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Today

ImminentDebacle added a comment to T181410: Can't load saved missions into server.

If I'm to be 100% accurate, this is exactly what happens to me. I thought the first load instance was just a glitch for me.

Sun, May 26, 2:58 PM · Arma Reforger
Better_Grimm created T181514: 0x00000001- Unable_to_init_dxgi.
Sun, May 26, 2:09 PM · DayZ
LeviathanI created T181513: [1.2 exp] Combat Ops Everon incorrectly labeled objective.
Sun, May 26, 1:14 PM · Arma Reforger
speedwaystar renamed T181493: [1.2.0.23] (AI) {Driving} AI drivers {sometimes} automatically replot their route to avoid AT mines from [1.2.0.23] (AI) {Driving} AI drivers automatically replot their route to avoid AT mines to [1.2.0.23] (AI) {Driving} AI drivers {sometimes} automatically replot their route to avoid AT mines.
Sun, May 26, 11:58 AM · Arma Reforger
nomisum added a comment to T181410: Can't load saved missions into server.

same issue here. hope it gets fixed in next stable update.

Sun, May 26, 11:08 AM · Arma Reforger
speedwaystar added a comment to T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.

As an aside, you can also do this:

Sun, May 26, 10:26 AM · Arma Reforger
speedwaystar added a comment to T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.

however, what I DO think isn't intuitive, is the difference between the US and USSR clackers. the US clacker can be equipped and immediately used with R. the USSR clacker by contrast is less straightforward. I think it supposed to be deployed (on the ground) before it can be used (like an old-school TNT plunger), which isn't immediately obvious.

Sun, May 26, 10:23 AM · Arma Reforger
speedwaystar added a comment to T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.

If Hold-F causes the detonator be be USED from the inventory rather than just equipped, then that's inconsistent and should either be changed or become a new standard behaviour. AFAIK hold-F doesn't work on any other inventory items (for example, you can't attach a bayonet by opening the inventory and holding-F on it, which WOULD be consistent behaviour).

Sun, May 26, 10:18 AM · Arma Reforger
speedwaystar added a comment to T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.
Sun, May 26, 9:59 AM · Arma Reforger
Hombretopo34 created T181510: Map bug.
Sun, May 26, 8:42 AM · DayZ Xbox
MarrBac created T181509: Radition not visible.
Sun, May 26, 8:29 AM · Vigor PC
Hunterz created T181508: Plase make attacking to players by AI more moddable when player in vehicle.
Sun, May 26, 8:18 AM · DayZ Modding, DayZ
JohnMcLane updated the task description for T181478: Export Terrain into new .ASC differs from original imported Data (different header size).
Sun, May 26, 8:02 AM · Arma Reforger Modding
MarrBac created T181507: The aim assist for controller is non-functional.
Sun, May 26, 7:59 AM · Vigor PC
JohnMcLane added a comment to T181478: Export Terrain into new .ASC differs from original imported Data (different header size).

It seems exporting adds additional datarow in X and Y.

Sun, May 26, 7:54 AM · Arma Reforger Modding
ssyoube updated the task description for T181506: i found new bug in this .
Sun, May 26, 6:11 AM · Arma 3
ssyoube created T181506: i found new bug in this .
Sun, May 26, 6:10 AM · Arma 3
POLPOX added a comment to T181456: [Feature Request] A command to get all Eden connections in-game.

Go into preview and here is what you get from this script:

allMissionObjects "" apply {[typeOf _x,synchronizedObjects _x]}
/*
	[
		[L Modules:1,"Logic",[]],
		[L Alpha 1-2:1,"Logic",[B Alpha 1-1:1 (POLPOX),1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,L Ambient:1,6: <no shape>]],
		[1d79b893580# 3: sign_arrow_f.p3d,"Sign_Arrow_Blue_F",[]],
		[1d7954be040# 4: mrap_01_unarmed_f.p3d,"B_MRAP_01_F",[]],
		[L Ambient:1,"ModuleCivilianPresence_F",[B Alpha 1-1:1 (POLPOX),L Alpha 1-2:1,1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,6: <no shape>]],
		[6: <no shape>,"EmptyDetector",[B Alpha 1-1:1 (POLPOX),L Alpha 1-2:1,1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,L Ambient:1]],
		[B Alpha 1-1:1 (POLPOX),"B_Soldier_F",[L Alpha 1-2:1,1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,L Ambient:1,6: <no shape>]]
	]
*/

As you can see props and vehicles don't even accept the synchronization. Maybe more objects don't.

