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May 10 2016

tyl3r99 added a comment to T70709: Arma engine doesn't allow you to take out AI units silently if they are grouped to other AI units..

this annoys me also

May 10 2016, 5:22 AM · Arma 3
tyl3r99 added a comment to T70708: pistols do as much damage as a BB Gun.

@AD2001

pistol test was made without silencer and to a civilian not a soldier.
i have tried with a soldier and no different was found.

whose actually downvoted this?

May 10 2016, 5:22 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70708: pistols do as much damage as a BB Gun.
May 10 2016, 5:22 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70706: AI do not know when to change to Stagnag when above water. vice versa.
May 10 2016, 5:22 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70689: no wind/sound effects when weather is really bad..
May 10 2016, 5:21 AM · Arma 3
tyl3r99 added a comment to T70688: no lightning sounds when lightning is present....

thats the one

May 10 2016, 5:21 AM · Arma 3
tyl3r99 added a comment to T70688: no lightning sounds when lightning is present....

i know i was kidding mate lol humor ;)

May 10 2016, 5:21 AM · Arma 3
tyl3r99 added a comment to T70688: no lightning sounds when lightning is present....

OFP is still WIP...

May 10 2016, 5:21 AM · Arma 3
tyl3r99 added a comment to T70688: no lightning sounds when lightning is present....

haha yeah we all know light travels faster than sound but...Jeez the lightning isnt like a galaxy away haha

May 10 2016, 5:21 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70688: no lightning sounds when lightning is present....
May 10 2016, 5:21 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70687: no wind effects when at very high altitudes or skydiving/parachuting.
May 10 2016, 5:21 AM · Arma 3
tyl3r99 added a comment to T70681: [Editor Feature Request] a small preview box showing man or object placement!.

new photo added with a better example

May 10 2016, 5:21 AM · Arma 3
tyl3r99 added a comment to T70681: [Editor Feature Request] a small preview box showing man or object placement!.

or just do both tickets haha

May 10 2016, 5:21 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70681: [Editor Feature Request] a small preview box showing man or object placement!.
May 10 2016, 5:21 AM · Arma 3
tyl3r99 added a comment to T70641: (feature) Very simple way to manage objectives.

as long as they still can be syncd with normal triggers for example when unit reaches this area trigger is fired and task is complete but in a more simple fashion

upvoted 1000 times more (wishful thinking)

May 10 2016, 5:20 AM · Arma 3
tyl3r99 added a comment to T70641: (feature) Very simple way to manage objectives.

upvoted for the easier tasks bit!! not so sure about variables :/ i only know things like !alive playername and stuff like that lol

May 10 2016, 5:20 AM · Arma 3
tyl3r99 added a comment to T70621: Opfor helmets are so ugly..

they are shit.. lol i wish they wore something a bit nicer
not like fly helmets

May 10 2016, 5:19 AM · Arma 3
tyl3r99 added a comment to T70615: Property protection !!!!!!!!!!!!!.

or with 9000 he could buy VBS?

May 10 2016, 5:19 AM · Arma 3
tyl3r99 added a comment to T70615: Property protection !!!!!!!!!!!!!.

this would be down to the admin of the server not the game developers!!

and should learn to lock your vehicle.

-1 downvoted

May 10 2016, 5:19 AM · Arma 3
tyl3r99 added a comment to T70614: Plane tows/tugs.

hmmm this could be interesting but in my opinion it would hardly ever get used.

if they implemented a tug. i think because of minimal demand they would say you script it to pull a plane

May 10 2016, 5:19 AM · Arma 3
tyl3r99 added a comment to T70591: More accurate representation of unit placement within the editor....

my ticket would be more suitable

http://feedback.arma3.com/view.php?id=12322

May 10 2016, 5:18 AM · Arma 3
tyl3r99 added a comment to T70585: [DEV] Trees rendering overloads the GPU after 0.75.108432 patch.

my GTX690 has a hefty fan, i couldnt afford the liquid cooling one like my CPU but o well my rig is special lol

May 10 2016, 5:18 AM · Arma 3
tyl3r99 added a comment to T70579: Task modules not functioning the way they are supposed to... e.g.task 2 wont assign or complete....

less syncing needs to be done its mental... you zoom out and its like wtffff

blue lines everywhere

May 10 2016, 5:18 AM · Arma 3
tyl3r99 added a comment to T70579: Task modules not functioning the way they are supposed to... e.g.task 2 wont assign or complete....

i think the problem lies with the trigger itself not setting off all of its syncs...

maybe the trigger activation needs to be prolonged i reckon.

