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May 10 2016

SilverDude added a comment to T79526: Rotors appear in the destroyed model of every helicopter even if destroyed before blowing up.

You are surely talking about every helicopter except for the MH-9/AH-9 and the Mohawk.

The most obvious ones with this case are the Ghosthawk and the Blackfoot. (Which really need reworking)

May 10 2016, 9:24 AM · Arma 3
Fireball added a comment to T79525: No next action when AAF outpost captured.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79526: Rotors appear in the destroyed model of every helicopter even if destroyed before blowing up: Arma 3.
May 10 2016, 9:24 AM · Arma 3
Iceman added a comment to T79525: No next action when AAF outpost captured.

Hello,
thanks for the report. There indeed is a problem where one of the enemy AI can spawn inside a rock and you cannot see him. In order to continue, you need to complete the first task (Neutralize guards) successfully. It may take several tries. This problem will be fixed in Steam Dev in one of the next updates. You can also temporarily switch to the Dev version. Sorry for inconveniences and thanks for helping us finding the problem.

May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79525: No next action when AAF outpost captured: Arma 3.
May 10 2016, 9:24 AM · Arma 3
schmidt edited Steps To Reproduce on T79525: No next action when AAF outpost captured.
May 10 2016, 9:24 AM · Arma 3
RickOShay added a comment to T79524: BIS_fnc_ambientAnim removes headgear.

It seems the only way to stop the headgear being removed is to add "ASIS" i.e. [this,"SIT","ASIS"] call BIS_fnc_ambientAnim; Having done this and then setting - this setVariable ["BIS_enableRandomization", false]; and then adding specified headgear does not stop headgear randomization. The commands only seem to work correctly on Men (story).

May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79523: Zeus eventually hits group spawn limit: Arma 3.
May 10 2016, 9:24 AM · Arma 3
Anton edited Steps To Reproduce on T79523: Zeus eventually hits group spawn limit.
May 10 2016, 9:24 AM · Arma 3
RickOShay edited Steps To Reproduce on T79524: BIS_fnc_ambientAnim removes headgear.
May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79524: BIS_fnc_ambientAnim removes headgear: Arma 3.
May 10 2016, 9:24 AM · Arma 3
TheTonycesar123 added a comment to T79522: Can't hear Direct Comm..

I did that but it didn't help

May 10 2016, 9:24 AM · Arma 3
Shields added a comment to T79522: Can't hear Direct Comm..

Make sure you turn effects down majorly, if you still can't hear people then their mic settings aren't maxed out clearly.

May 10 2016, 9:24 AM · Arma 3
Shields added a comment to T79522: Can't hear Direct Comm..

Turn your VOIP volume to max and lower effects, radio and music volume.

May 10 2016, 9:24 AM · Arma 3
TheTonycesar123 edited Steps To Reproduce on T79522: Can't hear Direct Comm..
May 10 2016, 9:24 AM · Arma 3
Fireball added a comment to T79521: #adminLogged setting for zeus owner does not work on dedicated server.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79522: Can't hear Direct Comm.: Arma 3.
May 10 2016, 9:24 AM · Arma 3
SINE added a comment to T79521: #adminLogged setting for zeus owner does not work on dedicated server.

Thanks a lot.

May 10 2016, 9:24 AM · Arma 3
SINE added a comment to T79521: #adminLogged setting for zeus owner does not work on dedicated server.

@Dev
Thanks a lot for your answer, but please respond to the following:

Is this a Bug or a change?
Will this work again in future updates or not?
If not, what needs to be done to make the Zeus module available the same way as it was before? (using #loggedAdmin, logging in and pressing Z)

May 10 2016, 9:24 AM · Arma 3
highhead added a comment to T79521: #adminLogged setting for zeus owner does not work on dedicated server.

Fixed again in Steam Dev rev. 127800 and higher.

May 10 2016, 9:24 AM · Arma 3
Anton edited Steps To Reproduce on T79521: #adminLogged setting for zeus owner does not work on dedicated server.
May 10 2016, 9:24 AM · Arma 3
ARJayDEV added a comment to T79521: #adminLogged setting for zeus owner does not work on dedicated server.