Sun, May 26, 5:01 AM · Arma 3
Yode added a comment to T181505: Constant crashing and kicked off server after 10 to 20 seconds (Community and Official).

FYI... this began two days ago, before this I had no issue with Dayz.

Sun, May 26, 4:32 AM · DayZ
Yode created T181505: Constant crashing and kicked off server after 10 to 20 seconds (Community and Official).
Sun, May 26, 4:31 AM · DayZ
KStrike added a comment to T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.

I suspect R was chosen deliberately, since F is used for many different actions, and if it was also used to detonate explosives, there's a high chance players might do so accidentally while trying to interact with something else, not realizing that the clacker was equipped.

Sun, May 26, 3:47 AM · Arma Reforger
Firefox_101 created T181504: Cannot Start Arma Reforger Server.
Sun, May 26, 3:46 AM · Arma Reforger
vadymbabii added a comment to T180827: [Information] Rigging and its behavior in Enfusion engine.

@Geez funny part is that I did the same at the start and it was a good point to start investigating. Okay, by the way, I figured it out and can clearly say that bones ain't an issue but mesh-related. I can provide more info in case your team is interested in this and will explain what is going on :)

Sun, May 26, 1:49 AM · DayZ
Futro added a comment to T179211: Stable Version: 1.24.157448 - ADS Hold via binding Raise modifier and Toggle ADS doesn't work anymore.

Please allow players to either hold or click to ADS! Almost all other actions in game do not have a forced toggle on. It makes the gunplay totally broken for some of us. One misclick of right mouse button and I'm FORCED into ADS where I am severely limited input wise. Even when you unbind right mouse button and all keys from "Toggle ADS key bind" it will still forcibly make right mouse button toggle it...

Sun, May 26, 1:20 AM · DayZ
Leopard20 merged T181473: The Steam Workshop mod causes the game to crash into T181474: The Steam Workshop mod causes the game to crash.
Sun, May 26, 12:38 AM · Arma 3
Leopard20 merged task T181473: The Steam Workshop mod causes the game to crash into T181474: The Steam Workshop mod causes the game to crash.
Sun, May 26, 12:38 AM · Arma 3
Leopard20 changed Severity from severity:crash to severity:none on T181474: The Steam Workshop mod causes the game to crash.
Sun, May 26, 12:29 AM · Arma 3
Leopard20 closed T181474: The Steam Workshop mod causes the game to crash as Resolved.

This is not related to the game itself.
https://github.com/acemod/ACE3/issues/8027
https://www.nvidia.com/en-us/geforce/forums/gfn-tech-support/46/516776/arma-3-ace-incompatibility/

Sun, May 26, 12:28 AM · Arma 3
gurpyzoit created T181502: game will not open launcher, crashes instantly.
Sun, May 26, 12:26 AM · Arma 3
patriaminas created T181501: GM does not save waypoint.
Sun, May 26, 12:02 AM · Arma Reforger

Yesterday

Vic_with_the_nic added a comment to T181491: volume slider for radio separate from direct chat.

This is needed

Sat, May 25, 11:49 PM · Arma Reforger
TheAdmiral created T181500: Change/Allow floats to be overridden in Class Hologram.
Sat, May 25, 11:32 PM · DayZ Modding, DayZ
XTankKiller created T181499: MFDs going dark with depth even when using lights or night vision.
Sat, May 25, 10:49 PM · Arma 3
iz_kh4lif4 added a comment to T181496: Export 2D Geometry crash.

When generating the .topo file, it says 0kb after the crash occurs, so it generates it but none of the data is kept after the crash.

Sat, May 25, 8:11 PM · Arma Reforger Modding
iz_kh4lif4 created T181496: Export 2D Geometry crash.
Sat, May 25, 8:07 PM · Arma Reforger Modding
speedwaystar added a comment to T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.

USSR one can be equipped and detonated with R as well.

Sat, May 25, 8:02 PM · Arma Reforger
AkiDaWolf added a comment to T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.

