Can be marked as resolved, since it was added in the meantime.
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Jun 5 2024
Jun 3 2024
Why not just setting the "Disable" flag on the Stuff you dont like?
Jun 1 2024
As a workaround I just realized I can drag the child prefab I want to add to the parent layer.
So you just need like a dummy prefab to let you add new stuff.
May 30 2024
Spamming retry 20+ times seems to import the satmap without needing to abort/ctd.
May 27 2024
May 26 2024
It seems exporting adds additional datarow in X and Y.
May 25 2024
When generating the .topo file, it says 0kb after the crash occurs, so it generates it but none of the data is kept after the crash.
May 24 2024
This appears to be fixed.
May 23 2024
Still there after todays Experimental Update
May 21 2024
May 20 2024
In T171506#2608139, @veteran29 wrote:Current experimental tools still do use my windows username, can you look about merging this for next release?
May 19 2024
May 18 2024
Current experimental tools still do use my windows username, can you look about merging this for next release?
May 17 2024
RoadNetworkManager has been implemeted on experimental. It's now possible to query roads and get their width and points.
May 16 2024
Short Update:
Hello GlutenFreeVapes.
Currently there is no information I can share on this topic.
Regards,
Geez
Hello, @Geez would love to know if this is something that is planned or simply not in the scope for arma reforger.
May 15 2024
May 14 2024
Hello, it should be possible to override those methods now (since 1.1 release). Sorry for late response.
May 13 2024
Hello Kiggysoldier79.
This feedback should be provided to the mod creator. We did not create this mod.
May 11 2024
May 9 2024
someone made this great mod to fix this issue (thanks to cyborgmatt for linking me): https://reforger.armaplatform.com/workshop/614F73C7E71E1480-Allrankslockable
In T180461#2603092, @Gramps wrote:Any update on this?
May 8 2024
Any update on this? Ive spent hours and weeks trying to figure this out...
I've also posted a few times in the discord about it and never get an answer.
Every time I try to remove the Request Vehicle action it gets auto added back to the prefab, canceling out the old method of spawning vehicles and it's soooo frustrating!!!
May 7 2024
Will be added in a future update
May 6 2024
addonsDir adds mods to addon list. If you are using folder, where mods downloaded from workshop are loaded then it is basically telling engine to read data from there, instead from his project folder. You should stop using addonsDir and use https://community.bistudio.com/wiki/Arma_Reforger:Mod_Project_Setup#Adding_Other_Existing_Projects this instead and make sure that read only version of is not listed in Enfusion Workbench Launcher
May 5 2024
I was linking my mods manually by loading the -addonsDir in steam for testing and I think that when the game would update a mod, it would wipe the old one from the addons directory, if it was in there.
May 3 2024
May 2 2024
May 1 2024
Apr 30 2024
Apr 29 2024
Apr 27 2024
Apr 25 2024
Pack Project == "Publish to Workshop" in Resource Manager
Apr 23 2024
Actually, I just noticed another one of my mods is completely gone from the directory. It seems to happen after I hit publish.
Hi Geez, thanks for the response.
Hello Schwarzenheimer.
What did you set as "Output folder" in "Pack Project"?
Apr 22 2024
Apr 21 2024
same here, I even tried to override rank requirement using SCR_EntityCatalogSpawnerOverrideData in the US_Vehicles.conf with no luck.
Apr 16 2024
I think I've found the problem: my Default layer was locked and that probably caused the Auto Occluders in the GenericTerrainEntity to not work correctly. Once I unlocked the Default layer the issue is gone.
I was also able to reproduce this bug using the instructions above.
Apr 15 2024
Apr 14 2024
Okay if i move the Spline entity and forest in the terrain layer / set parent its work. So i cant create layer for mapping. Strange
Apr 13 2024
Video to explain.
Apr 12 2024
I've had the same issues with AI spawns not working "correctly"