Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

Sep 10 2022

mickeymen added a comment to T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.

You can fix it yourself by setting the effective commander as the driver himself:

this addEventHandler ["GetIn", {
	params ["_veh"];
	if (!isNull driver _veh) then {
		_veh setEffectiveCommander driver _veh;
	};
}]

This would help advanced mission makers yes but entry level mission makers with just some EDEN experience and little scripting experience will not be able to enjoy this fix (actually a workaround).

To be honest one of the reasons why unmodded arma content is so uncommon/unthinkable for mission makers is that BI demands their players to come up with their own workarounds too much. I bet you learned scripting and eventually over the years became of of the most knowledgeable modders out there due to your own dissatisfaction with the state of the game in many regards. It shouldn't have to be that way in most cases, that players need to learn advanced scripting/modding just to make their missions more fun or less buggy specially when the feature is/was already present and it is just currently broken and/or incomplete for any reason.

Sep 10 2022, 6:22 PM · Arma 3
LSValmont added a comment to T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.

You can fix it yourself by setting the effective commander as the driver himself:

this addEventHandler ["GetIn", {
	params ["_veh"];
	if (!isNull driver _veh) then {
		_veh setEffectiveCommander driver _veh;
	};
}]
Sep 10 2022, 4:09 AM · Arma 3

Sep 9 2022

Reticuli renamed T167453: Reduce all goggle maximum imaging Field of View from Reduce all goggle imaging Field of View to Reduce all goggle maximum imaging Field of View.
Sep 9 2022, 6:35 PM · Arma 3
Reticuli updated the task description for T167453: Reduce all goggle maximum imaging Field of View.
Sep 9 2022, 6:32 PM · Arma 3
Reticuli updated the task description for T167453: Reduce all goggle maximum imaging Field of View.
Sep 9 2022, 6:32 PM · Arma 3
Reticuli updated the task description for T167453: Reduce all goggle maximum imaging Field of View.
Sep 9 2022, 6:31 PM · Arma 3
Reticuli created T167453: Reduce all goggle maximum imaging Field of View.
Sep 9 2022, 6:30 PM · Arma 3
Reticuli updated the task description for T167452: Make Standard Smoke Mostly Transparent to Thermal Imaging.
Sep 9 2022, 6:19 PM · Arma 3
Reticuli updated the task description for T167452: Make Standard Smoke Mostly Transparent to Thermal Imaging.
Sep 9 2022, 6:16 PM · Arma 3
Reticuli created T167452: Make Standard Smoke Mostly Transparent to Thermal Imaging.
Sep 9 2022, 6:14 PM · Arma 3
Reticuli created T167451: Please revert thermal imaging to 208 but keep the new Adjustable Contrast Parameters.
Sep 9 2022, 6:11 PM · Arma 3
mickeymen added a comment to T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.

You can fix it yourself by setting the effective commander as the driver himself:

Sep 9 2022, 2:11 PM · Arma 3
mickeymen updated the task description for T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.
Sep 9 2022, 2:05 PM · Arma 3
Leopard20 added a comment to T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.

You can fix it yourself by setting the effective commander as the driver himself:

this addEventHandler ["GetIn", {
	params ["_veh"];
	if (!isNull driver _veh) then {
		_veh setEffectiveCommander driver _veh;
	};
}]
Sep 9 2022, 2:04 PM · Arma 3
mickeymen updated the task description for T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.
Sep 9 2022, 1:56 PM · Arma 3
mickeymen changed Category from category:aicontrolcommanding to category:aiissues on T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.
Sep 9 2022, 1:54 PM · Arma 3
mickeymen updated the task description for T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.
Sep 9 2022, 1:52 PM · Arma 3
mickeymen updated the task description for T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.
Sep 9 2022, 1:50 PM · Arma 3
mickeymen updated the task description for T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.
Sep 9 2022, 1:47 PM · Arma 3
mickeymen created T167449: Please Fix - Loading AI-subordinates into the player's vehicle, will occurs ONLY if the player's driver currently is in formation with its commander!.
Sep 9 2022, 1:42 PM · Arma 3
BIS_fnc_KK placed T167429: allMissionObjects "custom" broken since 2.10 update up for grabs.
Sep 9 2022, 1:19 PM · Arma 3
BIS_fnc_KK changed the status of T167444: nearestObjects no longer finding certain terrain objects after last hotfix from New to Feedback.
Sep 9 2022, 12:28 PM · Arma 3
BIS_fnc_KK added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.

