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May 10 2016

DarkDruid added a comment to T80849: Can't connect UAV when setCaptive is true.

I am unable to reproduce this issue (tested in current dev + stable). Could you please attach a simple repro mission in case you still observe this issue? Thanks

May 10 2016, 10:12 AM · Arma 3
noven added a comment to T80849: Can't connect UAV when setCaptive is true.

Mission attached + video.

May 10 2016, 10:12 AM · Arma 3
Bohemia added a comment to T80849: Can't connect UAV when setCaptive is true.

try to use "player allowDamage false" instead setCaptive. What do you need that option?

May 10 2016, 10:12 AM · Arma 3
noven edited Steps To Reproduce on T80849: Can't connect UAV when setCaptive is true.
May 10 2016, 10:12 AM · Arma 3
noven added a comment to T80849: Can't connect UAV when setCaptive is true.

I'm using setcaptive to simulate WEST treating EAST as Civilian if they are unarmed

May 10 2016, 10:12 AM · Arma 3
Alwandy added a comment to T80848: Signature check time out (Or stuck on lobby).

Dwarden, honestly.
It's not, only fix I have now is to use my 3G mobile phone, I'm willing to do a direct test with you to prove what I mean! :)

May 10 2016, 10:12 AM · Arma 3
Bohemia added a project to T80849: Can't connect UAV when setCaptive is true: Arma 3.
May 10 2016, 10:12 AM · Arma 3
Dwarden added a comment to T80848: Signature check time out (Or stuck on lobby).

no normal isp uses MTU ~ 1200 ... that's cheap excuse,
standard MTU is 1400 to 1472

the same setting for packet size is in both A2: OA (arma2oa.cfg) and A3 (arma3.cfg
https://community.bistudio.com/wiki/arma2.cfg#Generic_config
class sockets{maxPacketSize = 1400;};

May 10 2016, 10:12 AM · Arma 3
ijzeredraak5 added a comment to T80848: Signature check time out (Or stuck on lobby).

Happening to me aswell fix this please!

May 10 2016, 10:12 AM · Arma 3
Alwandy added a comment to T80848: Signature check time out (Or stuck on lobby).

Hi,
So I am testing this with a server and see this:
12:44:35 Game started.
12:44:40 Player Alwandy: Signature check timed out
12:44:40 Player Alwandy disconnected.
12:44:40 BattlEye Server: Player #0 Alwandy disconnected

And from RPT:
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)

Nothing else includes signature check or equal in logs than from server console.

May 10 2016, 10:12 AM · Arma 3
Alwandy edited Steps To Reproduce on T80848: Signature check time out (Or stuck on lobby).
May 10 2016, 10:12 AM · Arma 3
Bohemia updated subscribers of T80848: Signature check time out (Or stuck on lobby).
May 10 2016, 10:12 AM · Arma 3
Alwandy added a comment to T80848: Signature check time out (Or stuck on lobby).

While using my 3G instead of my normal fiber -> I could connect completely fine.

I spoke to my ISP, as they're useless as always they obv refused to set my MTU because they had no clue what that is (They only have root access as I have only admin access and no access to change MTU).

This issue is directly related to how much packages verifySignature sends which is above what normal isps has which average is ~ 1200 and should be fixed from dev side since most clients can't!

May 10 2016, 10:12 AM · Arma 3
Bohemia added a comment to T80847: High command improvment..

+1, If this game is going to be big step in simulation, this cannot stay on A2 level

May 10 2016, 10:12 AM · Arma 3
Asteliks edited Steps To Reproduce on T80847: High command improvment..
May 10 2016, 10:12 AM · Arma 3
Bohemia updated subscribers of T80846: ARMA suffers from a lack of standadization in the different classes or categories.
May 10 2016, 10:12 AM · Arma 3
Bohemia added a project to T80847: High command improvment.: Arma 3.
May 10 2016, 10:12 AM · Arma 3
Bohemia added a project to T80848: Signature check time out (Or stuck on lobby): Arma 3.
May 10 2016, 10:12 AM · Arma 3
Leroybrown86 added a comment to T80847: High command improvment..

