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BIS_fnc_ambientAnim removes headgear
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Description

Placing a unit into a chair via [this,"SIT"] call BIS_fnc_ambientAnim; places the unit correctly on a chair but removes all headgear. Using setVariable ["BIS_enableRandomization", false]; and adding headgear directly has no effect.

Details

Legacy ID
3258585669
Severity
None
Resolution
Open
Reproducibility
Always
Category
Anims
Steps To Reproduce

Place a player unit. Place an AI unit. Place a chair near the AI unit. Then on the AI unit insert in the init : [this,"SIT"] call BIS_fnc_ambientAnim; Preview. Unit appears to be seated correctly however all headgear has been mysteriously removed. This is a very polite bug.

Additional Information

There are other related tickets (BIS_fnc_ambientAnim/0 but none that I can see that mentions this specific issue.

Event Timeline

RickOShay edited Additional Information. (Show Details)
RickOShay set Category to Anims.
RickOShay set Reproducibility to Always.
RickOShay set Severity to None.
RickOShay set Resolution to Open.
RickOShay set Legacy ID to 3258585669.May 7 2016, 7:36 PM
RickOShay added a subscriber: RickOShay.

It seems the only way to stop the headgear being removed is to add "ASIS" i.e. [this,"SIT","ASIS"] call BIS_fnc_ambientAnim; Having done this and then setting - this setVariable ["BIS_enableRandomization", false]; and then adding specified headgear does not stop headgear randomization. The commands only seem to work correctly on Men (story).