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May 10 2016

Chairborne added a comment to T77627: Keys pressed during Alt-Tab or Steam Overlay Opening are locked in.

Happens to me when i Alt-Tab in and out of the game as well.

May 10 2016, 8:30 AM · Arma 3
Bohemia updated subscribers of T77627: Keys pressed during Alt-Tab or Steam Overlay Opening are locked in.
May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77627: Keys pressed during Alt-Tab or Steam Overlay Opening are locked in: Arma 3.
May 10 2016, 8:30 AM · Arma 3
der_eismann edited Steps To Reproduce on T77627: Keys pressed during Alt-Tab or Steam Overlay Opening are locked in.
May 10 2016, 8:30 AM · Arma 3
ozdeadmeat added a comment to T77626: BIS_fnc_inTrigger doesn't work for some ellipses.

Any chance you can dump a working version here?

May 10 2016, 8:30 AM · Arma 3
sms added a comment to T77626: BIS_fnc_inTrigger doesn't work for some ellipses.

Another issue with this function is that _dify is not checked against zero before devision:

_dir = atan (_difx / _dify);

Here is an error from rpt file:

Error in expression < select 1) - _tPosy;
_dir = atan (_difx / _dify);
if (_dify < 0) then {_dir = _d>

Error position: </ _dify);

if (_dify < 0) then {_dir = _d>

Error Zero divisor
May 10 2016, 8:30 AM · Arma 3
Larrow added a comment to T77626: BIS_fnc_inTrigger doesn't work for some ellipses.

This is still broken for elliptical markers if axisB > axisA.
Triggers are ok as you can not create a trigger that has axisB > axisA as they automatically have their dir rotated 90degrees and axis swapped.

May 10 2016, 8:30 AM · Arma 3
Bohemia updated subscribers of T77626: BIS_fnc_inTrigger doesn't work for some ellipses.
May 10 2016, 8:30 AM · Arma 3
SchnickSchnack edited Steps To Reproduce on T77625: center speaker not working.
May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77625: center speaker not working: Arma 3.
May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77626: BIS_fnc_inTrigger doesn't work for some ellipses: Arma 3.
May 10 2016, 8:30 AM · Arma 3
sms edited Steps To Reproduce on T77626: BIS_fnc_inTrigger doesn't work for some ellipses.
May 10 2016, 8:30 AM · Arma 3
SilentSpike added a comment to T77624: Player not provided with fins in the mission "Wet Work".

See my posts and attached image here:

http://feedback.arma3.com/view.php?id=19016

May 10 2016, 8:30 AM · Arma 3
Unknown Object (User) added a comment to T77624: Player not provided with fins in the mission "Wet Work".

the fins are given with the wetsuit

May 10 2016, 8:30 AM · Arma 3
JiriWainar added a comment to T77624: Player not provided with fins in the mission "Wet Work".

Fixed.

May 10 2016, 8:30 AM · Arma 3
SilentSpike added a comment to T77624: Player not provided with fins in the mission "Wet Work".

Player is meant to be given U_B_survival_uniform, which has fins on it. However, the image clearly shows there are no fins on whichever uniform I was given.

May 10 2016, 8:30 AM · Arma 3
JiriWainar added a comment to T77624: Player not provided with fins in the mission "Wet Work".

Issue is fixed.

May 10 2016, 8:30 AM · Arma 3
Bohemia updated subscribers of T77624: Player not provided with fins in the mission "Wet Work".
May 10 2016, 8:30 AM · Arma 3
Ithalan edited Steps To Reproduce on T77624: Player not provided with fins in the mission "Wet Work".
May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77624: Player not provided with fins in the mission "Wet Work": Arma 3.
May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77623: Addon Builder has deleted my entire modfolder.

Thank you for your time!
At least my ticket was worth something.

May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77623: Addon Builder has deleted my entire modfolder.

I do have the clear temp files option ticked however the temp folder is the default one:

C:\Users\*username*\AppData\Local\Temp

May 10 2016, 8:30 AM · Arma 3
deanosbeano added a comment to T77623: Addon Builder has deleted my entire modfolder.