Agreed, this would make A3 also for RTS players interesting but in order to achieve this the command mode must have a more de-complexed approach (i.e using vehicles, aircraft, logistics etc.)

May 10 2016, 10:12 AM · Arma 3
Bohemia added a project to T80846: ARMA suffers from a lack of standadization in the different classes or categories: Arma 3.
May 10 2016, 10:12 AM · Arma 3
mickeymen edited Steps To Reproduce on T80845: The player must be able to abort the self-treatment..
May 10 2016, 10:12 AM · Arma 3
Bohemia updated subscribers of T80845: The player must be able to abort the self-treatment..
May 10 2016, 10:12 AM · Arma 3
PiepMGI edited Steps To Reproduce on T80846: ARMA suffers from a lack of standadization in the different classes or categories.
May 10 2016, 10:12 AM · Arma 3
thhamm added a comment to T80844: Unit rating flaw.

Anyway it's just very minor, but could cause some confusion in cases ...

May 10 2016, 10:12 AM · Arma 3
PiepMGI added a comment to T80844: Unit rating flaw.

I tried this with my add-on (MGI_TG_V2) displaying data such as actual sides, rating, health, tactical icons...
What i can say is:

  • if you truly pass below -2000, you're enemy side; -40 pts comes with KIA report of one of your unit if you're leader;
  • when on enemy side, you don't belong to a group anymore. So, no more -40pts;
  • if you continue to kill ex-friendly units, your rating continues to decrease;
  • if you kill your enemies-for-ever ("ex"-enemies) , your rating increases and you can even rejoin your ex-group (remaining guys but situation isn't clearly updated til report).
May 10 2016, 10:12 AM · Arma 3
Bohemia added a project to T80845: The player must be able to abort the self-treatment.: Arma 3.
May 10 2016, 10:12 AM · Arma 3
PiepMGI added a comment to T80844: Unit rating flaw.

Yes i understood. My remarks remain valid!

May 10 2016, 10:12 AM · Arma 3
Bohemia added a comment to T80844: Unit rating flaw.

Any mods are used? This is unnormal, never happen to me in whole series.

May 10 2016, 10:12 AM · Arma 3
thhamm added a comment to T80844: Unit rating flaw.

No mods, vanilla.

But to clarify, this is not about the rating system itself, losing rating for teammates dying is ok with me, point is:

There seems to be a lower limit (-2000) you should never go below by just losing units, only by friendly fire. If at or below -2000 you're "ENEMY" to everyone (see wiki).

But, if your rating is -1999, and you lose a unit worth -100 your rating will be -2099 and you'll be "ENEMY".

If your rating is -2000 and you lose a unit worth -100 nothing happens. Rating will stay at -2000.

At least what i observe.

So, that you won't get any penalty when it's already at or below -2000 tells me that it should never go below that value just from own units dying, but the check for that seems flawed.

May 10 2016, 10:12 AM · Arma 3
thhamm added a comment to T80844: Unit rating flaw.

I'm ok with loosing rating when loosing teammates, but it shouldn't go below -2000 and causing you to be attacked by everyone else. Again, if it's already below -2000 it won't decrease any further if they die normally. So this seems to be bugged.

May 10 2016, 10:12 AM · Arma 3
PiepMGI added a comment to T80844: Unit rating flaw.

Rating must reflect personal action. Shooting at friendly units must be sanctioned. What is more questionable is the fact to destroy own force empty vehicle (i.e. to avoid an enemy usage or allow it respawn in our base). All armies were lead to destroy their own armament in due occasion.

May 10 2016, 10:12 AM · Arma 3
Killzone_Kid added a comment to T80844: Unit rating flaw.

@PiepMGI Not sure you understood the ticket. Your rating goes down when a unit in your group dies and it wasn't you that killed it.

