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ChrisAcrobat
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User Since
Aug 30 2013, 9:41 PM (315 w, 4 d)

Recent Activity

May 10 2016

ChrisAcrobat added a comment to T83608: memory could not be written.

Appdata is hidden by default if I'm not mistaking. I believe you can access it by typing %APPDATA% in the program called Run, if you are using Windows.

May 10 2016, 11:43 AM · Arma 3
ChrisAcrobat added a comment to T82397: setWaypointType "FOLLOW" works in editor but not in script.

"Resolution: no bug" but still "Status: assigned", does that mean that it is in development?

May 10 2016, 11:01 AM · Arma 3
ChrisAcrobat added a comment to T82397: setWaypointType "FOLLOW" works in editor but not in script.

Possibly related to #22140.

May 10 2016, 11:01 AM · Arma 3
ChrisAcrobat edited Steps To Reproduce on T82397: setWaypointType "FOLLOW" works in editor but not in script.
May 10 2016, 11:01 AM · Arma 3
ChrisAcrobat added a comment to T81835: BIS_fnc_MP does not work in init.sqf for Clients.

And uploaded the example mission with correct name, but it seams that I can not delete the old one?

May 10 2016, 10:43 AM · Arma 3
ChrisAcrobat edited Steps To Reproduce on T81836: Repair Specialist can insta-repair.
May 10 2016, 10:43 AM · Arma 3
ChrisAcrobat added a comment to T81835: BIS_fnc_MP does not work in init.sqf for Clients.

Added code to "Steps To Reproduce".

May 10 2016, 10:43 AM · Arma 3
ChrisAcrobat added a comment to T81835: BIS_fnc_MP does not work in init.sqf for Clients.

Added clarification "for clients".

May 10 2016, 10:43 AM · Arma 3
ChrisAcrobat added a comment to T81835: BIS_fnc_MP does not work in init.sqf for Clients.

Ops, just realized that I saved the mission as "BIS_fnc_dirTo", but it should obviously be named "BIS_fnc_MP".

May 10 2016, 10:43 AM · Arma 3
ChrisAcrobat added a comment to T81835: BIS_fnc_MP does not work in init.sqf for Clients.

I maybe should point out that in the examples in the mission I uploaded the server is a client (me, not dedicated), but the client is an real internet-client (an other Arma-player).

May 10 2016, 10:43 AM · Arma 3
ChrisAcrobat added a comment to T81835: BIS_fnc_MP does not work in init.sqf for Clients.

Absolutely! Sorry, I was in a hurry to finish a Friday-mission. But I will do it now!

May 10 2016, 10:43 AM · Arma 3
ChrisAcrobat edited Steps To Reproduce on T81835: BIS_fnc_MP does not work in init.sqf for Clients.
May 10 2016, 10:43 AM · Arma 3
ChrisAcrobat added a comment to T81105: Add a BIS_fnc_createAndInitiateModule-function..

Added return value.

May 10 2016, 10:20 AM · Arma 3
ChrisAcrobat edited Steps To Reproduce on T81105: Add a BIS_fnc_createAndInitiateModule-function..
May 10 2016, 10:20 AM · Arma 3
ChrisAcrobat added a comment to T80498: AI Pilots are incapable of flying with cargo using LIFT CARGO and DROP CARGO waypoints..

Possibly related to #24030.

May 10 2016, 9:55 AM · Arma 3
ChrisAcrobat added a comment to T80156: As modder i need a "createUnitLocal" command to get a unit being created just local.

How about:
_unit = createUnit "Soldier";
if(!_isPlayerOnDrugs && !isServer) then
{

hideUnit _unit;

};
?

May 10 2016, 9:44 AM · Arma 3
ChrisAcrobat added a comment to T79875: Launcher has stop loading local mods..

