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May 10 2016

Deadfast added a comment to T72542: please add the handgun inside the Holster otherwise the holster does not make any sence.

Duplicate of #369, closing.

May 10 2016, 6:15 AM · Arma 3
Peter edited Steps To Reproduce on T72541: Add AH-9 and MH-9 to AAF with their correspondant camo paterns..
May 10 2016, 6:15 AM · Arma 3
peterpanda edited Steps To Reproduce on T72542: please add the handgun inside the Holster otherwise the holster does not make any sence.
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72542: please add the handgun inside the Holster otherwise the holster does not make any sence: Arma 3.
May 10 2016, 6:15 AM · Arma 3
Bohemia updated subscribers of T72540: Wooden lamp posts along main roads on Stratis are indestructible.
May 10 2016, 6:15 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T72540: Wooden lamp posts along main roads on Stratis are indestructible.
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72541: Add AH-9 and MH-9 to AAF with their correspondant camo paterns.: Arma 3.
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72540: Wooden lamp posts along main roads on Stratis are indestructible: Arma 3.
May 10 2016, 6:15 AM · Arma 3
Bohemia updated subscribers of T72539: "Return To Camp Maxwell" - GUI ingame escape tab.
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72539: "Return To Camp Maxwell" - GUI ingame escape tab: Arma 3.
May 10 2016, 6:15 AM · Arma 3
Xotodazo edited Steps To Reproduce on T72539: "Return To Camp Maxwell" - GUI ingame escape tab.
May 10 2016, 6:15 AM · Arma 3
MadDogX added a comment to T72539: "Return To Camp Maxwell" - GUI ingame escape tab.

Please search before posting.

May 10 2016, 6:15 AM · Arma 3
Bohemia updated subscribers of T72538: UAV (Greyhawk/Ababil/Darter) does not work with Respawn Module.
May 10 2016, 6:15 AM · Arma 3
GLTLegislator added a comment to T72538: UAV (Greyhawk/Ababil/Darter) does not work with Respawn Module.

I just tested it with base respawn, you can't connect to the UAV after respawn!

description.ext
// Respawn Settings
respawn = "BASE";
respawndelay = 5;
disabledAI = 0;

respawn_west has been used as respawn point.

May 10 2016, 6:15 AM · Arma 3
DarkDruid added a comment to T72538: UAV (Greyhawk/Ababil/Darter) does not work with Respawn Module.

Should be already fixed in current version. Marking as fixed.

May 10 2016, 6:15 AM · Arma 3
Fireball added a comment to T72538: UAV (Greyhawk/Ababil/Darter) does not work with Respawn Module.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72538: UAV (Greyhawk/Ababil/Darter) does not work with Respawn Module: Arma 3.
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72537: After "Release UAV Controls" the Engine switches on: Arma 3.
May 10 2016, 6:15 AM · Arma 3
Dvilssaw edited Steps To Reproduce on T72538: UAV (Greyhawk/Ababil/Darter) does not work with Respawn Module.
May 10 2016, 6:15 AM · Arma 3
Dvilssaw edited Steps To Reproduce on T72537: After "Release UAV Controls" the Engine switches on.
May 10 2016, 6:15 AM · Arma 3
fabrizioT added a comment to T72536: selectWeapon "Put" or "Throw" won't stay on.

ArmA 3, v1.10 official:
the following code, put into a unit (named buddy) init field:

oneachframe { buddy selectWeapon "Throw"; buddy globalchat format["%1", currentweapon buddy]; };

Always returns unit's primary weapon.
Enclosing code into a spawn {} block does not change the result.

May 10 2016, 6:15 AM · Arma 3
MadDogX added a comment to T72535: Lose missile if dragged while pistol is reloading.

Unable to repro in latest dev.

May 10 2016, 6:15 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T72536: selectWeapon "Put" or "Throw" won't stay on.
May 10 2016, 6:15 AM · Arma 3
Bohemia updated subscribers of T72536: selectWeapon "Put" or "Throw" won't stay on.
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72536: selectWeapon "Put" or "Throw" won't stay on: Arma 3.
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72535: Lose missile if dragged while pistol is reloading: Arma 3.
May 10 2016, 6:15 AM · Arma 3
Ferrard added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

Are these salt "flats" analogous to the American salt flats though? These are two completely different climates we're talking about here, so I suspect that a direct comparison is going to be hopelessly wrong.

