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Jul 8 2021

Geez changed the status of T159535: Pass server mission path parameter within Mission CreateMission(string path); from New to Assigned.
Jul 8 2021, 10:50 AM · DayZ Modding, DayZ
Geez closed T159425: ScriptModule::LoadScript no longer loading scripts as Resolved.
Jul 8 2021, 10:49 AM · DayZ Modding, DayZ

Jul 7 2021

InclementDab added a comment to T159425: ScriptModule::LoadScript no longer loading scripts.

This was my mistake, sorry all!

Jul 7 2021, 8:48 PM · DayZ Modding, DayZ

Jul 6 2021

Tyson added a comment to T148819: Ability to add/remove slots for an item through script.

+1

Jul 6 2021, 7:33 PM · DayZ Modding, DayZ
Spurgle added a comment to T148819: Ability to add/remove slots for an item through script.

PLZ fix, slots are getting more and more popular with modders and that just causes more and more conflicts.

Jul 6 2021, 6:08 PM · DayZ Modding, DayZ
inkihh added a comment to T153954: Need someone that can help me opening the MDMP files so i can find out why my server is crashing.

Hey Geez,

Jul 6 2021, 5:12 PM · DayZ Modding, DayZ
PR9INICHEK added a comment to T157812: 1.12 PlantMaterial can not be attached or detached..

@Geez hi

Jul 6 2021, 12:18 AM · DayZ Modding, DayZ

Jul 4 2021

markkoky44 renamed T159535: Pass server mission path parameter within Mission CreateMission(string path); from Fix mission path parameter within Mission CreateMission(string path); to Pass server mission path parameter within Mission CreateMission(string path);.
Jul 4 2021, 1:39 PM · DayZ Modding, DayZ
markkoky44 created T159535: Pass server mission path parameter within Mission CreateMission(string path);.
Jul 4 2021, 12:39 PM · DayZ Modding, DayZ
komer added a comment to T154510: class TextWidget has no method to "GetText".

in the updated version 1.13.154.25. the requested features have not been added

Jul 4 2021, 1:59 AM · DayZ Modding, DayZ

Jul 1 2021

Jacob_Mango added a comment to T159425: ScriptModule::LoadScript no longer loading scripts.

Works fine for me.

Jul 1 2021, 10:25 AM · DayZ Modding, DayZ
Geez changed the status of T159425: ScriptModule::LoadScript no longer loading scripts from Assigned to Need More Info.

Hello InclementDab.
Can you please give us an example of what does not work you? As we currently have an issue producing any issues on our end.
Regards,
Geez

Jul 1 2021, 9:49 AM · DayZ Modding, DayZ

Jun 30 2021

Arkensor added a comment to T159481: Howto easy cooperate between mods?.

The mod load order as well as script module order 3_Game -> 4_World -> 5_Mission can influence which define is present at which time. In my experience defines work as intended if used correctly. Do you have a minimal example setup where it sometimes works and sometimes does not?

Jun 30 2021, 5:28 PM · DayZ Modding, DayZ
Hunterz created T159481: Howto easy cooperate between mods?.
Jun 30 2021, 4:05 PM · DayZ Modding, DayZ

Jun 29 2021

Geez closed T158982: Pistol Holster hand animation customization as Resolved.

Hello Helkhiana.
The issue has been resolved internally and the fix will appear in one of the upcoming updates.
Regards,
Geez

Jun 29 2021, 4:54 PM · DayZ Modding, DayZ
Geez closed T154508: Operator issues with while as Resolved.

Hello antihax.
The issue has been fixed internally and the fix will appear in one of the upcoming updates.
Regards,
Geez

Jun 29 2021, 10:57 AM · DayZ Modding, DayZ
Geez closed T153238: [WorkBench Crash] UI Editor: Copy and paste a widget and then undo will crash workbench as Resolved.
Jun 29 2021, 10:54 AM · DayZ Modding, DayZ
Geez closed T154510: class TextWidget has no method to "GetText" as Resolved.
Jun 29 2021, 10:54 AM · DayZ Modding, DayZ
Geez closed T150267: Variable assignments fail to evaluate expressions that reference other constants as Resolved.

Hello again.
The issue has been fixed internally and the fix will appear in one of the future updates.
Regards,
Geez

Jun 29 2021, 10:53 AM · DayZ Modding, DayZ
Geez added a comment to T154252: Switch: fall-trough case's can't have a body.

