Hello Helkhiana.
The issue has been resolved internally. Once the fix is released, the limit will be increased to 128 (from the original 20) and you will be able to increase it through modding.
Regards,
Geez
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May 27 2021
May 26 2021
Any update on this?
Hello barut.
Many of the crashes are related to an issue we are currently aware of that occurs when the game is beign closed. Other crashes are related to the installed mods and have to be fixed on the mod creators end.
Regards,
Geez
Hello PR9INICHEK.
The function has been added internally and the feature will be implemented in one of the future updates.
Regards,
Geez
Hello PR9INICHEK.
The info has been added internally and the feature will be implemented in one of the future updates.
Regards,
Geez
Hello PR9INICHEK.
The info has been added internally and the feature will be implemented in one of the future updates.
Regards,
Geez
Hello PR9INICHEK.
The issue has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez
Helo again.
The issue has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez
Hello PR9INICHEK.
The issue has been fixed internally and the fix will appear in one of the future updates.
Regards,
Geez
Hello HamHock.
The issue has been fixed internally and the fix will appear in one of the future updates.
Regards,
Geez
Please let me know if you find out anything but it is very frustrating when having to deal with that after working so hard to obtain those objects
May 25 2021
Ok, so essentially armorDamage is a mulitplier to the bullet damage being dealt to the armor's health, once the armor health is degraded then the bullet damage will do its maximum to the player.
Thanks Geez for lighting this up for us, its much appreciated
Hello FutureSixx.
We have checked and the feature is working as intended.
In particular, the armor is now much more resistant and the oprevious value of "ArmorDamage" does not allow 1 shotting PlateCarrier anymore.
To get the same result, you have to customize the Ap bullet with ArmorDamage = 15 (Minimum).
In general, that parameter multiplies the damage done to gear before the armor reduction,
so 100 (bullet damage)* 15(ArmorDamage)* 0.2(PlateCarrier Armor) = 300(PlateCarrier health)
May 24 2021
I found Tetracylin tablets and took 2 pills. After then the cold was going away.
@Geez hi :)
There is a spam account here :(
In T158684#2194099, @JerryK wrote:Did you by any chance fire multiple shots? Zeds will still hear your silenced shots if you fire several shots in a quick succession.
Just found and used a SG5-K submachine gun and attached the suppressor to it. It works fine and it's quiet.
While I cannot say for sure, the but the issue seems limited to those 2 pistols.
Just rebuilt a chernarus server with the latest version of dayz, have CF and VPPAdminTools on it and every grenade I pick instantly explodes
is there a fix for this?
Did you by any chance fire multiple shots? Zeds will still hear your silenced shots if you fire several shots in a quick succession.
Hello Geez and thank you for your time.
I just play simple survival/lone wolf, and sneak and headshot infected/zombies when looting houses and maybe trade and avoid other players.
So have not been actively trying to find other weapons.
I do have a double barrel shotgun but that does not take a Suppressor/silencer.
So the only 2 weapons affected that I know of are the 2 pistols mentioned,(.22 LR MK II & .380 IJ-70) it happens everytime and even attracts infected/zombies now when they did not before.
Yesterday I was in a big open field and there was one zombie and I shot him down with the .22 LR MK II and then more ran over from a far distance.
When this issue happens, the pistols are in pristine or worn condition, as well as the attached suppressor when using the .380 IJ-70.
They only other variable I can think of was a driver update from Nvidia at the time.
All I do know for sure is that this was not an issue during and before the Walpurgis Event.
Only after the event ended did this issue happen and it is constant at least for me.
I have even validated my files using Steam.
I could be wrong and it can be a modded server, but this does not negate the fact that without color indicators it is impossible to understand the radiator is empty or full.
Hello 4NDRO1D.
Are you certain this has not been on a modded server? As the indicator has been white previously as well.
Regards,
Geez
Hello renegade_tm.
Are there any other weapons with this problem? And does this occur all the time or there could be some variable affecting this?
Regards,
Geez
Oh ok. I uploaded
Hello zippiddy.
Have you always experience this issue? Have you been changing something in the audio settings or in regards to your audio drivers? And have you tried changing the sample rate of your microphone in the Windows settings?
Also do you have any similar issues in any other game?
Hello barut.
Please upload the full contents of your C:\Users\*username*\AppData\Local\DayZ folder to this ticket, as we require mainly the .mdmp file to analyse the cause of the crash.
Regards,
Geez
Hello SIGBizzle.
Please try to delete the C:\Users\*username*\Documents\DayZ folder contents, including the faulty DayZ.cfg. This should resolve the problem.
Regards,
Geez
Can confirm that, on all servers i play wrong player information. Fun fact even my friend who play with me once have same stats as me.
May 23 2021
hello i have the same problem can i fix it without buying a new router
May 22 2021
@Geez can this be acknowledged, please? Humans don't move like that. Please disable leaning while sprinting, or provide a dev comment :|
May 21 2021
Dublicate T158198
Honestly ive been thinking about it a lot, even just adding back those bird sounds to the game would bring back some of that dayz atmosphere, you pretty much only hear them in forests now and theyre really quiet, everything else is just wind...defo would be a great addition i know a lot of people would be really happy about
Maybe I forgot to clarify that this applies to all weapons, including every single vanilla weapon.
Hoping this is fixed soon!
Very nice! Thanks Geez
I'm on an RX 580 too man LOL, sumrak has already told us that the old sky wont be coming back, but i think the current one could be made a lotttttt better, and maybe they could have an option for "skybox graphics" maybe if you want more FPS you can turn that down, or if you want a really pretty sky you could turn it up etc etc, but i agree with everything else you mentioned for sure! ;)
At 13:50 in the video, that lack of gun raise is better than what we have now. I think the right way would be to make it that if you move closer to the wall (same distance and current limit), your character moves the gun back a bit, but you go too close and THEN it should raise your gun.
Maybe you can provide some information how to enable debug visualisation of trigger? I could collect data and provide screenshots of trigger work to make your future debug easier?
Hello tjensen.
The issue has been resolved internally and a fix for the issue will appear in one of the future updates.
Regards,
Geez
Hello Right.
Unfortunately there are no updates I could share regarding to the issue.
We are aware of the report, however, due to the amount of issues we are dealing with it may take time for this to be reviewed by the developers responsible.
Regards,
Geez
I just tested this on my own Server with 55% absorbing Plate Carriers and 9x39 + 9x39 AP. Base damage of round at my Server is balanced to 75 for both AP and not AP variants and all rounds are killing to the torso with 3 shots fired.
May 20 2021
Geez,
Magic! Thanks for quick resolution. I re-downloaded DZSALauncher and its back to normal. Many thanks! All set! 5 star!
Geez,
Thanks for the info. I will try right now and let you know the outcome. Thanks again.
Contact BattleEye directly they shall reply within 2 days. Specify your steamID64 and your friend's