USSR one can be equipped and detonated with R as well.

Sat, May 25, 7:47 PM · Arma Reforger
intdev renamed T181495: Elimination showing duplicate of same user on loading screen from Elimination showing duplicate of same user to Elimination showing duplicate of same user on loading screen .
Sat, May 25, 7:47 PM · Vigor PC
intdev created T181495: Elimination showing duplicate of same user on loading screen .
Sat, May 25, 7:47 PM · Vigor PC
intdev added a comment to T181383: FALSE Suspicious behavior .

Hello intdev.
Can you please provide your Vigor ID?

Sat, May 25, 7:43 PM · Vigor PC
speedwaystar added a comment to T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.

however, what I DO think isn't intuitive, is the difference between the US and USSR clackers. the US clacker can be equipped and immediately used with R. the USSR clacker by contrast is less straightforward. I think it supposed to be deployed (on the ground) before it can be used (like an old-school TNT plunger), which isn't immediately obvious.

Sat, May 25, 7:01 PM · Arma Reforger
speedwaystar added a comment to T181377: M34 Blasting Machine & KPM-3U1 Detonator - detonation not intuitive.

I suspect R was chosen deliberately, since F is used for many different actions, and if it was also used to detonate explosives, there's a high chance players might do so accidentally while trying to interact with something else, not realizing that the clacker was equipped.

Sat, May 25, 6:58 PM · Arma Reforger
Christcz added a comment to T181458: Is it a bug to search for a game for 5-10 minutes or even more?.

I have the same problem.Loading game takes too long and than it is cancelled.

Sat, May 25, 5:51 PM · Vigor PC
speedwaystar edited Additional Information on T181493: [1.2.0.23] (AI) {Driving} AI drivers {sometimes} automatically replot their route to avoid AT mines.
Sat, May 25, 5:36 PM · Arma Reforger
NouNours0503 created T181494: Bug lancement .
Sat, May 25, 5:35 PM · DayZ PlayStation
speedwaystar changed Category from category:general to category:aipathfindingmotion on T181493: [1.2.0.23] (AI) {Driving} AI drivers {sometimes} automatically replot their route to avoid AT mines.
Sat, May 25, 5:33 PM · Arma Reforger
speedwaystar created T181493: [1.2.0.23] (AI) {Driving} AI drivers {sometimes} automatically replot their route to avoid AT mines.
Sat, May 25, 5:32 PM · Arma Reforger
tateshigh created T181491: volume slider for radio separate from direct chat.
Sat, May 25, 5:21 PM · Arma Reforger
Mr_Centipede created T181490: Smoke Grenade abruptly ended instead of dissipating..
Sat, May 25, 4:31 PM · Arma Reforger
h- created T181489: [Feature Request] sidearrow texture param for drawIcon3D.
Sat, May 25, 3:01 PM · Arma 3
R34P3R added a comment to T179959: 2DPIPSight broken since V1.1.

Fixed in 1.2 - Can be closed.

Sat, May 25, 2:19 PM · Arma Reforger
ybgips added a comment to T181325: Dayz crashes after 10 to 60 minutes of playing.

@Geez okay i have played multiple sessions and havent crashed so far. I saw a other game i played had black screen freezing problems with the new nvidia drivers, so mby its related to this. But like i said it seems to be working now.

Sat, May 25, 1:56 PM · DayZ
Jonik created T181488: Arma Reforger Experimental.
Sat, May 25, 1:48 PM · Arma Reforger
Jonik created T181487: Arma Reforger Experimental-Training.
Sat, May 25, 1:46 PM · Arma Reforger
Jonik created T181486: Arma Reforger Experimental-Fake Radio Tower.
Sat, May 25, 1:43 PM · Arma Reforger
Socrates updated the task description for T181482: Experimental update BaseRoad.GetPoints() invalid vectors.
Sat, May 25, 1:10 PM · Arma Reforger
71thVasily created T181485: Wrong position while getting in any composition static weapons .
Sat, May 25, 1:05 PM · Arma Reforger
panprimitiv added a comment to T175058: Cannnot see mouse cursor.

