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May 10 2016

MadDogX added a comment to T73394: Ammo without weapon causes game grash.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:41 AM · Arma 3
MadDogX added a comment to T73362: Game will switch to desktop when there is no player's input..

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:39 AM · Arma 3
MadDogX added a comment to T73359: incorrect backpacks for autonomous static weapons.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:39 AM · Arma 3
MadDogX added a comment to T73319: Small bunker + Static HMG = death.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:38 AM · Arma 3
MadDogX added a comment to T73228: Game Crash in Multiplayer!.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:32 AM · Arma 3
MadDogX added a comment to T73215: Very low sounds.

Sounds have been overhauled, this is no longer relevant.

May 10 2016, 6:32 AM · Arma 3
MadDogX added a comment to T73212: Weapon load sounds in wrong places.

Closing as duplicate.

May 10 2016, 6:32 AM · Arma 3
MadDogX added a comment to T73195: Game Crashes [UPDATED].

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:31 AM · Arma 3
MadDogX added a comment to T73185: UAV wrong view when taking control..

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:31 AM · Arma 3
MadDogX added a comment to T73136: ARMA 3 Crash after presenting the Bohemia Interactive logo (Bad animation).

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:30 AM · Arma 3
MadDogX added a comment to T73120: crash.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:29 AM · Arma 3
MadDogX added a comment to T73094: Engine is running in 32-bit mode when it should be in 64-bit mode.

Please search before posting.

May 10 2016, 6:29 AM · Arma 3
MadDogX added a comment to T73087: Arma crashed.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:29 AM · Arma 3
MadDogX added a comment to T73084: Dedicated servers do not load profile namespace variables.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:29 AM · Arma 3
MadDogX added a comment to T73080: Game crash, screen goes into standby mode.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:29 AM · Arma 3
MadDogX added a comment to T73078: Crashing in multiplayer games.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:29 AM · Arma 3
MadDogX added a comment to T73070: After Official release cant connect anymore to servers.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:28 AM · Arma 3
MadDogX added a comment to T73067: Flying UAV Turret is TOO shaky ,very unstable.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:28 AM · Arma 3
MadDogX added a comment to T73062: Containers....

Problem unclear from description.

Please create a new ticket with a complete description of the problem.

May 10 2016, 6:28 AM · Arma 3
MadDogX added a comment to T73057: Fog fills houses.

Fog is visible inside buildings no matter if the doors/windows are open or closed.

This ticket is perfectly valid. (Although I don't think it will be easy to fix.)

May 10 2016, 6:28 AM · Arma 3
MadDogX added a comment to T73053: "removeBackpack" commands for "Combat Life Saver" units don't work properly.

Same issue as #7127.

Should also be fixed now. (dev branch)

May 10 2016, 6:28 AM · Arma 3
MadDogX added a comment to T73037: Crash to desktop.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:28 AM · Arma 3
MadDogX added a comment to T73030: Quad-copter UAVs do not stat still when enemies are present..

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:28 AM · Arma 3
MadDogX added a comment to T73014: Game Crashing.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:27 AM · Arma 3
MadDogX added a comment to T72993: menuInventory produces dummy backpacks.

Since this is caused by removeBackpack which has been reported as fixed today, this should be fixed too.

Confirm?

May 10 2016, 6:27 AM · Arma 3
MadDogX added a comment to T72973: Can't move while reloading launchers.

Duplicate of #10679.

May 10 2016, 6:26 AM · Arma 3
MadDogX added a comment to T72970: Support Showcase won't launch.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:26 AM · Arma 3
MadDogX added a comment to T72965: AI Infantry not shooting at player.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:26 AM · Arma 3
MadDogX added a comment to T72944: respawnOnStart = 1.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:25 AM · Arma 3
MadDogX added a comment to T72935: Missing of scripting commands for inventory.

The unitVest and unitUniform commands do not seem to work properly yet in build 110902. They don't accept any parameters (left or right) and using them on their own just returns "any".