Hello antihax.
It appears we have misunderstood, and in that case we will fix the spelling error on our end.
Regards,
Geez

Jun 29 2021, 9:38 AM · DayZ Modding, DayZ

Jun 28 2021

InclementDab added a comment to T159417: Random number generator need improve.

Those workarounds a also bound to the same issue as well

Jun 28 2021, 4:03 PM · DayZ Modding, DayZ
MarioE added a comment to T159417: Random number generator need improve.

@GlutenFreeVapes The issue is that when the server just inits, the random values will always be the same because the game seems to use the in game time internally to generate the pseudorandom values. Even using what you said as seed will be of little use because we usually do scheduled server restarts so the time could end up being the same.

Jun 28 2021, 4:01 PM · DayZ Modding, DayZ
antihax added a comment to T154252: Switch: fall-trough case's can't have a body.

It's designed to be spelled incorrectly?

Jun 28 2021, 1:20 PM · DayZ Modding, DayZ
Geez changed the status of T159425: ScriptModule::LoadScript no longer loading scripts from New to Assigned.
Jun 28 2021, 11:28 AM · DayZ Modding, DayZ
Geez closed T154252: Switch: fall-trough case's can't have a body as Resolved.

Hello antihax.
This works as designed. fall through is available only to case without a body.
Regards,
Geez

Jun 28 2021, 11:23 AM · DayZ Modding, DayZ
Geez closed T159393: Outdated modding samples as Resolved.
Jun 28 2021, 10:41 AM · DayZ Modding, DayZ
GlutenFreeVapes added a comment to T159417: Random number generator need improve.

What's wrong with using GetHourMinuteSecondUTC and GetYearMonthDay?
It just seems like your specific use case requires the randomizer to give you an actually random number.

Jun 28 2021, 8:58 AM · DayZ Modding, DayZ

Jun 27 2021

MarioE added a comment to T159417: Random number generator need improve.

Those workarounds a also bound to the same issue as well

Jun 27 2021, 7:46 PM · DayZ Modding, DayZ
InclementDab created T159425: ScriptModule::LoadScript no longer loading scripts.
Jun 27 2021, 4:41 PM · DayZ Modding, DayZ
Hunterz added a comment to T159417: Random number generator need improve.

Problem is also GetRandomElement() from array...

Jun 27 2021, 4:26 PM · DayZ Modding, DayZ
InclementDab added a comment to T159417: Random number generator need improve.
int val = TickCount(0);
val = val + (val << 37);
val = Math.AbsInt(val);
val = val % 50;
Jun 27 2021, 3:35 PM · DayZ Modding, DayZ
markkoky44 added a comment to T159417: Random number generator need improve.
Math.Randomize(-1);
int index = Math.RandomInt(0, 100) % 2;

Or reference external methods over HTTP

Jun 27 2021, 12:06 PM · DayZ Modding, DayZ
Hunterz created T159417: Random number generator need improve.
Jun 27 2021, 9:56 AM · DayZ Modding, DayZ

Jun 25 2021

Creepota added a comment to T159393: Outdated modding samples.

upd. something weird happened on my side. just delete it

Jun 25 2021, 10:46 PM · DayZ Modding, DayZ
Creepota created T159393: Outdated modding samples.
Jun 25 2021, 9:09 PM · DayZ Modding, DayZ

Jun 23 2021

Beavis added a comment to T155500: Knife Sheath cannot be reskinned.

it would be nice if the knife sheath could be given the hidden selection camo slot, to make it possible to retexture.

Jun 23 2021, 12:11 PM · DayZ Modding, DayZ
Geez changed the status of T159083: Enscript typename compile error for template types from New to Assigned.
Jun 23 2021, 10:46 AM · DayZ Modding, DayZ
Geez closed T159153: Move 1.13 Artillery out of OnUpdate() as Resolved.

Hello markkoky44.
This issue is going to be resolved with the next experimental build.
Regards,
Geez

Jun 23 2021, 9:42 AM · DayZ Modding, DayZ

Jun 18 2021

TSailer added a comment to T159153: Move 1.13 Artillery out of OnUpdate().

This is very interesting...

Jun 18 2021, 5:28 PM · DayZ Modding, DayZ
Geez added a comment to T159153: Move 1.13 Artillery out of OnUpdate().

