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Nov 2 2016

DanielNL added a comment to T120718: Eden editor crash with performance 164_139026_v7.

Thanks for looking into it! :) Also got my new i5 6600k today, am really excited how many more fps it will get me than my old i7 2600k @ 4.5 GHz! :)

Nov 2 2016, 7:30 PM · Arma 3
Lex renamed T120795: Awning (canopy) - a guillotine. from Awning (canopy) - a guillotine. Big loss. to Awning (canopy) - a guillotine. .
Nov 2 2016, 7:23 PM · Arma 3
Cebal added a comment to T120745: 3 fps - Game Crashing - Profiling build 1.64.139037.

same thing killed by a jet, client froze

Nov 2 2016, 7:21 PM · Arma 3
Lex renamed T120795: Awning (canopy) - a guillotine. from Awning canopy - a guillotine. Big loss. to Awning (canopy) - a guillotine. Big loss..
Nov 2 2016, 7:19 PM · Arma 3
Lex created T120795: Awning (canopy) - a guillotine. .
Nov 2 2016, 7:18 PM · Arma 3
benno677 added a watcher for Arma 3: benno677.
Nov 2 2016, 6:31 PM
Cebal added a comment to T120745: 3 fps - Game Crashing - Profiling build 1.64.139037.

Sitting on a hill in the jeep, wipeout fly over head and kills us with the gun when we blow up my client freezes and goes black, alt+tab -> quit.

Nov 2 2016, 6:29 PM · Arma 3
Kieranator added a comment to T120765: Seemingly "invulnerable" Infantry due to hitpoint depency using "max" operator.

I experience this issue often. It's extremely frustrating and at times removes all sense of consistency from the game.

Nov 2 2016, 4:49 PM · Arma 3
razazel changed the status of T120781: CRASH REPORT from New to Need More Info.

thank you for the feedback.

Nov 2 2016, 3:52 PM · Arma 3
Slowrider8 created T120785: Incorrect Shadow Texture on Land_Shop_Town_05_addon_F (Dev Branch).
Nov 2 2016, 3:49 PM · Arma 3
Jawsh added a comment to T120781: CRASH REPORT.

@Mrcreep24019, try verifying the integrity of the game cache and upload a troubleshooting report for the developers to see.

Nov 2 2016, 3:48 PM · Arma 3
razazel changed the status of T120780: Unit self standing when equipping ammo for launcher from New to Reviewed.
Nov 2 2016, 3:35 PM · Arma 3
Tsnfsdnfkjsdn created T120784: AI cant see when some small objects are in front if him..
Nov 2 2016, 3:33 PM · Arma 3
razazel changed the status of T120736: Help from New to Need More Info.

first of all please try to verify integrity of the game cache via Steam.
Steam > right-click Arma 3 > Properties > Local Files tab > Verify Integrity of Game Cache

Nov 2 2016, 2:41 PM · Arma 3
razazel changed the status of T120723: DEV. Tanoa airport. The problem with big hangar. from New to Feedback.

thanks for the feedback.

Nov 2 2016, 2:34 PM · Arma 3
razazel changed the status of T120717: game save mess up from New to Need More Info.

thank you for the feedback.

Nov 2 2016, 2:32 PM · Arma 3
Mrcreep24019 created T120781: CRASH REPORT.
Nov 2 2016, 2:29 PM · Arma 3
razazel changed the status of T120719: HUD issues - easy to fix, and very needed from New to Acknowledged.
Nov 2 2016, 2:29 PM · Arma 3
razazel changed the status of T120722: SPAR-16S muzzle flash off center from New to Reviewed.
Nov 2 2016, 2:26 PM · Arma 3
razazel closed T120730: Spamming of X when in CQC as Resolved.
Nov 2 2016, 1:48 PM · Arma 3
razazel changed the status of T120734: Recent crashes from New to Reviewed.
Nov 2 2016, 1:24 PM · Arma 3
Tsnfsdnfkjsdn created T120780: Unit self standing when equipping ammo for launcher.
Nov 2 2016, 1:22 PM · Arma 3
razazel changed the status of T120718: Eden editor crash with performance 164_139026_v7 from New to Reviewed.
Nov 2 2016, 1:08 PM · Arma 3
razazel added a comment to T120349: Hangs in main menu - freeze.