I had this issue few times. It mostly solved itself on restart/reboot. But now i had it permanently after connecting it to my console. Tried reboot and restart method and it just crossed my mind what would happend if i switched the usbs. Now its visible without even restarting the game. Hope this helps someone :)

Sat, May 25, 12:23 PM · DayZ Xbox
BooBooSpooky added a comment to T181415: 0xC0000005 - STATUS_ACCESS_VIOLATION DAYZ 1.24.

Now I have solved all such problems. By moving the game to another SSD, it can be said that all the problems that occurred were caused by my own SSD. Therefore, I would like to thank Mr. Geez for taking care of the problems that occurred. Thank you very much. You can now close this ticket.

Sat, May 25, 12:23 PM · DayZ Modding, DayZ
Socrates updated the task description for T181482: Experimental update BaseRoad.GetPoints() invalid vectors.
Sat, May 25, 11:59 AM · Arma Reforger
Socrates created T181482: Experimental update BaseRoad.GetPoints() invalid vectors.
Sat, May 25, 11:58 AM · Arma Reforger
Smola created T181480: Crash server again(.
Sat, May 25, 9:11 AM · DayZ
Blackseriez added a comment to T181479: Game Crash .

The Game Crashes every 5 minutes with the error code: 0xC00000FD - STATUS_STACK_OVERFLOW

Sat, May 25, 8:14 AM · DayZ
Blackseriez created T181479: Game Crash .
Sat, May 25, 8:12 AM · DayZ
JohnMcLane created T181478: Export Terrain into new .ASC differs from original imported Data (different header size).
Sat, May 25, 7:04 AM · Arma Reforger Modding
jdjk7 added a comment to T181378: Add behavior to mod list loading in Launcher.

A second, more robust workaround I have found is to upload a "ghost mod" to the Workshop and then arbitrarily set that mod's dependencies to be whatever mods I choose, and then enabling that mod. This effectively accomplishes the feature as I requested it, but it's a pain to set up for someone who doesn't know how to quickly throw together a Workshop mod.

Sat, May 25, 6:27 AM · Arma 3
matthys created T181476: Weapon inertia is missing.
Sat, May 25, 1:19 AM · Arma Reforger
kawalec created T181475: Distance-related blur of players.
Sat, May 25, 1:07 AM · Arma Reforger
PR9INICHEK added a comment to T181469: [1.2.0.23] (AI) {Driving} Strange behavior.

Sat, May 25, 12:09 AM · Arma Reforger

Fri, May 24

4dolfHimm1er added a comment to T181474: The Steam Workshop mod causes the game to crash.

I need help

Fri, May 24, 9:41 PM · Arma 3
4dolfHimm1er created T181474: The Steam Workshop mod causes the game to crash.
Fri, May 24, 9:40 PM · Arma 3
4dolfHimm1er created T181473: The Steam Workshop mod causes the game to crash.
Fri, May 24, 9:40 PM · Arma 3
MaxRocka updated the task description for T181408: Crash ARMA 3 multiplayer on MAC Version 2.16.
Fri, May 24, 9:27 PM · Arma 3
MaxRocka updated the task description for T181408: Crash ARMA 3 multiplayer on MAC Version 2.16.
Fri, May 24, 9:26 PM · Arma 3
SGTBadger created T181472: Inventory GUI bug.
Fri, May 24, 8:26 PM · DayZ
wolf4655 changed Category from category:engine to category:movement on T181420: Truck instantly ruined .
Fri, May 24, 8:24 PM · DayZ Xbox
wolf4655 changed Category from category:general to category:engine on T181420: Truck instantly ruined .
Fri, May 24, 8:23 PM · DayZ Xbox
wolf4655 updated the task description for T181420: Truck instantly ruined .
Fri, May 24, 8:22 PM · DayZ Xbox
wolf4655 updated the task description for T181420: Truck instantly ruined .
Fri, May 24, 8:18 PM · DayZ Xbox
wolf4655 updated the task description for T181420: Truck instantly ruined .
Fri, May 24, 8:17 PM · DayZ Xbox
kostyan267 added a comment to T181458: Is it a bug to search for a game for 5-10 minutes or even more?.

I bought a game login simulator?

Fri, May 24, 7:00 PM · Vigor PC
kostyan267 added a comment to T181458: Is it a bug to search for a game for 5-10 minutes or even more?.

