Also, the HE rounds don't seem effective at all against building compared to the automatic 35mm of the ZSU. Heck, even the 40mm GMG levels buildings faster than the 120mm HE.
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May 10 2016
artillery have that damage problem too and it is 155mm
Thanks for feedback, so the problem now is the penetration of the rounds ?
got it, i hope we can solve this issue.
The rounds don't blow up a vehicle until many of them are shot. Tey penetrate through and damage the vehicle and can kill people inside. Problem right now is penetration has some issue not killing people inside.
Mass-closing resolved issues not updated in 10 days.
Confirmed for 1.02
Fixed according to dev branch CL:
Yup, it does (at least i'm certain ArmA 2 did)
Ricochets are already simulated, try shooting at the ground at night with some tracer ammo.
No change required, closing.
It does.
Doesn't the game already simulate ricocheting bullets?
e.g. https://www.youtube.com/watch?v=RW4aVriYoDo
I know the loud noise is increased by the camera microphone, but at least it should make a strong wind sound.
Duplicate of #10684
Mass-closing resolved issues not updated in 10 days.
Thank you!!! ;-)))
First thing - you should add an empty Arguments class inside the FollowMe class to prevent script errors.
The crash itself is fixed in revision 110023 which should be released next week in a dev branch update.
Thank you for great repro and repro mission.
Oh, I said it wrong. I meant a Arma 3-release that only supports running a server. Like the base-game, but without anything besides the create-a-server-screen.
Note: I realise this is not the most optimal solution, but can it be done in an other way without Valve updating SteamWorks?
Dedicated Server is released for free already. The issue is there is no way for a non-authenticated user (anonymous login) to subscribe to workshop content.
Fantastic news. Thanks Gekon. When a way for Dedicated Servers to subscribe to addons and missions please scream it from the highest hilltops as the ability for users to keep there player made content up to date and not having the same ability for Dedicated servers is causing a crap-load of grief for us who host the servers everyone plays on.
I'm sure that it is more complicated than this, but how about separate and releasing Arma 3 Dedicated Server for free on steam?
Dedicated servers don't have access to Workshop at the moment. Right now, the dedicated server is only using the low SteamWorks layer to authenticate players without being logged in. To access workshop and show/download missions, an user account with a copy of the game for the server would be required.
Since Steam does not allow multiple-point login, it would mean that to play on your dedicated server with Workshop, you would need another account with the game. Which means buying it again. This didn't feel right, therefore no Workshop for dedicated server right now. But we are aware of this feature and looking for a more elegant solution. Please, be patient :)
Mass-closing resolved issues not updated in 10 days.
Fixed on today Dev build
Resolved in EXE rev. 110304
Good stuff!
Resolved in EXE rev. 110304. Closing
Cannot repro currently. Is it fixed?
Unable to pickup static weapon bags in current Stable version. Will switch to Beta and attempt with that one.
Problem fixed in current Dev version. Closing
It's not even tuned for the rifles. It's supposed to be used with the Negev and the M200.
Edit: Tested with the M200 and Zafir. M200 shoots point of aim point of impact, the Zafir shoots about 5 - 10 centimeters high depending on the distance.
Also tested the MX-LSW, it shoots slightly high on all settings.
There is, however, a difference in points of impact between WFOV and NFOV on all guns.
Also the upper most dot on the aiming reticule is labelled as 200m, while the scope is zeroed for 400m and can't be changed manually. This is confusing, as to what is the actual zero setting, because in other scopes the central dot, between the crosshairs, corresponds with zero setting.
I think the NV optic is supposed to be NV only.
Then they should make it simply start from NV mode.
Without any further info, this is a duplicate of #12076.
Since changing back to my old router/modem, this has no longer been an issue.
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.
Seems to be fixed. Could you please check it and confirm? Thanks
Also in the AAF UAV? Upvoted.
No reaction for more than a month. Closing as fixed.
Also it doesn't return "Laserbatteries" in "Laserdesignator".
From some testing I've done regarding this command, it only appears to work on the "first" turret of the vehicle (Turret [0]). On vehicles with multiple "turrets" (tanks, APCs, helicopters), the command will only return magazines from the primary turret. None of the magazines from any additional turrets (commander's weapons, pilot's weapons) will be returned through this command.
magazinesAmmoFull now returns the mags from drons but as Superxdude pointed out it still only works for turret 0 (v1.44).
magazinesAmmoFull should include all turrets and should also include the turret path as an additional info in the already returned lists:
[["300Rnd_20mm_shells",300,true,65536,"gatling_20mm", >>put turret path here<<],["2Rnd_LG_scalpel",2,true,65536,"missiles_SCALPEL", >>put turret path here<<],["2Rnd_AAA_missiles",2,true,65536,"missiles_ASRAAM", >>put turret path here<<],["2Rnd_GBU12_LGB_MI10",2,true,65536,"GBU12BombLauncher", >>put turret path here<<],["120Rnd_CMFlare_Chaff_Magazine",120,true,65536,"CMFlareLauncher", >>put turret path here<<]]
Related to #11673 and #14382
As an Extank crew from Poland (ended 2 months ago) i saw abrams and other US and German, even British hardware - ticket author have 100% right. Same gouse to helicopters they should sound much louder and longer.
Agreed that the tanks need to be louder, but in 2035 the tanks probably wont be as loud as 10 years ago.
/upvoted