Are you by any chance using AVG, or BitDefender antivirus software?

Nov 2 2016, 11:28 AM · Arma 3
razazel changed the status of T120705: When damage is applied to HitPoints via script, dependent Hitpoints do not update accordingly from New to Reviewed.
Nov 2 2016, 11:22 AM · Arma 3
razazel changed the status of T119870: Falling animation in wrong places from New to Reviewed.
Nov 2 2016, 11:21 AM · Arma 3
razazel changed the status of T120776: crash on startup from New to Need More Info.

thank you for the feedback.

Nov 2 2016, 11:21 AM · Arma 3
razazel changed the status of T120542: technical suggestions for A3 damage system improvements (infantry and vehicles) from New to Acknowledged.
Nov 2 2016, 11:20 AM · Arma 3
razazel changed the status of T120765: Seemingly "invulnerable" Infantry due to hitpoint depency using "max" operator from New to Acknowledged.
Nov 2 2016, 11:19 AM · Arma 3
rzspeed created T120776: crash on startup.
Nov 2 2016, 11:00 AM · Arma 3
en3x added a comment to T120349: Hangs in main menu - freeze.

Project Argo works.

Nov 2 2016, 10:12 AM · Arma 3
Tsnfsdnfkjsdn added a comment to T71576: AI continues firing salvo after a target has been eliminated [vehicles/infantry].

Somehow good suggestion, but reducing burtst size to 2-3 rounds will be perfect solution, so why select fix in 50% when we can choose 100% solution?

Nov 2 2016, 9:55 AM · Arma 3
razazel changed the status of T120762: Arma 3 vehicle bug from New to Need More Info.

Would you mind to provide a video of the issue.

Nov 2 2016, 9:41 AM · Arma 3
BISWizard changed the status of T120761: UGC Monitor is not initialized - game don't start from New to Assigned.

Hello,
sorry about the issue. Please try to restart your computer, Steam functions are not correctly initialized and they fail then Launcher uses them.

Nov 2 2016, 8:44 AM · Arma 3
azgoodaz renamed T120771: Suggestion - Controls need a 'switch firing mode' keybind. from [Needs to be moved] | Suggestion - Controls need a 'switch firing mode' keybind. to [Needs to be deleted] | Suggestion - Controls need a 'switch firing mode' keybind..
Nov 2 2016, 5:16 AM · Restricted Project
azgoodaz renamed T120771: Suggestion - Controls need a 'switch firing mode' keybind. from Suggestion - Controls need a 'switch firing mode' keybind. to [Needs to be moved] | Suggestion - Controls need a 'switch firing mode' keybind..
Nov 2 2016, 5:14 AM · Restricted Project
azgoodaz added a comment to T120771: Suggestion - Controls need a 'switch firing mode' keybind..

This was suppose to be in Project Argo, not ARMA 3. -_-

Nov 2 2016, 5:13 AM · Restricted Project
azgoodaz created T120771: Suggestion - Controls need a 'switch firing mode' keybind..
Nov 2 2016, 5:01 AM · Restricted Project
PabstMirror added a comment to T120768: cutRsc/cutText always shown on map when using named layer (passing string).

Demo mission:

Nov 2 2016, 1:37 AM · Arma 3
PabstMirror created T120768: cutRsc/cutText always shown on map when using named layer (passing string).
Nov 2 2016, 1:35 AM · Arma 3

Nov 1 2016

BaerMitUmlaut edited Steps To Reproduce on T120767: Large CustomAttributes break briefing name.
Nov 1 2016, 11:12 PM · Arma 3
PeasantFA added a comment to T64694: Game Crash Constantly.

