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May 10 2016

Bohemia added a project to T72523: Helicopter Pulling Nose up: Arma 3.
May 10 2016, 6:15 AM · Arma 3
Bohemia updated subscribers of T72522: Add better modlist on server browser.
May 10 2016, 6:15 AM · Arma 3
p00d73 added a comment to T72521: Underpower of all 120mm cannons.

Also, the HE rounds don't seem effective at all against building compared to the automatic 35mm of the ZSU. Heck, even the 40mm GMG levels buildings faster than the 120mm HE.

May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72522: Add better modlist on server browser: Arma 3.
May 10 2016, 6:15 AM · Arma 3
Bohemia added a comment to T72521: Underpower of all 120mm cannons.

artillery have that damage problem too and it is 155mm

May 10 2016, 6:15 AM · Arma 3
KiTooN edited Steps To Reproduce on T72522: Add better modlist on server browser.
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72521: Underpower of all 120mm cannons: Arma 3.
May 10 2016, 6:15 AM · Arma 3
tempestriser added a comment to T72521: Underpower of all 120mm cannons.

@ProGamer

Thanks for feedback, so the problem now is the penetration of the rounds ?
got it, i hope we can solve this issue.

May 10 2016, 6:15 AM · Arma 3
ProGamer added a comment to T72521: Underpower of all 120mm cannons.

The rounds don't blow up a vehicle until many of them are shot. Tey penetrate through and damage the vehicle and can kill people inside. Problem right now is penetration has some issue not killing people inside.

May 10 2016, 6:15 AM · Arma 3
tempestriser edited Steps To Reproduce on T72521: Underpower of all 120mm cannons.
May 10 2016, 6:15 AM · Arma 3
Fireball added a comment to T72520: AFV-4 gorgon is filled with BLUFOR gear.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 6:15 AM · Arma 3
wallside added a comment to T72520: AFV-4 gorgon is filled with BLUFOR gear.

Confirmed for 1.02

May 10 2016, 6:15 AM · Arma 3
Fireball added a comment to T72520: AFV-4 gorgon is filled with BLUFOR gear.

Fixed according to dev branch CL:

http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2528479&viewfull=1#post2528479

May 10 2016, 6:15 AM · Arma 3
Bohemia updated subscribers of T72520: AFV-4 gorgon is filled with BLUFOR gear.
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72520: AFV-4 gorgon is filled with BLUFOR gear: Arma 3.
May 10 2016, 6:15 AM · Arma 3
KiTooN added a comment to T72519: Riochet simulation of bullets.

Yup, it does (at least i'm certain ArmA 2 did)

May 10 2016, 6:15 AM · Arma 3
Humay edited Steps To Reproduce on T72520: AFV-4 gorgon is filled with BLUFOR gear.
May 10 2016, 6:15 AM · Arma 3
Deadfast added a comment to T72519: Riochet simulation of bullets.

Ricochets are already simulated, try shooting at the ground at night with some tracer ammo.

No change required, closing.

May 10 2016, 6:15 AM · Arma 3
wallside added a comment to T72519: Riochet simulation of bullets.

It does.

May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72519: Riochet simulation of bullets: Arma 3.
May 10 2016, 6:15 AM · Arma 3
Bohemia updated subscribers of T72519: Riochet simulation of bullets.
May 10 2016, 6:15 AM · Arma 3
Qox edited Steps To Reproduce on T72519: Riochet simulation of bullets.
May 10 2016, 6:15 AM · Arma 3
AD2001 added a comment to T72519: Riochet simulation of bullets.

Doesn't the game already simulate ricocheting bullets?

May 10 2016, 6:15 AM · Arma 3
Bohemia added a comment to T72518: When you parachute it makes no noise..

e.g. https://www.youtube.com/watch?v=RW4aVriYoDo

I know the loud noise is increased by the camera microphone, but at least it should make a strong wind sound.

May 10 2016, 6:15 AM · Arma 3
ceeeb added a comment to T72518: When you parachute it makes no noise..

Duplicate of #10684

May 10 2016, 6:15 AM · Arma 3
hit2121 edited Steps To Reproduce on T72518: When you parachute it makes no noise..
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72518: When you parachute it makes no noise.: Arma 3.
May 10 2016, 6:15 AM · Arma 3
Bohemia updated subscribers of T72517: M5 Sandstorm cant see missiles hitting ground..
May 10 2016, 6:15 AM · Arma 3
Fireball added a comment to T72516: Game crashes when using kbTell from SQF script..

