Quite often I have noticed that flags, when they have had their custom texture set, will appear black until you are within 5-10 metres. Then, all of a sudden, the texture will appear. {F22013} {F22014} {F22015}
Description
Description
Details
Details
- Legacy ID
- 2804230048
- Severity
- None
- Resolution
- Open
- Reproducibility
- Sometimes
- Category
- Visual-Structures
Event Timeline
Comment Actions
As you can see from the screenshots I've added, the flag remains black until you get very close, then suddenly flicks into the correct texture. It happens about 75% of the time.
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I experience this issue consistently, on all custom texturing including setFlagTexture and setObjectTexture. Textures remain black until very close. When textures are loaded once, they look fine throughout the map.
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More info is needed. I am not able to reproduce that. Model works correct. Maybe problem is in used custom texture.
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Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.
If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.