Not always if you use a community bat file but u checked so not that of course

Only other thing is maybe you put temp folder is p:\ yourmodirectory and click clear temp files

May 10 2016, 8:30 AM · Arma 3
BIS_cooper added a comment to T77623: Addon Builder has deleted my entire modfolder.

I'm really sorry for your troubles. Issue is fixed now. Should be released next week. Sorry once again for this stupid bug.

May 10 2016, 8:30 AM · Arma 3
deanosbeano added a comment to T77623: Addon Builder has deleted my entire modfolder.

P is only a psuedo of mydocs /armawork folded ,, all your work should still be there unless you set up armawork on a diff drive
Do a search for armawork on ya pc

May 10 2016, 8:30 AM · Arma 3
Bohemia updated subscribers of T77623: Addon Builder has deleted my entire modfolder.
May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77623: Addon Builder has deleted my entire modfolder.

I know how the P: drive works, with the new tools it's a copy of the Arma 3 Tools folder inside steam.
I checked there as well but it wasn't there either.

May 10 2016, 8:30 AM · Arma 3
Chairborne edited Steps To Reproduce on T77623: Addon Builder has deleted my entire modfolder.
May 10 2016, 8:30 AM · Arma 3
MadDogX added a comment to T77622: Showcase Missions: Unable to load autosave.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77623: Addon Builder has deleted my entire modfolder: Arma 3.
May 10 2016, 8:30 AM · Arma 3
Iceman added a comment to T77622: Showcase Missions: Unable to load autosave.

The problem is that you saved the mission with modified data and then tried to load it while the mod was disabled/changed. If you run the mission from the beginning only with official content, such error should not appear.

Mods are not official content from Bohemia Interactive.

Thank you for your feedback, have a nice day!

May 10 2016, 8:30 AM · Arma 3
Iceman added a comment to T77622: Showcase Missions: Unable to load autosave.

Hello,
I could not reproduce the problem. Are you running any mods?
Would it be possible to upload your latest rpt?
C:\Users\<Name>\AppData\Local\Arma 3\

Thank you!

May 10 2016, 8:30 AM · Arma 3
z-boson added a comment to T77622: Showcase Missions: Unable to load autosave.

Yes, I'm running some mods. Ticket updated with latest rpt.

May 10 2016, 8:30 AM · Arma 3
Bohemia updated subscribers of T77621: Showcase Missions: Suddenly can't sprint anymore, unable to lower rifle and other weird stuff.
May 10 2016, 8:30 AM · Arma 3
Iceman added a comment to T77621: Showcase Missions: Suddenly can't sprint anymore, unable to lower rifle and other weird stuff.

Can you please try without any mods activated?

May 10 2016, 8:30 AM · Arma 3
z-boson edited Steps To Reproduce on T77622: Showcase Missions: Unable to load autosave.
May 10 2016, 8:30 AM · Arma 3
z-boson added a comment to T77621: Showcase Missions: Suddenly can't sprint anymore, unable to lower rifle and other weird stuff.

Tried with all mods deactivated, but problems persists.
By the way, there should be a way to enable/disable multiple addons at the same time, for example through selecting. Manually disabling all these addons and now enabling them all again one after another, not fun to do.

See this ticket: http://feedback.arma3.com/view.php?id=19301

May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77622: Showcase Missions: Unable to load autosave: Arma 3.
May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77621: Showcase Missions: Suddenly can't sprint anymore, unable to lower rifle and other weird stuff: Arma 3.
May 10 2016, 8:30 AM · Arma 3
vano2410 added a comment to T77620: Wrong items adding(boxes).

Anyway, I like the 'Infinity' amount, but it should be smaller than zero in editing and larger in game )))

May 10 2016, 8:30 AM · Arma 3
z-boson edited Steps To Reproduce on T77621: Showcase Missions: Suddenly can't sprint anymore, unable to lower rifle and other weird stuff.
May 10 2016, 8:30 AM · Arma 3
deleyt added a comment to T77620: Wrong items adding(boxes).