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72517: M5 Sandstorm cant see missiles hitting ground.: Arma 3.
May 10 2016, 6:15 AM · Arma 3
hit2121 edited Steps To Reproduce on T72517: M5 Sandstorm cant see missiles hitting ground..
May 10 2016, 6:15 AM · Arma 3
sudden added a comment to T72516: Game crashes when using kbTell from SQF script..

Thank you!!! ;-)))

May 10 2016, 6:15 AM · Arma 3
dazhbog added a comment to T72516: Game crashes when using kbTell from SQF script..

First thing - you should add an empty Arguments class inside the FollowMe class to prevent script errors.

The crash itself is fixed in revision 110023 which should be released next week in a dev branch update.

May 10 2016, 6:15 AM · Arma 3
Astaroth added a comment to T72516: Game crashes when using kbTell from SQF script..

Thank you for great repro and repro mission.

May 10 2016, 6:15 AM · Arma 3
sudden edited Steps To Reproduce on T72516: Game crashes when using kbTell from SQF script..
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72516: Game crashes when using kbTell from SQF script.: Arma 3.
May 10 2016, 6:15 AM · Arma 3
ChrisAcrobat added a comment to T72514: Dedicated Servers cannot see Steam Workshop missions.

Oh, I said it wrong. I meant a Arma 3-release that only supports running a server. Like the base-game, but without anything besides the create-a-server-screen.

Note: I realise this is not the most optimal solution, but can it be done in an other way without Valve updating SteamWorks?

May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72515: 20 MM Grenade launcher U.V. has blood.: Arma 3.
May 10 2016, 6:15 AM · Arma 3
hit2121 edited Steps To Reproduce on T72515: 20 MM Grenade launcher U.V. has blood..
May 10 2016, 6:15 AM · Arma 3
ozdeadmeat added a comment to T72514: Dedicated Servers cannot see Steam Workshop missions.

Dedicated Server is released for free already. The issue is there is no way for a non-authenticated user (anonymous login) to subscribe to workshop content.

May 10 2016, 6:15 AM · Arma 3
ozdeadmeat added a comment to T72514: Dedicated Servers cannot see Steam Workshop missions.

Fantastic news. Thanks Gekon. When a way for Dedicated Servers to subscribe to addons and missions please scream it from the highest hilltops as the ability for users to keep there player made content up to date and not having the same ability for Dedicated servers is causing a crap-load of grief for us who host the servers everyone plays on.

May 10 2016, 6:15 AM · Arma 3
ChrisAcrobat added a comment to T72514: Dedicated Servers cannot see Steam Workshop missions.

I'm sure that it is more complicated than this, but how about separate and releasing Arma 3 Dedicated Server for free on steam?

May 10 2016, 6:15 AM · Arma 3
Bohemia updated subscribers of T72514: Dedicated Servers cannot see Steam Workshop missions.
May 10 2016, 6:15 AM · Arma 3
Gekon added a comment to T72514: Dedicated Servers cannot see Steam Workshop missions.

Dedicated servers don't have access to Workshop at the moment. Right now, the dedicated server is only using the low SteamWorks layer to authenticate players without being logged in. To access workshop and show/download missions, an user account with a copy of the game for the server would be required.

Since Steam does not allow multiple-point login, it would mean that to play on your dedicated server with Workshop, you would need another account with the game. Which means buying it again. This didn't feel right, therefore no Workshop for dedicated server right now. But we are aware of this feature and looking for a more elegant solution. Please, be patient :)

May 10 2016, 6:15 AM · Arma 3
Bored edited Steps To Reproduce on T72514: Dedicated Servers cannot see Steam Workshop missions.
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72513: Tree inside garage at 18106.9, 14883.6: Arma 3.
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72514: Dedicated Servers cannot see Steam Workshop missions: Arma 3.
May 10 2016, 6:15 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T72513: Tree inside garage at 18106.9, 14883.6.
May 10 2016, 6:15 AM · Arma 3
Fireball added a comment to T72513: Tree inside garage at 18106.9, 14883.6.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 6:15 AM · Arma 3
stonestriker added a comment to T72511: Exiting static weapon platforms.

Fixed on today Dev build

May 10 2016, 6:15 AM · Arma 3
Electricleash added a comment to T72512: Armed Offroad, Gunner position, Incorrect FOV/Zoom.

Resolved in EXE rev. 110304
Good stuff!

May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72512: Armed Offroad, Gunner position, Incorrect FOV/Zoom: Arma 3.
May 10 2016, 6:15 AM · Arma 3
Electricleash added a comment to T72512: Armed Offroad, Gunner position, Incorrect FOV/Zoom.