May 10 2016, 5:18 AM · Arma 3
tyl3r99 added a comment to T70579: Task modules not functioning the way they are supposed to... e.g.task 2 wont assign or complete....

ive narrowed it down to the ASSIGN module itself!! sometimes this module does not fire and will make the destination module have only 50% chance of working.

i just played a mission i made and it included the assign module also.
1st preview everything worked.
2nd preview after adding more enemy units and it did not fire when the trigger was activated...

i removed the assigned module and (annoying i now have to click every task manually) it works.. sorta

May 10 2016, 5:18 AM · Arma 3
tyl3r99 added a comment to T70579: Task modules not functioning the way they are supposed to... e.g.task 2 wont assign or complete....

the problem is back again..

@blackjack, this resolution no longer works for me for certain tasks lol
mostly task 2 and task 3

task 1 is fine.

i think triggers get overloaded and confused maybe

May 10 2016, 5:18 AM · Arma 3
tyl3r99 added a comment to T70579: Task modules not functioning the way they are supposed to... e.g.task 2 wont assign or complete....

@blackjack your a ledgend!!!

maybe BIS could make using the modules a bit more easier Jesus!

only taken me a week to figure this shit out.

May 10 2016, 5:18 AM · Arma 3
tyl3r99 added a comment to T70579: Task modules not functioning the way they are supposed to... e.g.task 2 wont assign or complete....

hmm ill try that and report back asap

May 10 2016, 5:18 AM · Arma 3
tyl3r99 added a comment to T70579: Task modules not functioning the way they are supposed to... e.g.task 2 wont assign or complete....

my module position (task destination) is always synced to the create task module.

just the first one shows up but then not the second :/ and its done the exact same way

May 10 2016, 5:18 AM · Arma 3
tyl3r99 added a comment to T70579: Task modules not functioning the way they are supposed to... e.g.task 2 wont assign or complete....

[UPDATE]
im a complete fool... the second task did not have a taskID.
this fixed the issue where the task would not complete when trigger was activated..

however the issue still stands for the second task, task destination still not showing up...

May 10 2016, 5:18 AM · Arma 3
tyl3r99 added a comment to T70579: Task modules not functioning the way they are supposed to... e.g.task 2 wont assign or complete....

[2nd UPDATE]

second template added (mission)

every issue fixed apart from task destination on the second task!!!
grrr come on bis!

May 10 2016, 5:18 AM · Arma 3
tyl3r99 added a comment to T70579: Task modules not functioning the way they are supposed to... e.g.task 2 wont assign or complete....

someone please download and confirm :) would appreciate it

May 10 2016, 5:18 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70579: Task modules not functioning the way they are supposed to... e.g.task 2 wont assign or complete....
May 10 2016, 5:18 AM · Arma 3
tyl3r99 added a comment to T70578: Poor optimization?.

make sure vsync is turned off.

May 10 2016, 5:17 AM · Arma 3
tyl3r99 added a comment to T70576: make the under-barrel grenade launchers an attachment - making more attachments available <-- request.

i suppose so yeah lol

May 10 2016, 5:17 AM · Arma 3
tyl3r99 added a comment to T70576: make the under-barrel grenade launchers an attachment - making more attachments available <-- request.

also ability to have flashlight AND IR laser

May 10 2016, 5:17 AM · Arma 3
tyl3r99 added a comment to T70576: make the under-barrel grenade launchers an attachment - making more attachments available <-- request.

this one states that it could open more possibilities of more attachments i,e,

hand grips.
shotgun
https://www.google.co.uk/search?gs_rn=23&gs_ri=psy-ab&tok=i-14hZJABPMVUVHHMk2IlQ&cp=14&gs_id=1i&xhr=t&q=under+barrel+attachments&newwindow=1&bav=on.2,or.r_cp.r_qf.&bvm=bv.50165853,d.d2k&biw=1920&bih=971&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=j236UfegNcXC7AaT-IHQBA#facrc=_&imgdii=_&imgrc=T91ePL9cDxWgqM%3A%3BaOQxicdmXtbB3M%3Bhttp%253A%252F%252Fwww.militaryphotos.net%252Fforums%252Fattachment.php%253Fattachmentid%253D149431%2526d%253D1297084955%3Bhttp%253A%252F%252Fwww.militaryphotos.net%252Fforums%252Fshowthread.php%253F160332-Pimp-My-Gun-(beta)%252Fpage292%3B780%3B240

May 10 2016, 5:17 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70576: make the under-barrel grenade launchers an attachment - making more attachments available <-- request.
May 10 2016, 5:17 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70547: AI should be able to pop a flare or 2 when in combat at certain times of the night...
May 10 2016, 5:16 AM · Arma 3
tyl3r99 added a comment to T70545: please please please improve the site modules they're useless..