rev 149916

Sep 9 2022, 12:28 PM · Arma 3
BIS_fnc_KK claimed T167444: nearestObjects no longer finding certain terrain objects after last hotfix.
Sep 9 2022, 10:38 AM · Arma 3
BIS_fnc_KK added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.

Reproed, [] broken

Sep 9 2022, 10:37 AM · Arma 3
AgentRev added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

I have implemented a workaround to the affected script: https://github.com/A3Wasteland/ArmA3_Wasteland.Altis/commit/9cc182c6aff0dfa2f9f28925ce9d9ac9d2f60339

Sep 9 2022, 10:36 AM · Arma 3
AgentRev added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.

The versions I indicated are correct; their bug report is what's incorrect. My ATM locator script they referenced uses allMissionObjects for editor ATMs, but nearestObjects for terrain ATMs. Here's the script with the workaround: https://github.com/A3Wasteland/ArmA3_Wasteland.Altis/commit/9cc182c6aff0dfa2f9f28925ce9d9ac9d2f60339

Sep 9 2022, 10:28 AM · Arma 3
BIS_fnc_KK added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.

I’m not sure the versions are correct, here is screenshot in 2.08 https://feedback.bistudio.com/T167429#2354350

Sep 9 2022, 10:07 AM · Arma 3
BIS_fnc_KK claimed T167446: Vehicle Service EH.
Sep 9 2022, 10:04 AM · Arma 3
MDCCLXXVI updated the task description for T167446: Vehicle Service EH.
Sep 9 2022, 9:17 AM · Arma 3
MDCCLXXVI edited Additional Information on T167446: Vehicle Service EH.
Sep 9 2022, 9:15 AM · Arma 3
MDCCLXXVI edited Additional Information on T167446: Vehicle Service EH.
Sep 9 2022, 9:14 AM · Arma 3
MDCCLXXVI updated the task description for T167446: Vehicle Service EH.
Sep 9 2022, 9:13 AM · Arma 3
MDCCLXXVI renamed T167446: Vehicle Service EH from Feature to Vehicle Service EH.
Sep 9 2022, 9:12 AM · Arma 3
MDCCLXXVI created T167446: Vehicle Service EH.
Sep 9 2022, 9:11 AM · Arma 3
AgentRev added a comment to T167444: nearestObjects no longer finding certain terrain objects after last hotfix.

I was able to work around this bug by using nearestTerrainObjects [[10655.9,12201.3,1.49722], ["HIDE"], 5] instead.

Sep 9 2022, 7:07 AM · Arma 3
AgentRev edited Steps To Reproduce on T167444: nearestObjects no longer finding certain terrain objects after last hotfix.
Sep 9 2022, 6:54 AM · Arma 3
AgentRev created T167444: nearestObjects no longer finding certain terrain objects after last hotfix.
Sep 9 2022, 6:53 AM · Arma 3
Leopard20 added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Self placed Land_Atm_01_F and a Land_Atm_02_F work.

