Duplicate of #369, closing.
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Arma 3 Activity
May 10 2016
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I just tested it with base respawn, you can't connect to the UAV after respawn!
description.ext
// Respawn Settings
respawn = "BASE";
respawndelay = 5;
disabledAI = 0;
respawn_west has been used as respawn point.
Should be already fixed in current version. Marking as fixed.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
ArmA 3, v1.10 official:
the following code, put into a unit (named buddy) init field:
oneachframe { buddy selectWeapon "Throw"; buddy globalchat format["%1", currentweapon buddy]; };
Always returns unit's primary weapon.
Enclosing code into a spawn {} block does not change the result.
Unable to repro in latest dev.
Are these salt "flats" analogous to the American salt flats though? These are two completely different climates we're talking about here, so I suspect that a direct comparison is going to be hopelessly wrong.
Welcome to Bonneville salt flats. Hatchback Sport - top speed 326 kmh-1 ;)
They are different areas but similar terrain and the map is model off of I think July 4-5th or some time in August.
I vote yes, but there should ideally be less traction on salt-flats (reflecting their real-world characteristics). Apart from that, there should be no speed cap on the flats.
Considering the worlds fasted cars are tested on salt flats, this ticket makes sense to me.
http://en.wikipedia.org/wiki/Bonneville_Salt_Flats
The island is modeled for a specific summer day in the year.
I just wish they would change the speed for on/offroad all together. With the new physics it might be possible to make sure you have less grip making it very hard to drive fast, but at least you're able to when you want to (And you're a good driver). This magical engine limiter when you drive on anything that isn't a perfect pavement is annoying as hell.
If maxell says he has been there and its not dry, then it shouldn't be a support airstrip at all, unless its depending on time of the year, in wich case, its a feature wich must be added into the game.
Clearly global warming in 2035 has dried it up completely ;)
First off Jimmy, that wouldnt affect a vehicle. Second off you must consider this is a video game, it wouldnt seriously affect milsim people negatively but would be fun for people to use for testing and racing.
I've visited those salt lakes on Lemnos island and theirs surface is not solid. There is dry crust on the top and under it there is wet sand/mud. When we walked across it we sank nearly each step.
But I understand your point for use as racing tracks. We can change saltlake surface parameters, that is no problem. But I leave it up to you guys. Your votes will decide! ;)
Hmm well in Armaverse it seems to be pretty dry. Btw I was also expecting to get some nice high speed with new civilian vehicles but I was bit disappointed.
@Mulle
Offroad got more bumbs in real life so you really couldn't drive too fast and that's what Arma is "simulating"
Now that I've watched more closely well there is some vegetation and brown areas so it's not that dry. I vote no for this time. It would be nice little fun factor though :)
we been taking off on the "flats" in a MP_Dogfight mission lately without issue...
assume BIS went with the idea that a larger wheel (aircraft in this matter) is less effected on rougher terrain (dirt) which is why smaller wheeled vehicles (cars/trucks) are slower on that surface
IF someone managed to tweak a model for that surface they could make a bunch of turbine propelled vehicles to do land-speed records.
BIS already threw in a Go-Cart track at the main Altis_Airbase so I don't see why not modify or share the material required to create such content.
I strictly play ArmA/OFP for the military simulation but Im up for trying to break some speed-records on the flats... has anyone attempted to make any simulation resembling that?
+1 VOTE
near impossible to roll anything, and when you do, it flips back over in 0.01 seconds(might be a slight exaggeration)
if the salt flat is used as an airstrip, it should behave like pavement
Even if it's completely dry and hard as you say, it will not be nearly as smooth as asphalt.
Looked for some pictures in the summer:
https://ssl.panoramio.com/photo/58336648
http://www.schmittdoes.com/wp-content/uploads/2012/06/IMG_9697-1024x768.jpg
https://ssl.panoramio.com/photo/24995081
They should just redo the whole speed thing on vehicles.
Vehicles are just overall too weak.
And the fact that just by driving on something that is not marked as road limits vehicles severely is just ridiculous.
Even the plane, with a top speed of 700km/h and a freaking jet engine can't go more than 40km/h on flat terrain...
For this very reason, you only need about 50 meters of terrain to land safely.
I agree mulleDK19 but I doubt they are about to do a movement overhaul.
If they were the idea would be you go slow offroad because going fast would be very likely to hit a bump and roll you but right now it is very hard to roll or anything.
As the airstrip seems to be constructed on it, the speed bonus makes sense to me.
Im not so sure about it. This lake is flooded for some time in year, it not like bonneville which is dry forever. Thus the ground may be very soft.
true, just like rock deserts, they are even harder than asphalt
Fixed in 1.0
Gameplay-wise it would be interesting with an exposed gunner.