And surely bases have higher amount of equipment like tanks and air patrols so fingers crossed lol

May 10 2016, 5:16 AM · Arma 3
tyl3r99 added a comment to T70545: please please please improve the site modules they're useless..

if they placed people in certain house positions that would be enough or simply more patrol related movements not standing dead centre in the middle of a base.

@Bis what information do you require? help me help you to help us lol

May 10 2016, 5:16 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70545: please please please improve the site modules they're useless..
May 10 2016, 5:16 AM · Arma 3
tyl3r99 added a comment to T70542: AI Detect You Without Even Looking.

i can get 5m away from him then starts turning.

IRL if someone is behind you crouching towards you... your gonna hear them arnt you. especially at night while on guard.

think about it.
however STEALTH CQB has improved ALOT!! try that

May 10 2016, 5:16 AM · Arma 3
tyl3r99 added a comment to T70536: Error Messages in latest DEV update.

this is fixed in todays update

May 10 2016, 5:16 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70514: add the option for TEAM RESPAWN in the multiplayer respawn modules..
May 10 2016, 5:15 AM · Arma 3
tyl3r99 added a comment to T70501: add more effects explosions, lighting etc to the module/effects.

(please comment for more listings and i can update the ticket)

May 10 2016, 5:15 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70501: add more effects explosions, lighting etc to the module/effects.
May 10 2016, 5:15 AM · Arma 3
tyl3r99 added a comment to T70498: Error using Respawn Templates.

use the multiplayer modules then

May 10 2016, 5:15 AM · Arma 3
tyl3r99 added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

i can understand that but even in this case theres just not enough.

play arma 2 and shoot someone in the face and other body parts
play arma 3 and shoot someone in the face and other body parts

compare

be amazed

May 10 2016, 5:15 AM · Arma 3
tyl3r99 added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

arma 3 is like a comic book series when it comes to gore or blood effects. they may aswell take out the blood option all together

May 10 2016, 5:15 AM · Arma 3
tyl3r99 added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

this RO game sounds good...

May 10 2016, 5:15 AM · Arma 3
tyl3r99 added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

this is a confusing thing.... i really thought it was but all i can see is BIS says its compatible with the engine.

not that they have decided to implement it.
and the fast roping ticket is only reviewed so at the moment not much hope .

May 10 2016, 5:15 AM · Arma 3
tyl3r99 added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

so why arnt the most realistic elemants implemented?

fastrope.
weapon resting.
theres no blood. only a shade of red that can hardly be seen...
(i shot someone in the leg and no blood appeared.. in ofp,arma1,arma 2 the blood was more realistic in its own way...)
i agree the AI are trying to be better and i understand its a hard job.
but theres other aspects of the game that are being dropped that would make this game dominate every other military game out on the market.

May 10 2016, 5:15 AM · Arma 3
tyl3r99 added a comment to T70495: Stop "Balancing" and make it how it is in real life, its a SIMULATION!.

i would upvote another 1000 times if i could, id literally sit up all night and click that vote button +1

BI has done a great job with arma 3 i really do thank them.
i still think balancing is a load of crap...

May 10 2016, 5:15 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70479: medics etc with an SUPPORT waypoint will not actually heal or rearm you when support called..
May 10 2016, 5:14 AM · Arma 3
tyl3r99 added a comment to T70477: Easyr Ways to make a Multiplayer Respawn,.

respawn modules have already been made.

please check the multiplayer modules

May 10 2016, 5:14 AM · Arma 3
tyl3r99 added a comment to T70464: Cannot tell AI to rearm at ammo bearer or assistant gunners nor will AI tell other AI this.

thanks for the insight mate but by the time i do all that my guys dead including me ;)

May 10 2016, 5:13 AM · Arma 3
tyl3r99 added a comment to T70464: Cannot tell AI to rearm at ammo bearer or assistant gunners nor will AI tell other AI this.