May 10 2016, 6:15 AM · Arma 3
tjohnman edited Steps To Reproduce on T72535: Lose missile if dragged while pistol is reloading.
May 10 2016, 6:15 AM · Arma 3
Maxell added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

Welcome to Bonneville salt flats. Hatchback Sport - top speed 326 kmh-1 ;)

May 10 2016, 6:15 AM · Arma 3
ProGamer added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

They are different areas but similar terrain and the map is model off of I think July 4-5th or some time in August.

May 10 2016, 6:15 AM · Arma 3
TROPtastic added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

I vote yes, but there should ideally be less traction on salt-flats (reflecting their real-world characteristics). Apart from that, there should be no speed cap on the flats.

May 10 2016, 6:15 AM · Arma 3
ProGamer added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

Considering the worlds fasted cars are tested on salt flats, this ticket makes sense to me.

http://en.wikipedia.org/wiki/Bonneville_Salt_Flats

The island is modeled for a specific summer day in the year.

May 10 2016, 6:15 AM · Arma 3
Adanteh added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

I just wish they would change the speed for on/offroad all together. With the new physics it might be possible to make sure you have less grip making it very hard to drive fast, but at least you're able to when you want to (And you're a good driver). This magical engine limiter when you drive on anything that isn't a perfect pavement is annoying as hell.

May 10 2016, 6:15 AM · Arma 3
Unknown Object (User) added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

If maxell says he has been there and its not dry, then it shouldn't be a support airstrip at all, unless its depending on time of the year, in wich case, its a feature wich must be added into the game.

May 10 2016, 6:15 AM · Arma 3
ataraxic89 added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

Clearly global warming in 2035 has dried it up completely ;)

May 10 2016, 6:15 AM · Arma 3
ataraxic89 added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

First off Jimmy, that wouldnt affect a vehicle. Second off you must consider this is a video game, it wouldnt seriously affect milsim people negatively but would be fun for people to use for testing and racing.

May 10 2016, 6:15 AM · Arma 3
Maxell added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

I've visited those salt lakes on Lemnos island and theirs surface is not solid. There is dry crust on the top and under it there is wet sand/mud. When we walked across it we sank nearly each step.

But I understand your point for use as racing tracks. We can change saltlake surface parameters, that is no problem. But I leave it up to you guys. Your votes will decide! ;)

May 10 2016, 6:15 AM · Arma 3
StJimmy added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

Hmm well in Armaverse it seems to be pretty dry. Btw I was also expecting to get some nice high speed with new civilian vehicles but I was bit disappointed.

@Mulle
Offroad got more bumbs in real life so you really couldn't drive too fast and that's what Arma is "simulating"

May 10 2016, 6:15 AM · Arma 3
StJimmy added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

Now that I've watched more closely well there is some vegetation and brown areas so it's not that dry. I vote no for this time. It would be nice little fun factor though :)

May 10 2016, 6:15 AM · Arma 3
Bohemia added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

we been taking off on the "flats" in a MP_Dogfight mission lately without issue...

assume BIS went with the idea that a larger wheel (aircraft in this matter) is less effected on rougher terrain (dirt) which is why smaller wheeled vehicles (cars/trucks) are slower on that surface

IF someone managed to tweak a model for that surface they could make a bunch of turbine propelled vehicles to do land-speed records.

BIS already threw in a Go-Cart track at the main Altis_Airbase so I don't see why not modify or share the material required to create such content.

I strictly play ArmA/OFP for the military simulation but Im up for trying to break some speed-records on the flats... has anyone attempted to make any simulation resembling that?

+1 VOTE

May 10 2016, 6:15 AM · Arma 3
vryoffbtdrummr added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

near impossible to roll anything, and when you do, it flips back over in 0.01 seconds(might be a slight exaggeration)
if the salt flat is used as an airstrip, it should behave like pavement

May 10 2016, 6:15 AM · Arma 3
wallside added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

Even if it's completely dry and hard as you say, it will not be nearly as smooth as asphalt.
Looked for some pictures in the summer:

https://ssl.panoramio.com/photo/58336648
http://www.schmittdoes.com/wp-content/uploads/2012/06/IMG_9697-1024x768.jpg
https://ssl.panoramio.com/photo/24995081

May 10 2016, 6:15 AM · Arma 3
MulleDK19 added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

They should just redo the whole speed thing on vehicles.

