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Player and AI voices cannot be silenced using the "radio" setting (0.75.108.204)
Assigned, WishlistPublic

Description

Setting the "Radio" slider to 0 in the audio configuration used to silence the player and AI. With dev build 0.75.108.204 the player and AI voices are heard no matter what this "Radio" slider is set to.

Details

Legacy ID
668716556
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Steps To Reproduce

Adjust the "Radio" slider in the audio configuration all the way to the left. Run game, listen to the player and AI voices which should have been silenced.

Additional Information

This issue is even more annoying because the player voice is still unable to be changed, regardless of which speaker is selected in the profile editor. So now you're stuck listening to the default American voices of you and your squad no matter what.

Event Timeline

tpw edited Steps To Reproduce. (Show Details)Jul 25 2013, 1:15 PM
tpw edited Additional Information. (Show Details)
tpw set Category to Sound.
tpw set Reproducibility to Always.
tpw set Severity to None.
tpw set Resolution to Open.
tpw set Legacy ID to 668716556.May 7 2016, 3:39 PM

Unable to reproduce in both versions. Can you try it in today's stable build please? New stable build is already on Steam at this time. Thank you.

tpw added a subscriber: tpw.May 7 2016, 3:39 PM
tpw added a comment.Jul 26 2013, 10:21 AM

I think this new behaviour is now classified as a "feature" according to dev branch discussion on the BIS forum.

tyl3r99 added a subscriber: tyl3r99.May 7 2016, 3:39 PM

i cannot change voice either... and the 3d voice sounds like radio just without the radio effects :/ hmm need more fluency to them

and to be a tiny bit louder i was stadning 2m away from someone and i could hardly hear them shouting.

This is especially annoying when I'm playing in a team vs team game. Many times, my character (or one of my teammates') will automatically call out contacts before we've spotted them, even in the dark. It ruins the fun to not be able to disable this like you could in Arma 2.