Hello Ghost09.
From what we can gather it seems like there are some sort of memory issues. We suggest to make sure you have everything up to date, no corrupted files or installations are present on your OS (we suggest running sfc/scannow) and also to try to verify the game data through Steam.
Regards,
Geez
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Aug 26 2024
Hello axxtrial.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Hello AKHoshyro.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
I've also experienced this bug in experimental. Baked some pumpkin (no water in cooking pot) and when I was finished I turned the gas stove off butt the sound remained. Also relogged and the sound was gone.
The issue doesn't always occur as I've been cooking before in this patch and not had this issue.
hello again, the bug is back?
watchtower: first floor - ok, 2nd floor after building the 3rd floor, same issue(shows planks 10/20, but they not there)
1.25 and 1.26 exp versions are the same(today's date build).
Hello activemilk.
Please click on "show details and prepare report" and then upload the generated archive to this ticket.
Regards,
Geez
Hello Jesy1023.
Please click on "show details and prepare report" when the crash occurs and upload the generated archive to this ticket.
Regards,
Geez
wasn't this supposed to of been fixed in the last hotfix...
Aug 25 2024
Having the same issue here as well -- Ive tried different internet services [ 2 different wifi's and a hotspot] Tried uninstalling/reinstalling mods, the entire game etc.. Still no luck. I can load into Livonia maps on Official and Mod servers, but no go on any Chernarus servers... - Getting the same type of messages as Ma_y31 has stated - login error, client timeout, login time out [Authplayloginstate], connection with host has been lost. It's definitely not the internet service as i play and use it for a variety of other games and services, and my hotspot and a friends internet services, all having the same issue
While not directly related to this issue, it's worth noting that several shoe texture variants, like AthleticShoes_Red, Wellies_Yellow and HikingBootsLow_Red, lack defined classes despite existing for a long time.
It doesn't really matter how it all works, if I can do it, then you can too. Nothing happened in all those 5 years.
If you release an update every two months, someone still has to write this page, I don't see a problem with that.
I've got a private ticket, the watermark is so jarring it's stopping me from playing (and others), some public whinge clouting here (it's the modern way apparently):
Aug 24 2024
you were kicked off the game. login error: login timed out. waitauthplayerloginstate
this is the proplem
Aug 23 2024
In T183904#2657714, @JaX_Stutz wrote:Typically like the UI is already is pushed down to the bottom of the screen in the red area. This is where players often do not look unless they need to gather information about their character via the HUD elements.
Seems like it doesn't help, still have random player data issue
@Geez Can I redefine this constant (MAX_VEHICLE) in the script and increase it to 3072? I don't understand why this restriction is needed at all, is it better to leave the restriction at the discretion of each specific server?
First stop using DZSA launcher..
I've already tried to see the GPU versions, I did the clean unistall but it still gives the same thing
Yes please!
Logo away, version if needed by devs is ok.
I inputted a screenshot below, the green box highlights typically where a player looks this takes up a large majority of the screen and typically in gameplay the sky is taking up most of the view, the watermark when on display stands out massively when the background is off the sky or even a forest as an example. Typically like the UI is already is pushed down to the bottom of the screen in the red area. This is where players often do not look unless they need to gather information about their character via the HUD elements. This is exactly where the watermark should be if you intend to keep it on for experimental. Remove the DayZ logo as it is not needed, having a simple text is enough.
Yes please!
Logo away, version if needed by devs is ok.
Not the earplugs, active headphones. Earplugs are no-go for sure (but maybe for cars they would be useful)
Yeah version number kinda makes sense sure but the watermark makes experimental unenjoyable to play and therefore unenjoyable to test.
I can see a reason for wanting to put a version string in an obvious place on a dev version.
But we really don't need that giant DAYZ logo. We know what game we're playing.
yeah don't know about that, I find earplugs immersion breaking.
There is a popular mod that lets you do it as a toggle option, but making it more immersive as an item would be interesting.
I agree it is much too large. You can simply add it into the "Game Messages" or the "Admin Messages" Game GUI Filters. Then have it display under the red text in a small letters just like before. HUD Transparency could help too but may make it too invisible at times.