Oh yeah, I‘m sure every player is now sitting in the woods and listening to the bird sounds 🙄
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Feb 24 2023
In T170592#2412578, @alexsys wrote:Most importantly
Birds stop making sounds AS SOON AS A BULLET IS FIRED in 500m radius.
Thank you, I wasn't trying to be rude, I simply saw the original ticket was still in "unassigned" so wasn't sure if you had seen it.
I do recall that when I last used the vanilla launcher and it of course generated the Chinese servers first off, but I notice that all the server it was generating and listing were those where the ping was over 200 at least, maybe at a stretch 180.
Some countries would be Singapore, China, Japan etc, but I am based in the UK.
Could one reason be the how the servers are located based of Geography is just straight up broken? I've set ping limiters on but nothing would show up unless I unchecked it.
This of course won't solve the speed of the servers being found, but I feel this is something else that could contribute to the whole problem, if it is not isolated to just myself.
In T170627#2412576, @Nate_LapT wrote:I so thought this was a thing when I started...
Would be nice to get some crafting mechanics like this..
Even though rubbing a can on the ground IRL would not result in any loss, in game it should be like 85% lost to reduce it being to easy.
Also, we appreciate the update on the situation. Wishing the team the best of luck on getting things solved!
I believe you could merge my ticket into this one too since it relates to the same issues.
https://feedback.bistudio.com/T168965
Hello, we apologise for any inconveniences.
@Geez can you give us some idea of what the priority level of this issue is? According to the announcement in the forums it is not even on the list of items being looked at: https://forums.dayz.com/topic/254356-state-of-120-update/?tab=comments#comment-2483984
This is unfathomable to many of us who are losing players every day because of this. Some assurance that there is a path to resolving it along with an estimate of when it will be resolved would go a long way toward calming down the hysteria.
https://feedback.bistudio.com/T170263 seems to be the hot ticket for that issue.
Hello operativo.
We are aware of the problem and it is being worked on. Changing priority here in the ticket will not change much as we are going through all the reported tickets and the priority is being sorted internally in our own system according to our own prioritisation.
Hello etwas.
This issue has been resolved for the second hotfix.
It is the same problem in this ticket:
https://feedback.bistudio.com/T170274
Due to the fact you havent been able to run the game and you did not run it at all, you should be eligible for refund through Steam. Please contact them so you can get your money back.
Yes, this does mean that your hardware is not sufficient and wont be able to run the game. Driver update unfortunately will not have an effect on this.
Higher priority ticket:
https://feedback.bistudio.com/T170630
I am going to open a new ticket as critical priority now.
Most importantly
I so thought this was a thing when I started...
Would be nice to get some crafting mechanics like this..
Even though rubbing a can on the ground IRL would not result in any loss, in game it should be like 85% lost to reduce it being to easy.
Most importantly
I so thought this was a thing when I started...
Would be nice to get some crafting mechanics like this..
Even though rubbing a can on the ground IRL would not result in any loss, in game it should be like 85% lost to reduce it being to easy.
Feb 23 2023
Thanks Geez!
This problem has lasted for too long. The official should be alert, and players are losing
@operativo Those are from 1.19...
I believe so. Does that mean that my computer is just too old? It is a Dell Inspiron 3520. Or is there a way I can make it work for my computer with new drivers or something? As far as the ram I'm not 100% sure how to fix that or if I even can on this thing. Don't know much about all that to be honest.
Players are also reporting this issue:
I haven't checked in forever (almost 2 years) but the regular car battery is like that also.
I haven't had much experience with the new sounds yet, but what I have experienced it felt like it was just a constant loop.
Further testing showed that the kill source is fine in the EEHitBy and in EEOnDamageCalculated methods.
Just EEKilled fails to return the correct entity in AnimalBase:
Hello alidisaster.
Is the Intel(R) HD Graphics 3000 the only video card that is in your computer? As this GPU is below the minimum requirements to run the game. Also, according to dxdiag you are running just 4GB ram which is also not enough.
Regards,
Geez
Hello Deku.
The crash points towards nvwgf2umx.dll which is a part of the nvidia video drivers. We recommend doing a clean install of your drivers.
Also, you are using a GPU which is below minimum requirements to run the game and in this case, we cannot guarantee smooth gameplay without any issues.
Regards,
Geez
Hello CooperD2319.
Please try to reinstall your NET framework as it seems there is a problem with the software.
Regards,
Geez
Resolved for the 1.21 update.
Resolved for 1.20 hotfix number 2.
Resolved for 1.20 hotfix number 2.
Resolved for 1.20 hotfix number 2.
Resolved for 1.20 hotfix number 2.
Resolved for hotfix number 2.
Resolved for hotfix number 2.
Resolved for hotfix number 2.
Just edited smdi a little, but original rvmat was used (only with rerouted dt map directory to DZ folder). Look at it, A2 model, 10+ years old, 1024x512 res only (!!!!), and non of those facts fades her beauty. Dame, it looks amazing. The guy who created the model and textures back then is a true wizard.
I was also able to reproduce the mentioned issue with the kill source.
No matter with what a animal gets killed the entity returns itself as the killer in the EEKilled method on server side if it is inheriting from AnimalBase.
I noticed the trees were creaking too often and too loudly last night as well. It's not just that its different that bothered me, it was too loud with my headphones on and constant.
Please contact BattlEye directly as they are responsible for ban detection and distribution: https://www.battleye.com/support/
Is there something that can be done to fix this issue?
Feb 22 2023
Not only is it not fixed, it's not even "being looked into" according to their own announcement:
https://forums.dayz.com/topic/254356-state-of-120-update/?tab=comments#comment-2483984
I play the game on six servers and I have the same problems
Not sure why I am not able to load the Dayz game. I am able to play other games through steam just fine.. Any help would be greatly appreciated being that I just spent $50 to buy the game.. Thank you.
Something obviously changed that makes that not viable.
Being the launchers a separate program. Why can't they just roll back to 119 or hell 118 since 119 also had search bugs.
That's because it wasn't fixed.
Not a single mention of this community crippling bug in the patch notes...
that is unhygienic
This vertical offset also happens when you chance stance :
my meat just goes straight on the floor
your arms are not 2m long ;-)
+1 from me