the only problem i have is that it doesn't tell you which backpack your ordering him to gear up to... its shocking

May 10 2016, 5:13 AM · Arma 3
tyl3r99 added a comment to T70464: Cannot tell AI to rearm at ammo bearer or assistant gunners nor will AI tell other AI this.

bumped

May 10 2016, 5:13 AM · Arma 3
tyl3r99 added a comment to T70464: Cannot tell AI to rearm at ammo bearer or assistant gunners nor will AI tell other AI this.

need this fixed, today my team runs out of ammo and i had to manually empty the ammo guys backpack content on the floor so the AI could rearm...

funny how i can access his backpack yet AI cannot

May 10 2016, 5:13 AM · Arma 3
tyl3r99 added a comment to T70464: Cannot tell AI to rearm at ammo bearer or assistant gunners nor will AI tell other AI this.

mission added...

save to documents folder arma 3 missions
load in editor
preview..

please confirm

May 10 2016, 5:13 AM · Arma 3
tyl3r99 added a comment to T70464: Cannot tell AI to rearm at ammo bearer or assistant gunners nor will AI tell other AI this.

question is... will it.

arma 2 this was never fixed

May 10 2016, 5:13 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70464: Cannot tell AI to rearm at ammo bearer or assistant gunners nor will AI tell other AI this.
May 10 2016, 5:13 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70429: (request) red dot laser attachment.
May 10 2016, 5:12 AM · Arma 3
tyl3r99 added a comment to T70412: police special force.

if you download Play with six... there are GIGN forces on there addons section...
they look really neat with riot shields and helmets with masks etc...

give them a whirl.

May 10 2016, 5:11 AM · Arma 3
tyl3r99 added a comment to T70398: Adding Ctrl+Backspace to the Editor for faster editing.

so what is wrong with highlighting the text and pressing backspace?

May 10 2016, 5:11 AM · Arma 3
tyl3r99 added a comment to T70362: Stealth mode Ai uses crouch 90% of the time.

Go on the dev branch discussion on forums

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70362: Stealth mode Ai uses crouch 90% of the time.

pettka said monday theres lots of "boons" so maybe gifts?

maybe some AI fixes (fingers crossed)

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70362: Stealth mode Ai uses crouch 90% of the time.

aslong as they are not using 1 specific stance constantly thats all this ticket is about.

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70362: Stealth mode Ai uses crouch 90% of the time.

i still disagree, i was talking to my brother who is in the british army....
he laughed so hard when i told him what the AI are doing!

in stealth you use a mixture of stances depending on the situation and enviroment.
so if there is no enemy you are still moving and using all stances. if you are in a wooded enviroment such as woods... you are leap frogging and more alert as its perfect for an ambush.

in sighting of enemy soldiers movement is still available but the formation is more spread out. mostly using a combonation of crouch and prone.

if you are stealth in a city.. prone will be excluded out of the situation as there is no need for it. crouching and standing are mostly used.

stances change whenever the situation changes and purpose of the mission.
so if the mission is to be avoided you will be using different methods than rather say... silent infiltration eliminating enemy personnel.

in my eyes you have no information to back your comment up. i have sources of information for each combat mode if need be. now i can tell you crouching 90% of the time is deffenatly wrong.

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70362: Stealth mode Ai uses crouch 90% of the time.

upvoted

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70362: Stealth mode Ai uses crouch 90% of the time.

try it yourself then... and you tell me u wont notice them over using crouch... hell its rare they go prone or stand up

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70362: Stealth mode Ai uses crouch 90% of the time.

haha sorry for swearing by the way just annoyed that all my missions now take 3 hours longer lol its gonna be a long night

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70362: Stealth mode Ai uses crouch 90% of the time.

well its just like my other ticket im explaining that they only use 1 fucking stance...

im not calling MI5 to investigate.

i dunno about you but in stealth i wouldnt want to keep crouched all the time you would get cramps and knees would stiffen up making you run like a chicken

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70362: Stealth mode Ai uses crouch 90% of the time.

OOO very good point lol im just saying about the constant crouching not the stealth all together by the way sorry if it was un organised that is why i linked my other ticket explaining everything saving me having to write it all twice.

