Page MenuHomeFeedback Tracker

Signature check time out (Or stuck on lobby)
New, WishlistPublic

Description

Issue:
some people(Yes others has reported this too on forums) that joins server with verifysignature = 2 or 1 is unable to play on them servers due of it ending being either of these two.

They're fast enough to connect, but gets a signature check timeout after 5-10min or they're stuck in lobby and unable to select a role and then end up getting a timeout. {F25483}

Details

Legacy ID
3099575994
Severity
None
Resolution
Open
Reproducibility
Always
Category
Multiplayer
Steps To Reproduce

Join a server with battleeye and signaturecheck

Additional Information

If live testing can be done, I'm up for it.

Event Timeline

Alwandy edited Steps To Reproduce. (Show Details)Jan 28 2015, 10:18 PM
Alwandy edited Additional Information. (Show Details)
Alwandy set Category to Multiplayer.
Alwandy set Reproducibility to Always.
Alwandy set Severity to None.
Alwandy set Resolution to Open.
Alwandy set Legacy ID to 3099575994.May 7 2016, 8:10 PM
Alwandy added a subscriber: Alwandy.May 7 2016, 8:10 PM

While using my 3G instead of my normal fiber -> I could connect completely fine.

I spoke to my ISP, as they're useless as always they obv refused to set my MTU because they had no clue what that is (They only have root access as I have only admin access and no access to change MTU).

This issue is directly related to how much packages verifySignature sends which is above what normal isps has which average is ~ 1200 and should be fixed from dev side since most clients can't!

Happening to me aswell fix this please!

no normal isp uses MTU ~ 1200 ... that's cheap excuse,
standard MTU is 1400 to 1472

the same setting for packet size is in both A2: OA (arma2oa.cfg) and A3 (arma3.cfg
https://community.bistudio.com/wiki/arma2.cfg#Generic_config
class sockets{maxPacketSize = 1400;};

Dwarden, honestly.
It's not, only fix I have now is to use my 3G mobile phone, I'm willing to do a direct test with you to prove what I mean! :)

Hi,
So I am testing this with a server and see this:
12:44:35 Game started.
12:44:40 Player Alwandy: Signature check timed out
12:44:40 Player Alwandy disconnected.
12:44:40 BattlEye Server: Player #0 Alwandy disconnected

And from RPT:
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)
Server error: Player without identity Alwandy (id 116732699)

Nothing else includes signature check or equal in logs than from server console.