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May 10 2016

gutsnav added a comment to T73164: 9mm Rounds Far too Weak.

9mm rounds seem to be fine for me. In arma, as in real life, armor, backpacks, RPGs, rifles, and anything you can stick between you and a bullet will slow down the rounds. Try shooting them where they aren't wearing body armor (Face, arms, legs. unless they are civilians they're going to wear as much armor as try can carry). The current round penetration system seems good to me :D

May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73163: Saving resets NVG eye brightness adjustment: Arma 3.
May 10 2016, 6:30 AM · Arma 3
Bohemia updated subscribers of T73163: Saving resets NVG eye brightness adjustment.
May 10 2016, 6:30 AM · Arma 3
Icewindo edited Steps To Reproduce on T73163: Saving resets NVG eye brightness adjustment.
May 10 2016, 6:30 AM · Arma 3
SCAJOLLY edited Steps To Reproduce on T73162: BTR-K Kamysh moves at speeds above maximum in 1.03.110300.
May 10 2016, 6:30 AM · Arma 3
DrDeathO5 added a comment to T73162: BTR-K Kamysh moves at speeds above maximum in 1.03.110300.

yep i had this issue also

May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73162: BTR-K Kamysh moves at speeds above maximum in 1.03.110300: Arma 3.
May 10 2016, 6:30 AM · Arma 3
Fireball added a comment to T73162: BTR-K Kamysh moves at speeds above maximum in 1.03.110300.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 6:30 AM · Arma 3
lucki26 edited Steps To Reproduce on T73161: MARTA module / customicon not displaying size.
May 10 2016, 6:30 AM · Arma 3
Bohemia updated subscribers of T73161: MARTA module / customicon not displaying size.
May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73161: MARTA module / customicon not displaying size: Arma 3.
May 10 2016, 6:30 AM · Arma 3
Bohemia updated subscribers of T73160: SMAA does not work as intended.
May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73160: SMAA does not work as intended: Arma 3.
May 10 2016, 6:30 AM · Arma 3
JaegerMeister added a comment to T73159: Get following error placing diaryrecord into mission.

I removed all mods and it worked. I added one mod at a time. Those darn Females the "@female" mod was the problem removed all content works great now.

May 10 2016, 6:30 AM · Arma 3
JaegerMeister added a comment to T73159: Get following error placing diaryrecord into mission.

I removed all mods and it worked. I added one mod at a time. Those darn Females the "@female" mod was the problem removed all content works great now.

May 10 2016, 6:30 AM · Arma 3
DrDeathO5 edited Steps To Reproduce on T73160: SMAA does not work as intended.
May 10 2016, 6:30 AM · Arma 3
JaegerMeister edited Steps To Reproduce on T73159: Get following error placing diaryrecord into mission.
May 10 2016, 6:30 AM · Arma 3
pops added a comment to T73158: If free-look is enabled, AI Gunner is unable to turn the turret/aim at targets.

I'm on the DEV build, no addons loaded, only -nosplash as parameters. I just had a few friends try to reproduce it, but they were unable. :(

I think it may be related to my control setup, weird things happen from time to time when you're using a completely customized keyboard layout as a left handed person.

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73159: Get following error placing diaryrecord into mission.

Try it without mods.

May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73159: Get following error placing diaryrecord into mission: Arma 3.
May 10 2016, 6:30 AM · Arma 3
pops added a comment to T73158: If free-look is enabled, AI Gunner is unable to turn the turret/aim at targets.

Yeah, I just tested further and it seems to be triggered by something else. I updated the description.

edit:
I added one step to the repro: switching to 3rd person is important. Using the added repro mission file I get the described result. Please test again.

May 10 2016, 6:30 AM · Arma 3
Gekkibi added a comment to T73158: If free-look is enabled, AI Gunner is unable to turn the turret/aim at targets.

I tried the mission. The gunner is still able to move his turret afterwards.
There's something wrong with _your_ Arma...
Just to be sure: Freelook = 2x ALT?
It says you're using dev build. Is this correct?

May 10 2016, 6:30 AM · Arma 3
Gekkibi added a comment to T73158: If free-look is enabled, AI Gunner is unable to turn the turret/aim at targets.

Can't repro with Slammer or Marshall. Using the dev build.