I had the same problem after patch 1.22.125.469

During a Zeus Game Master I wanted to place some standard ammoboxes and adjust the content within. So I cleared the box and added some items (1 unit of each). Then I wanted to change the amount of some of them but for some reason I can add/subtract quantities for the first item in the list, but not the 2nd, 3rd...and so on. The count just stops at 1 and won't continue.
Also the item can not be set to 0 but goes to infinte instead. When it is set on infinite the item is deleted from the ammobox.
This wasn't a problem before the patch.
Here's a video of what happens.
https://www.youtube.com/watch?v=OVX590VMabs

May 10 2016, 8:30 AM · Arma 3
vano2410 edited Steps To Reproduce on T77620: Wrong items adding(boxes).
May 10 2016, 8:30 AM · Arma 3
Iceman added a comment to T77619: Clicking on the first mission of "Adapt" starts the first mission of "Survive" instead..

Hello,
we were unable to reproduce the problem.
would it be possible to upload your rpt file?
C:\Users\<Name>\AppData\Local\Arma 3\

Also, could you ploease try to create a new profile and see if you are experiencing the issue while using it?

May 10 2016, 8:30 AM · Arma 3
Bohemia updated subscribers of T77620: Wrong items adding(boxes).
May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77620: Wrong items adding(boxes): Arma 3.
May 10 2016, 8:30 AM · Arma 3
Bohemia updated subscribers of T77618: Add a favorite filter/field in the server browser.
May 10 2016, 8:30 AM · Arma 3
Bohemia updated subscribers of T77619: Clicking on the first mission of "Adapt" starts the first mission of "Survive" instead..
May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77619: Clicking on the first mission of "Adapt" starts the first mission of "Survive" instead.: Arma 3.
May 10 2016, 8:30 AM · Arma 3
lalas147 edited Steps To Reproduce on T77619: Clicking on the first mission of "Adapt" starts the first mission of "Survive" instead..
May 10 2016, 8:30 AM · Arma 3
blastermike added a comment to T77617: No list server.

After the bootcamp update the status of the server is slightly improved, but I still have trouble to list the server, I changed the auks doors in 2302.

May 10 2016, 8:30 AM · Arma 3
blastermike added a comment to T77617: No list server.

Please adjust the server search and filter, is become frustrating and boring this thing!

May 10 2016, 8:30 AM · Arma 3
blastermike added a comment to T77617: No list server.

The search server is not done quickly, the first time I try them I list all i need if I try to upgrade 1 or 2 and it takes several minutes to find someone, the more the filter server is not working.

May 10 2016, 8:30 AM · Arma 3
caliban55 edited Steps To Reproduce on T77618: Add a favorite filter/field in the server browser.
May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77618: Add a favorite filter/field in the server browser: Arma 3.
May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77617: No list server: Arma 3.
May 10 2016, 8:30 AM · Arma 3
Iceman added a comment to T77617: No list server.

Hello,
we recently shut down Game Spy technology and wen to Steam server listing. Can you please try to describe your problem in more details?

Thank you very much.

May 10 2016, 8:30 AM · Arma 3
Alex72 added a comment to T77616: Sky too bright - HDR/over exposure.

Just added 2 more screens (open both beside eachother). Hope this can be fixed now after the heli DLC. The bright is when you move around normally. The one with clouds looking good with detail (as it did in alpha and early beta) is after looking up for a while to activate HDR.

Im getting a headache from the constantly bright white sky even when the clouds are overcast clouds. Theres even rain with what is supposed to be dark clouds all over and its still white.

Come on BIS. You released some great updates, please fix this. In alpha and early beta the world was bright and the clouds had details looking superb. At full release the HDR (or something) became too brutal and all clouds are always bright white. All detail lost, and very annoying for the eyes.

Thanks.