May 10 2016, 6:25 AM · Arma 3
MadDogX added a comment to T72919: Some buildings have misplaced/poorly positioned geometry.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:24 AM · Arma 3
MadDogX added a comment to T72910: Independent remove NVGoogles on Startup.

Closing as no bug.

May 10 2016, 6:24 AM · Arma 3
MadDogX added a comment to T72908: Ctrl as down collective creates head movement in helicopters.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:24 AM · Arma 3
MadDogX added a comment to T72902: valla tela,queremos arma 3 en spaña edicion coleccionista ok..

Once again, does not belong here.

May 10 2016, 6:24 AM · Arma 3
MadDogX added a comment to T72859: Every time I play a multiplayer game the game crashes and the error message D3D error- DXGI_ERROR_DEVICE_REMOVED..

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:23 AM · Arma 3
MadDogX added a comment to T72839: "Loading Profile Options" crash on startup.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:22 AM · Arma 3
MadDogX added a comment to T72825: Why is our arma3 life server crashing?.

Without RPT, dump files and perhaps DXDiag, the ticket cannot be used.

Please check the how-to-guide before posting.

May 10 2016, 6:22 AM · Arma 3
MadDogX added a comment to T72824: Make 64bit version TOP PRIORITY after the 3-DLC Campaign relase..

Duplicate of #13693.

May 10 2016, 6:22 AM · Arma 3
MadDogX added a comment to T72814: Can't update from the beta to 1.0!!!.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:22 AM · Arma 3
MadDogX added a comment to T72813: ARMA 3 SPAIN PROBLEM.EDITION LUXURY...BIS¡¡¡¡¡¡¡¡HELP.

Customer support issues do not belong here.

May 10 2016, 6:22 AM · Arma 3
MadDogX added a comment to T72783: Firing the Tigris main cannon causes massive FPS drop, distorted sound and causes game to freeze..

Closing in favor of assigned ticket #18680.

May 10 2016, 6:21 AM · Arma 3
MadDogX added a comment to T72758: the game will not start.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:20 AM · Arma 3
MadDogX added a comment to T72748: using removeallcontainers on uniform causes players uniform not to appear..

Duplicate, already resolved.

May 10 2016, 6:20 AM · Arma 3
MadDogX added a comment to T72744: Multihomed IP Address MultiPlayer Server List Issue.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:20 AM · Arma 3
MadDogX added a comment to T72719: GPU pretending to be utilized.

There is no such thing as "faking GPU utilization".

May 10 2016, 6:19 AM · Arma 3
MadDogX added a comment to T72712: Battleye Client not responding.

Without any further info, this is a duplicate of #12076.

May 10 2016, 6:19 AM · Arma 3
MadDogX added a comment to T72711: Blood transfusions and blood types.

A feature getting assigned does not mean it gets higher prio than everything that was assigned before it; it's just another item on someone's list, waiting for evaluation.

May 10 2016, 6:19 AM · Arma 3
MadDogX added a comment to T72708: Arma 3 Global Ban!?.

This is not the place to dispute bans.

May 10 2016, 6:19 AM · Arma 3
MadDogX added a comment to T72689: Running sound when prone (EDITOR).

Duplicate of #10038. Please search before posting.

May 10 2016, 6:19 AM · Arma 3
MadDogX added a comment to T72687: Wrong Sound Effect.

Duplicate of #10038. No idea why you felt the need to create the same ticket again.

May 10 2016, 6:19 AM · Arma 3
MadDogX added a comment to T72684: Light shines through walls!.

Duplicate of #4180.

May 10 2016, 6:19 AM · Arma 3
MadDogX added a comment to T72683: Light shines through Truck-Plane (at night).

Duplicate of #4180.

May 10 2016, 6:19 AM · Arma 3
MadDogX added a comment to T72679: Rain + dusty ground = MUD.

Has already been requested.

May 10 2016, 6:19 AM · Arma 3
MadDogX added a comment to T72668: In Game main menu "Team Switch" now says "Camp Maxwell".

Please search before posting.

May 10 2016, 6:18 AM · Arma 3
MadDogX added a comment to T72660: Gun feeding systems don't operate like in real life..

