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ARMA suffers from a lack of standadization in the different classes or categories
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Description

If you're interesting in writing add-ons, you can't miss some weird results as far as some kinds of vehicles or objects are concerned.
I'd report 3 examples:

  • animation, door opening: possible or not within a type of vehicle (see steps below);
  • What class for new objects coming from Helo DLC? (see steps below).

Sure i could open one subject at a time but i would like to insist on the need to pay attention for a relative consistency between old & new assets.

  • ammo or someammo functions doesn't return anything for WY-55 Hellcat... but you can get fuel, and wheels as hitpart for static weapons!

Details

Legacy ID
2944368585
Severity
None
Resolution
Open
Reproducibility
Always
Category
Engine
Steps To Reproduce
  • door opening : (Using animateDoor function) Why can we open all kinds of IFRIT doors but only unarmed Strider and Hunter? Does that mean HUNTER HMG or STRIDER GMG hadn't inherited of the unarmed vehicle possibilities? A little bit too bad!
  • helo DLC provided a big amount of possibilities for vehicle lift and transportation. But... take a minute to consider new fuel (or ammo) containers:

You can find them in editor, opening empty/supports units menu.
Everything goes well until you try to script add-on, sorting vehicles or objects:
Why authors took different ways to class so close objects???
For Taru, you have a "Land_Pod_Heli_Transport_04_fuel_F" with parents classes: "Pod_Heli_Transport_04_base_F","StaticWeapon","LandVehicle","Land". So a land vehicle returning a totally weird icon by the way!
For Huron, you get a "B_Slingload_01_Fuel_F" with parents classes: "Slingload_01_Base_F","Slingload_base_F","ReammoBox_F","thingX","Thing". Yep, just a thing like many other objects in editor, but anywhere else than in empty support units which were all vehicles til yet!

Additional Information

Sure, a point by point review would be appreciated. But, please consider the need to standardize, at least, every new official entry, DLC or not.
Arma is an outstanding game with plenty of possibilities.
Charts, objects, units, triggers, modules, functions... are in the far most of cases methodically organized. That's the reason why some weird options are so visible and seem to compromise all the efforts done.
Add-ons can suffer of heavy conditional cases if you have to cope with all the author's inspirations. Submitting so brilliant ideas in the right format should not be so difficult. That doesn't mean no evolution, no new class or category. Just put it right thing at right place with full mandatory data.
Thank you

Event Timeline

PiepMGI edited Steps To Reproduce. (Show Details)Jan 28 2015, 8:17 PM
PiepMGI edited Additional Information. (Show Details)
PiepMGI set Category to Engine.
PiepMGI set Reproducibility to Always.
PiepMGI set Severity to None.
PiepMGI set Resolution to Open.
PiepMGI set Legacy ID to 2944368585.May 7 2016, 8:10 PM