Vehicles are just overall too weak.
And the fact that just by driving on something that is not marked as road limits vehicles severely is just ridiculous.

Even the plane, with a top speed of 700km/h and a freaking jet engine can't go more than 40km/h on flat terrain...

For this very reason, you only need about 50 meters of terrain to land safely.

May 10 2016, 6:15 AM · Arma 3
ataraxic89 added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

I agree mulleDK19 but I doubt they are about to do a movement overhaul.

If they were the idea would be you go slow offroad because going fast would be very likely to hit a bump and roll you but right now it is very hard to roll or anything.

May 10 2016, 6:15 AM · Arma 3
stonestriker added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

As the airstrip seems to be constructed on it, the speed bonus makes sense to me.

May 10 2016, 6:15 AM · Arma 3
ataraxic89 edited Steps To Reproduce on T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).
May 10 2016, 6:15 AM · Arma 3
prykpryk added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

Im not so sure about it. This lake is flooded for some time in year, it not like bonneville which is dry forever. Thus the ground may be very soft.

May 10 2016, 6:15 AM · Arma 3
Unknown Object (User) added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

true, just like rock deserts, they are even harder than asphalt

May 10 2016, 6:15 AM · Arma 3
Bohemia updated subscribers of T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).
May 10 2016, 6:15 AM · Arma 3
kukiric added a comment to T72533: Radio static can be heard over non-radio squad comms.

Fixed in 1.0

May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72533: Radio static can be heard over non-radio squad comms: Arma 3.
May 10 2016, 6:15 AM · Arma 3
kukiric edited Steps To Reproduce on T72533: Radio static can be heard over non-radio squad comms.
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus): Arma 3.
May 10 2016, 6:15 AM · Arma 3
stonestriker added a comment to T72532: manually controlled gun for MRAPs.

Gameplay-wise it would be interesting with an exposed gunner.

May 10 2016, 6:15 AM · Arma 3
AD2001 added a comment to T72532: manually controlled gun for MRAPs.

At first I thought the reason why this isn't in the game is because BIS didn't know how to make hand animations, so it would look stupid (look at the Ghosthawk for example), but then they made the armed offroad with good animations.

BIS, please make vehicles like this.

You're pretty good at copy & pasting parts of models, why can't you just copy the Mk30 and Mk32?

May 10 2016, 6:15 AM · Arma 3
Bohemia updated subscribers of T72532: manually controlled gun for MRAPs.
May 10 2016, 6:15 AM · Arma 3
alphazulu90 edited Steps To Reproduce on T72532: manually controlled gun for MRAPs.
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72532: manually controlled gun for MRAPs: Arma 3.
May 10 2016, 6:15 AM · Arma 3
cancerouspete added a comment to T72531: Steam Description overflow (unknown entity) in-game on ampersand and semi-colon characters.

I decided to keep this bug private as i don't know, and didn't want to test or make public the extent of what is potentially possible between those characters

May 10 2016, 6:15 AM · Arma 3
cancerouspete edited Steps To Reproduce on T72531: Steam Description overflow (unknown entity) in-game on ampersand and semi-colon characters.
May 10 2016, 6:15 AM · Arma 3
Fank added a comment to T72530: Positional audio error when player character speaks inside vehicles (0.77.109860).

Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.

May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72531: Steam Description overflow (unknown entity) in-game on ampersand and semi-colon characters: Arma 3.
May 10 2016, 6:15 AM · Arma 3
ceeeb added a comment to T72530: Positional audio error when player character speaks inside vehicles (0.77.109860).

Related to #14225

May 10 2016, 6:15 AM · Arma 3
tpw edited Steps To Reproduce on T72530: Positional audio error when player character speaks inside vehicles (0.77.109860).
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72530: Positional audio error when player character speaks inside vehicles (0.77.109860): Arma 3.
May 10 2016, 6:15 AM · Arma 3
Lunatico9 added a comment to T72529: AT Mine Cluster artillery projectile actually fires anti-personal mines.