May 10 2016, 10:12 AM · Arma 3
thhamm added a comment to T80844: Unit rating flaw.

Sorry, use test2.VR.pbo for Repro, other seems to be broken.

May 10 2016, 10:11 AM · Arma 3
Killzone_Kid added a comment to T80844: Unit rating flaw.

can confirm this. I get -40 added to my rating if opfor ai kills my guy or both.

May 10 2016, 10:11 AM · Arma 3
Bohemia updated subscribers of T80844: Unit rating flaw.
May 10 2016, 10:11 AM · Arma 3
thhamm edited Steps To Reproduce on T80844: Unit rating flaw.
May 10 2016, 10:11 AM · Arma 3
Bohemia added a project to T80844: Unit rating flaw: Arma 3.
May 10 2016, 10:11 AM · Arma 3
Astavinu added a comment to T80843: HC rpt spammed.

push. this is a issue, that causes the HC to dont spawn any units anymore. therefore it has to be considered a game breaking issue.

May 10 2016, 10:11 AM · Arma 3
Bohemia added a project to T80843: HC rpt spammed: Arma 3.
May 10 2016, 10:11 AM · Arma 3
Astavinu edited Steps To Reproduce on T80843: HC rpt spammed.
May 10 2016, 10:11 AM · Arma 3
Rocksbury edited Steps To Reproduce on T80842: Can not enter speedboat in Final mission.
May 10 2016, 10:11 AM · Arma 3
Iceman added a comment to T80841: Crash when click on Multiplayer.

Hello,

could you please upload your DX-Diag file? It would help us a lot.
You can find how to get your file here:
http://www.matrixgames.com/forums/tm.asp?m=1597548

Thank you.

May 10 2016, 10:11 AM · Arma 3
Bohemia added a project to T80842: Can not enter speedboat in Final mission: Arma 3.
May 10 2016, 10:11 AM · Arma 3
Ragnar edited Steps To Reproduce on T80841: Crash when click on Multiplayer.
May 10 2016, 10:11 AM · Arma 3
Bohemia added a comment to T80840: Remove Screen Fade Black.

Engine limitation not allow to use this.

May 10 2016, 10:11 AM · Arma 3
Bohemia added a project to T80841: Crash when click on Multiplayer: Arma 3.
May 10 2016, 10:11 AM · Arma 3
Bohemia added a project to T80840: Remove Screen Fade Black: Arma 3.
May 10 2016, 10:11 AM · Arma 3
338Caliber edited Steps To Reproduce on T80840: Remove Screen Fade Black.
May 10 2016, 10:11 AM · Arma 3
BIS_cooper added a comment to T80838: Unable to update mission on Steam workshop.

no longer valid (steam issiue anyway)

May 10 2016, 10:11 AM · Arma 3
RivenX edited Steps To Reproduce on T80839: Allow Virtual Armory Access From Editor.
May 10 2016, 10:11 AM · Arma 3
Bohemia added a project to T80839: Allow Virtual Armory Access From Editor: Arma 3.
May 10 2016, 10:11 AM · Arma 3
R3vo added a comment to T80838: Unable to update mission on Steam workshop.

Yes, fortunately the issue was solved for me,but the question is for how long.

https://www.dropbox.com/s/8riszbu01mi5ayh/workshop_log.txt?dl=0 Workshop Log

https://www.dropbox.com/s/8em6u48sweaqnjy/cloud_log.txt?dl=0 Cloud Log

In addition, in the cloud log there are entries which refer to missions which I build over a year ago and which are no longer on my pc nor in the steam workshop.

R3vo

May 10 2016, 10:11 AM · Arma 3
R3vo added a comment to T80838: Unable to update mission on Steam workshop.

https://www.dropbox.com/s/tklxjw014zl345u/arma3_2015-01-28_12-07-59.rpt?dl=0

The rpt file

May 10 2016, 10:11 AM · Arma 3
BIS_cooper added a comment to T80838: Unable to update mission on Steam workshop.

