look like i found where i have errors:
in .rvmat i have texture="#(rgba,8,8,3)color(0,0,0,1)"; after changing to texture="#(argb,8,8,3)color(0,0,0,1)"; problems with packing WRP disappeared.
But here we have eximple with rgba. And i cannot understand why error appears only with packing WRP.
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Nov 21 2024
Yeah, I've run into that problem too.
Should be resolved with the latest patch.
Nov 20 2024
Sorry to interupt, but does someone figured out how pack addon correcrty when that happens?
I`m not a moder at all, just trying to understand how to retexture things, and i cannot pack it properly, and all i can do, is to spawn textureless patch)
Nov 19 2024
Nov 18 2024
In T186423#2705473, @Geez wrote:Hello Kiker.
We will require the files you use to build it and as well as the settings of addon builder you use.
Hello Kiker.
We will require the files you use to build it and as well as the settings of addon builder you use.
Nov 17 2024
Did anything ever happen here?
Nov 15 2024
Nov 14 2024
Nov 13 2024
Hello @Geez
Thank you! In release 1.26 the server debug side works fine!!!
This ticket can be closed.
Nov 12 2024
Solved. Thx for the support. Adding @CF wont crash my navmesh anymore.
Good but I only ask because I don’t know otherwise.
In T185783#2702050, @TheRealTDog wrote:How is this not getting looked at?
How is this not getting looked at?
wont allow me to upload crash dump file but i have it
Nov 11 2024
dBodyActive hint in mentioned ticket helps! Thank you, ticket can be closed
Gravity already disabling, but that deactivation body helps! Thank you so much. Mentioned ticket can be closed as solved. Many thanks again, now is movement of rider on horse much better even during horse turning
Try calling 'dBodyActive(player, ActiveState.INACTIVE);' and 'dBodyEnableGravity(player, false);' after performing 'LinkToLocalSpaceOf'. When the player is active, it will still attempt to do some simulation which will force it to always align upwards.
Nov 10 2024
after more deep testing, method with addchild is useless, I also found another issue with client simulation: T186298
Any feedback after more than 3 years?
3 years and nothing happens, sad (I mean first ticket from 2021)
Nov 7 2024
Resolved for the upcoming update to 1.26
Same problem here any fix?
Nov 6 2024
Nov 5 2024
Resolved for the upcoming patch for 1.26
Nov 4 2024
yeah dolphin has updated us that its an issue with pboP.
I was able to pack using latest version of pboP but im told its because the error was commented off.
I also helped ketch today to pack his and it packed
Nov 3 2024
Can be closed from my side
But a Reaction , sign of life, recognizing or just even a comment here would be nice... But yeah think i dont have the correct Name.
In T185424#2697279, @TrueDolphin wrote:Be clear that this is a mikeros issue, not a vanilla file issue.
Be clear that this is a mikeros issue, not a vanilla file issue.
Nov 2 2024
Problem solved - defective server hardware...
Nov 1 2024
Good day mr Geez it will be wonderful to get any info about this topic.
Thank you
Oct 31 2024
Ahhh, I've been wondering why that error was there..
I've been skipping it for the past week 😅
This definitely needs changing. People just dump boats and then they are never found again. Then new ones don't respawn. Makes them useless on my server. :/
The other duplicates are ignorable. they mearly share the same name as another p3d in another folder but the ice p3d is the same name but with an empty space prefix.
after commenting this part of my vehicle config.cpp
OnStoreSave can be used as an indicator when a player is saved.
But as a separate function I guess.
Hello InclementDab.
Can you please describe in greater detail what would you like us to implement?
And what is the use case for this new proposed functionality? What would this new functionality help you achieve that you are currently not able to achieve?
Thank you!
Hello kawasaki.
We are aiming to fix this in the upcoming hotfix.
Regards,
Geez
Oct 30 2024
Any word would be great add for new map
I am doing it same way like is introduced in vanilla with cinematic control of animals. Thts why I am curious why some types of inputs works out of the box and some not.
can you link duplicate please?
The values are only synchronized when the client also calls any function inside InputInterface on the same player simulation timestamp (Entity.GetSimulationTimestamp) as the server. Additionally, any calls to InputInterface must only be done inside only the players command handler.
Oct 29 2024
Any feedback? will be possible fix that geometry collisions? Right now trying use ugly workarounds which can leads to more glitches.
Hello krena560.
Nothing we can do on our end as DayZ editor is a 3rd party tool/mod.
Regards,
Geez
still not fixed in 1.26 when fix is super easy and described above
Oct 28 2024
@krena560 It's a great mod, and it has autosave and undo functions.
Oct 27 2024
Oct 26 2024
Editor is a 3rd party mod.
That error shows up for most mods.
Oct 24 2024
Im having the same issue. Also wanna note that DayzDiag cannot detect the new boats as a type, therefore it wont allow me to spawn it in via an event.
In T185452#2691327, @Geez wrote:Hello,
Please understand that the diagnostic executable is intentionally stricter to ensure mods are written safely. Not addressing script errors is considered an "unsupported behavior." We've only kept this leniency in the retail version of the game for the sake of backwards compatibility with older mods that are no longer actively maintained by their creators. However, for any new or actively supported mods, it's important to fix these errors to ensure proper functionality and stability.
If you encounter the message "Can't compile "" script module," we highly recommend to not ignore it. Doing so will make the game run in an unstable state as not all required scripts are loaded.
The reason why this functionality exists is because of Workbench, which is a special build of DayZ that needs to be able to run without working scripts. However, in the retail version of the game, this would lead to a crash. While you've been able to generate a navmesh without issues in the past, which has been fortunate, it's important to note that this won't be reliable in the long term, and you're likely to encounter more problems if the errors aren't addressed.
To resolve this, make sure to load all required dependencies—such as Community Framework in this case. Additionally, we highly recommend setting this as a required dependency on your Steam Workshop item page to avoid confusion.
Hope this is helpful!