May 10 2016, 8:30 AM · Arma 3
kripto202 added a comment to T77617: No list server.

if you are filtering for a server, it pretty much won't work, you have to look for your server the hard way till some more fixes can be done

May 10 2016, 8:30 AM · Arma 3
Bohemia updated subscribers of T77616: Sky too bright - HDR/over exposure.
May 10 2016, 8:30 AM · Arma 3
blastermike edited Steps To Reproduce on T77617: No list server.
May 10 2016, 8:30 AM · Arma 3
Alex72 edited Steps To Reproduce on T77616: Sky too bright - HDR/over exposure.
May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77616: Sky too bright - HDR/over exposure: Arma 3.
May 10 2016, 8:30 AM · Arma 3
Koykanen added a comment to T77615: ARCO optics not zeroed in properly.

Nice vid, also using tracers makes this bug pretty damn obvious.

May 10 2016, 8:30 AM · Arma 3
Firestarter added a comment to T77615: ARCO optics not zeroed in properly.

Fixed in 1.27.126651

May 10 2016, 8:30 AM · Arma 3
prykpryk added a comment to T77615: ARCO optics not zeroed in properly.

That's a game breaking bug for me. The 3d scopes suck since betas and they still haven't fixed them...

May 10 2016, 8:30 AM · Arma 3
FrankDaTank1218 added a comment to T77615: ARCO optics not zeroed in properly.

WAS my favorite optic. LOL Bohemia Introllactive.

May 10 2016, 8:30 AM · Arma 3
LaoFeiMao added a comment to T77615: ARCO optics not zeroed in properly.

It should be caused by a not centered memorypoint of aiming point.It should only take a dev one minute to fix it.

May 10 2016, 8:30 AM · Arma 3
mign555 added a comment to T77615: ARCO optics not zeroed in properly.

Appears the proportional distance that the impact is off to the right closely matches the previous reticle offset noted in issue 0018696. was the fix for issue 0018696 the cause of the current problem?

May 10 2016, 8:30 AM · Arma 3
Triada added a comment to T77615: ARCO optics not zeroed in properly.

1.24 still not centered!!!!!!!!!!!!!!

May 10 2016, 8:30 AM · Arma 3
ruPaladin added a comment to T77615: ARCO optics not zeroed in properly.

BTW, the bullet flies not in marks on optics but slightly to the right.

May 10 2016, 8:30 AM · Arma 3
pops added a comment to T77615: ARCO optics not zeroed in properly.

Confirmed. One has to aim where the digit "6" is located over medium distances, quite annoying.

May 10 2016, 8:30 AM · Arma 3
Bohemia updated subscribers of T77615: ARCO optics not zeroed in properly.
May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77614: Addon Builder ignores parameters in Path To Project Folder.

Is any of the developers ever going to reply or even better fix this??

I've been working for months on several addons and now i can't get to finish them because of some stupid bug.

May 10 2016, 8:30 AM · Arma 3
Firestarter edited Steps To Reproduce on T77615: ARCO optics not zeroed in properly.
May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77615: ARCO optics not zeroed in properly: Arma 3.
May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77614: Addon Builder ignores parameters in Path To Project Folder.

Deleting the Addonbuilder.log file doesn't seem to fix the issue.
This is so frustrating.

May 10 2016, 8:30 AM · Arma 3
Chairborne added a comment to T77614: Addon Builder ignores parameters in Path To Project Folder.

I tried restarting it but didn't solve it.
If i check the log file it says:

2014-06-19 12:39:56,677 [ERROR] - [StandardError]=
2014-06-19 12:39:56,677 [INFO] - Done.
2014-06-19 12:39:56,677 [INFO] - Packing "C:\Users\Operator\AppData\Local\Temp\Cha_Lav25"...
2014-06-19 12:39:57,174 [INFO] - [StandardOutput]=
2014-06-19 12:39:57,175 [ERROR] - [StandardError]=
2014-06-19 12:39:57,175 [INFO] - Done.
2014-06-19 12:39:57,175 [INFO] - Copying PBO. [source]=C:\Users\Operator\AppData\Local\Temp\Cha_Lav25.pbo, [dest]=C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\@cha_test\addons\Cha_Lav25.pbo
2014-06-19 12:39:57,175 [INFO] - Done.
2014-06-19 12:39:57,175 [INFO] - Build Successful
2014-06-19 12:40:42,482 [INFO] -

May 10 2016, 8:30 AM · Arma 3
Killzone_Kid added a comment to T77613: Game Crash by executing [] call BIS_fnc_animViewer.