Resolved in EXE rev. 110304. Closing

May 10 2016, 6:15 AM · Arma 3
Electricleash edited Steps To Reproduce on T72512: Armed Offroad, Gunner position, Incorrect FOV/Zoom.
May 10 2016, 6:15 AM · Arma 3
Bohemia updated subscribers of T72511: Exiting static weapon platforms.
May 10 2016, 6:15 AM · Arma 3
stonestriker edited Steps To Reproduce on T72511: Exiting static weapon platforms.
May 10 2016, 6:15 AM · Arma 3
Fireball added a comment to T72510: Static AA/AT Titan Launcher shows up as Static MG when assembling.

Cannot repro currently. Is it fixed?

May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72511: Exiting static weapon platforms: Arma 3.
May 10 2016, 6:15 AM · Arma 3
stonestriker added a comment to T72510: Static AA/AT Titan Launcher shows up as Static MG when assembling.

Unable to pickup static weapon bags in current Stable version. Will switch to Beta and attempt with that one.

May 10 2016, 6:15 AM · Arma 3
stonestriker added a comment to T72510: Static AA/AT Titan Launcher shows up as Static MG when assembling.

Problem fixed in current Dev version. Closing

May 10 2016, 6:15 AM · Arma 3
stonestriker edited Steps To Reproduce on T72510: Static AA/AT Titan Launcher shows up as Static MG when assembling.
May 10 2016, 6:15 AM · Arma 3
InstaGoat added a comment to T72509: Zoomed in TWS MG optic's elevation compensation is wrong..

It's not even tuned for the rifles. It's supposed to be used with the Negev and the M200.

Edit: Tested with the M200 and Zafir. M200 shoots point of aim point of impact, the Zafir shoots about 5 - 10 centimeters high depending on the distance.

Also tested the MX-LSW, it shoots slightly high on all settings.

There is, however, a difference in points of impact between WFOV and NFOV on all guns.

May 10 2016, 6:15 AM · Arma 3
armapirx added a comment to T72509: Zoomed in TWS MG optic's elevation compensation is wrong..

Also the upper most dot on the aiming reticule is labelled as 200m, while the scope is zeroed for 400m and can't be changed manually. This is confusing, as to what is the actual zero setting, because in other scopes the central dot, between the crosshairs, corresponds with zero setting.

May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72510: Static AA/AT Titan Launcher shows up as Static MG when assembling: Arma 3.
May 10 2016, 6:15 AM · Arma 3
Bohemia updated subscribers of T72510: Static AA/AT Titan Launcher shows up as Static MG when assembling.
May 10 2016, 6:15 AM · Arma 3
Lunatico9 edited Steps To Reproduce on T72509: Zoomed in TWS MG optic's elevation compensation is wrong..
May 10 2016, 6:15 AM · Arma 3
Bohemia updated subscribers of T72509: Zoomed in TWS MG optic's elevation compensation is wrong..
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72509: Zoomed in TWS MG optic's elevation compensation is wrong.: Arma 3.
May 10 2016, 6:15 AM · Arma 3
AD2001 added a comment to T72508: NVS optic does not switch back from NV mode.

I think the NV optic is supposed to be NV only.

May 10 2016, 6:15 AM · Arma 3
Lunatico9 added a comment to T72508: NVS optic does not switch back from NV mode.

Then they should make it simply start from NV mode.

May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72508: NVS optic does not switch back from NV mode: Arma 3.
May 10 2016, 6:15 AM · Arma 3
Lunatico9 edited Steps To Reproduce on T72508: NVS optic does not switch back from NV mode.
May 10 2016, 6:15 AM · Arma 3
MadDogX added a comment to T72507: Battleye Client not responding..

Without any further info, this is a duplicate of #12076.

May 10 2016, 6:14 AM · Arma 3
Karb added a comment to T72507: Battleye Client not responding..

Since changing back to my old router/modem, this has no longer been an issue.

May 10 2016, 6:14 AM · Arma 3
Karb edited Steps To Reproduce on T72507: Battleye Client not responding..
May 10 2016, 6:14 AM · Arma 3
MadDogX added a comment to T72506: Camera problems when taking control of UAV from within vehicle.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72507: Battleye Client not responding.: Arma 3.
May 10 2016, 6:14 AM · Arma 3
Bohemia edited Steps To Reproduce on T72506: Camera problems when taking control of UAV from within vehicle.
May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72506: Camera problems when taking control of UAV from within vehicle: Arma 3.
May 10 2016, 6:14 AM · Arma 3
DarkDruid added a comment to T72506: Camera problems when taking control of UAV from within vehicle.