But It doesnt work on Original map placed ATM's (Land_Atm_01_F/Land_Atm_02_F), for example those on Altis. (As if they dont exist anymore)

Sep 9 2022, 6:52 AM · Arma 3

Sep 8 2022

Rajjo added a comment to T167438: player cannot enter slot when signatures are verified .
Sep 8 2022, 11:06 PM · Arma 3
SaniaKhan123 added a comment to T167434: A command to return value from hashmap by key and calculate default value only if key is missing.
Sep 8 2022, 10:53 PM · Arma 3
Alith created T167439: AI squad members in vehicles that are placed in the editor are bugged but Zeus is not.
Sep 8 2022, 9:00 PM · Arma 3
Ron4Swat created T167438: player cannot enter slot when signatures are verified .
Sep 8 2022, 8:51 PM · Arma 3
BIS_fnc_KK added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Sep 8 2022, 8:07 PM · Arma 3
NikkoJT added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Atm_01 at [3777.37,13517.8]
Atm_02 at [3281.66,12963.2]

Sep 8 2022, 7:10 PM · Arma 3
BIS_fnc_KK added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

I tested in 2.08 on Altis, the return is [] Could you give me Altis position of ATM so I could verify that’s the case?

Sep 8 2022, 5:11 PM · Arma 3
nikidone created T167437: signal lost crash.
Sep 8 2022, 5:06 PM · Arma 3
AryxRayx added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Self placed Land_Atm_01_F and a Land_Atm_02_F work.

Sep 8 2022, 4:58 PM · Arma 3
BIS_fnc_KK added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

Please provide exact steps how to reproduce this as well. If I place Land_Atm_01_F or Land_Atm_02_F both get detected. Are you sure you didn place Land_Atm_01_malden_F for example

Sep 8 2022, 4:18 PM · Arma 3
Raidar added a comment to T126021: Issue with multiple tree LODs.

This still happens even in Reforger so don't get your hopes up =p

PS: It is even worst in Reforger btw

Sep 8 2022, 4:15 PM · Arma 3
BIS_fnc_KK changed the status of T167429: allMissionObjects "custom" broken since 2.10 update from New to Need More Info.
Sep 8 2022, 3:00 PM · Arma 3
BIS_fnc_KK added a comment to T167429: allMissionObjects "custom" broken since 2.10 update.

what map is this?

Sep 8 2022, 3:00 PM · Arma 3
BIS_fnc_KK changed the status of T167434: A command to return value from hashmap by key and calculate default value only if key is missing from New to Feedback.
Sep 8 2022, 1:58 PM · Arma 3
BIS_fnc_KK added a comment to T167434: A command to return value from hashmap by key and calculate default value only if key is missing.

rev 149910

Sep 8 2022, 1:58 PM · Arma 3
SaMatra created T167434: A command to return value from hashmap by key and calculate default value only if key is missing.
Sep 8 2022, 11:17 AM · Arma 3
Harri added a comment to T73142: Steering Controls and 1:1 ratio at High Speeds..

Hey @sadovsf this still isn't fixed :(

Sep 8 2022, 10:01 AM · Arma 3
keel added a comment to T167313: nearestObjects not work with "Final" unit classes (2.10).

I believe this is old news, but:
Fixed on Dev 2.11.149907

Sep 8 2022, 7:34 AM · Arma 3
TRAGER created T167433: Difficulties with photos in the briefing on my 5:4 aspect ratio.
Sep 8 2022, 7:33 AM · Arma 3
SergeantRock44 added a comment to T167257: 2.10 Thermal Strobing effect..

Update has substantially improved the strobing effect for thermals on my UHD 630 machine! Just played earlier today and the improvements were noted. I typically use the ENVG-II optics as well as the Nightstalker rifle scope in game. The rapid strobing effect has ceased - there's still a flashing that looks like lightning flashing, or perhaps a camera flash at a sporting event, but the thermals behind it are stable and consistent, so it's still an improvement several times over what I was experiencing before, which made the thermals useless to me. Now I can consistently use them, and just ignore the flashing.