My system:
Model : Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
Display device : GeForce GTX 1050 Ti on GP107-A GPU
Display driver : 375.70
BIOS : 86.07.22.00.30
GUID : VEN_10DE&DEV_1C82&SUBSYS_145419DA&REV_A1&BUS_1&DEV_0&FN_0
Multi-GPU role : master
Registry key : \Registry\Machine\System\CurrentControlSet\Control\Video\{665693EE-F90F-4D5A-8170-793112655296}\0000
VDDC controller : Display driver

Nov 1 2016, 11:03 PM · Arma 3
BIS_fnc_KK closed T81559: "InventoryOpened" EH does not provide full information on what containers were opened as Resolved.
Nov 1 2016, 10:38 PM · Arma 3
BIS_fnc_KK added a comment to T81559: "InventoryOpened" EH does not provide full information on what containers were opened.

"InventoryOpened" now returns second connected container

Nov 1 2016, 10:38 PM · Arma 3
BIS_fnc_KK closed T84570: Extend "InventoryOpened" event handler as Resolved.
Nov 1 2016, 10:36 PM · Arma 3
BIS_fnc_KK added a comment to T84570: Extend "InventoryOpened" event handler.

"InventoryOpened" now returns second connected container

Nov 1 2016, 10:36 PM · Arma 3
BIS_fnc_KK added a comment to T86357: New command: connectedContainers.

"InventoryOpened" now returns second connected container

Nov 1 2016, 10:35 PM · Arma 3
BaerMitUmlaut created T120767: Large CustomAttributes break briefing name.
Nov 1 2016, 10:27 PM · Arma 3
Fennek added a comment to T71576: AI continues firing salvo after a target has been eliminated [vehicles/infantry].

suggestion: Put a delay in the AI's retargeting procedure, so it keeps its crosshair on the target until a burst is complete. While this does not solve the "issue" (which comes due to the fact that AI bursts are implemented as long mechanical burst, which means all rounds will complete no matter what), it solves the issue of AI shooting unintentionally at friendlies or into the environment, after their target has been killed.

Nov 1 2016, 9:39 PM · Arma 3
Fennek added a comment to T120542: technical suggestions for A3 damage system improvements (infantry and vehicles).

another issue that relates to "invulnerable" infantry / inconsistent damage to infantry comes from the way the dependencies in the hitpoint systems are defined. https://feedback.bistudio.com/T120765

Nov 1 2016, 9:26 PM · Arma 3
Fennek edited Additional Information on T120705: When damage is applied to HitPoints via script, dependent Hitpoints do not update accordingly.
Nov 1 2016, 9:21 PM · Arma 3
Fennek created T120765: Seemingly "invulnerable" Infantry due to hitpoint depency using "max" operator.
Nov 1 2016, 9:20 PM · Arma 3
BIS_fnc_KK closed T120748: [Dev branch] Game freezes on pushBack command as Resolved.
Nov 1 2016, 9:13 PM · Arma 3
BIS_fnc_KK added a comment to T120748: [Dev branch] Game freezes on pushBack command.

The problem is with this:

Nov 1 2016, 9:12 PM · Arma 3
Fennek added a comment to T120705: When damage is applied to HitPoints via script, dependent Hitpoints do not update accordingly.

Then decouple the updating from setHit and give us a script command that enforces an update to the hitpoints, so the hitpoints we read with getHit match the internal values, and also trigger hardcoded game functionality (death, handshaking, limping, vehicle engine damage, etc) in case a child hitpoint was damaged enough to trigger the parent.

Nov 1 2016, 8:57 PM · Arma 3
Linus7005 created T120762: Arma 3 vehicle bug .
Nov 1 2016, 7:40 PM · Arma 3
beszotpl created T120761: UGC Monitor is not initialized - game don't start.
Nov 1 2016, 7:04 PM · Arma 3
Trade created T120756: Hideobject does not hide all objects at long ranges.
Nov 1 2016, 5:51 PM · Arma 3
Allibaba added a comment to T120603: Arma 3 crash on startup ;(.

Yeah I've tried many times with no results

Nov 1 2016, 3:36 PM · Arma 3
razazel added a comment to T120603: Arma 3 crash on startup ;(.

Did you try disabling it then running the game?
All the users who reported that disabling the AV have worked also reported they did not have these issues before.

Nov 1 2016, 3:30 PM · Arma 3
Allibaba added a comment to T120603: Arma 3 crash on startup ;(.