May 10 2016, 6:30 AM · Arma 3
Bohemia updated subscribers of T73158: If free-look is enabled, AI Gunner is unable to turn the turret/aim at targets.
May 10 2016, 6:30 AM · Arma 3
pops edited Steps To Reproduce on T73158: If free-look is enabled, AI Gunner is unable to turn the turret/aim at targets.
May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73158: If free-look is enabled, AI Gunner is unable to turn the turret/aim at targets: Arma 3.
May 10 2016, 6:30 AM · Arma 3
Astaroth added a comment to T73157: game crashed suddenly and I couldn't reproduce it.

Nothing helpful in crashdump, if you will have this issue again, so please create new report. Thank you.

May 10 2016, 6:30 AM · Arma 3
amooei edited Steps To Reproduce on T73157: game crashed suddenly and I couldn't reproduce it.
May 10 2016, 6:30 AM · Arma 3
amooei added a comment to T73157: game crashed suddenly and I couldn't reproduce it.

oh I just uploaded every file was in C/users/appdata/local/arma3 but Removed them after that, sorry

May 10 2016, 6:30 AM · Arma 3
Astaroth added a comment to T73157: game crashed suddenly and I couldn't reproduce it.

arma3_2013-09-21_14-38-27.mdmp is missing. Could you upload this file somewhere, if you have them? Thank you.

May 10 2016, 6:30 AM · Arma 3
pops added a comment to T73156: M2A1 Slammer main gun (visually) recoils too much.

Much better after the update today. :)

May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73157: game crashed suddenly and I couldn't reproduce it: Arma 3.
May 10 2016, 6:30 AM · Arma 3
Fireball added a comment to T73156: M2A1 Slammer main gun (visually) recoils too much.

Mass-closing resolved issues not updated in 10 days.

May 10 2016, 6:30 AM · Arma 3
Gekkibi added a comment to T73156: M2A1 Slammer main gun (visually) recoils too much.

Confirmed, forgot to create the ticket a long time ago. :)

May 10 2016, 6:30 AM · Arma 3
Blueorb added a comment to T73155: Audio device does not change after game start.

I would also benefit from this, since I use a USB headset too.

Voted up!

May 10 2016, 6:30 AM · Arma 3
thetalljs added a comment to T73155: Audio device does not change after game start.

@amooei

illogical downvote.
I put in my "steps to reproduce" to change audio output. You do it via the playback devices from within the operating system, not plug and unplug a headphone via the jack. Plugging in the earphones via the jack is basically the same output as the computer's speakers; at least for me it is...

May 10 2016, 6:30 AM · Arma 3
pops edited Steps To Reproduce on T73156: M2A1 Slammer main gun (visually) recoils too much.
May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73156: M2A1 Slammer main gun (visually) recoils too much: Arma 3.
May 10 2016, 6:30 AM · Arma 3
eRazeri added a comment to T73155: Audio device does not change after game start.

Would be very cool if they included the sound device selection in the audio settings which could be changed on the fly.

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73155: Audio device does not change after game start.

@amooei

Did you plug the headset into the jack on your speaker (which most speakers have AFAIK) or the jack on the computer?

May 10 2016, 6:30 AM · Arma 3
amooei added a comment to T73155: Audio device does not change after game start.

vote down sorry! because I opened game and in editor played as soldier, the sound was working then I put may headset in line in jack and sound continues working on headset, I put out headset and sound works by speakers

May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73155: Audio device does not change after game start: Arma 3.
May 10 2016, 6:30 AM · Arma 3
thetalljs edited Steps To Reproduce on T73155: Audio device does not change after game start.
May 10 2016, 6:30 AM · Arma 3
gutsnav added a comment to T73154: Mission Commander.

Why not either place them in beforehand or deal with it? Real life CO's have to make decisions and adapt to the circumstances. Anyway, it's always fun to be hunted by a tank platoon, or defend the objective from waves of enemy reinforcements with JDAMs flying over your heads (not in real life, but whatever), or other fun stuff. Try it out, it could be more fun than just spawning in an artillery emplacement or CAS jet on demand. I do see your point on how the mission editor might have "misplaced" a helicopter, etc., however I do not think they need to add this as it is already a feature (it requires some programming knowledge though).

May 10 2016, 6:30 AM · Arma 3
DrDeathO5 added a comment to T73154: Mission Commander.

better for them to work on fixing the trigger bugs

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73154: Mission Commander.

Well, make your own interface.

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73154: Mission Commander.

Why?

May 10 2016, 6:30 AM · Arma 3
Diarmuid added a comment to T73154: Mission Commander.