May 10 2016, 5:09 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70362: Stealth mode Ai uses crouch 90% of the time.
May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70362: Stealth mode Ai uses crouch 90% of the time.

just like the rules... 1 bug per ticket... waste of time if u ask me

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70360: units Missile specialist AA/AT do not fit in the unit interface in the editor.

probably correct.
if they want to guess they can close their eyes and choose while we have the corrected UI..

dicks

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70360: units Missile specialist AA/AT do not fit in the unit interface in the editor.

why on earth would someone downvote this and not explain why?

NEWWWWWB

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70360: units Missile specialist AA/AT do not fit in the unit interface in the editor.

i miss-read your post :( my bad

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70360: units Missile specialist AA/AT do not fit in the unit interface in the editor.

very true hmmm what was it on arma 2 again???

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70360: units Missile specialist AA/AT do not fit in the unit interface in the editor.

and actually AT specialists do not have mines.
either the explosive specialist or an engineer of some sort.

but "AA Missile Specialist" will do just fine i suppose

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70360: units Missile specialist AA/AT do not fit in the unit interface in the editor.

they really should just change the name.. look at the size difference below.

Missile Specialist [AA]
Missile Specialist [AT]


AA specialist
AT specialist

hmmm... difference much?

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70360: units Missile specialist AA/AT do not fit in the unit interface in the editor.

not really no and when it gets too big it dont look right lol

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70360: units Missile specialist AA/AT do not fit in the unit interface in the editor.

lol i know why they dont keep it just like arma 2??? lol

orrr they can call it ANTI-TANK MISSILE LAUNCHER SPECIALIST and call the other

ANTI-HELICOPTER,PLANE,UAV,BIRD,BUMBLEBEE LAUNCHER SPECIALIST lol

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70360: units Missile specialist AA/AT do not fit in the unit interface in the editor.

that screenshot is on interface size medium also

May 10 2016, 5:09 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70360: units Missile specialist AA/AT do not fit in the unit interface in the editor.
May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70357: AI in combat mode do not want to get up and stay prone all the time.

like you said maybe its WIP i wish they put this down as a known issue :(

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70357: AI in combat mode do not want to get up and stay prone all the time.

uploaded 2 more photo's with me a squad leader.

i ran to that waypoint and they were still where they started

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70357: AI in combat mode do not want to get up and stay prone all the time.

mission uploaded and ticket updated

for those who need to see this happen just download the file and place into your documents arma 3 missions folder and then load on editor

can someone download and confirm my mission is good enough for a repro

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70357: AI in combat mode do not want to get up and stay prone all the time.

that would explain why my squad was infront of all the others and got butchard by the enemy who were funny enough eating the dirt ;)

also try it again but put the waypoint on stealth

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70357: AI in combat mode do not want to get up and stay prone all the time.

i can attach a mission file if needed
just play it and you will see. just a note though its a mission in progress kind of thing to bare with me lol

[EDIT] its not letting me upload my editor file? do i need to export it or something???

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70357: AI in combat mode do not want to get up and stay prone all the time.

uploaded screenshots

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70357: AI in combat mode do not want to get up and stay prone all the time.

ok i will throw something together

May 10 2016, 5:09 AM · Arma 3
tyl3r99 edited Steps To Reproduce on T70357: AI in combat mode do not want to get up and stay prone all the time.
May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70356: Player still drowns after reaching the water surface..

i noticed this too in the latest dev build 26-7-13

May 10 2016, 5:09 AM · Arma 3
tyl3r99 added a comment to T70300: Player and AI voices cannot be silenced using the "radio" setting (0.75.108.204).

i cannot change voice either... and the 3d voice sounds like radio just without the radio effects :/ hmm need more fluency to them

and to be a tiny bit louder i was stadning 2m away from someone and i could hardly hear them shouting.

May 10 2016, 5:07 AM · Arma 3
tyl3r99 added a comment to T70299: SUGGESTION for new Visual Screen Effects when Injured.

it will be like the bullet went through the monitor ;)

May 10 2016, 5:07 AM · Arma 3
tyl3r99 added a comment to T70272: ArmA is crashing every time i'm flying a heli.

re-install...

May 10 2016, 5:06 AM · Arma 3
tyl3r99 added a comment to T70230: MX family of rifles has the caliber "6.5x38" incorrectly printed on the bolts..

upvoted even though all in all i aint bothered about this bug as its tiny...
waste of a devs time id rather this be completed after the release

May 10 2016, 5:05 AM · Arma 3