Yes this is a result of the serverCommandAvailable command changing in the latest release: direct relation to http://feedback.arma3.com/view.php?id=21137

May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79521: #adminLogged setting for zeus owner does not work on dedicated server: Arma 3.
May 10 2016, 9:24 AM · Arma 3
lidaker added a comment to T79520: [DEV] Mission does not proceed normally..

The bug still exists for me.

May 10 2016, 9:24 AM · Arma 3
Iceman added a comment to T79520: [DEV] Mission does not proceed normally..

Hello,
thank you for the report. This is a known issue for Dev branch, should be fixed in couple of days. Stable build is not affected.

May 10 2016, 9:24 AM · Arma 3
RaikaSiray edited Steps To Reproduce on T79520: [DEV] Mission does not proceed normally..
May 10 2016, 9:24 AM · Arma 3
ruPaladin added a comment to T79519: Motion sickness (because of camera shaking).

This problem also persist when advanced fly model disabled.

May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79520: [DEV] Mission does not proceed normally.: Arma 3.
May 10 2016, 9:24 AM · Arma 3
MulleDK19 added a comment to T79519: Motion sickness (because of camera shaking).

Related to http://feedback.arma3.com/view.php?id=21103

May 10 2016, 9:24 AM · Arma 3
ruPaladin added a comment to T79519: Motion sickness (because of camera shaking).

It doesn't help. Camera shake remains in helicopters.

May 10 2016, 9:24 AM · Arma 3
Iceman added a comment to T79519: Motion sickness (because of camera shaking).

Hello,
you can turn off the camera shake in options.

May 10 2016, 9:24 AM · Arma 3
Fennek added a comment to T79519: Motion sickness (because of camera shaking).

I dont get motionsickness from it, but it's unrealistic.
If you feel acceleration there is no wild shaking. Shaking only occurs if you have turbulences, and acceleration in random directions in short order.

Or does your entire body shake if you accelerate in a car? No it doesnt! Same with an airplane or helicopter. Remove it. Replace it by blackout/redout viewlimitations if you must.

May 10 2016, 9:24 AM · Arma 3
ruPaladin edited Steps To Reproduce on T79519: Motion sickness (because of camera shaking).
May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79519: Motion sickness (because of camera shaking): Arma 3.
May 10 2016, 9:24 AM · Arma 3
338Caliber edited Steps To Reproduce on T79518: Pushback Tractor for Fixed Winged Aircraft.
May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79518: Pushback Tractor for Fixed Winged Aircraft: Arma 3.
May 10 2016, 9:24 AM · Arma 3
JustCauseMayhem added a comment to T79517: Unit movement in/on structures.

So do you mean that the units cannot move around properly when they are in/on structures when ordered by Zeus Game Master.

May 10 2016, 9:24 AM · Arma 3
338Caliber added a comment to T79517: Unit movement in/on structures.

Yes, definitely.

May 10 2016, 9:24 AM · Arma 3
338Caliber edited Steps To Reproduce on T79517: Unit movement in/on structures.
May 10 2016, 9:24 AM · Arma 3
MulleDK19 added a comment to T79517: Unit movement in/on structures.

You can already do that. ALT-drag to change elevation.

May 10 2016, 9:24 AM · Arma 3
tankprohp42o added a comment to T79516: Arma 3 crashes when clicking on multiplayer.

haven't heard from any one in awile

May 10 2016, 9:24 AM · Arma 3
tankprohp42o added a comment to T79516: Arma 3 crashes when clicking on multiplayer.

i just recreated the crash and here are the new files 11-22-14

May 10 2016, 9:24 AM · Arma 3
tankprohp42o added a comment to T79516: Arma 3 crashes when clicking on multiplayer.

dont think this should make a difference but did do a clean install of win 7 recently had a virus that caused Glyph to crash on start up and Origin to do the same, after i was finshed everything worked, arma 3 was the only game that had problems and same for Arma 2 MP

May 10 2016, 9:24 AM · Arma 3
tankprohp42o added a comment to T79516: Arma 3 crashes when clicking on multiplayer.

That was the first file i uploaded arma 3 biggest file size on this page.