Sep 8 2022, 2:13 AM · Arma 3

Sep 7 2022

BIS_fnc_KK claimed T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.
Sep 7 2022, 11:45 PM · Arma 3
BIS_fnc_KK added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

I’m going to talk to OP

Sep 7 2022, 11:45 PM · Arma 3
BIS_fnc_KK claimed T167429: allMissionObjects "custom" broken since 2.10 update.
Sep 7 2022, 11:26 PM · Arma 3
AryxRayx created T167429: allMissionObjects "custom" broken since 2.10 update.
Sep 7 2022, 6:53 PM · Arma 3
SaMatra added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

nils for out of bounds _index might not be really needed as there is

vehicle magazinesTurret [turretPath, includeEmpty]

to get empty magazines so you can find the count yourself.

Sep 7 2022, 3:35 PM · Arma 3
SaMatra added a comment to T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type.

Maybe its time to finally fix this command. Lets be honest, 99% of usages of this command are to get currently loaded magazine. Who needs *random* magazine ammo count? Lets make this command prioritize loaded magazines.

Sep 7 2022, 3:33 PM · Arma 3
LSValmont added a comment to T126021: Issue with multiple tree LODs.

This still happens even in Reforger so don't get your hopes up =p

Sep 7 2022, 5:03 AM · Arma 3
LSValmont added a comment to T167185: FPS drop when changing AI behaviour.

Ok this could to be perhaps related to the Ai not forgetting their old generated path? When teleported around the Ai will still try to device a path that uses their previous path point which is now very far away and that makes the process use a lot more resources. A solution could be that the setPos command always resets the Ai path which after being moved has to generate a completely new one (path) without considering their previous paths.

Sep 7 2022, 5:00 AM · Arma 3

Sep 6 2022

Panduhh created T167416: Battlefield Cross for combat zone memorial services.
Sep 6 2022, 9:29 PM · Arma 3
BIS_fnc_KK changed the status of T167414: getDirVisual alternative syntax from New to Feedback.
Sep 6 2022, 6:55 PM · Arma 3
BIS_fnc_KK added a comment to T167414: getDirVisual alternative syntax.

rev 149907

Sep 6 2022, 6:55 PM · Arma 3
veteran29 added a comment to T166710: Preprocessor bug - file is empty if there's nested defines.

You too ;D

Sep 6 2022, 6:13 PM · Arma 3
BIS_fnc_KK claimed T167414: getDirVisual alternative syntax.
Sep 6 2022, 5:42 PM · Arma 3
Raidar added a comment to T126021: Issue with multiple tree LODs.

Still assigned to "None", still present in the same way in 2.10.
5 years anniversary of the post.

Sep 6 2022, 5:34 PM · Arma 3
SaMatra created T167414: getDirVisual alternative syntax.
Sep 6 2022, 5:33 PM · Arma 3
BIS_fnc_KK added a comment to T166710: Preprocessor bug - file is empty if there's nested defines.

And me?

Sep 6 2022, 2:49 PM · Arma 3
veteran29 added a comment to T166710: Preprocessor bug - file is empty if there's nested defines.

Always a pleasure to give you weird bugs to fix <3

Sep 6 2022, 1:56 PM · Arma 3
dedmen changed the status of T166710: Preprocessor bug - file is empty if there's nested defines from New to Feedback.

next dev or prof v4

Sep 6 2022, 12:44 PM · Arma 3
dedmen added a comment to T166710: Preprocessor bug - file is empty if there's nested defines.

I think I also found the issue with nested ifdef's because of you :D
When it finds a if or ifdef with a false condition, it then proceeds to skip all data until the next #endif
But, that also means it skips if's and ifdefs, causing it to misscount the #endif

Sep 6 2022, 11:59 AM · Arma 3
Tenshi added a comment to T167389: 0xC0000135 - STATUS_DLL_NOT_FOUND.

https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit#0xC0000135_-_STATUS_DLL_NOT_FOUND
Please try the steps in the link above and let us now if that fixes the issue.

