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Hello, the same problem
Same here... can be combined with: https://feedback.bistudio.com/T187941
In T187294#2725187, @kawalec wrote:@Technicolourmatador
Even now, when defending base is so easy, very few people spawn on attacked bases.
90% of players don't like driving, don't care about driving, don't know how to do it. So they don't drive to attacked bases.
99,99% of players love flying and can't do it.
So if you sum this up, for most player it will change the game into 30-minute long fight with AI and then loosing/wining without even experiencing any highlight of Conflict.
Why? Because a team of 2-4 people with Willys can drive around every enemy base and capture one by one. Not to mention heli.
In the first week over 50000 copies of PS version were sold. It marks a huge change for Reforger and Arma franchise. We're just stepping out of dark burrow of very niche game into the wast world of casual players.
Such mechanics as this new one may be too hardcore for them. They will still be playing the game, but they will be purposefully omitting it's core features. Exactly as it happens now with supplies, spawning AIs, making self-defensive layouts of bases, using radio spawns, proper communication etc. I'm not even mentioning teamwork, because at the moment it's nearly non-existent.
I can manage with any new mechanics, you can also and many other more experienced players. But I'm worried that such changes may slowly kill the idea of Conflict.
In T187294#2725495, @byNautiic wrote:Well, we won't be dealing with this:
That was the best decision to turn off this function. I was tired of fighting the Freshspaws with spawn protection. If you don't defend your base, you're out of luck. Fair play for all. Spawning on bases that are under conquest is unfair! I don't need opponents spawning in front or behind me and happily killing me. And I have to guess when to fire. Yes! They have protection running. THAT is unfair. PLE
ASE KEEP THAT IN BI.
I tried Debian 11 in a podman container, that didn't make a difference.
I no longer have the logs unfortunately. But if I remember correctly it was a migration from debian 11 to fedora server 39. I know this is not useful for you without logs.
Im having these issues as well, i assume no one has a fix yet? Is it tied to the recent update pushed a coupel days ago?
In T175939#2576945, @rarnold wrote:Issue started occurring when relocating a server to a new machine and keeping the configs from the old one. RSYNC was used. I suspect keypair mismatch.
After discussing this in the dayz discord, we are pretty sure that this bug and
https://feedback.bistudio.com/T182075
and
https://feedback.bistudio.com/T93061
Fix please((
Today my friend played to on the official server. The client crashed with this error:
Was mentioned by 1 server owner in Expansion Discord that he didn't have airdrops running and it was still happened to him. only passing on info
I did both and it persists
@Geez hi :)
Perhaps this is done because players encounter infantry more often than vehicles
I did some further testing.
Hi
this might help you with few things i have found in toplin.
So as you see there is few issues in Toplin. Please have a look{F4991557}
I think it has to do with the broken door animation
In T189394#2760042, @Geez wrote:Hello Ponezun.
Please always include the following in the ticket:Game Version number:
Modded?: (Yes/No)
If modded, please list the mods:Issue Description:
reproduction steps
new logs attached, thx!
Ok, this litte Entity will solve the problem. If placed close to a building, to destruction can be disabled. Maybe you can also include something like this in vanilla?
In T189367#2760117, @R34P3R wrote:No its not a overheating related, because it also crash with just 70 - 75°C and was never a problem before 1.2
No its not a overheating related, because it also crash with just 70 - 75°C and was never a problem before 1.2
Since some other people attribute this to GPU overheating I logged my temps in HWinfo during a crash.
GPU hotspot max temp reached 81C. I´ve also attempted to throttle GPU usage in AMD software and ingame with lowest settings + 30 FPS max. Still crashes within 5 minutes.
Ah ok,thank you very much.
this does not solve the problem. I'm using the roads from here https://github.com/BohemiaInteractive/DayZ-Misc/tree/master/Road%20Parts and there aren't any anyway.
I'm an idiot. So, yeah, I did have random supply drops running on both servers. The C130 drops from Expansion.