- User Since
- Sep 5 2013, 2:58 PM (454 w, 3 d)
May 10 2016
Duplicate to 0013900
Then they should make it simply start from NV mode.
You're asking them to use a big budget cut to remake all the voice overs that took so long to make, just to make the game a bit more unrealistic (I don't think that Iranian forces communicate in english between eachother, no non-english speaking force does.). Heh it would be nice to understand what they're saying, but this is not a solution.
^ Indeed, they are long range engagement optics, a CQB sight is not intended for them.
I don't think it's because of the Earth being curved, it's because whatever is after that circle is not getting rendered, gives the illusion of the map being curved.
Duplicate of 0013889
hey, since it's a duplicate just close the thread eh?
Red Orchestra 2 tanks are a good example on hit handling on tanks. Crewmembers die if hit, specific zones of the vehicle are marked as engine and ammunition, the armour is weaker on the sides and rear, also there are weak spots in the armour allowing you to easily take out the crew inside, even on the front with an AT rifle.
looks fine to me
I can't check it right now (somebody do it for me please :) but i think it might be because I assumed that the acceleration key is binded to Q while it may just be like vehicles and E is the key for max acceleration.
Also happens with artillery tanks.
Yea but every gun should have at least a bit of recoil, shouldn't it? The PDW2000 feels recoil-less when shooting on burst and full auto modes. Feels like playing COD.
If it was supposed to be like that, it would be the best gun for CQB in the game.
I'm playing on an SSD here and have the same issue, so the problem isn't hardware related I think.
The tail rotor doesn't have enough power to turn the chopper while at high speeds and even if it did, the only result would be your helicopter drifting sideways, the direction of your velocity vector wouldn't change.