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9mm Rounds Far too Weak
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Description

9mm Rounds are far too ineffective, even at close quarters. Enemy AI seem to be able to take more than one shot to the head.

Details

Legacy ID
1925600532
Severity
None
Resolution
Open
Reproducibility
Always
Category
Gameplay

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Sep 21 2013, 11:46 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Gameplay.
Bohemia set Reproducibility to Always.
Bohemia set Severity to None.
Bohemia set Resolution to Open.
Bohemia set Legacy ID to 1925600532.May 7 2016, 4:51 PM
gutsnav added a subscriber: gutsnav.May 7 2016, 4:51 PM

9mm rounds seem to be fine for me. In arma, as in real life, armor, backpacks, RPGs, rifles, and anything you can stick between you and a bullet will slow down the rounds. Try shooting them where they aren't wearing body armor (Face, arms, legs. unless they are civilians they're going to wear as much armor as try can carry). The current round penetration system seems good to me :D

Linkin added a subscriber: Linkin.May 7 2016, 4:51 PM

What difficulty are you playing on? Try veteran or higher.

komu added a subscriber: komu.May 7 2016, 4:51 PM
komu added a comment.Sep 22 2013, 9:02 AM

It's far to weak, 1 round headshot is not possible with a pistol. Also, the pistol cant even penetrate glass in this game, I don't see how that's even close to realistic.

Bohemia added a subscriber: Bohemia.May 7 2016, 4:51 PM

I'm playing on the highest difficulty. And I feel that if you fired three or four pistol rounds into somebody, wearing combat fatigues and a vest, they'd do more than just... well... flinch.

Also, try using a silencer on a 9mm weapon. Perhaps that's when it's most obvious. At close ranges, a silenced 9mm round would still be lethal if well placed.