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setWaypointType "FOLLOW" works in editor but not in script
Assigned, WishlistPublic

Description

The waypointmaker in the GUI-editor has an option to set a unit to follow an other (and it works). But when utilized in a script it does not work.

Note: "FOLLOW" is NOT in setWaypointType, according to http://community.bistudio.com/wiki/setWaypointType

Details

Legacy ID
1613945136
Severity
None
Resolution
No Bug
Reproducibility
Always
Category
Scripting
Steps To Reproduce

Place two vehicles and name them "v1" and "v2".
Create script init.sqf and write the code at the bottom.
Start mission.

CODE:
_waypoint = (group effectiveCommander v1) addWaypoint [v2, 0];
_waypoint setWaypointType "FOLLOW";

Additional Information

Event Timeline

ChrisAcrobat edited Additional Information. (Show Details)
ChrisAcrobat set Category to Scripting.
ChrisAcrobat set Reproducibility to Always.
ChrisAcrobat set Severity to None.
ChrisAcrobat set Resolution to No Bug.
ChrisAcrobat set Legacy ID to 1613945136.May 8 2016, 12:03 PM
ChrisAcrobat edited a custom field.

"Resolution: no bug" but still "Status: assigned", does that mean that it is in development?

Adam added a comment.May 15 2015, 10:57 AM

The bug is scheduled for a fix don't worry :)

Possibly related to #22140.