Reforger has COPIOUS amounts of modding samples for it's branch of the Enfusion engine.
Jan 16 2024
I just checked if my 1.24 Experimental Server and it does not start with the PBO loaded and I still get the same error. Has the fix not been merged into the first Experimental Build? I also haven't seen it in the 1.24 changelog in the forums.
Thanks for the detailed answer (and resolution of course) :-)
Thank you for the reply. Even knowing it's an ongoing discussion is good info. Appreciate it.
Unfortunately right now I cannot provide any information on this topic. It is noted by us however and the discussion is ongoing.
In T176938#2549714, @OfficialWardog wrote:Would you be able to have one of the team members provide a brief technical summary of the issue and its resolution? Out of all the bugs I've seen in enforce script, this is by far one of the most peculiar, inconsistent one to date.
Update for the previous post.
I noticed that on official Livonia map there are same bugs, for example transition between grass and dirt has leaves from forest, when in reality forest is further and does not touch this place.
The ticket has been in "Reviewed" for 2 weeks now but there hasn't been any updates in a text format as to what this status means. Just a friendly boop reminder. I'd be grateful for some info.
Jan 8 2024
Jan 7 2024
Hello. After a week of attempts, we were unable to find out the reason for the server crash. Please help me find out the reason
Jan 6 2024
Also one big issue this would solve would be adding mods, which overwrite the onstoreload and onstorewrite methods to save their own variables, cause the whole persistence to break. Being able to rewind the buffer when it failed to read the data, would make it possible to prevent wuch issues from happening. At least when installing the mod
Jan 4 2024
Hello @Geez !
I made this video for you. Please have a look and sorry for my bad English.
https://youtu.be/nSzakkY3v-A
I found workaround, attached saddle as proxy to horse. Attached player to saddle and then horse and even saddle not dissappear while 1pp camera used.
Jan 3 2024
I just saw a fix for "Can't find matching overload for function Error" was scheduled for the 1.24 update and I wanted to emphasize, that this has also been a major problem for me in the past, that sometimes the loadorder of mods is not the way you need to have it and supporting a load of different mods will get very tedious without some proper softdependencies. Currently it's just luck if it works or I have to make a seperate PBO for the plugin, which is not really doable especially for only a few lines of code for every plugin.
We will post an update here
@Geez thank you for the update, will I be notified of the location once the update is complete. Purely because we don’t actually know where he last logged out so we would obviously want to find it straight away a few of us are all going to it.
Would you be able to have one of the team members provide a brief technical summary of the issue and its resolution? Out of all the bugs I've seen in enforce script, this is by far one of the most peculiar, inconsistent one to date.
Jan 2 2024
Hello, while I cannot share the coords now, it will be added in 1.24 update.
Thank you, we will investigate with BattlEye.
Hey @Geez just wanted to check how
Long this is off being added and if we could find out the location? Thanks in advance.
Hello everyone.
We have fixed the problem on our end and the fix should be released with the 1.24 update.
In T168235#2547593, @Nytlenc wrote:Hello @Geez! Any news about this bug? When developing mods, every time there is a need for debugging on the server side when multiplayer is running, but debuging on server side does not work. Often i need to look at what data was transmitted by the client and what was received by the server, and then debug the received data on the server side. Unfortunately, the operation of single-player mode and multiplayer mode differs in terms of client-server interaction. This makes working with mods very difficult when server debugging is broken.
Jan 1 2024
Dec 31 2023
please fix too many mods stop working
Dec 29 2023
Are you trying to update the description too?
I tried another device, another IP. It does not help. Moreover, if I create a mod with the same files, it is successfully uploaded to the workshop.
Steam support is sending it to you. Please help
Dec 27 2023
Hello @Geez! Any news about this bug? When developing mods, every time there is a need for debugging on the server side when multiplayer is running, but debuging on server side does not work. Often i need to look at what data was transmitted by the client and what was received by the server, and then debug the received data on the server side. Unfortunately, the operation of single-player mode and multiplayer mode differs in terms of client-server interaction. This makes working with mods very difficult when server debugging is broken.
Dec 24 2023
Same happened to me today. Same server, same thing
Please mods help me with these hackers