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High command improvment.
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Description

In my opinion the high command needs to be improved. It lacks many features and the UI isn't user-friendly.
Important missing features:
-Defining waypoints before adding them to the units execution queue,
-proper Jet commanding that doesn't end up with the jet crushing into something,
-an easy way to make units enter vehicles,
-a command for the squad leader to prepare his team for a rush or a defence from a direction,
-a command that allows easy seek and destroy for a commander defined area.

Details

Legacy ID
3631763295
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request

Event Timeline

Asteliks edited Steps To Reproduce. (Show Details)Jan 28 2015, 8:49 PM
Asteliks edited Additional Information. (Show Details)
Asteliks set Category to Feature Request.
Asteliks set Reproducibility to Always.
Asteliks set Severity to None.
Asteliks set Resolution to Open.
Asteliks set Legacy ID to 3631763295.May 7 2016, 8:10 PM
Bohemia added a subscriber: Bohemia.May 7 2016, 8:10 PM

+1, If this game is going to be big step in simulation, this cannot stay on A2 level

Agreed, this would make A3 also for RTS players interesting but in order to achieve this the command mode must have a more de-complexed approach (i.e using vehicles, aircraft, logistics etc.)