At first I thought the reason why this isn't in the game is because BIS didn't know how to make hand animations, so it would look stupid (look at the Ghosthawk for example), but then they made the armed offroad with good animations.
BIS, please make vehicles like this.
You're pretty good at copy & pasting parts of models, why can't you just copy the Mk30 and Mk32?
I decided to keep this bug private as i don't know, and didn't want to test or make public the extent of what is potentially possible between those characters
Issue closed as obsolete. If you encounter this problem again, please create another ticket. Thank you.
Related to #14225
Duplicate to 0013900
Can you upload the mission with the issue?
It is happening on any mission that I have seen so far. We have changed mission types and the problem is still there. However, one of our members had the problem before, but does not anymore, while the rest of us do. We asked if he had done anything to hims ARMA, but he says no.
If you are not having this problem please let me know
This has been fixed after the offical build was released, thank you
More helpful/useful links:
http://www.turbosquid.com/3d-models/3d-model-of-airbus-a400m-heavy-lift/559546
Cockpit:
http://www.tekku.ru/wp-content/uploads/2011/05/Airbus-A400M-05.jpg
Good pics, good model:
http://www.gandoza.com/3d-aircraft/3d-military-models/airbus-a400m-atlas-military-transport-aircraft.html
http://www.turbosquid.com/3d-models/3ds-simulators/367614
Great model:
http://www.turbosquid.com/3d-models/3dsmax-air-bus-a400m/656470
Good free 3d model for preview:
http://www.3dcadbrowser.com/download.aspx?3dmodel=66576
Devs, please add this plane in next DLC's
That awkward moment when even the moderators start spamming the feedback tracker with their vehicle requests.
Sure, also how about adding the following weapons:
-HS Produkt 2000
-H&K MP5
-H&K MP7
-H&K UMP
-HS Produkt VHS
-H&K G36
-Colt M4
-Sako TRG
-MACS M3
-RT-20
-Remington M40
-Barret M82
-RGB-6
-H&K AG36 (for G36 rifles)
-FN M249
-FN MAG
-Ultimax 100
-9K38 Igla
-9K32 Strela-2M
-RL90 M95
-AT4
And the following vehicles:
-M-84D
-M-95 Degman
-BVP M-80A
-BOV VP
-M1151 Up-Armored Capable HMMWV
-Iveco LMV
-International MaxxPro
-M-84AI
-PTS-M
-PMS (mounted on Tatra T813 8x8 trucks)
-Strijela - 10CROA1
-MV-4
-Mikoyan-Gurevich MiG-21
-Pilatus PC-9
-Zlin 242
-Air Tractor AT-802
-Canadair CL-415
-Bombardier Challenger 600
-Elbit Skylark
-Elbit Hermes 450
-Mil Mi-17
-Mil Mi-8
-Bell 206
-Iveco 5 tone transport truck
-Iveco medium and heavy trucks
-Mercedes-Benz Actros 6x6, 8x8
-MAN Tank Transporter Truck
-Astra Truck
-Daf Truck
-Toyota Landcruiser
-Mercedes G 4WD
-Nissan Navara 4WD
-Land Rover Wolf 4WD
And the following artillery:
-M56
-D-30 RH M94
-CITER 155mm L33 Gun
These are all currently in use by NATO and will be in use for at least the next 10 years (maybe one or two wont, I'm not completely sure).
Thank you for reading.
Also, try to guess where I'm from.
Honestly I think they have already developed the aircraft and I really hope it's this one.
Mass-close of resolved tickets not updated in last two weeks.
Fixed in current Steam dev (1.11.114987).
The ё letter is missing in Purista* fonts, it is OK in Etelka*. Please check this screenshot: https://drive.google.com/file/d/0B8dyret2uxtkdkozcXNlRWJMZGs/edit?usp=sharing
Thanks for reporting the issue.
- Point 1. is confirmed, Ё and ё symbols are missing in Purista typeface.
- Point 2. - Unable to reproduce in Steam dev 1.11.114607. Symbol e is displayed correctly when T on Russian-English keyboard is pressed.
I think there is, but FYI fast roping is a confirmed feature. You can now close the ticket.
Need to observe moon phases for that. If it is still well tuned all you need is a tide table for the mediterranean or just check where the moon is at the date you selected.
i though this was a war simulator, is there any army reppelling from building walls nowdays?
Oh wow, this is something I really never heard off, despite it is fairly logical now. Before I thought this would be an "only-arma" thing. Thanks for clearing that up!
IT IS realistic, its like what pryk said, retreating blade, try it out on TOH, because its either gonna put the nose down, or up, but never steady
Retreating blade stall.
It is the thing that limits helo top speed. And it is much stronger in reality - at top speed you would be pushing the cyclic all the way forward for not to slow down.
And Im not telling that helos are perfect at the moment.