Seems to be fixed. Could you please check it and confirm? Thanks

May 10 2016, 6:14 AM · Arma 3
Peter added a comment to T72505: CSAT CAS UAV Bombs still visable on aircraft after dropping.

Also in the AAF UAV? Upvoted.

May 10 2016, 6:14 AM · Arma 3
DarkDruid added a comment to T72506: Camera problems when taking control of UAV from within vehicle.

No reaction for more than a month. Closing as fixed.

May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72505: CSAT CAS UAV Bombs still visable on aircraft after dropping: Arma 3.
May 10 2016, 6:14 AM · Arma 3
sms added a comment to T72504: magazinesAmmoFull command does not work as expected for all vehicles.

Also it doesn't return "Laserbatteries" in "Laserdesignator".

May 10 2016, 6:14 AM · Arma 3
Superxpdude added a comment to T72504: magazinesAmmoFull command does not work as expected for all vehicles.

From some testing I've done regarding this command, it only appears to work on the "first" turret of the vehicle (Turret [0]). On vehicles with multiple "turrets" (tanks, APCs, helicopters), the command will only return magazines from the primary turret. None of the magazines from any additional turrets (commander's weapons, pilot's weapons) will be returned through this command.

May 10 2016, 6:14 AM · Arma 3
Bohemia edited Steps To Reproduce on T72505: CSAT CAS UAV Bombs still visable on aircraft after dropping.
May 10 2016, 6:14 AM · Arma 3
d3nn16 added a comment to T72504: magazinesAmmoFull command does not work as expected for all vehicles.

magazinesAmmoFull now returns the mags from drons but as Superxdude pointed out it still only works for turret 0 (v1.44).

magazinesAmmoFull should include all turrets and should also include the turret path as an additional info in the already returned lists:

[["300Rnd_20mm_shells",300,true,65536,"gatling_20mm", >>put turret path here<<],["2Rnd_LG_scalpel",2,true,65536,"missiles_SCALPEL", >>put turret path here<<],["2Rnd_AAA_missiles",2,true,65536,"missiles_ASRAAM", >>put turret path here<<],["2Rnd_GBU12_LGB_MI10",2,true,65536,"GBU12BombLauncher", >>put turret path here<<],["120Rnd_CMFlare_Chaff_Magazine",120,true,65536,"CMFlareLauncher", >>put turret path here<<]]

May 10 2016, 6:14 AM · Arma 3
Bohemia updated subscribers of T72504: magazinesAmmoFull command does not work as expected for all vehicles.
May 10 2016, 6:14 AM · Arma 3
Bohemia updated subscribers of T72503: Buzzard HUD Ranging bar not appearing.
May 10 2016, 6:14 AM · Arma 3
Bohemia edited Steps To Reproduce on T72503: Buzzard HUD Ranging bar not appearing.
May 10 2016, 6:14 AM · Arma 3
flaming-worm edited Steps To Reproduce on T72502: tank turrets.
May 10 2016, 6:14 AM · Arma 3
Bohemia updated subscribers of T72502: tank turrets.
May 10 2016, 6:14 AM · Arma 3
d3nn16 edited Steps To Reproduce on T72504: magazinesAmmoFull command does not work as expected for all vehicles.
May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72504: magazinesAmmoFull command does not work as expected for all vehicles: Arma 3.
May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72503: Buzzard HUD Ranging bar not appearing: Arma 3.
May 10 2016, 6:14 AM · Arma 3
ceeeb added a comment to T72501: Tank sounds no good enough.

Related to #11673 and #14382

May 10 2016, 6:14 AM · Arma 3
Bohemia added a project to T72502: tank turrets: Arma 3.
May 10 2016, 6:14 AM · Arma 3
Bohemia updated subscribers of T72501: Tank sounds no good enough.
May 10 2016, 6:14 AM · Arma 3
TutSi added a comment to T72501: Tank sounds no good enough.

As an Extank crew from Poland (ended 2 months ago) i saw abrams and other US and German, even British hardware - ticket author have 100% right. Same gouse to helicopters they should sound much louder and longer.

May 10 2016, 6:14 AM · Arma 3
AD2001 added a comment to T72501: Tank sounds no good enough.

Agreed that the tanks need to be louder, but in 2035 the tanks probably wont be as loud as 10 years ago.
/upvoted

May 10 2016, 6:14 AM · Arma 3