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Question: Navmesh with DayZ Editor or other methods
New, UrgentPublic

Description

Is there a way to regenerate navmesh for Livonia when adding assets via DayZ editor or other methods?

I ask this as I've been making custom POIs over the past year and they generally have worked fine.
Usually only had issues with monolith rocks being scaled larger, but now native scaled objects are also affected.

I updated a POI few days ago, and AI still walks right through all items placed across the server.
My understanding, the server should auto update/generate but hours later after restart ai still walk through everything added.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 11 x64
Category
General

Event Timeline

It won't update with time, you need to generate new navmesh and add it as a custom addon to the server, so there AI will see new buildings. Right now if you haven't done nothing with navmes - they are completely blind, can see only vanilla objects. This video explains pretty everything. https://www.youtube.com/watch?v=dQc7q0j64vc&ab_channel=MatthewLongtime

@JerseyD911 That's for real maps, not mod methods like DayZ editor.

I'm using DayZ Editor which loads via DayZEditorLoader which pulls from a .dze file in the missions folder.
I need those items to be generated.

This comment was removed by LouMontana.

@Nate_LapT you can extract coords of new placed buildings and put them in init.c (google it, it's not hard), and the method will work for you. As far as I know this is the only way to add custom navmesh, but I may be wrong.