Thank you for the report markkoky44.
We will take a look at what can be done.
Regards,
Geez

Jun 18 2021, 4:41 PM · DayZ Modding, DayZ
Geez changed the status of T159153: Move 1.13 Artillery out of OnUpdate() from New to Assigned.
Jun 18 2021, 4:40 PM · DayZ Modding, DayZ
markkoky44 created T159153: Move 1.13 Artillery out of OnUpdate().
Jun 18 2021, 10:54 AM · DayZ Modding, DayZ

Jun 16 2021

Arkensor created T159083: Enscript typename compile error for template types.
Jun 16 2021, 9:54 AM · DayZ Modding, DayZ

Jun 12 2021

GlutenFreeVapes added a comment to T158851: Workbench .layout files no longer filepatch..

I was wondering what was wrong! Hope this is fixed soon!

Jun 12 2021, 11:19 AM · DayZ Modding, DayZ

Jun 10 2021

Geez changed the status of T158988: Enscript static array initializer overload error from New to Assigned.
Jun 10 2021, 11:53 AM · DayZ Modding, DayZ

Jun 8 2021

Arkensor created T158988: Enscript static array initializer overload error.
Jun 8 2021, 3:21 PM · DayZ Modding, DayZ
Geez changed the status of T158982: Pistol Holster hand animation customization from New to Assigned.
Jun 8 2021, 2:02 PM · DayZ Modding, DayZ
Geez changed the status of T158984: [Feature Request] animal input controller methods from New to Assigned.
Jun 8 2021, 2:02 PM · DayZ Modding, DayZ
Geez changed the status of T158985: RVMat Filter="" parameter does not work in DayZ from New to Assigned.
Jun 8 2021, 2:01 PM · DayZ Modding, DayZ
Geez merged T158981: Pistol Holster hand animation customization into T158982: Pistol Holster hand animation customization.
Jun 8 2021, 12:15 PM · DayZ Modding, DayZ
Geez merged task T158981: Pistol Holster hand animation customization into T158982: Pistol Holster hand animation customization.
Jun 8 2021, 12:15 PM · DayZ Modding, DayZ
zisb created T158985: RVMat Filter="" parameter does not work in DayZ.
Jun 8 2021, 12:01 PM · DayZ Modding, DayZ
Hunterz created T158984: [Feature Request] animal input controller methods.
Jun 8 2021, 11:34 AM · DayZ Modding, DayZ
Helkhiana created T158982: Pistol Holster hand animation customization.
Jun 8 2021, 9:02 AM · DayZ Modding, DayZ
Helkhiana created T158981: Pistol Holster hand animation customization.
Jun 8 2021, 9:02 AM · DayZ Modding, DayZ

Jun 6 2021

cstylesss added a comment to T158265: Crash to Desktop Exception code: C0000005 ACCESS_VIOLATION.

did you ever find a fix

Jun 6 2021, 10:26 PM · DayZ Modding, DayZ

Jun 3 2021

cytoflame added a comment to T158243: Cant see UI or open inventory after I join a server (similar to old menu bug i think).

I have this exact problem, it doesnt always happen, and sometimes i have to reload the same server like 5 times before it works! i load thru the dsza launcher and usually zero esseker or dayone esseker servers. is there any fix the alt + enter doesnt seem to work for me? or what even causes this! thanks

Jun 3 2021, 9:54 PM · DayZ Modding, DayZ

Jun 2 2021

twoxu added a comment to T158904: Navmesh generator crashing.

It is not crashing when I connect to the server, it just refuses to start altogether. I cannot execute the navmesh gen exe any way without it crashing right away, other than having it show me the -help prompt when run from command line. This has nothing to do with my map.

Jun 2 2021, 9:10 PM · DayZ Modding, DayZ
Geez changed the status of T158904: Navmesh generator crashing from New to Reviewed.

Hello twoxu.
This does not have to be caused by the navmesh generator necessarily. It is possible that there is some invalid data in the map.
Regards,
Geez

Jun 2 2021, 11:25 AM · DayZ Modding, DayZ
SwissArmy added a comment to T151774: 1.08.153164 - SendNotificationToPlayerExtended and SendNotificationToPlayer unable to send to all players.

Why the heck is none of this in the Wiki??

Jun 2 2021, 3:52 AM · DayZ Modding, DayZ
twoxu created T158904: Navmesh generator crashing.
Jun 2 2021, 2:01 AM · DayZ Modding, DayZ

Jun 1 2021

Geez changed the status of T158890: PC Shutting Down from New to Reviewed.