VIGOR ID: f41efd8e-efcd-48d5-b0ca-e833b1651fc3

Fri, May 24, 6:46 PM · Vigor PC
PR9INICHEK added a comment to T181469: [1.2.0.23] (AI) {Driving} Strange behavior.

You cannot choose which transport to take

Fri, May 24, 6:36 PM · Arma Reforger
PR9INICHEK renamed T181469: [1.2.0.23] (AI) {Driving} Strange behavior from [1.2.0.23] (AI driving) Strange behavior to [1.2.0.23] (AI) {Driving} Strange behavior.
Fri, May 24, 6:36 PM · Arma Reforger
PR9INICHEK renamed T181468: [1.2.0.23] (AI) {Commanding} Strange behavior from [1.2.0.23] AI commanding and their strange behavior to [1.2.0.23] (AI) {Commanding} Strange behavior.
Fri, May 24, 6:35 PM · Arma Reforger
PR9INICHEK added a comment to T181469: [1.2.0.23] (AI) {Driving} Strange behavior.

Didn't obey the order the first time

Fri, May 24, 6:35 PM · Arma Reforger
PR9INICHEK created T181469: [1.2.0.23] (AI) {Driving} Strange behavior.
Fri, May 24, 6:33 PM · Arma Reforger
PR9INICHEK added a comment to T181468: [1.2.0.23] (AI) {Commanding} Strange behavior.

Bots don't listen to orders well

Fri, May 24, 6:20 PM · Arma Reforger
PR9INICHEK added a comment to T181468: [1.2.0.23] (AI) {Commanding} Strange behavior.

It is possible that I want them to react too quickly to orders...

Fri, May 24, 6:19 PM · Arma Reforger
PR9INICHEK added a comment to T181468: [1.2.0.23] (AI) {Commanding} Strange behavior.

Apparently, when you move some distance away from the bot, it leaves the group, but a stub is displayed in the interface

Fri, May 24, 6:18 PM · Arma Reforger
PR9INICHEK added a comment to T181468: [1.2.0.23] (AI) {Commanding} Strange behavior.

Doesn't want to get out of the car

Fri, May 24, 6:16 PM · Arma Reforger
PR9INICHEK added a comment to T181468: [1.2.0.23] (AI) {Commanding} Strange behavior.

There is some problem with the order to get into the vehicle

Fri, May 24, 6:12 PM · Arma Reforger
PR9INICHEK added a comment to T181468: [1.2.0.23] (AI) {Commanding} Strange behavior.

Or they obey but not right away

Fri, May 24, 6:10 PM · Arma Reforger
PR9INICHEK added a comment to T181468: [1.2.0.23] (AI) {Commanding} Strange behavior.

They don't listen to orders

Fri, May 24, 6:08 PM · Arma Reforger
PR9INICHEK created T181468: [1.2.0.23] (AI) {Commanding} Strange behavior.
Fri, May 24, 6:07 PM · Arma Reforger
robertotpk added a comment to T181254: When vehicle door is open and hits checkpoint parts it will explode..

well i just tested it again with newest exp update and the bug is still there BUT it only work in two checkpoints: one next to Military Coastal Base Chotain and one in Entre Duex
its very minor bug so there is no point in bothering you with fixing it, but maybe understanding the existence of this bug may be useful in the future, i dont know.

Fri, May 24, 5:22 PM · Arma Reforger
borzik added a comment to T181443: heeeeeelp.

thank, now I’ll ask the owner to delete the character and then I’ll try

Fri, May 24, 5:19 PM · DayZ
tomiburadomi added a comment to T180945: Cheater/Hacker - a guy killed 2 people in like 2 seconds (one through the wall).

Good day,
Has anything happened since I wrote this report?

Fri, May 24, 4:58 PM · DayZ
Geez closed T181443: heeeeeelp as Resolved.

Hello borzik.
The crash is related to some sort of (possibly modded) item on your character.
You will have to contact the server owner in order to delete your character. Unless this is on an official server.
Regards,
Geez

Fri, May 24, 4:46 PM · DayZ
borzik added a comment to T181443: heeeeeelp.

I reinstalled the game, cleared the cache and deleted all mods, reinstalled the game through the administrator user, still nothing helped.

Fri, May 24, 4:28 PM · DayZ