Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Yes, it stays locked even when you release the UAV controls. Script command for camera locking added: http://community.bistudio.com/wiki/lockCameraTo
Marking as resolved.
Bumping this back up. It still doesn't seem to work. I tell the UAV to follow a target and then use Ctrl+T to lock onto the target. The camera follows it while I am controlling it, but as soon as I release control the tracking stops. Updating the ticket.
Please set the status of the ticket back to 'NEW'
You can lock the camera on followed unit by Ctrl+T shortcut (only in dev branch so far). This way a UAV operator can decide himself whether to lock the camera on a followed unit or not.
Should be fixed in current dev branch version of the game. Marking as resolved.
Ah I see, I believe I tested this before Ctrl+T was actually added. Will the camera stay locked on the target even if the player stops controlling the UAV? I noticed that was an issue before Ctrl+T.
Can we please have scripting command to mimic ctrl t?
Still same Problems. Sick and tired to wait for something that will never happen. Your tech guys just cant do it. Want my Money back!
Another update another fail to Play "end of the game". PC tries to load and crashes to Desktop with error, see attached files.
We applied a fix on revision Dev 1.23.125494 and higher, could you please confirm that it is fixed? The version should be distributed in a day or two.
Thank you!
Hi Iceman,
it´s hard für me to Keep cool: Revertet last Mission of Episode 3, delivered Truck - saving seemed no Problem, but game got unstable after loading a saved game - credits appeared and then while loading "end of the game" it still crashes to Desktop 2 of 2 tries. see latest upload.
I assume my Hardware and OS is quite common and other games of other programmers work fine on it...
Hi Iceman,
added a few more crashdumps. Still cant begin final Mission "end of the game".
Also created new Profile and started bootcamp. had to face serious lagging after playing some time. It still starts after toggling views back to normal, i.e. after aiming tru scope or using maps etc.
Hello,
thank you for letting me know.
Please try to add couple more crashdumps, we'll try to figure out what is going on.
Could you also please try to create new profile ingame and observe if the crashes still happen?
Thank you very much.
Hey Iceman,
this issue is so NOT "resolved", see upload to latest dev. Version.
Even the new dev Version crashes with "out of Memory" Error while loading Epilogue "End of the game", see lates upload.
How can I return my game to steam? Nothing but silence from Your side an I Still cant see I will get what I paid for some day: a working game
Hello,
we are still analysing your crashdumps. I realise this causes inconveniences for you. Please try to be patient, thank you very much.
The Mission "End of the Game"(right after delivering a Truck to Miller) immediatly crashes to Desktop while loading, but this time with a different error message. It says: Out of Memory (requested 0 KB). footprint 1506934784 KB. pages 65536 KB."
Uploaded Crash dump.
Hi Iceman,
I attached some crashdumps playing Episode 3 Mission 5 after switching to dev v 1.23.125317. Can´t see the pattern which Action causes crash
and the next Crash dump uploaded for the latest Version 125330
and some more Crashdumps. I assume crashes happen mostly short after getting killed and load and switching views (i.e. lokking tru scope, at map or switching to drone). Looks like You guy still have some severe Memory Overflow Problems to fight...
Hi Iceman, plz tell me how and I will try asap
You can find how to change to Steam Dev here:
http://forums.bistudio.com/showthread.php?149411-How-to-change-Arma-3-branches-between-STABLE-amp-DEVELOPMENT-versions-STEAM-client
Thank you very much.
Hello,
would it be possible to try it on Steam Dev version as well?
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.
I understand that it creates a infinite loop now, I was under the impression that the opened handler was able to act before the actual opening hence the ability to suppress the inventory dialog entirely.
I guess it does what is says, opens the inventory first then closes it when passed true.
This is not a bug, you are creating infinite loop by opening gear from eh code which triggers eh again. Action gear triggers inventoryopened. You have to remove eh, check example on wiki.
Hello,
thank you for reporting. As Killzone Kid states, this is not a bug. However, on Steam Dev version it should not be crashing the game anymore.
Thank you.
@Iceman What did you do, added it to 10,000 iteration limit?
Revised steps to reproduce, crashes 100% of the time on 1.22
Ya I should have waited to post this, it seems that its the code that I am passing that is causing the crash.
Doesnt crash on todays dev
Hello,
I checked again, I can only reproduce this error, when the Playerunknown BattleRoyale Mod is activated. If deactivated, RCO works as usual.
BRMod is the only expansion besides the official Bohemia ones (Katrs etc.) so I cannot say, if it is the BRMod or other mods as well :(
Regards
Steffen
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.