Duplicate to 0013900

May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72529: AT Mine Cluster artillery projectile actually fires anti-personal mines: Arma 3.
May 10 2016, 6:15 AM · Arma 3
wallside added a comment to T72529: AT Mine Cluster artillery projectile actually fires anti-personal mines.

duplicate http://feedback.arma3.com/view.php?id=13900

May 10 2016, 6:15 AM · Arma 3
Lunatico9 edited Steps To Reproduce on T72529: AT Mine Cluster artillery projectile actually fires anti-personal mines.
May 10 2016, 6:15 AM · Arma 3
ProGamer added a comment to T72528: Artillery computer stuck at close range For MP maps..

Can you upload the mission with the issue?

May 10 2016, 6:15 AM · Arma 3
SpectorSHC added a comment to T72528: Artillery computer stuck at close range For MP maps..

It is happening on any mission that I have seen so far. We have changed mission types and the problem is still there. However, one of our members had the problem before, but does not anymore, while the rest of us do. We asked if he had done anything to hims ARMA, but he says no.

If you are not having this problem please let me know

May 10 2016, 6:15 AM · Arma 3
SpectorSHC edited Steps To Reproduce on T72528: Artillery computer stuck at close range For MP maps..
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72528: Artillery computer stuck at close range For MP maps.: Arma 3.
May 10 2016, 6:15 AM · Arma 3
SpectorSHC added a comment to T72528: Artillery computer stuck at close range For MP maps..

This has been fixed after the offical build was released, thank you

May 10 2016, 6:15 AM · Arma 3
Bohemia added a comment to T72527: The A-400M for one of Arma 3's large transport aircraft.

More helpful/useful links:

http://www.fs-freeware.net/downloads/viewdownload/13-military-aircraft/1699-fsx-airbus-military-a400-m-with-better-cockpit

http://www.turbosquid.com/3d-models/3d-model-of-airbus-a400m-heavy-lift/559546

Cockpit:
http://www.tekku.ru/wp-content/uploads/2011/05/Airbus-A400M-05.jpg

Good pics, good model:
http://www.gandoza.com/3d-aircraft/3d-military-models/airbus-a400m-atlas-military-transport-aircraft.html

http://www.turbosquid.com/3d-models/3ds-simulators/367614

Great model:
http://www.turbosquid.com/3d-models/3dsmax-air-bus-a400m/656470

Good free 3d model for preview:
http://www.3dcadbrowser.com/download.aspx?3dmodel=66576

Devs, please add this plane in next DLC's

May 10 2016, 6:15 AM · Arma 3
AD2001 added a comment to T72527: The A-400M for one of Arma 3's large transport aircraft.

That awkward moment when even the moderators start spamming the feedback tracker with their vehicle requests.

May 10 2016, 6:15 AM · Arma 3
AD2001 added a comment to T72527: The A-400M for one of Arma 3's large transport aircraft.

Sure, also how about adding the following weapons:
-HS Produkt 2000
-H&K MP5
-H&K MP7
-H&K UMP
-HS Produkt VHS
-H&K G36
-Colt M4
-Sako TRG
-MACS M3
-RT-20
-Remington M40
-Barret M82
-RGB-6
-H&K AG36 (for G36 rifles)
-FN M249
-FN MAG
-Ultimax 100
-9K38 Igla
-9K32 Strela-2M
-RL90 M95
-AT4

And the following vehicles:
-M-84D
-M-95 Degman
-BVP M-80A
-BOV VP
-M1151 Up-Armored Capable HMMWV
-Iveco LMV
-International MaxxPro
-M-84AI
-PTS-M
-PMS (mounted on Tatra T813 8x8 trucks)
-Strijela - 10CROA1
-MV-4
-Mikoyan-Gurevich MiG-21
-Pilatus PC-9
-Zlin 242
-Air Tractor AT-802
-Canadair CL-415
-Bombardier Challenger 600
-Elbit Skylark
-Elbit Hermes 450
-Mil Mi-17
-Mil Mi-8
-Bell 206
-Iveco 5 tone transport truck
-Iveco medium and heavy trucks
-Mercedes-Benz Actros 6x6, 8x8
-MAN Tank Transporter Truck
-Astra Truck
-Daf Truck
-Toyota Landcruiser
-Mercedes G 4WD
-Nissan Navara 4WD
-Land Rover Wolf 4WD

And the following artillery:
-M56
-D-30 RH M94
-CITER 155mm L33 Gun

These are all currently in use by NATO and will be in use for at least the next 10 years (maybe one or two wont, I'm not completely sure).

Thank you for reading.

Also, try to guess where I'm from.