So does the deletion solved the issue for you? Seems like Steam Client issue. There's also issue on Steam DB that some items cannot be updated, but actual update fails in this case. Could you please also upload Steam workshop log? Could be found in usually here: c:\Program Files (x86)\Steam\logs\. PLease upload "workshop.log" and "cloud.log" files. Thx

May 10 2016, 10:11 AM · Arma 3
R3vo added a comment to T80838: Unable to update mission on Steam workshop.

I've just had an idea, and I think I resolved the issue. I had to go to C:\Program Files (x86)\Steam\userdata\54912591\107410\remote and delete all files there. I had 3 times my mission file in there, so I guess it just didn't load the latest one.

May 10 2016, 10:11 AM · Arma 3
Iceman added a comment to T80838: Unable to update mission on Steam workshop.

Hey,
could you please upload your rpt file?
C:\Users\<Name>\AppData\Local\Arma 3\

May 10 2016, 10:11 AM · Arma 3
R3vo edited Steps To Reproduce on T80838: Unable to update mission on Steam workshop.
May 10 2016, 10:11 AM · Arma 3
Bohemia added a comment to T80837: all vehicle sink under the ground.

Yes, moreover i've got big FPS hit while this is occuring, it wasnt happen before
^^^ Sorry this was foult of SweetFX mod.

May 10 2016, 10:11 AM · Arma 3
Bohemia added a project to T80838: Unable to update mission on Steam workshop: Arma 3.
May 10 2016, 10:11 AM · Arma 3
PLeasant added a comment to T80837: all vehicle sink under the ground.

Firing near vehicles seems to induce the sinking. Definitely PhysX related.
Also experiencing loss of sound on left channel.

May 10 2016, 10:11 AM · Arma 3
maquez added a comment to T80837: all vehicle sink under the ground.

it also happens when AI is driving the tank

http://forums.bistudio.com/showthread.php?188196-tanks-sinks-after-update

May 10 2016, 10:11 AM · Arma 3
macieksoft added a comment to T80837: all vehicle sink under the ground.

Looks like lastest FUpdate broken whole game. DEVs should get banned from all servers as punishment for this.

BRING US BACK, DONT GIVE A F***!
Looks like its worst update ever in ArmA series...

I cannot even start the game, i getting crash, i waiting for someone to look at my report and FIX IT!

I cannot even launch game, it crashes all the time, looks like that even those who have more luck and can start game are drowning in bugs as soon as they start playing...

HANG DEVS NOT MY PC!!!!

May 10 2016, 10:11 AM · Arma 3
ThatsYourPing added a comment to T80837: all vehicle sink under the ground.

thank you reyhard. and,,,yes vlad 8011, i have same problem. that sink bug bring the left channel sound disapearing. {vote your ticket confirm. :)}

May 10 2016, 10:11 AM · Arma 3
reyhard added a comment to T80837: all vehicle sink under the ground.

in tank_bug.rar there is screen, rpt & repro mission included

May 10 2016, 10:11 AM · Arma 3
Bohemia added a project to T80837: all vehicle sink under the ground: Arma 3.
May 10 2016, 10:11 AM · Arma 3
ThatsYourPing edited Steps To Reproduce on T80837: all vehicle sink under the ground.
May 10 2016, 10:11 AM · Arma 3
Bohemia added a comment to T80837: all vehicle sink under the ground.

Same here, Vote for my ticket please, i'll vote for yours.
http://feedback.arma3.com/view.php?id=22220

BTW, does sound from left channel disapearing while this is occuring?

May 10 2016, 10:11 AM · Arma 3
Gundy edited Steps To Reproduce on T80836: RscMapControl within RscControlsGroup does not move position with the dialog.
May 10 2016, 10:11 AM · Arma 3
Bohemia updated subscribers of T80836: RscMapControl within RscControlsGroup does not move position with the dialog.
May 10 2016, 10:11 AM · Arma 3
Bohemia added a project to T80836: RscMapControl within RscControlsGroup does not move position with the dialog: Arma 3.
May 10 2016, 10:11 AM · Arma 3
pops added a comment to T80835: Add option to disable & enable action from the action menu and pretty much kill the action menu.