Thank you for the info. It is the problem to be solved by the mod authors. Have a nice day!
Hello,
I cannot reproduce the problem. Is it or is it not present on vanilla data?
Thank you.
Confirmed, no addon conflict, chk in main brand and dev version 1.22.
edit: addon conflict, chk in vanilla version(main brand)no bug.
Confirmed, modelToWorld now returns z = 0.892423.
Ticket can be closed, huzzah!
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
oh? sorry, i had looked and didnt see any issue reported like this since the update today.. can u refer me to said issue post.
Added more info on my workaround.
Should be fixed in current version of dev branch. Could you please check it and let me know? Thanks!
Already reported.
This is interesting
while cursortarget on the truck is <NULL-object>, you can check its locality
local cursortarget
and isNull cursortarget is false!
more so, you cannot add action to cursortarget, but truck IS listed in vehicles and you can add action to truck there and it will show up on frozen truck.
This desperately needs to be fixed
32 votes and no response yet. Ever get the feeling you're being ignored?
Bohemia, this is causing LOADS of issues. Please correct it!
1.29 dev confirmed
cursorTarget is <NULL-object> yet one can access truck's inventory and get in driver seat but cannot drive
also cannot get out of the truck after that and local cursortarget is false, so the truck belongs to server
Well found some kind of workaround
server:
_truck addEventHandler ["GetIn", {_this select 0 enableSimulationGlobal true}];
_truck enableSimulationGlobal false;
this will unfreeze the truck the moment someone gets in
Looking at the target and pressing T (target/lock mode) will make cursorTarget work properly on that object again.
How has this not yet been addressed? It's EXTREMELY critical!
How has this not been assigned? 25 votes, so much time, and nothing? This is a horrible issue.
This seems to be the case for enableSimulation, not just when "Global". For example if you create an NPC in the mission and in it's init have "this enableSimulation false" it will have the same affect.
not 100% reproducibility but happens 80%.
If it won't happen first try just reload the game eventually it happens.
http://youtu.be/dQzfh_yVAyw
Seems all weapons are affected by this
Still not working
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.
I changed to dev branch today (2014-06-23 17:47), but nothing changed. Output is still done to the temp folder. My AddonBuilder shows version "1.0.0.112531".
I suppose sooner than You would expect ;)
That is good to hear, but will there be a hotfix soon? Or in some weeks?
It is in the development branch of the tools, feel free to give it a go.
2014-06-18 20:51:04,146 [INFO] - Copying PBO. [source]=C:\Users\Alex\AppData\Local\Temp\rhs_c_troops.pbo, [dest]=K:\Steam\steamapps\common\Arma 3\RHSAFRFDEV\addons\rhs_c_troops.pbo
2014-06-18 20:51:04,146 [INFO] - Done.
but alls it is is lies
Thanks a lot for letting us know, there is a bug in copying the PBO into target directory that should be fixed with the next tools release. The PBOs are correctly packed in the temporary location, which is set in the options, you may find the output there in the meantime. We are sorry for the inconveniences.
Having the same problem right now.
I can't go on with my project if i can't test it.
What does your logger.xml look like in root, I had same probems and bis_cooper provided better xml in a ticket mirror of this one
Also check exclude.lst in filebank as that was knackered before and they may have tried tio "fix"it
This is a massive issue for me
Our work has been at a standstill for 3 weeks already :(
BIS please hot fix this asap, this is really big issue.. after the update a I can't pack nothing in addon builder..
Ah just tested it again. It works when starting from init.sqf and the steam overlay must be activated.
showing it ingame as PIP will be awesome
it can be a nice feature for mission briefings:
you click on a briefing topic and see an integrated video from the Internet.
Or at least a hyperlink in the briefing that would open the Internet browser with a given URL (but maybe a security problem?).
At the moment I am using this trick in my briefings:
blabla
<br/>
<execute expression="copyToClipboard 'http://forums.bistudio.com/showthread.php?176567-ZDROB-Team-Missions'">ZDROB Missions (click to copy weblink)</execute>
That command was introduced recently and it was made specifically for the bootcamp update.
I just tried the command in the current A3 version, non dev.
test = openYoutubeVideo "watch?v=z0_qmVOUpPg";
It seems like the new command is not working yet.
i support a video feature too in the next DLCs but i found this scirpt:
https://community.bistudio.com/wiki/openYoutubeVideo
it would be ok as a video feature, but why youtube?
Are there any news on this?