Because when I am doing missions with our clan, If a trigger doesn't work or anything like that. We must restart the whole mission and or operations take between 3-5 hours

May 10 2016, 6:30 AM · Arma 3
Diarmuid edited Steps To Reproduce on T73154: Mission Commander.
May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73154: Mission Commander: Arma 3.
May 10 2016, 6:30 AM · Arma 3
DrDeathO5 added a comment to T73153: Freelook while aiming is unintuitive.

agreed, made no sense to me also and don't use it

May 10 2016, 6:30 AM · Arma 3
falconx1 added a comment to T73153: Freelook while aiming is unintuitive.

prefer the arma2 freelook myself, this is so annoying +1

May 10 2016, 6:30 AM · Arma 3
Killzone_Kid added a comment to T73153: Freelook while aiming is unintuitive.

+1 useless mechanics and annoying as well.

May 10 2016, 6:30 AM · Arma 3
Bohemia updated subscribers of T73153: Freelook while aiming is unintuitive.
May 10 2016, 6:30 AM · Arma 3
Bohemia updated subscribers of T73152: 'Select all units' command doesn't always work.
May 10 2016, 6:30 AM · Arma 3
mepwaygame edited Steps To Reproduce on T73152: 'Select all units' command doesn't always work.
May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73152: 'Select all units' command doesn't always work: Arma 3.
May 10 2016, 6:30 AM · Arma 3
Mustang-242 added a comment to T73151: Problem/Expand HUD of RAH 66 Comanche.

I can confirm that the HUD is practically invisible at night, rendering it almost unusable. NVGs don't help much either, though it depends if you're looking at the ground or sky - one offers fractionally better visibility.

This is with the stable release build as of today's date.

May 10 2016, 6:30 AM · Arma 3
mepwaygame edited Steps To Reproduce on T73153: Freelook while aiming is unintuitive.
May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73153: Freelook while aiming is unintuitive: Arma 3.
May 10 2016, 6:30 AM · Arma 3
Gekkibi added a comment to T73150: Multiple rounds simultaneous impact.

Agreed, theoretically (in Arma 3) you can do it so that 2 rounds hit the target at the same time, but only in theory. You can use 3 different trajectories with mortars.

In real life Patria AMOS (mortar) can use 7 different trajectories.

How to fix this easily: add more range settings and make sure they are overlapping. Better solution: there's burst in the artillery computer (but right now we can't change the value).

May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73151: Problem/Expand HUD of RAH 66 Comanche: Arma 3.
May 10 2016, 6:30 AM · Arma 3
Bohemia updated subscribers of T73151: Problem/Expand HUD of RAH 66 Comanche.
May 10 2016, 6:30 AM · Arma 3
johnnygitarr edited Steps To Reproduce on T73151: Problem/Expand HUD of RAH 66 Comanche.
May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73150: Multiple rounds simultaneous impact: Arma 3.
May 10 2016, 6:30 AM · Arma 3
Peter added a comment to T73149: More Jet Damage.

I hope this will become after the first campaing DLC with the introduction of the new planes. Upvoted

May 10 2016, 6:30 AM · Arma 3
AD2001 added a comment to T73149: More Jet Damage.

Duplicate of #0012353.

May 10 2016, 6:30 AM · Arma 3
Bohemia updated subscribers of T73150: Multiple rounds simultaneous impact.
May 10 2016, 6:30 AM · Arma 3
landmines edited Steps To Reproduce on T73150: Multiple rounds simultaneous impact.
May 10 2016, 6:30 AM · Arma 3
Rewan added a comment to T73148: Get Fatigued By Zooming Binoculars.

If you don't want to get exhausted by zooming your binoculars you might maybe want to try to use the "+" key on the Num.Pad ?

May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73149: More Jet Damage: Arma 3.
May 10 2016, 6:30 AM · Arma 3
Unknown Object (User) added a comment to T73148: Get Fatigued By Zooming Binoculars.

....... are you sure you aren't using the "hold breath" buttom?

May 10 2016, 6:30 AM · Arma 3
hit2121 edited Steps To Reproduce on T73149: More Jet Damage.
May 10 2016, 6:30 AM · Arma 3
Bohemia updated subscribers of T73148: Get Fatigued By Zooming Binoculars.
May 10 2016, 6:30 AM · Arma 3
ViperMaul added a comment to T73148: Get Fatigued By Zooming Binoculars.

