I am unable to reproduce this issue (tested in current dev + stable). Could you please attach a simple repro mission in case you still observe this issue? Thanks
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Arma 3 Activity
May 10 2016
Mission attached + video.
try to use "player allowDamage false" instead setCaptive. What do you need that option?
I'm using setcaptive to simulate WEST treating EAST as Civilian if they are unarmed
Dwarden, honestly.
It's not, only fix I have now is to use my 3G mobile phone, I'm willing to do a direct test with you to prove what I mean! :)
no normal isp uses MTU ~ 1200 ... that's cheap excuse,
standard MTU is 1400 to 1472
the same setting for packet size is in both A2: OA (arma2oa.cfg) and A3 (arma3.cfg
https://community.bistudio.com/wiki/arma2.cfg#Generic_config
class sockets{maxPacketSize = 1400;};
Happening to me aswell fix this please!
Hi,
So I am testing this with a server and see this:
12:44:35 Game started.
12:44:40 Player Alwandy: Signature check timed out
12:44:40 Player Alwandy disconnected.
12:44:40 BattlEye Server: Player #0 Alwandy disconnected
And from RPT:
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Nothing else includes signature check or equal in logs than from server console.
While using my 3G instead of my normal fiber -> I could connect completely fine.
I spoke to my ISP, as they're useless as always they obv refused to set my MTU because they had no clue what that is (They only have root access as I have only admin access and no access to change MTU).
This issue is directly related to how much packages verifySignature sends which is above what normal isps has which average is ~ 1200 and should be fixed from dev side since most clients can't!
+1, If this game is going to be big step in simulation, this cannot stay on A2 level
Agreed, this would make A3 also for RTS players interesting but in order to achieve this the command mode must have a more de-complexed approach (i.e using vehicles, aircraft, logistics etc.)
Anyway it's just very minor, but could cause some confusion in cases ...
I tried this with my add-on (MGI_TG_V2) displaying data such as actual sides, rating, health, tactical icons...
What i can say is:
- if you truly pass below -2000, you're enemy side; -40 pts comes with KIA report of one of your unit if you're leader;
- when on enemy side, you don't belong to a group anymore. So, no more -40pts;
- if you continue to kill ex-friendly units, your rating continues to decrease;
- if you kill your enemies-for-ever ("ex"-enemies) , your rating increases and you can even rejoin your ex-group (remaining guys but situation isn't clearly updated til report).
Yes i understood. My remarks remain valid!
Any mods are used? This is unnormal, never happen to me in whole series.
No mods, vanilla.
But to clarify, this is not about the rating system itself, losing rating for teammates dying is ok with me, point is:
There seems to be a lower limit (-2000) you should never go below by just losing units, only by friendly fire. If at or below -2000 you're "ENEMY" to everyone (see wiki).
But, if your rating is -1999, and you lose a unit worth -100 your rating will be -2099 and you'll be "ENEMY".
If your rating is -2000 and you lose a unit worth -100 nothing happens. Rating will stay at -2000.
At least what i observe.
So, that you won't get any penalty when it's already at or below -2000 tells me that it should never go below that value just from own units dying, but the check for that seems flawed.
I'm ok with loosing rating when loosing teammates, but it shouldn't go below -2000 and causing you to be attacked by everyone else. Again, if it's already below -2000 it won't decrease any further if they die normally. So this seems to be bugged.
Rating must reflect personal action. Shooting at friendly units must be sanctioned. What is more questionable is the fact to destroy own force empty vehicle (i.e. to avoid an enemy usage or allow it respawn in our base). All armies were lead to destroy their own armament in due occasion.
@PiepMGI Not sure you understood the ticket. Your rating goes down when a unit in your group dies and it wasn't you that killed it.
Sorry, use test2.VR.pbo for Repro, other seems to be broken.
can confirm this. I get -40 added to my rating if opfor ai kills my guy or both.
push. this is a issue, that causes the HC to dont spawn any units anymore. therefore it has to be considered a game breaking issue.
Hello,
could you please upload your DX-Diag file? It would help us a lot.
You can find how to get your file here:
http://www.matrixgames.com/forums/tm.asp?m=1597548
Thank you.
Engine limitation not allow to use this.
no longer valid (steam issiue anyway)
Yes, fortunately the issue was solved for me,but the question is for how long.
https://www.dropbox.com/s/8riszbu01mi5ayh/workshop_log.txt?dl=0 Workshop Log
https://www.dropbox.com/s/8em6u48sweaqnjy/cloud_log.txt?dl=0 Cloud Log
In addition, in the cloud log there are entries which refer to missions which I build over a year ago and which are no longer on my pc nor in the steam workshop.
R3vo
So does the deletion solved the issue for you? Seems like Steam Client issue. There's also issue on Steam DB that some items cannot be updated, but actual update fails in this case. Could you please also upload Steam workshop log? Could be found in usually here: c:\Program Files (x86)\Steam\logs\. PLease upload "workshop.log" and "cloud.log" files. Thx
I've just had an idea, and I think I resolved the issue. I had to go to C:\Program Files (x86)\Steam\userdata\54912591\107410\remote and delete all files there. I had 3 times my mission file in there, so I guess it just didn't load the latest one.