May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72527: The A-400M for one of Arma 3's large transport aircraft: Arma 3.
May 10 2016, 6:15 AM · Arma 3
ProGamer edited Steps To Reproduce on T72527: The A-400M for one of Arma 3's large transport aircraft.
May 10 2016, 6:15 AM · Arma 3
dezkit added a comment to T72527: The A-400M for one of Arma 3's large transport aircraft.

Honestly I think they have already developed the aircraft and I really hope it's this one.

May 10 2016, 6:15 AM · Arma 3
Bohemia updated subscribers of T72527: The A-400M for one of Arma 3's large transport aircraft.
May 10 2016, 6:15 AM · Arma 3
Fireball added a comment to T72526: Some of cyrillic characters is broken.

Mass-close of resolved tickets not updated in last two weeks.

May 10 2016, 6:15 AM · Arma 3
muf added a comment to T72526: Some of cyrillic characters is broken.

Fixed in current Steam dev (1.11.114987).

May 10 2016, 6:15 AM · Arma 3
sms added a comment to T72526: Some of cyrillic characters is broken.

The ё letter is missing in Purista* fonts, it is OK in Etelka*. Please check this screenshot: https://drive.google.com/file/d/0B8dyret2uxtkdkozcXNlRWJMZGs/edit?usp=sharing

May 10 2016, 6:15 AM · Arma 3
muf added a comment to T72526: Some of cyrillic characters is broken.

Thanks for reporting the issue.

  • Point 1. is confirmed, Ё and ё symbols are missing in Purista typeface.
  • Point 2. - Unable to reproduce in Steam dev 1.11.114607. Symbol e is displayed correctly when T on Russian-English keyboard is pressed.
May 10 2016, 6:15 AM · Arma 3
hit2121 added a comment to T72525: Some sort of Reppel rope..

well...

May 10 2016, 6:15 AM · Arma 3
AD2001 added a comment to T72525: Some sort of Reppel rope..

I think there is, but FYI fast roping is a confirmed feature. You can now close the ticket.

May 10 2016, 6:15 AM · Arma 3
pkozik edited Steps To Reproduce on T72526: Some of cyrillic characters is broken.
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72526: Some of cyrillic characters is broken: Arma 3.
May 10 2016, 6:15 AM · Arma 3
hit2121 edited Steps To Reproduce on T72525: Some sort of Reppel rope..
May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72525: Some sort of Reppel rope.: Arma 3.
May 10 2016, 6:15 AM · Arma 3
InstaGoat added a comment to T72524: Slider to control tides in Advanced Intel.

Need to observe moon phases for that. If it is still well tuned all you need is a tide table for the mediterranean or just check where the moon is at the date you selected.

May 10 2016, 6:15 AM · Arma 3
Unknown Object (User) added a comment to T72525: Some sort of Reppel rope..

i though this was a war simulator, is there any army reppelling from building walls nowdays?

May 10 2016, 6:15 AM · Arma 3
BBarnes005 edited Steps To Reproduce on T72524: Slider to control tides in Advanced Intel.
May 10 2016, 6:15 AM · Arma 3
CplBasti added a comment to T72523: Helicopter Pulling Nose up.

Oh wow, this is something I really never heard off, despite it is fairly logical now. Before I thought this would be an "only-arma" thing. Thanks for clearing that up!

May 10 2016, 6:15 AM · Arma 3
Bohemia added a project to T72524: Slider to control tides in Advanced Intel: Arma 3.
May 10 2016, 6:15 AM · Arma 3
Bohemia updated subscribers of T72524: Slider to control tides in Advanced Intel.
May 10 2016, 6:15 AM · Arma 3
CplBasti edited Steps To Reproduce on T72523: Helicopter Pulling Nose up.
May 10 2016, 6:15 AM · Arma 3
Unknown Object (User) added a comment to T72523: Helicopter Pulling Nose up.

IT IS realistic, its like what pryk said, retreating blade, try it out on TOH, because its either gonna put the nose down, or up, but never steady

May 10 2016, 6:15 AM · Arma 3
prykpryk added a comment to T72523: Helicopter Pulling Nose up.

Retreating blade stall.
It is the thing that limits helo top speed. And it is much stronger in reality - at top speed you would be pushing the cyclic all the way forward for not to slow down.

And Im not telling that helos are perfect at the moment.

May 10 2016, 6:15 AM · Arma 3