2 min before crash now, this is from stable 1.27 official server de.
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Like @KStrike said. If you know how to rank up fast you will get what you want. New players just rush arsenals and drain resources. The changes coming into 1.3 should not be reverted. Just because you are now being forced to help the team, doesn't make the game less fun. Just because you don't get an optic at the start doesn't mean its less fun. This argument is silly and they all come from console cry babies. If people weren't so stupid they wouldn't be making this change but because we have idiots, its a must.
Это весьма печально((
Они ничего править не будут, у них там при определённой смене анимации вообще пропадает юнит.
I'll just agree with this. An idea for the future: a kind of startpage in the workshop where you can see the most recently updated and presented mods. So also new Mods get some views.
@Geez This happens in ALL small train stations. To be sure, I just checked the one in Kamyshovo and there was the same bug. The one from the original video was somewhere elese, I can't tell where anymore.
Hello ArtemDozhd.
Please provide crash dumps from the occurrence.
Regards,
Geez
This is normal behavior.
DE spawned convoy and its items has same lifetime. Once it runs out, all DE spawned items and the convoy itself will despawn.
If player drops their items, the lifetimes will differ and they will not despawn, so the items will float after the convoy disappears.
Hello Rayvex.
This is too trivial of an issue that is not relevant to the tutorial screen - wont fix for now.
Hello YouCanCallMeAlex.
Do you possibly have coordinates of this particular spot? As we cannot seem to reproduce the issue on our end.
Regards,
Geez
Resolved in the next experimental.
Thank you, confirmed!
<3
Yesterday
According to the BattlEye team the ban is valid.
Please contact them for further information or appeals.
on this hosting work 3 servers, and problem only with one.
Vanilla PlayerBase::CommandHandler, line 2990 (1.27):
Any update to this? Considering the coming changes with "re-texture" options @Geez
This is not my code, that is vanilla code. The vanilla PlayerBase::CommandHandler uses the stale pCurrentCommandID.
In general, the situation is this: with the help of these commands, the weapon is raised, but is immediately cancelled, as if something is canceling the raising of the weapon, but I still can’t understand what is preventing the raising((
Hello lava76.
This is intended. When you need the current command ID, use 'Human.GetCurrentCommandID'. For a reference in scripts, see the comment above 'ActionManagerClient.Update'.
Worth to mention is that I am not just some beginner who whines because I get killed. I have over 6500 hours in this game and it happens at least once a week if you have a large base.
An easy fix would be to just remove the Granade Launcher and the Plastic Explosions. Let them dupe granades and M4 how much they like if it´s impossible to stop dupers.
And then open I agree with some other player who wrote a ticket. Start a group which are allowed to ban cheaters. Or take action and ban them yourself every time you get proof.
any news about ?^^
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Resolved for the next experimental version.
Regards,
Geez
Amazing, thaks!
In my case (with emtied addons -directory) the server start errors in the same mod (RHS - Status Quo) or another, seemingly random like original poster said.
[...]
` BACKEND : RHS - Status Quo: >____________________ 0% 0/0 MB
BACKEND : Download speed 11744.26 KB/s
BACKEND (E): Fragmentizer: Unable to create file '/tmp/596330D9AF34AF38/data.pak//d84ccd496bb5bfebb6e486a99a913f98e6efa233dcb37fae793e0cfd823d419b29d84e16745b828bd45e351eff5c89d2b07f23686d23afa192a64cb2dc256eec'
BACKEND (E): Failed to fetch addon details from workshop API! Repeat later or try different mods.
ENGINE (E): Unable to initialize the game
ENGINE : Game destroyed.
RPL : Pip::Destroy
RESOURCES (E): ==== Resource leaks ====
RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1`
[...]
Hello! With upcoming changes to the launcher, I wanted to ask if this could be tackled as well. Figured I'd shoot my shot. Thanks!
Hello Anurai_Tawkamiya.
We have tested the issue but we are unable to reproduce it on our end.
Regards,
Geez
Thank you for your feedback purechaos.
It has been forwarded to the dev team and it is going to be reviewed.
Regards,
Geez
Hi Guys,
Mon, Feb 17
This also doesn't work unfortunately(
disabled hardware accelerated GPU scheduling on Windows
The crash happened inside Microsofts XAudio code. Nothing we can do about that. We cannot fix Microsoft's errors.
Not at this time, however I was directed by a BI staff member to downgrade my graphics drivers to 555.85 to see if this resolves the problem. I will report back when I have had more time to test.