Are you saying that it is intended that you get less features then you open the game in a more advance way? It would be okay if the launcher scanned for local mods, but right now it does not.
And I do not need to know how to use the -mod=parameter, I have been using it for many years, thank you. :)
But it clearly looks like a bug, so that's why I am reporting it. If the BI says it's not, then I will be quiet and continue to develop missions. :)

May 10 2016, 9:35 AM · Arma 3
ChrisAcrobat added a comment to T79875: Launcher has stop loading local mods..

But the mods was showing up just fine without any problems (for me at least) at least two updates ago, when starting via the launcher of cause.

May 10 2016, 9:35 AM · Arma 3
ChrisAcrobat edited Steps To Reproduce on T79875: Launcher has stop loading local mods..
May 10 2016, 9:35 AM · Arma 3
ChrisAcrobat added a comment to T78710: BIS_fnc_moduleCAS broken after release of 1.26.

It's fixed!

May 10 2016, 8:58 AM · Arma 3
ChrisAcrobat added a comment to T78710: BIS_fnc_moduleCAS broken after release of 1.26.

When can we see this in the main branch?

May 10 2016, 8:58 AM · Arma 3
ChrisAcrobat added a comment to T78710: BIS_fnc_moduleCAS broken after release of 1.26.

Not fixed in version 1.28.126958.

May 10 2016, 8:58 AM · Arma 3
ChrisAcrobat added a comment to T78710: BIS_fnc_moduleCAS broken after release of 1.26.

Glad to hear!

May 10 2016, 8:58 AM · Arma 3
ChrisAcrobat edited Steps To Reproduce on T78710: BIS_fnc_moduleCAS broken after release of 1.26.
May 10 2016, 8:58 AM · Arma 3
ChrisAcrobat added a comment to T78706: Starting Arma 3 with Launcher loads Steam-workshop mods but no other mods..

Yes, I did (1.35.127928) and main (1.32.127785).

May 10 2016, 8:58 AM · Arma 3
ChrisAcrobat added a comment to T78706: Starting Arma 3 with Launcher loads Steam-workshop mods but no other mods..

This is not fixed, I have exactly the same issue.

May 10 2016, 8:58 AM · Arma 3
ChrisAcrobat added a comment to T78706: Starting Arma 3 with Launcher loads Steam-workshop mods but no other mods..

Should I start a new ticket?

May 10 2016, 8:58 AM · Arma 3
ChrisAcrobat added a comment to T78706: Starting Arma 3 with Launcher loads Steam-workshop mods but no other mods..

Is it really only me?
Win Vista, 64.
Reproducibility: always

May 10 2016, 8:58 AM · Arma 3
ChrisAcrobat edited Steps To Reproduce on T78044: -enableHT can't be found in the Launcher parameter-list..
May 10 2016, 8:41 AM · Arma 3
ChrisAcrobat added a comment to T77797: More audiosettings..

And add numerical values for precise tuning.

May 10 2016, 8:35 AM · Arma 3
ChrisAcrobat edited Steps To Reproduce on T77797: More audiosettings..
May 10 2016, 8:35 AM · Arma 3
ChrisAcrobat added a comment to T76585: Hide "Player disconnected" with Difficulty Options..

I made a quick search and I could only find a client mod. I used to run a dedicated server for Arma 2, but I can not recall that I came across such feature.

May 10 2016, 8:03 AM · Arma 3
ChrisAcrobat edited Steps To Reproduce on T76585: Hide "Player disconnected" with Difficulty Options..
May 10 2016, 8:03 AM · Arma 3
ChrisAcrobat added a comment to T76573: Change colour of friendly laser designated target on radar..

Just performed a small change (clarification) in the Description.

May 10 2016, 8:03 AM · Arma 3
ChrisAcrobat edited Steps To Reproduce on T76573: Change colour of friendly laser designated target on radar..
May 10 2016, 8:03 AM · Arma 3
ChrisAcrobat edited Steps To Reproduce on T76572: Unable to change position of the Live Feed window. (Overlies the GPS).
May 10 2016, 8:03 AM · Arma 3
ChrisAcrobat added a comment to T75703: Ai can tell friend from enemy when they shouldn't.