May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79517: Unit movement in/on structures: Arma 3.
May 10 2016, 9:24 AM · Arma 3
tankprohp42o added a comment to T79516: Arma 3 crashes when clicking on multiplayer.

u guys know whats wrong haven't heard anything from u in a wile

May 10 2016, 9:24 AM · Arma 3
tankprohp42o added a comment to T79516: Arma 3 crashes when clicking on multiplayer.

WELL?

May 10 2016, 9:24 AM · Arma 3
Iceman added a comment to T79516: Arma 3 crashes when clicking on multiplayer.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When the archive is smaller than 5000k, you can attach it here. When it is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 9:24 AM · Arma 3
tankprohp42o added a comment to T79516: Arma 3 crashes when clicking on multiplayer.

the small arma 3 zip is the cfg. in my documents i delete this it gets a little further and google this problem cause im not the only one,

May 10 2016, 9:24 AM · Arma 3
tankprohp42o added a comment to T79516: Arma 3 crashes when clicking on multiplayer.

as far as i know killer is up to date

May 10 2016, 9:24 AM · Arma 3
Dwarden added a comment to T79516: Arma 3 crashes when clicking on multiplayer.

start > run > dxdiag , press enter
chose save all information > save the file, upload it here

May 10 2016, 9:24 AM · Arma 3
tankprohp42o added a comment to T79516: Arma 3 crashes when clicking on multiplayer.

I ask again how do u find the DxDiag file and any other files u need

May 10 2016, 9:24 AM · Arma 3
tankprohp42o added a comment to T79516: Arma 3 crashes when clicking on multiplayer.

how do i find it

May 10 2016, 9:24 AM · Arma 3
Iceman added a comment to T79516: Arma 3 crashes when clicking on multiplayer.

Hello,
do you have a Killer network card? Could you please upload your DxDiag file? Thank you.

May 10 2016, 9:24 AM · Arma 3
tankprohp42o edited Steps To Reproduce on T79516: Arma 3 crashes when clicking on multiplayer.
May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79516: Arma 3 crashes when clicking on multiplayer: Arma 3.
May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79515: Fixed Wing Aircraft - Custom Armament: Arma 3.
May 10 2016, 9:24 AM · Arma 3
338Caliber edited Steps To Reproduce on T79515: Fixed Wing Aircraft - Custom Armament.
May 10 2016, 9:24 AM · Arma 3
Bohemia edited Steps To Reproduce on T79514: After most recent update, mouse steering from cockpit view (and likely 3rd person) is no longer realistic and returns to centre.
May 10 2016, 9:24 AM · Arma 3
ImperialAlex added a comment to T79513: Command unavailable to transfer current weapon *with custom attachments* to backpack.

I've run across this while working on a loadout saving script.
This is a really weird limitation. Maybe the current updates to attachments that are being done on DEV branch will introduce something for this as well?

EDIT: Would http://feedback.arma3.com/view.php?id=22000 work for your requirements?

May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79514: After most recent update, mouse steering from cockpit view (and likely 3rd person) is no longer realistic and returns to centre: Arma 3.
May 10 2016, 9:24 AM · Arma 3
debug added a comment to T79513: Command unavailable to transfer current weapon *with custom attachments* to backpack.

yes ImperialAlex, that is perfect.

May 10 2016, 9:24 AM · Arma 3
nkey added a comment to T79512: count instead of foreach not works now.

OK, now I see.
Thanks for info.

May 10 2016, 9:24 AM · Arma 3
debug edited Steps To Reproduce on T79513: Command unavailable to transfer current weapon *with custom attachments* to backpack.
May 10 2016, 9:24 AM · Arma 3
Gundy added a comment to T79512: count instead of foreach not works now.

Thanks KK, I was just stumbling over this one as well...

May 10 2016, 9:24 AM · Arma 3
Fireball added a comment to T79512: count instead of foreach not works now.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79513: Command unavailable to transfer current weapon *with custom attachments* to backpack: Arma 3.
May 10 2016, 9:24 AM · Arma 3
Bohemia updated subscribers of T79512: count instead of foreach not works now.
May 10 2016, 9:24 AM · Arma 3
Killzone_Kid added a comment to T79512: count instead of foreach not works now.

