@Geez hi :)
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Sep 3 2020
Sep 2 2020
Same on 1.09.153372
Shot through tall building while obstructed from direction of gunshot. One shot through plate carrier/helmet with sound preceding death by over one second. Did not see player.
Sep 1 2020
Thank you for the report juanmaevil.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Aug 31 2020
The issue on Dayz US - LA 5978 seems to have been resolved!
You can close the topic, read in the description of the patch that the mechanics were changed.
Copy
Thx for answer
Hello PR9INICHEK.
This was intentional change and was removed on purpose.
Regards,
Geez
Hello Olaie.
Please try to delete the contents of your C:\Users\*username*\Documents\DayZ folder (make sure Steam Cloud Sync is disabled before starting the game upon doing so) and then change the default settings to your preferred settings again.
Regards,
Geez
1.09.153372
Issue not reproduced
1.09.153372
Issue not reproduced(press Tab haven't effect of PileOfWoodenPlanks)
1.09.153372
@Geez please send this feature request to devs
U can close this ticket
1.09.153372
Issue not reproduced
@Geez u can close this ticket)
@Geez please close this ticket :)
Just for info
I think issue fixed
Duplicate of T144838
I plan to continue playing despite the error occurring so frequently. If the issue resolves itself, I will notify you guys here! Thank you for the help and I look forward to hearing from you!
Aug 30 2020
@Geez i think this idea was implemented.
Just for info
@Geez hi :)
This happens with the barrels, the barbed wire and the combination lock. these last two make the sound of when a barbed wire or a combination lock is attached, It happens when you are entering the game, as shown in the PR9INICHEK video, the sound of broken glass also happens with cars if you had an accident with broken glass at some point in your game.
Aug 29 2020
Hi Geez!
Aug 28 2020
Jacob_Mango, I tried many many things but still can't figure out how this system works.
I don't have the “null” problem any more (the group is created with a BehaviourGroupInfectedPack) but I think my zombies are still not link to the group behavior because they continue to move randomly.
I looked at SG and Expansion code and tried to adapt config.cpp files (in \IA\, \data\aiconfigs\ and \Characters\) to link group behaviours to zombies but didn't succeed.
Aug 27 2020
Fixed in the latest 1.09 exp patch, thanks!
This has been going on a long time (many pathces, maybe since 1.03 or 1.04). It occurs just after logging in in the vicinity of vehicles and/or storage units such as barrels, tents etc. A few seconds after loading in you will hear a few sounds related to something that has happened with these items - if you have broken a window on the car you will hear it getting shattered - every time you log in near that car, even if was weeks since it was broken. You'll hear barrels opening/closing, tent openings zipping etc. Simply put it seems the sound of historical actions related to things in the player's vicinity are replayed at login. I haven't really found a way to formulate a ticket before this, but now that I saw this I thought I'd leave some more info.
Hey @Geez you can delete this entire post, we figured out how to mod this behavior back in and when we make it configurable server-side we'll just release a mod ^^
I've had this happen if I log in next to a car that's had one of it's windows broken at some point.