Hey,
could you please upload your rpt file?
C:\Users\<Name>\AppData\Local\Arma 3\
Yes, moreover i've got big FPS hit while this is occuring, it wasnt happen before
^^^ Sorry this was foult of SweetFX mod.
Firing near vehicles seems to induce the sinking. Definitely PhysX related.
Also experiencing loss of sound on left channel.
it also happens when AI is driving the tank
http://forums.bistudio.com/showthread.php?188196-tanks-sinks-after-update
Looks like lastest FUpdate broken whole game. DEVs should get banned from all servers as punishment for this.
BRING US BACK, DONT GIVE A F***!
Looks like its worst update ever in ArmA series...
I cannot even start the game, i getting crash, i waiting for someone to look at my report and FIX IT!
I cannot even launch game, it crashes all the time, looks like that even those who have more luck and can start game are drowning in bugs as soon as they start playing...
HANG DEVS NOT MY PC!!!!
thank you reyhard. and,,,yes vlad 8011, i have same problem. that sink bug bring the left channel sound disapearing. {vote your ticket confirm. :)}
in tank_bug.rar there is screen, rpt & repro mission included
Same here, Vote for my ticket please, i'll vote for yours.
http://feedback.arma3.com/view.php?id=22220
BTW, does sound from left channel disapearing while this is occuring?
I agree 100 %. Specifically explosives need to be moved to an item, instead of being bound to a character. Select trigger, click fire button *boom*.
This should be in menu>option>game like any other things (for example new option to change control of commands keys), or like color scheme to change.
+1 voted up. There was editor for action menu for A2. The action menu is so big beacuse in prewious arma wasnt so many sortcuts. It takes me lot of time to get used to new controls after playing Arma 3
Helicopters should rather use 30mm instead of 40mm cannon. But it do not change the fact that such projectiles are supersonic unlike 40mm low velocity grenades used in underbarrel grenade launchers.
Yes there should be some kind if crack. And it should be even louder as those projectiles are bigger, much bigger.
Gentelmans, "panie i panowie", In arma sieries there was allways some sound mood required to fully enjoy gameplay. In arma 3 there is 2 sound mods, fuuly compatibile with other mods. JSRS2.2 and JSRS3 Dragon Fyre. Its best and only solution. Add lots of sounds for events happen in game like tank crushing some fence, hitting some stone, sonic cracks ( i recomend download also JSRS soniccrack tweak for some less loud sonic cracks) and many, many, many more. It is big size, but trust me, its worth it. It is also updated, but currently had no errors since 1.36. BI should recomend this mod, or talk to mod devs and buy it from them and make integral part of game.
Hello,
could you please try to reproduce the crash with no community mods loaded. I cannot debug the crash with modded data.
Here it is! I made a new ticket with the same subject :) hope it will be useful!
http://feedback.arma3.com/view.php?id=23114
Unluckily I don't know how to reproduce it in the editor! Sorry about!
Seems this hasn't still been solved in some situations...Should I open a new ticket for this? I have a video from the "Win" single player campaign about this.
Please do :) If you can, please try to describe the course of actions that led to the situations or even better the actual repro steps - if you are able to reproduce the situation in isolated case in the editor. Thank you very much!
Thank you for your awesome support! :)
New update with this video (video 3):
http://youtu.be/ABmPE5_2iTg?t=6m25s
I didn't export and upload only that small part of the video, but the linked one will start in the "bug part" you need to see.
(this is the update I did for the ticket 002456)
Thank you for the report. Should be fixed in the next dev branch update
Well, i played attached mission, and all works good. Ai not reacting to you before they hear you. I shoted near hima and he instantly started to atack me. Wheni escaped to other room he stand and start to search me. The thing is i'm using ASR_AI3, beacuse game is unplayable without this mod. There is main config, where you can se ai dispersion, spotting, and generall skill, and their behavior is like in real.
I understand, but I'd prefer Bohemia to correct their game's bugs, even if I'll surely try the ASR AI mod :)
Without the mod, if you go walking inside the building, the AI won't do anything: get close to the other room's "door" and if you shoot, the AI will just go prone :)
In the mission I uploaded, if you run inside the building, also without the mod, the AI will react, even if this doesn't work in the single player campaign "Elite Warriors" mission at all! :)
I've been able to reproduce this within the editor, then I've played the mission and uploaded my .rpt file.
I've saved the mission too, so you can reproduce it by yourself (just to be clear: the mission I exported was stored inside C:\User\Username\Documents\Arma 3\missions\AI%20Bug.Altis) :)
Moreover I've updated both the description and the repro steps!
Can you provide us rpt files?
And what is the status?
Ticket can be closed Then
Try to use different malloc
Hello, also i've uploaded a .rpt which doesn't have any addons loaded with it.
Thanks