I agree 100 %. Specifically explosives need to be moved to an item, instead of being bound to a character. Select trigger, click fire button *boom*.

May 10 2016, 10:11 AM · Arma 3
Bohemia added a comment to T80835: Add option to disable & enable action from the action menu and pretty much kill the action menu.

This should be in menu>option>game like any other things (for example new option to change control of commands keys), or like color scheme to change.

May 10 2016, 10:11 AM · Arma 3
Bohemia added a project to T80835: Add option to disable & enable action from the action menu and pretty much kill the action menu: Arma 3.
May 10 2016, 10:11 AM · Arma 3
StJimmy edited Steps To Reproduce on T80835: Add option to disable & enable action from the action menu and pretty much kill the action menu.
May 10 2016, 10:11 AM · Arma 3
Bohemia added a comment to T80835: Add option to disable & enable action from the action menu and pretty much kill the action menu.

+1 voted up. There was editor for action menu for A2. The action menu is so big beacuse in prewious arma wasnt so many sortcuts. It takes me lot of time to get used to new controls after playing Arma 3

May 10 2016, 10:11 AM · Arma 3
macieksoft added a comment to T80834: Cannon sounds missing velocity.

Helicopters should rather use 30mm instead of 40mm cannon. But it do not change the fact that such projectiles are supersonic unlike 40mm low velocity grenades used in underbarrel grenade launchers.

Yes there should be some kind if crack. And it should be even louder as those projectiles are bigger, much bigger.

May 10 2016, 10:11 AM · Arma 3
Bohemia added a project to T80834: Cannon sounds missing velocity: Arma 3.
May 10 2016, 10:11 AM · Arma 3
Bohemia added a comment to T80834: Cannon sounds missing velocity.

Gentelmans, "panie i panowie", In arma sieries there was allways some sound mood required to fully enjoy gameplay. In arma 3 there is 2 sound mods, fuuly compatibile with other mods. JSRS2.2 and JSRS3 Dragon Fyre. Its best and only solution. Add lots of sounds for events happen in game like tank crushing some fence, hitting some stone, sonic cracks ( i recomend download also JSRS soniccrack tweak for some less loud sonic cracks) and many, many, many more. It is big size, but trust me, its worth it. It is also updated, but currently had no errors since 1.36. BI should recomend this mod, or talk to mod devs and buy it from them and make integral part of game.

May 10 2016, 10:11 AM · Arma 3
Iceman added a comment to T80833: Crash when exiting browser after played on server.

Hello,
could you please try to reproduce the crash with no community mods loaded. I cannot debug the crash with modded data.

May 10 2016, 10:11 AM · Arma 3
AssassinenMuffin edited Steps To Reproduce on T80834: Cannon sounds missing velocity.
May 10 2016, 10:11 AM · Arma 3
Bohemia added a project to T80833: Crash when exiting browser after played on server: Arma 3.
May 10 2016, 10:11 AM · Arma 3
Vitdom edited Steps To Reproduce on T80833: Crash when exiting browser after played on server.
May 10 2016, 10:11 AM · Arma 3
otreblA_SNAKE_ITA added a comment to T80832: AI not reacting to fire.

Here it is! I made a new ticket with the same subject :) hope it will be useful!

http://feedback.arma3.com/view.php?id=23114

Unluckily I don't know how to reproduce it in the editor! Sorry about!

May 10 2016, 10:11 AM · Arma 3
otreblA_SNAKE_ITA added a comment to T80832: AI not reacting to fire.

Seems this hasn't still been solved in some situations...Should I open a new ticket for this? I have a video from the "Win" single player campaign about this.

May 10 2016, 10:11 AM · Arma 3
oukej added a comment to T80832: AI not reacting to fire.