Please search before posting.

May 10 2016, 6:18 AM · Arma 3
MadDogX added a comment to T72658: Black Setflagtexture.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:18 AM · Arma 3
MadDogX added a comment to T72653: Exploit. Go through walls..

Duplicate of #12315.

May 10 2016, 6:18 AM · Arma 3
MadDogX added a comment to T72651: AR-2 Darter UAV can open doors.

Known bug, already reportd. Closing as duplicate.

May 10 2016, 6:18 AM · Arma 3
MadDogX added a comment to T72649: 3D editor---> I know the hidden 3D editor is not fully implemented(this is only a suggestion).

Asking for source code is beyond the scope of this tracker and belongs on the forums. Since the 3D editor is integrated into the game and not a seperate application, the chance of them handing out the source code is pretty much zero anyway.

Closing.

May 10 2016, 6:18 AM · Arma 3
MadDogX added a comment to T72646: UAV Greyhawk takes too long to start/is not starting - starts firing after uav release?!.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:18 AM · Arma 3
MadDogX added a comment to T72644: Dust is moving through Walls and Houses.

Known issue, already reported. Closing as duplicate.

May 10 2016, 6:18 AM · Arma 3
MadDogX added a comment to T72632: FPS limiter needed badly.

Duplicate of #3613. Please search before posting.

May 10 2016, 6:17 AM · Arma 3
MadDogX added a comment to T72621: In Game main menu "Team Switch" now says "Camp Maxwell".

Please search before posting.

May 10 2016, 6:17 AM · Arma 3
MadDogX added a comment to T72599: 1 setFog [0,0,0] Breaks AI [with RePro mission].

The second value has to be greater than zero because it controls falloff. Zero falloff would theoretically mean infinite fog up to the end of the universe and beyond. ;)

Of course the AI behaviour in this situation with no visible fog is strange, but setting the second value to something above zero is a very reasonable solution.

May 10 2016, 6:17 AM · Arma 3
MadDogX added a comment to T72588: Screen goes black when loading somthing.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:16 AM · Arma 3
MadDogX added a comment to T72574: Objects not attached to ground when viewd from long distance..

Duplicate of #8658.

May 10 2016, 6:16 AM · Arma 3
MadDogX added a comment to T72563: Unnatural gunshake makes proper aiming impossible..

Duplicate of #5209.

May 10 2016, 6:16 AM · Arma 3
MadDogX added a comment to T72557: Combat mode in vehicles..

^^ what he said.

May 10 2016, 6:16 AM · Arma 3
MadDogX added a comment to T72556: Request to add a knife..

Already requested long ago. Closing as duplicate.

May 10 2016, 6:16 AM · Arma 3
MadDogX added a comment to T72552: Framerate goes up by about 50% if in Menu (Game running "under" the menu).

Duplicate of #14184.

May 10 2016, 6:16 AM · Arma 3
MadDogX added a comment to T72550: Content Request warships.

Closing as duplicate.

May 10 2016, 6:16 AM · Arma 3
MadDogX added a comment to T72539: "Return To Camp Maxwell" - GUI ingame escape tab.

Please search before posting.

May 10 2016, 6:15 AM · Arma 3
MadDogX added a comment to T72535: Lose missile if dragged while pistol is reloading.

Unable to repro in latest dev.

May 10 2016, 6:15 AM · Arma 3
MadDogX added a comment to T72507: Battleye Client not responding..

Without any further info, this is a duplicate of #12076.

May 10 2016, 6:14 AM · Arma 3
MadDogX added a comment to T72506: Camera problems when taking control of UAV from within vehicle.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:14 AM · Arma 3
MadDogX added a comment to T72492: prone movement sound with binoculars is wrong.

Duplicate of #10038. Please search before posting.

May 10 2016, 6:14 AM · Arma 3
MadDogX added a comment to T72490: Player shadow floats on hillsides.

Duplicate of #313.

