In T184946#2781372, @thuggins wrote:@Geez any update on this?
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Mon, Mar 31
Mon, Mar 31
TheOwOInQuestion updated the task description for T190551: LAV-25 does not possess its dual axis (azimuth and elevation) stabilizer in game..
We will require experimental specificaly, thank you
@Geez Hi Geez, did not have a Dump from Experimental, because we switched all to the current public build. But here is a Dump from the current 1.3.130 public, maybe this also helps.
Hello everyone.
Can you please try to run the experimental release and provide us a crash dump from that one?
Thank you
This problem seems to not be cofined to ArmA Reforger. There is a similar issue happening on ArmA III
https://feedback.bistudio.com/T190541
Resolved in 1.3.0.130
AtkinsA changed Reproducibility from reproducibility:none to reproducibility:always on T190546: Radio backpacks do not see supplies in nearby vehicles.
AtkinsA edited Additional Information on T190546: Radio backpacks do not see supplies in nearby vehicles.
In T184946#2781354, @thuggins wrote:Anyone test 1.3 yet? I saw some callouts about multi threading improvements and memory leak fixes.
pppanimal added a comment to T190522: "Let Them Win!" ArmA Reforger Cutom Number of Bases Required for Conflict Victory Tool.
you could make your own custom conflict mission with as many purple towns as you wish.
This video shows all you need to know.
This keeps happening even after the 1.3 update. The steps to reproduce this bug are really simple.
1- Host a MP game locally (from the in-game feature)
2- Spawn
3- Equip any radio
4- Press G to open radio radial menu
5- Radial menu now stuck forever. Only way to get rid of it is by closing the server and restart it.
Sun, Mar 30
Sun, Mar 30
Update: Performed a clean reinstall of the game, the OS, flushed the DNS, changed the DNS address to 8.8.8.8 8.8.8.9 then 1.1.1.1 and 1.0.0.1. Issue still persists. The service state GUI shows the ping at 999+ms but all showing green then goes away. Please someone help me with this.
Can confirm from additional source that other servers are suffering this issue, too.
tartan renamed T190471: ArmA Reforger Round Start: Server does not start next session from ArmA Reforger Server does not start next session to ArmA Reforger Round Start: Server does not start next session.
Videos by discord user 12gabriel3
byNautiic added a comment to T171411: [Feature Request] (Conflict) (Inventory Storage) Reduce the number of RPG-7 rockets that can be stored in the "Kolobok Backpack" from 6 to 3.
In T171411#2781763, @PR9INICHEK wrote:
This issue is still occuring with or without mods. It occurs faster on official servers even after a full uninstall and reinstall of the game
Fixed in the latest stable version 1.3
You can close this ticket, thank you for your work.
PR9INICHEK added a comment to T171410: [Feature Request] (Conflict) (Inventory Storage) Reduce the number of RPG-7 rockets that can be stored in the "Veshmeshok Backpack" from 5 to 2.
There are no changes in 1.3.0.130
Did you use the radio to report the kill and then that you are at the exfil site?
(Choose radio, inspect it and use the function feature to send information in morse code)
tartan renamed T190522: "Let Them Win!" ArmA Reforger Cutom Number of Bases Required for Conflict Victory Tool from ArmA Reforger Cutom Number of Bases Required for Conflict Victory Tool to "Let Them Win!" ArmA Reforger Cutom Number of Bases Required for Conflict Victory Tool.
Also to add, it seems to be caused by heavy player interaction and being around people, checking task manager and the network it's at ~4-5% load each crash, I've seen it as low as 1%. Is this a me problem? or an issue with the game itself?
DaddyDank changed Severity from severity:none to severity:crash on T190513: Game disconnects ethernet port after joining server.
Sat, Mar 29
Sat, Mar 29
@Geez any update on this?
In T184946#2781354, @thuggins wrote:Anyone test 1.3 yet? I saw some callouts about multi threading improvements and memory leak fixes.
Same problem
Anyone test 1.3 yet? I saw some callouts about multi threading improvements and memory leak fixes.
In T184946#2781246, @hageshiku wrote:So windows 23h2 works. So this means we have to reinstall windows with all the stuff and settings again?
So windows 23h2 works. So this means we have to reinstall windows with all the stuff and settings again?
Update from a Friend: He runs the Game with 100 - 120 FPS, but since the Update even 80 FPS feels like 20 - 30 FPS.
Duplicated -> https://feedback.bistudio.com/T187941
Update: The reg changes does not fix the problem. Had the same Crash yesterday in 1.3.130 and i already changed the values in the registry.
Hello. This issue is still present in stable version 1.3
Path for playback:
- Enter any game mode.
- Spawn or get UAZ469, UAZ452 cargo.{F5186291
- Inspect the number of seats in the model.
- Compare this to how many people you can put in cars.
