Details
- Panel Type
- Query Panel
- Editable By
- ronniedave (ronniedave)
- Appears On
- ronniedave's Dashboard
It's kind of depressing when you're ignored like this
Social Media Details:-
I don't know how to upload RPT
file, if u can respond i'll be thankful, and add it asap
Hey guys September now still having issues it’s honestly just annoying
In T184370#2669781, @ppedroluzz wrote:but i have only two mods
Gamelabs and CodeLock installed
his can be fixed in 2 damn lines, why it's still here?
it was working just fine on previous patches, up until "suboptimal" 1.2 patch
Geez, I hope you have a good weekend, ty for your continuing assistance with this issue!
but i have only two mods
Gamelabs and CodeLock installed
I also have this problem
Working on the same project, and these are my error logs, for further reference.
Also getting this on Experimental 1.2.1.76 - no mods. Win 11 x64
That's exactly why I've opened this ticket up. I'm not sure if you read the whole thing but I'd be curious if you move DayZ to another location / volume if that solves it like it does for my players. What is the server, I would be curious to look at their mods.
Currently getting low frames on 11478076 again, early game. Likely freeze incoming.
Probably related to gas stations blowing up several times too. Some MP mess is going on.
Looks like localization side issue @falagor
Staying in one place while mushrooms and fruits keep spawning is both a blessing and a giveaway. It's great for endless resources but also signals your location to others. For a more strategic approach, check out Pokerogue and Pokerogue Dex—perfect for managing resources and planning your moves in-game!
Ok. Personally I think it's counterintuitive and took a bit of frustrating experiences to figure it out.
Thanks for looking into it anyway.
clouds moving on player movement has been in the game for as long as I can remember!
Do you have an idea how to fix this?
Every other server works just fine its just on the one im playing on.
apologies for the three ticket closings/reopenings, it was a misclick on the antispam
I believe it is related to the fact that the player is touching the ground at the time
try
player setPosWorld (getPosWorld player vectorAdd [0,0,0.1]); player setVelocity [0,0,100];
This is my map built from the current stable release of terrain builder
Currently (6:51PM CET) also the server 13245681 is early-game and already showing consistently low & decreasing server fps in the red zone, which is indicative of an incoming freeze. I'd keep an eye on this too.
Yep it's toasted now.
In T184381#2666299, @Geez wrote:Hello byNautiic.
Can you please provide the name of the server and time of occurrence so we can check?
Regards,
Geez
Yours is a simple "copy/paste" of a forum post, which refers to many other discussions not present here.
At least you could have written a specific post for this thread.
If you feel so "good" and anxious to show your ability to survive even in the most absurd difficulties, I inform you that there are many community servers, modded, that add a whole series of various difficulties... to choose from, you can find all sorts of them.
Here we are talking about the "official" servers that are the first choice of all new players. They shouldn't be too "difficult".
Furthermore, as already suggested by someone in the forum, there are already two different "strands" of servers: "normal" & "HC".
I don't know why the difference is almost non-existent: light/dark nights & 1P/1-3P vision.
It would be a good idea to make the "normal" servers more "user friendly" for new and casual players who are just looking for some relaxing fun, and the "HC" ones with more difficulty (less slots, less weapons, less ammo, less food, more diseases, infected that kill again, etc).
And as for the supposed absurdity of storing heavy weapons in a simple hunting jacket (an opinion I share), as also suggested by other people in the forum... it would have been enough to divide the storage space into non-communicating parts, so as NOT to allow storing objects that are too large, without necessarily penalizing the space and the amount of transportable objects.
It's about "playability & verisimilitude"... not "absolute realism" (which is impossible in a simple PC video game).
thanks
it said in the latest exp update (1.26.158752):
Resolved in 1.26
Hello Nate_LapT.
You would have to change all positions of the panels in JSON or in init.c script. In case you or the modder has his own map he can rebuild the whole map in terrain builder tool.
Regards,
Geez
Unfortunately there is nothing else we can suggest at the moment.
According to the developers, this works as designed.
Thank you.
It is very likely caused by one of the mods then. We suggest disabling them one by one to find out the one that is causing it. Unfortunately we cannot help any further as any mod related issues have to be fixed by their respective creators.
Regards,
Geez
Strangely enough, the game works without mods )
@Geez Hi, thanks for the update. My plan was to test it today and crateing a Video to reproduce.
Unfortunately these dumps are unrelated to the issue you are reporting and seem to be old. Can you try deleting all your mods and run the game without mods?
Hello again. In the end we have produced this internally and confirmed!
Thank you for the report PR9INICHEK.
We have tested the issue based on the information provided but we were unfortunately unable to produce the issue on our end.
Regards,
Geez
Resolved in 1.2.1.76
Thank you! Confirmed
Hello SuicideKing.
According to the developers this behaves as intended.
Regards,
Geez