Hello REDOUA.
According to the crash dump files you have provided it seems that the crashes occur due to the mods you have installed. Unfortunately we can not pinpoint which mod specifically causes this and also there is nothing we can do as the mod creators have to fix the mod issues on their end.
Regards,
Geez

Jun 1 2021, 10:29 AM · DayZ Modding, DayZ
REDODUA created T158890: PC Shutting Down.
Jun 1 2021, 5:27 AM · DayZ Modding, DayZ

May 31 2021

Geez changed the status of T158851: Workbench .layout files no longer filepatch. from New to Assigned.
May 31 2021, 11:08 AM · DayZ Modding, DayZ
Geez closed T158847: Can't compile "World" script module! as Resolved.

Hello retronit.
This error is related to some kind of mod you have installed.
In such case the mod creator has to fix the error on their end.
Regards,
Geez

May 31 2021, 11:06 AM · DayZ Modding, DayZ

May 30 2021

Taiack created T158851: Workbench .layout files no longer filepatch..
May 30 2021, 5:16 PM · DayZ Modding, DayZ
retronit created T158847: Can't compile "World" script module!.
May 30 2021, 2:15 PM · DayZ Modding, DayZ

May 28 2021

Geez changed the status of T158783: Featurerequest: SoftDependencies for Addons from New to Assigned.
May 28 2021, 11:41 AM · DayZ Modding, DayZ

May 27 2021

Geez closed T148909: Crafting Tooltip client crash as Resolved.

Hello Helkhiana.
The issue has been resolved internally. Once the fix is released, the limit will be increased to 128 (from the original 20) and you will be able to increase it through modding.
Regards,
Geez

May 27 2021, 12:20 PM · DayZ Modding, DayZ

May 26 2021

LBmaster created T158783: Featurerequest: SoftDependencies for Addons.
May 26 2021, 1:33 PM · DayZ Modding, DayZ

May 21 2021

MarkHollis added a comment to T158199: Firerates for automatic rilfes are locked to 600, 900 and 1800 rpm, no inbetween.

Maybe I forgot to clarify that this applies to all weapons, including every single vanilla weapon.

May 21 2021, 5:05 PM · DayZ Modding, DayZ
GlutenFreeVapes added a comment to T156746: 1.11.153721 - ScriptCallQueue.CallLater on server stops calling function at correct interval after ~4.5 hours.

Hoping this is fixed soon!

May 21 2021, 3:29 PM · DayZ Modding, DayZ
GlutenFreeVapes added a comment to T152005: priority.txt not editable during runtime.

Very nice! Thanks Geez

May 21 2021, 3:27 PM · DayZ Modding, DayZ
Right added a comment to T158149: Incorrect work of SetCollisionBox.

Maybe you can provide some information how to enable debug visualisation of trigger? I could collect data and provide screenshots of trigger work to make your future debug easier?

May 21 2021, 2:47 PM · DayZ Modding, DayZ
Geez added a comment to T158149: Incorrect work of SetCollisionBox.

Hello Right.
Unfortunately there are no updates I could share regarding to the issue.
We are aware of the report, however, due to the amount of issues we are dealing with it may take time for this to be reviewed by the developers responsible.
Regards,
Geez

May 21 2021, 1:05 PM · DayZ Modding, DayZ
DennisFoster added a comment to T141913: Changed behaviour for containers smaller than their cargosize, items either on ground or disappearing.
May 21 2021, 12:56 PM · DayZ Modding, DayZ

May 19 2021

Geez closed T151919: Function AddPlayerLoad useless and broken as Resolved.

Hello nigel.
The devs have decided the function will not be removed due to the removal causing potentional issues with backwards compatibility.
Regards,
Geez

May 19 2021, 3:46 PM · DayZ Modding, DayZ
philippjoos added a comment to T152005: priority.txt not editable during runtime.

Hi Geez,

May 19 2021, 2:07 PM · DayZ Modding, DayZ
silentau added a comment to T158654: BUGS and UNBALANCED PVP.

Please look into the current state of PVP especially for modded servers!

May 19 2021, 2:04 PM · DayZ Modding, DayZ
silentau created T158654: BUGS and UNBALANCED PVP.
May 19 2021, 2:03 PM · DayZ Modding, DayZ
Geez added a comment to T152005: priority.txt not editable during runtime.

Just to clarify on the post above, you can put multiple id's and separate them with ";" but the final one can not have anything behind it.

May 19 2021, 1:58 PM · DayZ Modding, DayZ
Geez added a comment to T152005: priority.txt not editable during runtime.