Sep 6 2022, 10:54 AM · Arma 3
dedmen set Ref Ticket to AIII-55359 on T164496: Key bindings overriding other key bindings.
Sep 6 2022, 10:30 AM · Arma 3
dedmen set Ref Ticket to AIII-55358 on T166710: Preprocessor bug - file is empty if there's nested defines.
Sep 6 2022, 10:28 AM · Arma 3

Sep 5 2022

mickeymen edited Steps To Reproduce on T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Sep 5 2022, 11:49 PM · Arma 3
mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

What he means is that on version 2.XX.149887 this should be fixed, so if your on any branch that has that or equal revision it should have the fix.
i think Dev gets updated as one of the first branches.

Sep 5 2022, 11:31 PM · Arma 3
BIS_fnc_KK closed T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does) as Resolved.
Sep 5 2022, 11:08 PM · Arma 3
BIS_fnc_KK added a comment to T167294: Push To Talk doesn't work with open dialogs (while Voice Over Net does).

Wont fix, it could change how dialogs handling key presses now, and break something

Sep 5 2022, 11:08 PM · Arma 3
LSValmont added a comment to T167185: FPS drop when changing AI behaviour.

If this is confirm to happen on all missions and not only in your particular mission setup then I hope devs can look into it and resolve it.

My mission setup was nothing special, opening editor, placing a single soldier (player), and creating units at runtime (exactly like in the video). I'm able to reproduce this on any map, Altis, Stratis, even VR.

Sep 5 2022, 9:01 PM · Arma 3
jaj22 added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Fine with the fleeing restriction personally, and I look forward to testing the update. I would have thought that allowFleeing 0 was appropriate for any use case where you wanted to be stricter about following waypoints.

Sep 5 2022, 5:54 PM · Arma 3
NikkoJT added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

"rev 149887" is a revision number, a change number. There have been 149,886 logged changes to the Arma 3 code before this one - see how this other fix, committed right before this one, is 149886. The current dev branch contains revisions up to 149863, so 149887 will probably be included in the next dev branch update (this week?). It will probably come to stable in the next release, but it's not guaranteed - the next stable release is likely to be the thermals hotfix, and it's possible that's already locked down for QA, which would push this change out to 2.12.

Sep 5 2022, 5:00 PM · Arma 3
Tenshi added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

Yes, but until no understand version "rev 149887" - you mean current dev version? Does this mean that this will be fixed in the next stable release?

What he means is that on version 2.XX.149887 this should be fixed, so if your on any branch that has that or equal revision it should have the fix.
i think Dev gets updated as one of the first branches.

Sep 5 2022, 4:47 PM · Arma 3
mickeymen updated the task description for T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Sep 5 2022, 2:24 PM · Arma 3
mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

It is fixed in rev 149887 but not for fleeing units, clearer now?

Yes, but until no understand version "rev 149887" - you mean current dev version? Does this mean that this will be fixed in the next stable release?

Sep 5 2022, 2:14 PM · Arma 3
Leopard20 edited Steps To Reproduce on T167397: Check for isGameFocused before registering draw*3D calls.
Sep 5 2022, 12:02 PM · Arma 3
P4tCrf4ft created T167404: Crash after loading user saved game.
Sep 5 2022, 10:49 AM · Arma 3
dedmen closed T132287: cloud file provider is not working as Resolved.
Sep 5 2022, 10:48 AM · Arma 3
BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

no, fleeing units should not accidentally complete waypoints when they run for cover

Sep 5 2022, 8:13 AM · Arma 3
LSValmont added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

It is fixed in rev 149887 but not for fleeing units, clearer now?

Sep 5 2022, 2:47 AM · Arma 3

Sep 4 2022

BIS_fnc_KK added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

It is fixed in rev 149887 but not for fleeing units, clearer now?

Sep 4 2022, 8:57 PM · Arma 3
mickeymen edited Steps To Reproduce on T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Sep 4 2022, 6:59 PM · Arma 3
mickeymen updated the task description for T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.
Sep 4 2022, 6:55 PM · Arma 3
mickeymen added a comment to T167056: Setting "Completion Radius" inside any waypoint not will work for AI-groups.

rev 149887

Fleeing units will still ignore completion radius

Sep 4 2022, 6:54 PM · Arma 3