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The player must be able to abort the self-treatment.
Closed, ResolvedPublic

Description

Sometimes the self-treatment should be interrupted in the game, but this is not happening. The game continues the animation, it looks stupid and not realistic.

  1. The player must be able to abort the self-treatment, upon request, at any time.
  2. Any enemy impact(bullets-hits,explosion-impact and etc), during self-treatment, also should abort this self-medication.

There are reasons to interrupt at the request of the player:

  1. When a player heals itself and suddenly under enemy fire, he can do nothing, because the game continues the animation of self-medication!

Animation of self-medication continues and the player can only watch as the enemy shoots his and can do nothing!
This is great nonsense, because human can't heal himself, when it hit the enemy bullets!

  1. Sometimes in the heat of battle the player by mistake can activate self-treatment (space-button of action by default) and again can't stop it in any way! In this case the medical package can be is used up, or even player can be killed.

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I think should be so:

The player should be able to interrupt the self-treatment independently, upon request, at any time, using any movement or other action.
Any enemy impact(bullets-hits, explosion-impact and etc), during self-treatment, should abort this self-medication, because upon get of damages, man cannot heal yourself. This is not realistic!
Any self-treatment, which was aborted more than 50 % of the treatment-time should be spent one medical package.
Any aborted self-treatment, which was not 100% complete, should not to treat the player.

Thanks...

Details

Legacy ID
1069572696
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Controls

Event Timeline

mickeymen edited Additional Information. (Show Details)
mickeymen set Category to Controls.
mickeymen set Reproducibility to Always.
mickeymen set Severity to None.
mickeymen set Resolution to Duplicate.
mickeymen set Legacy ID to 1069572696.May 7 2016, 8:10 PM