this annoys me also
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May 10 2016
pistol test was made without silencer and to a civilian not a soldier.
i have tried with a soldier and no different was found.
whose actually downvoted this?
thats the one
i know i was kidding mate lol humor ;)
OFP is still WIP...
haha yeah we all know light travels faster than sound but...Jeez the lightning isnt like a galaxy away haha
new photo added with a better example
or just do both tickets haha
as long as they still can be syncd with normal triggers for example when unit reaches this area trigger is fired and task is complete but in a more simple fashion
upvoted 1000 times more (wishful thinking)
upvoted for the easier tasks bit!! not so sure about variables :/ i only know things like !alive playername and stuff like that lol
they are shit.. lol i wish they wore something a bit nicer
not like fly helmets
or with 9000 he could buy VBS?
this would be down to the admin of the server not the game developers!!
and should learn to lock your vehicle.
-1 downvoted
hmmm this could be interesting but in my opinion it would hardly ever get used.
if they implemented a tug. i think because of minimal demand they would say you script it to pull a plane
my ticket would be more suitable
my GTX690 has a hefty fan, i couldnt afford the liquid cooling one like my CPU but o well my rig is special lol
less syncing needs to be done its mental... you zoom out and its like wtffff
blue lines everywhere
i think the problem lies with the trigger itself not setting off all of its syncs...
maybe the trigger activation needs to be prolonged i reckon.
ive narrowed it down to the ASSIGN module itself!! sometimes this module does not fire and will make the destination module have only 50% chance of working.
i just played a mission i made and it included the assign module also.
1st preview everything worked.
2nd preview after adding more enemy units and it did not fire when the trigger was activated...
i removed the assigned module and (annoying i now have to click every task manually) it works.. sorta
the problem is back again..
@blackjack, this resolution no longer works for me for certain tasks lol
mostly task 2 and task 3
task 1 is fine.
i think triggers get overloaded and confused maybe
@blackjack your a ledgend!!!
maybe BIS could make using the modules a bit more easier Jesus!
only taken me a week to figure this shit out.
hmm ill try that and report back asap
my module position (task destination) is always synced to the create task module.
just the first one shows up but then not the second :/ and its done the exact same way
[UPDATE]
im a complete fool... the second task did not have a taskID.
this fixed the issue where the task would not complete when trigger was activated..
however the issue still stands for the second task, task destination still not showing up...
[2nd UPDATE]
second template added (mission)
every issue fixed apart from task destination on the second task!!!
grrr come on bis!
someone please download and confirm :) would appreciate it
make sure vsync is turned off.
i suppose so yeah lol
also ability to have flashlight AND IR laser
this one states that it could open more possibilities of more attachments i,e,
And surely bases have higher amount of equipment like tanks and air patrols so fingers crossed lol
if they placed people in certain house positions that would be enough or simply more patrol related movements not standing dead centre in the middle of a base.
@Bis what information do you require? help me help you to help us lol
i can get 5m away from him then starts turning.
IRL if someone is behind you crouching towards you... your gonna hear them arnt you. especially at night while on guard.
think about it.
however STEALTH CQB has improved ALOT!! try that
this is fixed in todays update
(please comment for more listings and i can update the ticket)
use the multiplayer modules then
i can understand that but even in this case theres just not enough.
play arma 2 and shoot someone in the face and other body parts
play arma 3 and shoot someone in the face and other body parts
compare
be amazed
arma 3 is like a comic book series when it comes to gore or blood effects. they may aswell take out the blood option all together
this RO game sounds good...
this is a confusing thing.... i really thought it was but all i can see is BIS says its compatible with the engine.
not that they have decided to implement it.
and the fast roping ticket is only reviewed so at the moment not much hope .
so why arnt the most realistic elemants implemented?
fastrope.
weapon resting.
theres no blood. only a shade of red that can hardly be seen...
