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Black Setflagtexture
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Quite often I have noticed that flags, when they have had their custom texture set, will appear black until you are within 5-10 metres. Then, all of a sudden, the texture will appear. {F22013} {F22014} {F22015}


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Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Sep 11 2013, 12:20 AM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Visual-Structures.
Bohemia set Reproducibility to Sometimes.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 2804230048.May 7 2016, 4:39 PM
Bohemia added a subscriber: Bohemia.

As you can see from the screenshots I've added, the flag remains black until you get very close, then suddenly flicks into the correct texture. It happens about 75% of the time.

Has anybody else experienced this?

I experience this issue consistently, on all custom texturing including setFlagTexture and setObjectTexture. Textures remain black until very close. When textures are loaded once, they look fine throughout the map.

More info is needed. I am not able to reproduce that. Model works correct. Maybe problem is in used custom texture.

MadDogX added a subscriber: MadDogX.May 7 2016, 4:39 PM

Mass closing ancient tickets with no activity this year; assume fixed or too trivial etc.

If this issue is still relevant in current dev build, please create a new ticket referencing this one and request for it to be re-opened.