I use Avast and I've never had issues before

Nov 1 2016, 3:12 PM · Arma 3
kju-PvPscene edited Additional Information on T120748: [Dev branch] Game freezes on pushBack command.
Nov 1 2016, 2:34 PM · Arma 3
kju-PvPscene edited Steps To Reproduce on T120748: [Dev branch] Game freezes on pushBack command.
Nov 1 2016, 2:28 PM · Arma 3
kju-PvPscene added a comment to T120748: [Dev branch] Game freezes on pushBack command.

Nov 1 2016, 2:26 PM · Arma 3
kju-PvPscene created T120748: [Dev branch] Game freezes on pushBack command.
Nov 1 2016, 2:25 PM · Arma 3
Centrifugal created T120747: APEX Assets Kick clients on Stratis without DLC, or sometimes assets are invisible.
Nov 1 2016, 2:22 PM · Arma 3
neokika reopened T83971: Feature request - make a function that I can call to open the DG interface as "Reviewed".
Nov 1 2016, 1:24 PM · Arma 3
neokika closed T84015: Dynamic groups bugged in editor as Resolved.

This should be resolved for a while, could you please give it a try and re-open this issue if that is not the case?
Thanks!

Nov 1 2016, 1:24 PM · Arma 3
neokika closed T83971: Feature request - make a function that I can call to open the DG interface as Resolved.
Nov 1 2016, 1:23 PM · Arma 3
neokika closed T84288: Scenario error in Showcase : "night" as Resolved.

I am able to complete the main objective by destroying the truck at the first enemy compound then destroying the lighthouse. Would you be able to give it a try and re-open if that is not the case?
Thanks!

Nov 1 2016, 1:21 PM · Arma 3
neokika assigned T84379: Can't proceed with the mission, the radio doesn't work to lidaker.

I am unable to repro this issue both on internal and default steam branch. Would you be able to give it another go by reverting campaign to this mission and report back?
Thanks!

Nov 1 2016, 1:18 PM · Arma 3
neokika closed T84816: a && b Lazy Eval as Resolved.

While the syntax is not great, it's something we will have to live with.

Nov 1 2016, 1:13 PM · Arma 3
neokika assigned T116959: Spectator disabled by default after 1.60 to _neo_.
Nov 1 2016, 1:08 PM · Arma 3
neokika assigned T118753: Official BIS End game servers should have consistent max player count to _neo_.
Nov 1 2016, 1:06 PM · Arma 3
neokika assigned T119079: [RESOLVED] Error in BIS function: RscRespawnControls.sqf [RESOLVED] to Druid.
Nov 1 2016, 1:05 PM · Arma 3
neokika assigned T119606: setVariable has no effect on objects created with createSimpleObject to JiriWainar.
Nov 1 2016, 1:03 PM · Arma 3
neokika closed T119610: Player Side Does Not Return When !Alive as Resolved.

You can also use

Nov 1 2016, 1:01 PM · Arma 3
razazel added a comment to T120680: Player taking too much damage when driving slowly through a bush with "Offroad" vehicle.

So only on dedicated server, not on direct. Will look into that some more but so far no luck :(

Nov 1 2016, 8:32 AM · Arma 3
razazel added a comment to T120385: game crashing after latest update.

You will need to unlock it with the actual legacy branch beta password
In this case it would be
Arma3Legacy162

Nov 1 2016, 8:24 AM · Arma 3
greenfist added a comment to T120733: The floor command some times rounds a whole number down to the previous whole number.

I'm pretty sure this is normal floating-point imprecision which can't really be fixed.
2.6 * 7 - 0.2 isn't exactly 18, but something a little less.

Nov 1 2016, 7:28 AM · Arma 3
Cebal added a comment to T120745: 3 fps - Game Crashing - Profiling build 1.64.139037.

End of game I died than game crashed

Nov 1 2016, 2:42 AM · Arma 3
Cebal added a comment to T120745: 3 fps - Game Crashing - Profiling build 1.64.139037.

Using t100 in town went into commander seat zoom in fps drop, alt tab, recover, friend crashed, get into gunner seat, client crashed, alt+del -> quit

Nov 1 2016, 1:39 AM · Arma 3
JUMPSLICK added a comment to T120385: game crashing after latest update.

