Changing scale with either SetScale, or SetTransform, on buildings will only affect the scale on the server side (building collision, pathgraph, etc)
Does NOT update the visual state for clients (has to be called separately)
Changing scale with either SetScale, or SetTransform, on buildings will only affect the scale on the server side (building collision, pathgraph, etc)
Does NOT update the visual state for clients (has to be called separately)
1.) Create server synced Building
2.) Call SetScale on said building on SERVER SIDE ONLY.
Visuals will not change, but collisions will
array<Man> men = {}; GetGame().GetPlayers(men); foreach (Man m: men) { Object o = GetGame().CreateObject("Zucchini", m.GetPosition()); o.SetScale(50); o.Update(); }
Going to bump this to see if we can get it resolved. Seems like a simple fix and a highly anticipated one.