Dear dev team,
When playing the game in languages other than English (localized environment), strings added by mods (mainly key bindings and dialog elements) are displayed with the internal name that identifies the string (e.g., "vstr_item_manager_title").
So please implement a fallback to the default language (English) string instead of displaying the internal name when a string localized to the language selected by the player is not found.
I think this happens because when the game searches for a localized string in the selected language, there is no matching string in the mod, resulting in the internal name being displayed.
And if the selected language is Chinese or Japanese (my native language), some of the displayed texts are incorrectly sized (probably because of the difference in font size)
Once this happens, it will persist until the game language is changed to English and restarted.
The screenshots below are when the game language is English:
The screenshots below are when the game language is Japanese (the internal names are being displayed, and some of the texts are incorrectly sized):
It happens in both experimental version 1.24 and stable version 1.23.
Sincerely,
Stella Nova