Hello again.
The fix is still being worked on and goes through extensive testing internally.
Meanwhile, There is a temporary workaround possible: If you never end the file with ',' or ';' or a space, it should be possible to edit the priority.txt even while the server is running.
However if either of those three (, ; or space) are present at the end of the file, the file will get locked when the server is running.

May 19 2021, 12:17 PM · DayZ Modding, DayZ
komer created T158646: Shape in dayz.exe.
May 19 2021, 12:02 AM · DayZ Modding, DayZ

May 17 2021

Geez changed the status of T158590: Create callbacks for CarController use from New to Assigned.
May 17 2021, 2:44 PM · DayZ Modding, DayZ

May 15 2021

Jacob_Mango created T158590: Create callbacks for CarController use.
May 15 2021, 9:12 AM · DayZ Modding, DayZ

May 14 2021

komer added a comment to T158535: SelectPlayer crashes the client.

Additional information, if we nevertheless successfully moved to another body, then it will fail when exiting the server.

May 14 2021, 3:04 PM · DayZ Modding, DayZ
Geez changed the status of T158535: SelectPlayer crashes the client from New to Assigned.
May 14 2021, 11:52 AM · DayZ Modding, DayZ

May 13 2021

Geez changed the status of T152005: priority.txt not editable during runtime from Need More Info to Assigned.
May 13 2021, 2:06 PM · DayZ Modding, DayZ
Geez added a comment to T152005: priority.txt not editable during runtime.

Hello again phillippjoos.
Thorough testing has revealed an issue on our end and we are going to look into what can be done.
Regards,
Geez

May 13 2021, 2:06 PM · DayZ Modding, DayZ
komer created T158535: SelectPlayer crashes the client.
May 13 2021, 2:00 PM · DayZ Modding, DayZ

May 12 2021

InclementDab added a comment to T156159: Scale only affecting server side buildings.

Going to bump this to see if we can get it resolved. Seems like a simple fix and a highly anticipated one.

May 12 2021, 11:44 PM · DayZ Modding, DayZ
mattb changed Category from category:general to category:config on T157861: Double dashes in XML file comments considered invalid XML by some editors and validators.
May 12 2021, 4:52 PM · DayZ Modding, DayZ
mattb edited Steps To Reproduce on T157861: Double dashes in XML file comments considered invalid XML by some editors and validators.
May 12 2021, 4:51 PM · DayZ Modding, DayZ
mattb updated the task description for T157861: Double dashes in XML file comments considered invalid XML by some editors and validators.
May 12 2021, 12:15 PM · DayZ Modding, DayZ
Geez changed the status of T158486: SelectSpectator no shot sound from New to Assigned.
May 12 2021, 10:52 AM · DayZ Modding, DayZ
Geez changed the status of T158404: Modding MissionServer results in a server crash on shutdown from New to Reviewed.

Hello philippjoos.
It is unnecessary to store the return 'RestAPI' of "CreateRestAPI()" in a 'ref' in script, as this memory is already managed in C++ and will be freed when the program terminates (or when calling "DestroyRestAPI()").

May 12 2021, 10:33 AM · DayZ Modding, DayZ

May 11 2021

Right added a comment to T158149: Incorrect work of SetCollisionBox.

Hello, any updates on issue?

May 11 2021, 7:52 PM · DayZ Modding, DayZ
Kegan added a comment to T158047: RestCallback no longer supports Template-based child classes.

No, nothing different. I created an entire REST improvement mod built around these template classes on rest callbacks in 1.11 (or maybe 1.10?). Anyway after a bit of time away from modding, I came back after the 1.12 patch and this was crashing the game at compile, something I never experienced before in modding.

May 11 2021, 5:30 PM · DayZ Modding, DayZ

May 10 2021

Mischkov added a comment to T157861: Double dashes in XML file comments considered invalid XML by some editors and validators.

In addition to this ticket, here some documentation about XML comments :

  1. Guidelines for the Use of Extensible Markup Language (XML) within IETF Protocols : https://datatracker.ietf.org/doc/html/rfc3470#section-4.6
  2. Extensible Markup Language (XML) 1.0 (Fifth Edition) W3C Recommendation https://www.w3.org/TR/REC-xml/#sec-comments
May 10 2021, 7:29 PM · DayZ Modding, DayZ
komer created T158486: SelectSpectator no shot sound.
May 10 2021, 5:51 PM · DayZ Modding, DayZ