Please do :) If you can, please try to describe the course of actions that led to the situations or even better the actual repro steps - if you are able to reproduce the situation in isolated case in the editor. Thank you very much!

May 10 2016, 10:11 AM · Arma 3
otreblA_SNAKE_ITA added a comment to T80832: AI not reacting to fire.

Thank you for your awesome support! :)

May 10 2016, 10:11 AM · Arma 3
otreblA_SNAKE_ITA added a comment to T80832: AI not reacting to fire.

New update with this video (video 3):
http://youtu.be/ABmPE5_2iTg?t=6m25s

I didn't export and upload only that small part of the video, but the linked one will start in the "bug part" you need to see.

(this is the update I did for the ticket 002456)

May 10 2016, 10:11 AM · Arma 3
oukej added a comment to T80832: AI not reacting to fire.

Thank you for the report. Should be fixed in the next dev branch update

May 10 2016, 10:11 AM · Arma 3
Bohemia added a comment to T80832: AI not reacting to fire.

Well, i played attached mission, and all works good. Ai not reacting to you before they hear you. I shoted near hima and he instantly started to atack me. Wheni escaped to other room he stand and start to search me. The thing is i'm using ASR_AI3, beacuse game is unplayable without this mod. There is main config, where you can se ai dispersion, spotting, and generall skill, and their behavior is like in real.

May 10 2016, 10:11 AM · Arma 3
otreblA_SNAKE_ITA added a comment to T80832: AI not reacting to fire.

I understand, but I'd prefer Bohemia to correct their game's bugs, even if I'll surely try the ASR AI mod :)

Without the mod, if you go walking inside the building, the AI won't do anything: get close to the other room's "door" and if you shoot, the AI will just go prone :)

In the mission I uploaded, if you run inside the building, also without the mod, the AI will react, even if this doesn't work in the single player campaign "Elite Warriors" mission at all! :)

May 10 2016, 10:11 AM · Arma 3
otreblA_SNAKE_ITA added a comment to T80832: AI not reacting to fire.

I've been able to reproduce this within the editor, then I've played the mission and uploaded my .rpt file.

I've saved the mission too, so you can reproduce it by yourself (just to be clear: the mission I exported was stored inside C:\User\Username\Documents\Arma 3\missions\AI%20Bug.Altis) :)

Moreover I've updated both the description and the repro steps!

May 10 2016, 10:11 AM · Arma 3
Bohemia added a comment to T80832: AI not reacting to fire.

Can you provide us rpt files?

May 10 2016, 10:11 AM · Arma 3
Bohemia added a project to T80832: AI not reacting to fire: Arma 3.
May 10 2016, 10:11 AM · Arma 3
otreblA_SNAKE_ITA edited Steps To Reproduce on T80832: AI not reacting to fire.
May 10 2016, 10:11 AM · Arma 3
Bohemia added a project to T80831: Mission file won't start downloading, for no server, for several different mods: Arma 3.
May 10 2016, 10:11 AM · Arma 3
Bohemia added a comment to T80830: Game won't start and stuck at the ARMA 3 logo screen.

And what is the status?

May 10 2016, 10:11 AM · Arma 3
GIJoe edited Steps To Reproduce on T80831: Mission file won't start downloading, for no server, for several different mods.
May 10 2016, 10:11 AM · Arma 3
Bohemia added a comment to T80830: Game won't start and stuck at the ARMA 3 logo screen.

Ticket can be closed Then

May 10 2016, 10:11 AM · Arma 3
Bohemia added a comment to T80830: Game won't start and stuck at the ARMA 3 logo screen.

Try to use different malloc

May 10 2016, 10:11 AM · Arma 3
November_Juliet added a comment to T80830: Game won't start and stuck at the ARMA 3 logo screen.

Hello, also i've uploaded a .rpt which doesn't have any addons loaded with it.

Thanks

May 10 2016, 10:11 AM · Arma 3