Weapon sway should also be removed from Binoculars
This is possibly related to http://feedback.arma3.com/view.php?id=12559

May 10 2016, 6:30 AM · Arma 3
EDcase added a comment to T73148: Get Fatigued By Zooming Binoculars.

You also get fatigued just walking or in tactical pace which is also ridiculous.

May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73148: Get Fatigued By Zooming Binoculars: Arma 3.
May 10 2016, 6:30 AM · Arma 3
darling added a comment to T73147: Ladder at Kavala hostpital.

Fixed in dev build as of 17-09-2013:
Fixed: Ladder on hospital building has been reversed (http://feedback.arma3.com/view.php?id=13399)

duplicate of #13339

May 10 2016, 6:30 AM · Arma 3
Raible edited Steps To Reproduce on T73148: Get Fatigued By Zooming Binoculars.
May 10 2016, 6:30 AM · Arma 3
Gekkibi added a comment to T73147: Ladder at Kavala hostpital.

Can't reproduce in dev build.

May 10 2016, 6:30 AM · Arma 3
BlackMamb added a comment to T73147: Ladder at Kavala hostpital.

AFAIK, this has been fixed in the DEV branch already.

May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73147: Ladder at Kavala hostpital: Arma 3.
May 10 2016, 6:30 AM · Arma 3
Arkenbrien edited Steps To Reproduce on T73147: Ladder at Kavala hostpital.
May 10 2016, 6:30 AM · Arma 3
wolfenswan added a comment to T73146: High Command does not synchronize properly on dedicated server with no subordinate modules used..

Updated the ticket. It appears High Command does work when subordinate modules are used but it does not properly sync units of the same side when no subordinate modules were used (by default it should put all groups of the same side under command of the unit that is synched to the Commander Module).

May 10 2016, 6:30 AM · Arma 3
nightovizard added a comment to T73146: High Command does not synchronize properly on dedicated server with no subordinate modules used..

I consider high command a very important modulle and gameplay experience, they should fix everything related to high command, and add more tactical options.+1

May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73146: High Command does not synchronize properly on dedicated server with no subordinate modules used.: Arma 3.
May 10 2016, 6:30 AM · Arma 3
Bohemia updated subscribers of T73146: High Command does not synchronize properly on dedicated server with no subordinate modules used..
May 10 2016, 6:30 AM · Arma 3
wolfenswan edited Steps To Reproduce on T73146: High Command does not synchronize properly on dedicated server with no subordinate modules used..
May 10 2016, 6:30 AM · Arma 3
Bohemia updated subscribers of T73145: AI visibility not affected by fog, only unit detection.
May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73145: AI visibility not affected by fog, only unit detection: Arma 3.
May 10 2016, 6:30 AM · Arma 3
HaydenG edited Steps To Reproduce on T73145: AI visibility not affected by fog, only unit detection.
May 10 2016, 6:30 AM · Arma 3
falconx1 added a comment to T73144: Clients kicked with "Steam ticket failed".

http://feedback.arma3.com/view.php?id=12784

May 10 2016, 6:30 AM · Arma 3
Bohemia updated subscribers of T73144: Clients kicked with "Steam ticket failed".
May 10 2016, 6:30 AM · Arma 3
Fireball added a comment to T73143: darter engine still running after disasembling.

Dupe of #12999.

May 10 2016, 6:30 AM · Arma 3
ThePredator edited Steps To Reproduce on T73144: Clients kicked with "Steam ticket failed".
May 10 2016, 6:30 AM · Arma 3
Bohemia added a project to T73144: Clients kicked with "Steam ticket failed": Arma 3.
May 10 2016, 6:30 AM · Arma 3
Sbats edited Steps To Reproduce on T73142: Steering Controls and 1:1 ratio at High Speeds..
May 10 2016, 6:30 AM · Arma 3
BAVerrecus edited Steps To Reproduce on T73143: darter engine still running after disasembling.
May 10 2016, 6:30 AM · Arma 3
sadovsf added a comment to T73142: Steering Controls and 1:1 ratio at High Speeds..

This issue is now work in progress. Will be as soon as possible in dev branch. Stay tuned ;-)

May 10 2016, 6:30 AM · Arma 3
stonestriker added a comment to T73141: We need different obstacle scaling animations.

Edit the ticket to exclude the 'roll' step over, and you have my vote

May 10 2016, 6:30 AM · Arma 3