The displayName for the Land_FuelStation_Feed object type is "House". When you look at a destroyed fuel station pump, the "House" text appears. For example:
In addition, if you are injured by a fuel pump explosion, the debug monitor shows "House" as the cause of the last damage:
It would be nice if the display name were "Fuel Pump" or "Fuel Station Pump" (localized for different languages, of course) so that servers with kill feeds can display a more accurate (and less silly sounding) kill reason when they use the KillerData.m_MurderWeapon's display name in the kill message.