May 10 2016, 6:14 AM · Arma 3
MadDogX added a comment to T72482: rev. 09751 (Size: 810 MB) appeared to fix the 0-1 fps server issue | Update shortly after "broke" again.

Last activity in this report is over a month ago. Is the issue still valid? If not, please close the ticket.

May 10 2016, 6:14 AM · Arma 3
MadDogX added a comment to T72476: Reloading sound.

Closing.

May 10 2016, 6:14 AM · Arma 3
MadDogX added a comment to T72461: Terrible Frames Per Seconed in multiplayer.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:13 AM · Arma 3
MadDogX added a comment to T72443: Missing Vehicles?.
  1. Police vehicles are in (scripted variant of civ vehicles).
  2. There is no such thing as an MH-9000.
  3. The forum is for asking questions. The tracker is not.
May 10 2016, 6:13 AM · Arma 3
MadDogX added a comment to T72442: Camp Maxwell appears on the Editors pause menu.

Fixed in release version.

May 10 2016, 6:13 AM · Arma 3
MadDogX added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

Or they could just keep the FIA in both BLUFOR and independent. That way we can also have FIA vs AAF battles, aswell as FIA vs. BLUFOR.

More options.

May 10 2016, 6:12 AM · Arma 3
MadDogX added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

The FIA faction was actually *copied* to BLUFOR, though the original independent FIA was set to "scope private", which means they are not visible in the editor.

I've edited the ticket title accordingly.

May 10 2016, 6:12 AM · Arma 3
MadDogX added a comment to T72432: The Game is not ready for release!!.

This belongs on the forums.

The tracker is for bug reports and feature requests.

May 10 2016, 6:12 AM · Arma 3
MadDogX added a comment to T72417: game will not start at all.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:12 AM · Arma 3
MadDogX added a comment to T72413: Random Crash when playing on DEV build.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:12 AM · Arma 3
MadDogX added a comment to T72412: Near-future setting, but still analogue radios?.

Interesting thought, but too trivial to be considered for changing. Even if they did, it would be item # 100000 on a long list of more important things.

May 10 2016, 6:12 AM · Arma 3
MadDogX added a comment to T72395: [duplicate] Greyhawk CAS keeps bombs after drop.

Closing.

May 10 2016, 6:11 AM · Arma 3
MadDogX added a comment to T72389: Crash Server on MP Startup.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:11 AM · Arma 3
MadDogX added a comment to T72377: Suggestion: Allow easier direct fire with the self propelled artillery vehicles(Scorcher and Sochor).

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 6:11 AM · Arma 3
MadDogX added a comment to T72374: Buzzard slightly turns right whenever you are trying to takeoff.

If you could search before posting, that would be great.

May 10 2016, 6:11 AM · Arma 3
MadDogX added a comment to T72368: Fast roping and Repelling.

Duplicate of #3909. Please search before posting.

May 10 2016, 6:11 AM · Arma 3
MadDogX added a comment to T72361: Missing Vehicles.

Certain vehicles were cut.

May 10 2016, 6:11 AM · Arma 3
MadDogX added a comment to T72360: GBU-12 bombs still appear under UAV CAS wings once all bombs have been dropped..

Duplicate of #13889.

May 10 2016, 6:10 AM · Arma 3
MadDogX added a comment to T72359: Game crashes only after 10 seconds in MP.

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:10 AM · Arma 3
MadDogX added a comment to T72348: [Feature request] Option to disable "crosshairs snapping to objects" functionality.

Marking as resolved, as this option should now be present in the latest dev branch.

Please test and confirm.

May 10 2016, 6:10 AM · Arma 3
MadDogX added a comment to T72348: [Feature request] Option to disable "crosshairs snapping to objects" functionality.

Edited title for clarity.

May 10 2016, 6:10 AM · Arma 3
MadDogX added a comment to T72342: Game is NOT READY!!!.

Tracker is for bugs and feature requests. Please keep such things to the forums.

May 10 2016, 6:10 AM · Arma 3
MadDogX added a comment to T72333: Game Crashes every 5-10 mins in multiplayer..

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.

May 10 2016, 6:10 AM · Arma 3