As a result, you will get one seat less than in the model of these cars.
This applies to all fractions with cars of this type.
Fixed in the latest stable version 1.3
You can close this ticket, thank you for your work.
Fixed in the latest stable version 1.3
You can close this ticket, thank you for your work.
Fixed in the latest stable version 1.3
You can close this ticket, thank you for your work.
Infamous nvidia crash started to occur for me too (it wasn't like that before or wasn't that frequent):
01:01:19.679 RENDER (E): Invalid copy queue fence value (complete = -1, expected 1505350), GPU crash is likely 01:01:19.679 RENDER (E): Render error (-2005270523 = 0x887A0005): The video card has been physically removed from the system, or a driver upgrade for the video card has occurred. The application should destroy and recreate the device. 01:01:19.679 RENDER (E): func: m_pD3DDevice->GetDeviceRemovedReason() 01:01:19.679 RENDER (E): C:\jenkins\cpu\workspace\continuous_branches_stable_1.3.0\ARGamecode\Enfusion\Enfusion\src\render\enf_rendmainimpl.cpp(3138): enf::RendererImpl::EndFrame 01:01:19.679 RENDER (E): Device removed, reason: DXGI_ERROR_DEVICE_REMOVED 01:01:19.679 ENGINE (F): Crashed 01:01:19.716 RENDER : ---------------------------------------------------------------- 01:01:19.716 RENDER : ---------------------------------------------------------------- 01:01:19.716 RENDER : Rend: Fps:1000000.00 (0.00ms) | Present 0.00ms | Wait4GPU 0.00ms (graphical 0.00 + copy 0.00) | defrag 0.00ms 01:01:19.716 RENDER : Rend: DP:0000 DPI:0000 DPR:0000 DPID:0000 Tri:00000 Vert:000000 CSRun:00|AllV:00x(00000) AllI:00x(00000) BegV:00x(00000) BegI:00x(00000)|TRes:0206 01:01:19.716 RENDER : ----------------------------------------------------------------
My log:
logs_2025-03-28_23-25-29.7z203 KBDownload
When trying to load into an official server the game just freezes.
My guess is its related to battle eye, I tried deleting the battle eye folder out of arma reforgers file folder and it worked for the first server but when i left and tried to join a different server I ran into the same issue.
Fri, Mar 28
Fri, Mar 28
TacticalIrish added a comment to T189192: Unable to create new groups via group menu when using predefined groups.
Still an issue post 1.3 update
TacticalIrish added a comment to T189191: Extra RadioTransceivers dont function correctly for MANPACK radio types in SCR_RadioComponent.
Still an issue post 1.3 update
addons metadata were corrupted on workshop side and should be now fixed. can you try again and I would close this if there are no more issues with downloading this addon
bimbiker added a comment to T190459: 1.3 stuttering in conflict when first spawn or respawn to new area.
Had the same thing in 1.3 experimental and now in 1.3 stable, gets much worse when driving around
GlutenFreeVapes added a comment to T190459: 1.3 stuttering in conflict when first spawn or respawn to new area.
When driving around the map (48 player official conflcit server)
The game experiences a few short stutters as well,
such as dropping from 99th% FPS: 100 down to 20
MikeOskar updated the task description for T188150: [Feature Request] Make it possible to keybind helicopter cockpit actions..
jamielou.007 added a comment to T182736: [Feature] Make suppression and gun & character movement matter/better.
In T182736#2637948, @purechaos wrote:You guys can take ideas from ArmA 3 too.
Video:
I notice the exact same problem as DayZ with the gun swaying when moving demonstration in Reforger. The weapon inertia has this noodle arm effect in Reforger and EnFUSION DayZ (see point #1 comparison video in T190295 ) that looks very off and will cause the gun and arms to clip into the eye or go above above it. This was never present in ArmA 3 neither in the Alpha versions of DayZ.
After manualy uploading the published MOD files to the dedicated, i get a new message. Looks like the upload files from Workbench are corruped or does not fit to the Workshop.
Really big problem in both ArmA Reforger and DayZ (as seen in T190295 ) that wasn’t as prevalent in the Real-Virtuality titles. Seems to be a common problem unaddressed in the EnFUSION player controller. Hopefully it can be atleast be fixed before ArmA 4 (and DayZ II?).
In T190239#2780160, @ThePACMANFROG wrote:Ive found out the BSOD is from BEDaisy.sys
Resolved for one of the upcoming updates.
Geez closed T190204: [1.3.0.125] ShopHouse_E_2I01t_V2 Prefabs Errors: Missing MeshObject Assets as Resolved.
Resolved for one of the upcoming updates.
Geez merged task T190431: MI8 heli tail rotor protector does not work. into Restricted Maniphest Task.
Geez changed the status of T190430: gas acts as brake if vehicle is rolling from New to Awaiting internal Testing.
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