It is not the count. pushBack has been expanded and returns the index of last element inserted, which is Number, and count expects either Nothing or Boolean.

b = []; {0 = b pushBack _x} count allUnits

assigning result of pushBack to 0 will make it return nothing.

May 10 2016, 9:24 AM · Arma 3
nkey edited Steps To Reproduce on T79512: count instead of foreach not works now.
May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79512: count instead of foreach not works now: Arma 3.
May 10 2016, 9:24 AM · Arma 3
mahthan edited Steps To Reproduce on T79511: new rain effects are not working.
May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79511: new rain effects are not working: Arma 3.
May 10 2016, 9:24 AM · Arma 3
Fireball added a comment to T79510: no surrender key or un surrender.

Closing, no vanilla game bug.

May 10 2016, 9:24 AM · Arma 3
omar_uav edited Steps To Reproduce on T79510: no surrender key or un surrender.
May 10 2016, 9:24 AM · Arma 3
DarkDruid added a comment to T79510: no surrender key or un surrender.

Hi, there is no such surrender system in the vanilla game. If you are playing the modded game with surrender system, then please report this issue to the author of given mod. We can't fix user-made mods. Thank you

May 10 2016, 9:24 AM · Arma 3
COREFury edited Steps To Reproduce on T79509: All savedata on showcases/campaigns is reset..
May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79510: no surrender key or un surrender: Arma 3.
May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79509: All savedata on showcases/campaigns is reset.: Arma 3.
May 10 2016, 9:24 AM · Arma 3
Killzone_Kid added a comment to T79508: Please add an engine operation for moving objects along a path / in a specific direction.

well with setVelocityTransformation, you set start position and orientation of the object, end position and orientation of the object and then you change the last param from 0 to 1 and the object will move from start to end. How smooth depends on the step you will use iterating from 0 to 1

May 10 2016, 9:24 AM · Arma 3
Laxemann added a comment to T79508: Please add an engine operation for moving objects along a path / in a specific direction.

Hm, I've never been into vectors (shame on me and nothing I couldn't learn, right right) but it seems as if this is pretty much the same as using a setPos loop - just with more options. Which is exactly what I'm trying to avoid.

A short explanation:
I'm working on a mod that simulates reverb created by firing a gun moving through the environment, based on terrain. In order to get the reverbs (using a #particlesource as a dummyobject) to move I'm using a setPos loop that uses a 0.2s sleep between each step to save performance.
But oh well, using so many setPos loops really has a noticable impact on the framerate.
I've already written a leightweight script that deletes old dummyobjects in case there are more than fifty floating around, but it still gets laggy sometimes.

Sorry, got longer than I thought - and please correct me if I'm wrong!
Thanks for your efforts anyway, really appreciating it.

May 10 2016, 9:24 AM · Arma 3
Killzone_Kid added a comment to T79508: Please add an engine operation for moving objects along a path / in a specific direction.

There is setVelocityTransformation for for these kind of things

May 10 2016, 9:24 AM · Arma 3
Fireball added a comment to T79507: New helicopter sounds are horrible.

"Xyz is horrible" is not a good ticket title; it's one issue per ticket.

If you want to get acknowledged you want to make a ticket e.g. about "Helicopter flight noise sounds are not 3D positioned" and then match the content of the description.

As somebody else pointed out, we already have a ticket about the crash sound and we also have a ticket about the crash model.

EDIT: Make new ticket as you think something is not covered.

May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79508: Please add an engine operation for moving objects along a path / in a specific direction: Arma 3.
May 10 2016, 9:24 AM · Arma 3
Laxemann edited Steps To Reproduce on T79508: Please add an engine operation for moving objects along a path / in a specific direction.
May 10 2016, 9:24 AM · Arma 3
ruPaladin added a comment to T79507: New helicopter sounds are horrible.

Sounds are not 3D-positioned. It breaks immersion every time you turn head in helicopter.

@Benargee, I see on my monitor that helicopter blows up and in fire, but... I hear only engine failure sound. Is it ok? No. There are two solutions:

  1. Change helicopetr crash model - remove explosion and fire.
  2. Add sounds of explosion and fire.
May 10 2016, 9:24 AM · Arma 3
ruPaladin added a comment to T79507: New helicopter sounds are horrible.