Faultron: True, but when a aircraft can engage enemies in civilian vehicles from 1 km up in the air, the real-life-military starts to fade away. ...or maybe not. :)

May 10 2016, 7:42 AM · Arma 3
ChrisAcrobat added a comment to T75620: Clipping gunshot sounds with G35 7.1 Surround Headset.

cancerouspete: I tried that you said, but for me it only became worse.

May 10 2016, 7:40 AM · Arma 3
ChrisAcrobat added a comment to T75620: Clipping gunshot sounds with G35 7.1 Surround Headset.

Possible duplicate of #14676.

May 10 2016, 7:40 AM · Arma 3
ChrisAcrobat added a comment to T74106: Female soldiers models should be available in the game.

"Also, keep in mind that 9 women do not create a baby in 1 month." - Echo
Sorry, but best comeback ever!

May 10 2016, 7:03 AM · Arma 3
ChrisAcrobat added a comment to T74106: Female soldiers models should be available in the game.

I can add two more to your list! As I'm sure a lot of peoples that have upvoted this feature also can do.

May 10 2016, 7:03 AM · Arma 3
ChrisAcrobat added a comment to T74106: Female soldiers models should be available in the game.

https://mobile.twitter.com/Arma3official/status/630688296235085828
(First positiv note-entry in a long time)

May 10 2016, 7:03 AM · Arma 3
ChrisAcrobat added a comment to T74106: Female soldiers models should be available in the game.

Echo: Agree. I was before thinking about telling BI to remove this tread, they have surly got the message by now.

May 10 2016, 7:02 AM · Arma 3
ChrisAcrobat added a comment to T74106: Female soldiers models should be available in the game.

I only want a playable head for all the strong female Arma-worriors! I don't really care about if the hole population of Altis and Straits is 100% male, as long as players are able to play as females.

May 10 2016, 7:02 AM · Arma 3
ChrisAcrobat added a comment to T74106: Female soldiers models should be available in the game.

I would be satisfied with just a splendid female face and voice, but of cause wouldn't I complain if more where implemented.

May 10 2016, 7:02 AM · Arma 3
ChrisAcrobat added a comment to T73925: Pistol attachments to include flashlights and or lasers..

How can this not be in the game already? I just encountered this "bug" when I tried and failed to find a gun that could hold a flashlight.

May 10 2016, 6:54 AM · Arma 3
ChrisAcrobat added a comment to T73035: Logitech G930 skipping sounds.

Same here! I'm glad(-ish) to hear I'm not alone and that it seems to be a Arma 3-problem.

May 10 2016, 6:28 AM · Arma 3
ChrisAcrobat added a comment to T73035: Logitech G930 skipping sounds.

Topic should maybe be change to something more generic, like "Multichannel surround sound problem" rather then 'this is a Logitech issue'. It would make it easier to search for it.

May 10 2016, 6:28 AM · Arma 3
ChrisAcrobat added a comment to T72514: Dedicated Servers cannot see Steam Workshop missions.

Oh, I said it wrong. I meant a Arma 3-release that only supports running a server. Like the base-game, but without anything besides the create-a-server-screen.

Note: I realise this is not the most optimal solution, but can it be done in an other way without Valve updating SteamWorks?

May 10 2016, 6:15 AM · Arma 3
ChrisAcrobat added a comment to T72514: Dedicated Servers cannot see Steam Workshop missions.

I'm sure that it is more complicated than this, but how about separate and releasing Arma 3 Dedicated Server for free on steam?

May 10 2016, 6:15 AM · Arma 3
ChrisAcrobat added a comment to T70572: The module for assign callsign works, but in the MP slot selection screen, new callsigns dont show up.

Too bad, how do we set this manually?

May 10 2016, 5:17 AM · Arma 3
ChrisAcrobat added a comment to T67801: Player is able to repair a vehicle instantly.

It is still possible. #23469

May 10 2016, 3:32 AM · Arma 3