I went to change over to the legacy branch, but I don't even see the legacy branch as an option anymore?!

Nov 1 2016, 12:59 AM · Arma 3
ThE-KiLLiaN added a comment to T120653: Arma 3 freeze and "not responding" error.

No problem!

Nov 1 2016, 12:00 AM · Arma 3

Oct 31 2016

Cebal added a comment to T120745: 3 fps - Game Crashing - Profiling build 1.64.139037.

Finished game, reconected to server than screen went black/ not responding. task manager -> quit

Oct 31 2016, 11:46 PM · Arma 3
Cebal added a comment to T120745: 3 fps - Game Crashing - Profiling build 1.64.139037.

Flying a jet around, got shot down, had a slow reload respawn, had a error text ingame, pressed F12 to screenshot, client crashed{F41436}

Oct 31 2016, 8:18 PM · Arma 3
bamse added a comment to T119795: Opening Arsenal duplicates items in non-empty backpack.

Even easier to call this bug this way and _very_ easy to replicate under any conditions. Arsenal is the culprit here.
Create a new backpack using this simple config;

Oct 31 2016, 7:11 PM · Arma 3
Cebal added a comment to T120745: 3 fps - Game Crashing - Profiling build 1.64.139037.

Recreation, on a hill 800 meters away looking around with thermals on, alt+tab worked to resolve; 10sec came back no crash alt+tab worked again zoomed in again came back; got shot froze than taskmanager->quit->

Oct 31 2016, 7:07 PM · Arma 3
Lex added a comment to T120680: Player taking too much damage when driving slowly through a bush with "Offroad" vehicle.

The developer of a mission and the administrator of the server don't know how to resolve an issue with damage of the equipment from bushes.
Arma3 developers don't know how bushes receive properties not peculiar to bushes.
Control of a mission has no parameter - the level of damage of cars.
The mission (video of demonstration of a problem from a mission) doesn't reproduce a problem on a host server.
The mission reproduces a problem on the dedicated server.
Who can explain emergence of a problem on the dedicated server?

Oct 31 2016, 6:19 PM · Arma 3
Cebal added a comment to T120745: 3 fps - Game Crashing - Profiling build 1.64.139037.

Oct 31 2016, 5:33 PM · Arma 3
Cebal added a comment to T120745: 3 fps - Game Crashing - Profiling build 1.64.139037.

When game ended... screen went black and had to task manager and end.

Oct 31 2016, 5:32 PM · Arma 3
razazel closed T120738: blue and white scatted screen as Resolved.
Oct 31 2016, 5:29 PM · Arma 3
isenhand added a comment to T120634: Installed addon not installed.

problem remains after verifying the cache.

Oct 31 2016, 5:15 PM · Arma 3
isenhand added a comment to T120738: blue and white scatted screen.

Drats! That was simple. I'm annoyed I didn't think of that but that fixed the problem. It now opens correctly.

Oct 31 2016, 5:11 PM · Arma 3
Cebal created T120745: 3 fps - Game Crashing - Profiling build 1.64.139037.
Oct 31 2016, 5:10 PM · Arma 3
razazel added a comment to T120603: Arma 3 crash on startup ;(.

Are you by any chance using AVG, or BitDefender antivirus software?

Oct 31 2016, 5:07 PM · Arma 3
razazel added a comment to T120653: Arma 3 freeze and "not responding" error.

Interesting, thank you very much for the heads up. Any chance you could find out what exactly seemed to be a problem for the bitdefender (which Arma 3 file or perhaps BattlEye file seemed to be causing the trouble)

Oct 31 2016, 5:06 PM · Arma 3
razazel removed a member for Arma 3: razazel.
Oct 31 2016, 5:03 PM
razazel added a member for Arma 3: razazel.
Oct 31 2016, 5:02 PM
ThE-KiLLiaN added a comment to T120653: Arma 3 freeze and "not responding" error.

Hello I tried to disabled every DLC, put once per once and nothing happend

Oct 31 2016, 4:53 PM · Arma 3