(i shot someone in the leg and no blood appeared.. in ofp,arma1,arma 2 the blood was more realistic in its own way...)
i agree the AI are trying to be better and i understand its a hard job.
but theres other aspects of the game that are being dropped that would make this game dominate every other military game out on the market.
i would upvote another 1000 times if i could, id literally sit up all night and click that vote button +1
BI has done a great job with arma 3 i really do thank them.
i still think balancing is a load of crap...
respawn modules have already been made.
please check the multiplayer modules
thanks for the insight mate but by the time i do all that my guys dead including me ;)
the only problem i have is that it doesn't tell you which backpack your ordering him to gear up to... its shocking
bumped
need this fixed, today my team runs out of ammo and i had to manually empty the ammo guys backpack content on the floor so the AI could rearm...
funny how i can access his backpack yet AI cannot
mission added...
save to documents folder arma 3 missions
load in editor
preview..
please confirm
question is... will it.
arma 2 this was never fixed
if you download Play with six... there are GIGN forces on there addons section...
they look really neat with riot shields and helmets with masks etc...
give them a whirl.
so what is wrong with highlighting the text and pressing backspace?
Go on the dev branch discussion on forums
pettka said monday theres lots of "boons" so maybe gifts?
maybe some AI fixes (fingers crossed)
aslong as they are not using 1 specific stance constantly thats all this ticket is about.
i still disagree, i was talking to my brother who is in the british army....
he laughed so hard when i told him what the AI are doing!
in stealth you use a mixture of stances depending on the situation and enviroment.
so if there is no enemy you are still moving and using all stances. if you are in a wooded enviroment such as woods... you are leap frogging and more alert as its perfect for an ambush.
in sighting of enemy soldiers movement is still available but the formation is more spread out. mostly using a combonation of crouch and prone.
if you are stealth in a city.. prone will be excluded out of the situation as there is no need for it. crouching and standing are mostly used.
stances change whenever the situation changes and purpose of the mission.
so if the mission is to be avoided you will be using different methods than rather say... silent infiltration eliminating enemy personnel.
in my eyes you have no information to back your comment up. i have sources of information for each combat mode if need be. now i can tell you crouching 90% of the time is deffenatly wrong.
upvoted
try it yourself then... and you tell me u wont notice them over using crouch... hell its rare they go prone or stand up
haha sorry for swearing by the way just annoyed that all my missions now take 3 hours longer lol its gonna be a long night
well its just like my other ticket im explaining that they only use 1 fucking stance...
im not calling MI5 to investigate.
i dunno about you but in stealth i wouldnt want to keep crouched all the time you would get cramps and knees would stiffen up making you run like a chicken
OOO very good point lol im just saying about the constant crouching not the stealth all together by the way sorry if it was un organised that is why i linked my other ticket explaining everything saving me having to write it all twice.
just like the rules... 1 bug per ticket... waste of time if u ask me
probably correct.
if they want to guess they can close their eyes and choose while we have the corrected UI..
dicks
why on earth would someone downvote this and not explain why?
NEWWWWWB
i miss-read your post :( my bad
very true hmmm what was it on arma 2 again???
and actually AT specialists do not have mines.
either the explosive specialist or an engineer of some sort.
but "AA Missile Specialist" will do just fine i suppose
they really should just change the name.. look at the size difference below.
Missile Specialist [AA]
Missile Specialist [AT]
AA specialist
AT specialist
hmmm... difference much?
not really no and when it gets too big it dont look right lol
lol i know why they dont keep it just like arma 2??? lol
orrr they can call it ANTI-TANK MISSILE LAUNCHER SPECIALIST and call the other
ANTI-HELICOPTER,PLANE,UAV,BIRD,BUMBLEBEE LAUNCHER SPECIALIST lol
that screenshot is on interface size medium also
like you said maybe its WIP i wish they put this down as a known issue :(
uploaded 2 more photo's with me a squad leader.
i ran to that waypoint and they were still where they started
mission uploaded and ticket updated
for those who need to see this happen just download the file and place into your documents arma 3 missions folder and then load on editor
can someone download and confirm my mission is good enough for a repro
that would explain why my squad was infront of all the others and got butchard by the enemy who were funny enough eating the dirt ;)
also try it again but put the waypoint on stealth
i can attach a mission file if needed
just play it and you will see. just a note though its a mission in progress kind of thing to bare with me lol
[EDIT] its not letting me upload my editor file? do i need to export it or something???
uploaded screenshots
ok i will throw something together
i noticed this too in the latest dev build 26-7-13
i cannot change voice either... and the 3d voice sounds like radio just without the radio effects :/ hmm need more fluency to them
and to be a tiny bit louder i was stadning 2m away from someone and i could hardly hear them shouting.
it will be like the bullet went through the monitor ;)
re-install...
upvoted even though all in all i aint bothered about this bug as its tiny...
waste of a devs time id rather this be completed after the release