Title is already - ok. All infromation from mys last comment already was in topic, please read it more carefully.

May 10 2016, 9:24 AM · Arma 3
Fireball added a comment to T79507: New helicopter sounds are horrible.

OK, please improve your ticket. Modify your title to match your latest comment.

May 10 2016, 9:24 AM · Arma 3
Fireball added a comment to T79507: New helicopter sounds are horrible.

I also do not agree, I personally find the new sound environment in the helos very refreshing.

But with what I agree, is that they overlay each VON activity (specifically in the xH-9), while normally heli pilots or passengers wear headsets for that reason.

May 10 2016, 9:24 AM · Arma 3
heyvern69 added a comment to T79507: New helicopter sounds are horrible.

Seems to me these problems could be fixed with volume sliders for helicopter sounds.

May 10 2016, 9:24 AM · Arma 3
mick0n added a comment to T79507: New helicopter sounds are horrible.

I thought the new sounds were alot more realistic than the ones we had previously. Flying the hummingbird actually felt real now with all the new sounds.

I don't have trackIR so I didn't notice the problem with audio placement but, regardless, that seems to be the only problem in this ticket.

May 10 2016, 9:24 AM · Arma 3
Benargee added a comment to T79507: New helicopter sounds are horrible.

At least there is a non constant engine/rotor sound when flying. It actually feels like you are putting strain on the helicopter now.

As for crash sounds, how do you know how they should sound? Been a few helicopter crashes recently?

I agree that sound direction should change when rotating head. I do think that when you wear a pilots helmet, sounds should be muffled and wind whistle should not be heard as much.

Edit: and if you feel your post was too emotional, it can be edited the same way I edited this message.

May 10 2016, 9:24 AM · Arma 3
ruPaladin added a comment to T79507: New helicopter sounds are horrible.

Sorry guys, my first message was too emotional. I corrected the feedback with new details. Hope this will help to make game better. If they will do nothing, well I see only one solution - JSRS mod.

May 10 2016, 9:24 AM · Arma 3
ruPaladin added a comment to T79507: New helicopter sounds are horrible.

Sure, but if you turn your head in helicopter sound of wind will not change. You may turn your head to the left on 90 degrees but sound never changes. Your right ear will get the same sample as in neutral position.
It is bad and cause motion seakness.

Btw, in RL pilots use special helmets and you will not hear that sounds so clearly.

May 10 2016, 9:24 AM · Arma 3
FrankHH added a comment to T79507: New helicopter sounds are horrible.

Congratulations OP, you provided detailed feedback. Now do it on the actual ticket instead of making yourself look dumb.

May 10 2016, 9:24 AM · Arma 3
Krzmbrzl added a comment to T79507: New helicopter sounds are horrible.

(The following refers to all the sounds except of the crashing sound) It might be unaccustomed for now but if your see it neutrally it is very realistic that for instance you can hear the wind when flying fast especially in open helicopters like the Hummingbird

May 10 2016, 9:24 AM · Arma 3
ruPaladin added a comment to T79507: New helicopter sounds are horrible.

No, cause 21143 is related to crash sounds only. And I am talking about all new sounds:

  • wind in ears (regardless of the position of the head wind will be only in one ear, try to turn your head in hummingbird)
  • sounds at >100 km/h speed (i think helicopter will break apart in the air)
  • sound of crash
  • sound of landing

and others.
Sometimes this sounds plays twice,for example, landing and crush sounds.

Really, I feel pain in my ears after 10 minutes of flying.

All of the above is true for first person view only. In 3rd person you will not notice that.

May 10 2016, 9:24 AM · Arma 3
tyl3r99 added a comment to T79507: New helicopter sounds are horrible.

duplicate 21143

May 10 2016, 9:24 AM · Arma 3
ruPaladin edited Steps To Reproduce on T79507: New helicopter sounds are horrible.
May 10 2016, 9:24 AM · Arma 3
Bohemia added a project to T79507: New helicopter sounds are horrible: Arma 3.
May 10 2016, 9:24 AM · Arma 3