Try spawn instead of call. Calling creation of another display from debug console results in crash.

May 10 2016, 8:30 AM · Arma 3
TimeXtreme added a comment to T77613: Game Crash by executing [] call BIS_fnc_animViewer.

Still crashing

May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77614: Addon Builder ignores parameters in Path To Project Folder: Arma 3.
May 10 2016, 8:30 AM · Arma 3
deanosbeano added a comment to T77614: Addon Builder ignores parameters in Path To Project Folder.

Namespace pack should be For P:\DBO\DBO_island
p:\

For direct no namespace packed foded or p: \DBO_island

Leave the path blank

This works for me
If the prefix isnt changing then you may need to delete your addonbuilder.log or restart the addonbuilder session

May 10 2016, 8:30 AM · Arma 3
Chairborne edited Steps To Reproduce on T77614: Addon Builder ignores parameters in Path To Project Folder.
May 10 2016, 8:30 AM · Arma 3
Fireball added a comment to T77612: wired_fence_8m_f Has a thermal footprint.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:30 AM · Arma 3
hansen111 added a comment to T77613: Game Crash by executing [] call BIS_fnc_animViewer.

confirmed

May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77613: Game Crash by executing [] call BIS_fnc_animViewer: Arma 3.
May 10 2016, 8:30 AM · Arma 3
Fank edited Steps To Reproduce on T77613: Game Crash by executing [] call BIS_fnc_animViewer.
May 10 2016, 8:30 AM · Arma 3
Triada added a comment to T77612: wired_fence_8m_f Has a thermal footprint.

problem is resolved in 1.32 stable

May 10 2016, 8:30 AM · Arma 3
Koala added a comment to T77612: wired_fence_8m_f Has a thermal footprint.

related to http://feedback.arma3.com/view.php?id=20690

May 10 2016, 8:30 AM · Arma 3
Koala added a comment to T77612: wired_fence_8m_f Has a thermal footprint.

related to http://feedback.arma3.com/view.php?id=21055

May 10 2016, 8:30 AM · Arma 3
Triada added a comment to T77612: wired_fence_8m_f Has a thermal footprint.

duplicate of http://feedback.arma3.com/view.php?id=20690

May 10 2016, 8:30 AM · Arma 3
Triada added a comment to T77612: wired_fence_8m_f Has a thermal footprint.

1.31 still the same

May 10 2016, 8:30 AM · Arma 3
Shields added a comment to T77612: wired_fence_8m_f Has a thermal footprint.

For god sake fix this already, it happens on other objects too and its a major problem.

May 10 2016, 8:30 AM · Arma 3
HTom added a comment to T77612: wired_fence_8m_f Has a thermal footprint.

i have this problem too with 1.22... 1.20 was good
i get explosion lag too... if AA tank shooting fps drop to 1
last ver. better

May 10 2016, 8:30 AM · Arma 3
KilroytheNerd added a comment to T77612: wired_fence_8m_f Has a thermal footprint.

I guess it's that scorching Mediterrenean sun, huh?

May 10 2016, 8:30 AM · Arma 3
Triada added a comment to T77612: wired_fence_8m_f Has a thermal footprint.

Set HDR to low - better but not the best

May 10 2016, 8:30 AM · Arma 3
PR9INICHEK edited Steps To Reproduce on T77612: wired_fence_8m_f Has a thermal footprint.
May 10 2016, 8:30 AM · Arma 3
Bohemia added a project to T77612: wired_fence_8m_f Has a thermal footprint: Arma 3.
May 10 2016, 8:30 AM · Arma 3
ceeeb added a comment to T77612: wired_fence_8m_f Has a thermal footprint.

Only affects low detail LODs

May 10 2016, 8:30 AM · Arma 3
Bohemia updated subscribers of T77612: wired_fence_8m_f Has a thermal footprint.
May 10 2016, 8:30 AM · Arma 3